File: layout_block.cc

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/*
 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
 *           (C) 2007 David Smith (catfish.man@gmail.com)
 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
 *               All rights reserved.
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "third_party/blink/renderer/core/layout/layout_block.h"

#include <algorithm>
#include <memory>
#include <utility>

#include "base/memory/ptr_util.h"
#include "third_party/blink/renderer/core/css/resolver/style_resolver.h"
#include "third_party/blink/renderer/core/css/style_engine.h"
#include "third_party/blink/renderer/core/display_lock/display_lock_utilities.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/editing/drag_caret.h"
#include "third_party/blink/renderer/core/editing/editing_utilities.h"
#include "third_party/blink/renderer/core/editing/frame_selection.h"
#include "third_party/blink/renderer/core/editing/ime/input_method_controller.h"
#include "third_party/blink/renderer/core/editing/text_affinity.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/html/html_marquee_element.h"
#include "third_party/blink/renderer/core/html_names.h"
#include "third_party/blink/renderer/core/layout/constraint_space.h"
#include "third_party/blink/renderer/core/layout/disable_layout_side_effects_scope.h"
#include "third_party/blink/renderer/core/layout/flex/layout_flexible_box.h"
#include "third_party/blink/renderer/core/layout/grid/layout_grid.h"
#include "third_party/blink/renderer/core/layout/hit_test_location.h"
#include "third_party/blink/renderer/core/layout/hit_test_result.h"
#include "third_party/blink/renderer/core/layout/layout_block_flow.h"
#include "third_party/blink/renderer/core/layout/layout_inline.h"
#include "third_party/blink/renderer/core/layout/layout_object_inlines.h"
#include "third_party/blink/renderer/core/layout/layout_theme.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/layout/legacy_layout_tree_walking.h"
#include "third_party/blink/renderer/core/layout/length_utils.h"
#include "third_party/blink/renderer/core/layout/mathml/layout_mathml_block.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/layout/svg/layout_svg_text.h"
#include "third_party/blink/renderer/core/layout/text_autosizer.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/page/scrolling/root_scroller_controller.h"
#include "third_party/blink/renderer/core/paint/block_paint_invalidator.h"
#include "third_party/blink/renderer/core/paint/box_fragment_painter.h"
#include "third_party/blink/renderer/core/paint/object_paint_invalidator.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/platform/wtf/size_assertions.h"
#include "third_party/blink/renderer/platform/wtf/std_lib_extras.h"

namespace blink {

struct SameSizeAsLayoutBlock : public LayoutBox {
  LayoutObjectChildList children;
};

ASSERT_SIZE(LayoutBlock, SameSizeAsLayoutBlock);

LayoutBlock::LayoutBlock(ContainerNode* node) : LayoutBox(node) {
  // LayoutBlockFlow calls setChildrenInline(true).
  // By default, subclasses do not have inline children.
}

void LayoutBlock::Trace(Visitor* visitor) const {
  visitor->Trace(children_);
  LayoutBox::Trace(visitor);
}

bool LayoutBlock::IsLayoutNGObject() const {
  NOT_DESTROYED();
  return true;
}

void LayoutBlock::RemoveFromGlobalMaps() {
  NOT_DESTROYED();
  if (HasSVGTextDescendants()) {
    View()->SvgTextDescendantsMap().erase(this);
    SetHasSVGTextDescendants(false);
  }
}

void LayoutBlock::WillBeDestroyed() {
  NOT_DESTROYED();
  if (!DocumentBeingDestroyed() && Parent())
    Parent()->DirtyLinesFromChangedChild(this);

  if (LocalFrame* frame = GetFrame()) {
    frame->Selection().LayoutBlockWillBeDestroyed(*this);
    frame->GetPage()->GetDragCaret().LayoutBlockWillBeDestroyed(*this);
  }

  if (TextAutosizer* text_autosizer = GetDocument().GetTextAutosizer())
    text_autosizer->Destroy(this);

  RemoveFromGlobalMaps();

  LayoutBox::WillBeDestroyed();
}

void LayoutBlock::StyleWillChange(StyleDifference diff,
                                  const ComputedStyle& new_style) {
  NOT_DESTROYED();
  SetIsAtomicInlineLevel(ShouldBeHandledAsInline(new_style));
  LayoutBox::StyleWillChange(diff, new_style);
}

// Compute a local version of the "font size scale factor" used by SVG
// <text>. Squared to avoid computing the square root. See
// SVGLayoutSupport::CalculateScreenFontSizeScalingFactor().
static double ComputeSquaredLocalFontSizeScalingFactor(
    const gfx::Transform* transform) {
  if (!transform)
    return 1;
  const auto affine = AffineTransform::FromTransform(*transform);
  return affine.XScaleSquared() + affine.YScaleSquared();
}

void LayoutBlock::StyleDidChange(StyleDifference diff,
                                 const ComputedStyle* old_style) {
  NOT_DESTROYED();
  // Computes old scaling factor before PaintLayer::UpdateTransform()
  // updates Layer()->Transform().
  double old_squared_scale = 1;
  if (Layer() && diff.TransformChanged() && HasSVGTextDescendants()) {
    old_squared_scale =
        ComputeSquaredLocalFontSizeScalingFactor(Layer()->Transform());
  }

  LayoutBox::StyleDidChange(diff, old_style);

  const ComputedStyle& new_style = StyleRef();

  if (old_style && Parent()) {
    if (old_style->GetPosition() != new_style.GetPosition() &&
        new_style.GetPosition() != EPosition::kStatic) {
      // In LayoutObject::styleWillChange() we already removed ourself from our
      // old containing block's positioned descendant list, and we will be
      // inserted to the new containing block's list during layout. However the
      // positioned descendant layout logic assumes layout objects to obey
      // parent-child order in the list. Remove our descendants here so they
      // will be re-inserted after us.
      if (LayoutBlock* cb = ContainingBlock()) {
        cb->RemovePositionedObjects(this);
      }
    }
  }

  if (TextAutosizer* text_autosizer = GetDocument().GetTextAutosizer())
    text_autosizer->Record(this);

  PropagateStyleToAnonymousChildren();

  if (diff.TransformChanged() && HasSVGTextDescendants()) {
    const double new_squared_scale = ComputeSquaredLocalFontSizeScalingFactor(
        Layer() ? Layer()->Transform() : nullptr);
    // Compare local scale before and after.
    if (old_squared_scale != new_squared_scale) {
      bool stacking_context_changed =
          old_style &&
          (IsStackingContext(*old_style) != IsStackingContext(new_style));
      for (LayoutBox* box : *View()->SvgTextDescendantsMap().at(this)) {
        To<LayoutSVGText>(box)->SetNeedsTextMetricsUpdate();
        if (GetNode() == GetDocument().documentElement() ||
            stacking_context_changed) {
          box->SetNeedsLayout(layout_invalidation_reason::kStyleChange);
        }
      }
    }
  }
}

bool LayoutBlock::RespectsCSSOverflow() const {
  NOT_DESTROYED();
  // If overflow has been propagated to the viewport, it has no effect here.
  return GetNode() != GetDocument().ViewportDefiningElement();
}

void LayoutBlock::AddChildBeforeDescendant(LayoutObject* new_child,
                                           LayoutObject* before_descendant) {
  NOT_DESTROYED();
  DCHECK_NE(before_descendant->Parent(), this);
  LayoutObject* before_descendant_container = before_descendant->Parent();
  while (before_descendant_container->Parent() != this)
    before_descendant_container = before_descendant_container->Parent();
  DCHECK(before_descendant_container);

  // We really can't go on if what we have found isn't anonymous. We're not
  // supposed to use some random non-anonymous object and put the child there.
  // That's a recipe for security issues.
  CHECK(before_descendant_container->IsAnonymous());

  // If the requested insertion point is not one of our children, then this is
  // because there is an anonymous container within this object that contains
  // the beforeDescendant.
  if (before_descendant_container->IsAnonymousBlockFlow()) {
    // Insert the child into the anonymous block box instead of here. Note that
    // a LayoutOutsideListMarker is out-of-flow for tree building purposes, and
    // that is not inline level, although IsInline() is true.
    if ((new_child->IsInline() && !new_child->IsLayoutOutsideListMarker()) ||
        (new_child->IsFloatingOrOutOfFlowPositioned() && IsLayoutBlockFlow()) ||
        before_descendant->Parent()->SlowFirstChild() != before_descendant) {
      before_descendant_container->AddChild(new_child, before_descendant);
    } else {
      AddChild(new_child, before_descendant->Parent());
    }
    return;
  }

  DCHECK(before_descendant_container->IsTable());
  if (new_child->IsTablePart()) {
    // Insert into the anonymous table.
    before_descendant_container->AddChild(new_child, before_descendant);
    return;
  }

  LayoutObject* before_child =
      SplitAnonymousBoxesAroundChild(before_descendant);

  DCHECK_EQ(before_child->Parent(), this);
  if (before_child->Parent() != this) {
    // We should never reach here. If we do, we need to use the
    // safe fallback to use the topmost beforeChild container.
    before_child = before_descendant_container;
  }

  AddChild(new_child, before_child);
}

void LayoutBlock::AddChild(LayoutObject* new_child,
                           LayoutObject* before_child) {
  NOT_DESTROYED();
  if (before_child && before_child->Parent() != this) {
    AddChildBeforeDescendant(new_child, before_child);
    return;
  }

  // Only LayoutBlockFlow should have inline children, and then we shouldn't be
  // here.
  DCHECK(!ChildrenInline());

  if (new_child->IsInline()) {
    // If we're inserting an inline child but all of our children are blocks,
    // then we have to make sure it is put into an anomyous block box. We try to
    // use an existing anonymous box if possible, otherwise a new one is created
    // and inserted into our list of children in the appropriate position.
    LayoutObject* after_child =
        before_child ? before_child->PreviousSibling() : LastChild();

    if (after_child && after_child->IsAnonymousBlockFlow()) {
      after_child->AddChild(new_child);
      return;
    }

    if (new_child->IsInline()) {
      // No suitable existing anonymous box - create a new one.
      LayoutBlock* new_box = CreateAnonymousBlock();
      LayoutBox::AddChild(new_box, before_child);
      new_box->AddChild(new_child);
      return;
    }
  }

  LayoutBox::AddChild(new_child, before_child);
}

void LayoutBlock::RemoveLeftoverAnonymousBlock(LayoutBlock* child) {
  NOT_DESTROYED();
  DCHECK(child->IsAnonymousBlockFlow());
  DCHECK(!child->ChildrenInline());
  DCHECK_EQ(child->Parent(), this);

  // Promote all the leftover anonymous block's children (to become children of
  // this block instead). We still want to keep the leftover block in the tree
  // for a moment, for notification purposes done further below (flow threads
  // and grids).
  child->MoveAllChildrenTo(this, child->NextSibling());

  if (!RuntimeEnabledFeatures::FlowThreadLessEnabled()) {
    // Remove all the information in the flow thread associated with the
    // leftover anonymous block.
    child->RemoveFromLayoutFlowThread();
  }

  // Now remove the leftover anonymous block from the tree, and destroy it.
  // We'll rip it out manually from the tree before destroying it, because we
  // don't want to trigger any tree adjustments with regards to anonymous blocks
  // (or any other kind of undesired chain-reaction).
  Children()->RemoveChildNode(this, child, false);
  child->Destroy();
}

void LayoutBlock::Paint(const PaintInfo& paint_info) const {
  NOT_DESTROYED();

  // When |this| is NG block fragmented, the painter should traverse fragments
  // instead of |LayoutObject|, because this function cannot handle block
  // fragmented objects. We can come here only when |this| cannot traverse
  // fragments, or the parent is legacy.
  DCHECK(IsMonolithic() || !CanTraversePhysicalFragments() ||
         !Parent()->CanTraversePhysicalFragments());
  // We may get here in multiple-fragment cases if the object is repeated
  // (inside table headers and footers, for instance).
  DCHECK(PhysicalFragmentCount() <= 1u ||
         GetPhysicalFragment(0)->GetBreakToken()->IsRepeated());

  // Avoid painting dirty objects because descendants maybe already destroyed.
  if (NeedsLayout() && !ChildLayoutBlockedByDisplayLock()) [[unlikely]] {
    DUMP_WILL_BE_NOTREACHED();
    return;
  }

  if (PhysicalFragmentCount()) {
    const PhysicalBoxFragment* fragment = GetPhysicalFragment(0);
    DCHECK(fragment);
    BoxFragmentPainter(*fragment).Paint(paint_info);
    return;
  }

  NOTREACHED();
}

void LayoutBlock::InvalidatePaint(
    const PaintInvalidatorContext& context) const {
  NOT_DESTROYED();
  BlockPaintInvalidator(*this).InvalidatePaint(context);
}

void LayoutBlock::ImageChanged(WrappedImagePtr image,
                               CanDeferInvalidation defer) {
  NOT_DESTROYED();
  LayoutBox::ImageChanged(image, defer);

  if (!StyleRef().HasPseudoElementStyle(kPseudoIdFirstLine))
    return;

  const auto* first_line_style =
      StyleRef().GetCachedPseudoElementStyle(kPseudoIdFirstLine);
  if (!first_line_style)
    return;
  if (auto* first_line_container = NearestInnerBlockWithFirstLine()) {
    for (const auto* layer = &first_line_style->BackgroundLayers(); layer;
         layer = layer->Next()) {
      if (layer->GetImage() && image == layer->GetImage()->Data()) {
        first_line_container->SetShouldDoFullPaintInvalidationForFirstLine();
        break;
      }
    }
  }
}

void LayoutBlock::RemovePositionedObjects(LayoutObject* stay_within) {
  NOT_DESTROYED();

  auto ProcessPositionedObjectRemoval = [&](LayoutObject* positioned_object) {
    if (stay_within && (!positioned_object->IsDescendantOf(stay_within) ||
                        stay_within == positioned_object)) {
      return false;
    }

    positioned_object->SetChildNeedsLayout(kMarkOnlyThis);

    // It is parent blocks job to add positioned child to positioned objects
    // list of its containing block.
    // Parent layout needs to be invalidated to ensure this happens.
    positioned_object->MarkParentForSpannerOrOutOfFlowPositionedChange();
    return true;
  };

  bool has_positioned_children_in_fragment_tree = false;

  // PositionedObjects() is populated in legacy, and in NG when inside a
  // fragmentation context root. But in other NG cases it's empty as an
  // optimization, since we can just look at the children in the fragment tree.
  for (const PhysicalBoxFragment& fragment : PhysicalFragments()) {
    if (!fragment.HasOutOfFlowFragmentChild()) {
      continue;
    }
    for (const PhysicalFragmentLink& fragment_child : fragment.Children()) {
      if (!fragment_child->IsOutOfFlowPositioned()) {
        continue;
      }
      if (LayoutObject* child = fragment_child->GetMutableLayoutObject()) {
        if (ProcessPositionedObjectRemoval(child)) {
          has_positioned_children_in_fragment_tree = true;
        }
      }
    }
  }

  // Invalidate the nearest OOF container to ensure it is marked for layout.
  // Fixed containing blocks are always absolute containing blocks too,
  // so we only need to look for absolute containing blocks.
  if (has_positioned_children_in_fragment_tree) {
    if (LayoutBlock* containing_block = ContainingBlockForAbsolutePosition())
      containing_block->SetChildNeedsLayout(kMarkContainerChain);
  }
}

void LayoutBlock::AddSvgTextDescendant(LayoutBox& svg_text) {
  NOT_DESTROYED();
  DCHECK(IsA<LayoutSVGText>(svg_text));
  auto result = View()->SvgTextDescendantsMap().insert(this, nullptr);
  if (result.is_new_entry) {
    result.stored_value->value =
        MakeGarbageCollected<TrackedLayoutBoxLinkedHashSet>();
  }
  result.stored_value->value->insert(&svg_text);
  SetHasSVGTextDescendants(true);
}

void LayoutBlock::RemoveSvgTextDescendant(LayoutBox& svg_text) {
  NOT_DESTROYED();
  DCHECK(IsA<LayoutSVGText>(svg_text));
  TrackedDescendantsMap& map = View()->SvgTextDescendantsMap();
  auto it = map.find(this);
  if (it == map.end())
    return;
  TrackedLayoutBoxLinkedHashSet* descendants = &*it->value;
  descendants->erase(&svg_text);
  if (descendants->empty()) {
    map.erase(this);
    SetHasSVGTextDescendants(false);
  }
}

LayoutUnit LayoutBlock::TextIndentOffset() const {
  NOT_DESTROYED();
  LayoutUnit cw;
  if (StyleRef().TextIndent().HasPercent()) {
    cw = ContentLogicalWidth();
  }
  return MinimumValueForLength(StyleRef().TextIndent(), cw);
}

bool LayoutBlock::NodeAtPoint(HitTestResult& result,
                              const HitTestLocation& hit_test_location,
                              const PhysicalOffset& accumulated_offset,
                              HitTestPhase phase) {
  NOT_DESTROYED();

  // We may get here in multiple-fragment cases if the object is repeated
  // (inside table headers and footers, for instance).
  DCHECK(PhysicalFragmentCount() <= 1u ||
         GetPhysicalFragment(0)->GetBreakToken()->IsRepeated());

  if (!MayIntersect(result, hit_test_location, accumulated_offset)) {
    return false;
  }

  if (PhysicalFragmentCount()) {
    const PhysicalBoxFragment* fragment = GetPhysicalFragment(0);
    DCHECK(fragment);
    return BoxFragmentPainter(*fragment).NodeAtPoint(result, hit_test_location,
                                                     accumulated_offset, phase);
  }

  return false;
}

bool LayoutBlock::HitTestChildren(HitTestResult& result,
                                  const HitTestLocation& hit_test_location,
                                  const PhysicalOffset& accumulated_offset,
                                  HitTestPhase phase) {
  NOT_DESTROYED();
  DCHECK(!ChildrenInline());

  if (PhysicalFragmentCount() && CanTraversePhysicalFragments()) {
    DCHECK(!Parent()->CanTraversePhysicalFragments());
    DCHECK_LE(PhysicalFragmentCount(), 1u);
    const PhysicalBoxFragment* fragment = GetPhysicalFragment(0);
    DCHECK(fragment);
    DCHECK(!fragment->HasItems());
    return BoxFragmentPainter(*fragment).NodeAtPoint(result, hit_test_location,
                                                     accumulated_offset, phase);
  }

  PhysicalOffset scrolled_offset = accumulated_offset;
  if (IsScrollContainer())
    scrolled_offset -= PhysicalOffset(PixelSnappedScrolledContentOffset());
  HitTestPhase child_hit_test = phase;
  if (phase == HitTestPhase::kDescendantBlockBackgrounds)
    child_hit_test = HitTestPhase::kSelfBlockBackground;
  for (LayoutBox* child = LastChildBox(); child;
       child = child->PreviousSiblingBox()) {
    if (child->HasSelfPaintingLayer() || child->IsColumnSpanAll())
      continue;

    PhysicalOffset child_accumulated_offset =
        scrolled_offset + child->PhysicalLocation(this);
    bool did_hit;
    if (child->IsFloating()) {
      if (phase != HitTestPhase::kFloat || !IsLayoutNGObject())
        continue;
      // Hit-test the floats in regular tree order if this is LayoutNG. Only
      // legacy layout uses the FloatingObjects list.
      did_hit = child->HitTestAllPhases(result, hit_test_location,
                                        child_accumulated_offset);
    } else {
      did_hit = child->NodeAtPoint(result, hit_test_location,
                                   child_accumulated_offset, child_hit_test);
    }
    if (did_hit) {
      UpdateHitTestResult(result,
                          hit_test_location.Point() - accumulated_offset);
      return true;
    }
  }

  return false;
}

PositionWithAffinity LayoutBlock::PositionForPointIfOutsideAtomicInlineLevel(
    const PhysicalOffset& point) const {
  NOT_DESTROYED();
  DCHECK(IsAtomicInlineLevel());
  LogicalOffset logical_offset =
      WritingModeConverter({StyleRef().GetWritingMode(), ResolvedDirection()},
                           Size())
          .ToLogical(point, PhysicalSize());
  if (logical_offset.inline_offset < 0)
    return FirstPositionInOrBeforeThis();
  if (logical_offset.inline_offset >= LogicalWidth())
    return LastPositionInOrAfterThis();
  if (logical_offset.block_offset < 0)
    return FirstPositionInOrBeforeThis();
  if (logical_offset.block_offset >= LogicalHeight())
    return LastPositionInOrAfterThis();
  return PositionWithAffinity();
}

PositionWithAffinity LayoutBlock::PositionForPoint(
    const PhysicalOffset& point) const {
  NOT_DESTROYED();
  // NG codepath requires |kPrePaintClean|.
  // |SelectionModifier| calls this only in legacy codepath.
  DCHECK(!IsLayoutNGObject() || GetDocument().Lifecycle().GetState() >=
                                    DocumentLifecycle::kPrePaintClean);

  if (IsAtomicInlineLevel()) {
    PositionWithAffinity position =
        PositionForPointIfOutsideAtomicInlineLevel(point);
    if (!position.IsNull())
      return position;
  }

  if (PhysicalFragmentCount()) {
    return PositionForPointInFragments(point);
  }

  return LayoutBox::PositionForPoint(point);
}

bool LayoutBlock::HasLineIfEmpty() const {
  NOT_DESTROYED();
  if (GetNode()) {
    if (IsRootEditableElement(*GetNode()))
      return true;
  }
  return FirstLineStyleRef().HasLineIfEmpty();
}

// This function should return the distance from the block-start, not from
// the line-over.
std::optional<LayoutUnit> LayoutBlock::BaselineForEmptyLine() const {
  NOT_DESTROYED();
  const ComputedStyle* style = FirstLineStyle();
  const SimpleFontData* font_data = style->GetFont()->PrimaryFont();
  if (!font_data)
    return std::nullopt;
  const auto& font_metrics = font_data->GetFontMetrics();
  const auto baseline_type = style->GetFontBaseline();
  const LayoutUnit line_height = FirstLineHeight();
  int ascent_or_descent = IsFlippedLinesWritingMode(style->GetWritingMode())
                              ? font_metrics.Descent(baseline_type)
                              : font_metrics.Ascent(baseline_type);
  return LayoutUnit((ascent_or_descent +
                     (line_height - font_metrics.Height()) / 2 +
                     BorderAndPaddingBlockStart())
                        .ToInt());
}

LayoutUnit LayoutBlock::FirstLineHeight() const {
  NOT_DESTROYED();
  return LayoutUnit(FirstLineStyle()->ComputedLineHeight());
}

const LayoutBlock* LayoutBlock::FirstLineStyleParentBlock() const {
  NOT_DESTROYED();
  const LayoutBlock* first_line_block = this;
  // Inline blocks do not get ::first-line style from its containing blocks.
  if (IsAtomicInlineLevel())
    return nullptr;
  // Floats and out of flow blocks do not get ::first-line style from its
  // containing blocks.
  if (IsFloatingOrOutOfFlowPositioned())
    return nullptr;

  LayoutObject* parent_block = first_line_block->Parent();
  if (!parent_block || !parent_block->BehavesLikeBlockContainer())
    return nullptr;

  const LayoutBlock* parent_layout_block = To<LayoutBlock>(parent_block);

  // If we are not the first in-flow child of our parent, we cannot get
  // ::first-line style from our ancestors.
  const LayoutObject* first_child = parent_layout_block->FirstChild();
  while (first_child->IsFloatingOrOutOfFlowPositioned())
    first_child = first_child->NextSibling();
  if (first_child != first_line_block)
    return nullptr;

  return parent_layout_block;
}

LayoutBlockFlow* LayoutBlock::NearestInnerBlockWithFirstLine() {
  NOT_DESTROYED();
  if (ChildrenInline())
    return To<LayoutBlockFlow>(this);
  for (LayoutObject* child = FirstChild();
       child && !child->IsFloatingOrOutOfFlowPositioned() &&
       child->IsLayoutBlockFlow();
       child = To<LayoutBlock>(child)->FirstChild()) {
    if (child->ChildrenInline())
      return To<LayoutBlockFlow>(child);
  }
  return nullptr;
}

// An inline-block uses its inlineBox as the inlineBoxWrapper,
// so the firstChild() is nullptr if the only child is an empty inline-block.
inline bool LayoutBlock::IsInlineBoxWrapperActuallyChild() const {
  NOT_DESTROYED();
  return IsInline() && IsAtomicInlineLevel() && !Size().IsEmpty() &&
         GetNode() && EditingIgnoresContent(*GetNode());
}

PhysicalRect LayoutBlock::LocalCaretRect(int caret_offset) const {
  NOT_DESTROYED();
  // Do the normal calculation in most cases.
  if ((FirstChild() && !FirstChild()->IsPseudoElement()) ||
      IsInlineBoxWrapperActuallyChild()) {
    return LayoutBox::LocalCaretRect(caret_offset);
  }

  const ComputedStyle& style = StyleRef();
  const bool is_horizontal = style.IsHorizontalWritingMode();

  LayoutUnit inline_size = is_horizontal ? Size().width : Size().height;
  LogicalRect caret_rect =
      LocalCaretRectForEmptyElement(inline_size, TextIndentOffset());
  return CreateWritingModeConverter().ToPhysical(caret_rect);
}

void LayoutBlock::AddOutlineRects(OutlineRectCollector& collector,
                                  OutlineInfo* info,
                                  const PhysicalOffset& additional_offset,
                                  OutlineType include_block_overflows) const {
  NOT_DESTROYED();
#if DCHECK_IS_ON()
  // TODO(crbug.com/987836): enable this DCHECK universally.
  Page* page = GetDocument().GetPage();
  if (page && !page->GetSettings().GetSpatialNavigationEnabled()) {
    DCHECK_GE(GetDocument().Lifecycle().GetState(),
              DocumentLifecycle::kAfterPerformLayout);
  }
#endif  // DCHECK_IS_ON()

  // For anonymous blocks, the children add outline rects.
  if (!IsAnonymous()) {
    collector.AddRect(PhysicalRect(additional_offset, Size()));
  }

  if (ShouldIncludeBlockInkOverflow(include_block_overflows) &&
      !HasNonVisibleOverflow() && !HasControlClip()) {
    AddOutlineRectsForNormalChildren(collector, additional_offset,
                                     include_block_overflows);
  }
  if (info)
    *info = OutlineInfo::GetFromStyle(StyleRef());
}

LayoutBox* LayoutBlock::CreateAnonymousBoxWithSameTypeAs(
    const LayoutObject* parent) const {
  NOT_DESTROYED();
  return CreateAnonymousWithParentAndDisplay(parent, StyleRef().Display());
}

const char* LayoutBlock::GetName() const {
  NOT_DESTROYED();
  NOTREACHED();
}

LayoutBlock* LayoutBlock::CreateAnonymousWithParentAndDisplay(
    const LayoutObject* parent,
    EDisplay display) {
  // TODO(layout-dev): Do we need to convert all our inline displays to block
  // type in the anonymous logic?
  EDisplay new_display;
  switch (display) {
    case EDisplay::kFlex:
    case EDisplay::kInlineFlex:
      new_display = EDisplay::kFlex;
      break;
    case EDisplay::kGrid:
    case EDisplay::kInlineGrid:
      new_display = EDisplay::kGrid;
      break;
    case EDisplay::kFlowRoot:
      new_display = EDisplay::kFlowRoot;
      break;
    case EDisplay::kBlockMath:
      new_display = EDisplay::kBlockMath;
      break;
    default:
      new_display = EDisplay::kBlock;
      break;
  }
  ComputedStyleBuilder new_style_builder =
      parent->GetDocument()
          .GetStyleResolver()
          .CreateAnonymousStyleBuilderWithDisplay(parent->StyleRef(),
                                                  new_display);

  parent->UpdateAnonymousChildStyle(nullptr, new_style_builder);
  const ComputedStyle* new_style = new_style_builder.TakeStyle();

  LayoutBlock* layout_block;
  if (new_display == EDisplay::kFlex) {
    layout_block =
        MakeGarbageCollected<LayoutFlexibleBox>(/* element */ nullptr);
  } else if (new_display == EDisplay::kGrid) {
    layout_block = MakeGarbageCollected<LayoutGrid>(/* element */ nullptr);
  } else if (new_display == EDisplay::kBlockMath) {
    layout_block =
        MakeGarbageCollected<LayoutMathMLBlock>(/* element */ nullptr);
  } else {
    DCHECK(new_display == EDisplay::kBlock ||
           new_display == EDisplay::kFlowRoot);
    layout_block = MakeGarbageCollected<LayoutBlockFlow>(nullptr);
  }
  layout_block->SetDocumentForAnonymous(&parent->GetDocument());
  layout_block->SetStyle(new_style);
  return layout_block;
}

RecalcScrollableOverflowResult LayoutBlock::RecalcScrollableOverflow() {
  NOT_DESTROYED();
  DCHECK(!DisableLayoutSideEffectsScope::IsDisabled());
  return RecalcScrollableOverflowNG();
}

void LayoutBlock::RecalcVisualOverflow() {
  NOT_DESTROYED();
  if (!PhysicalFragmentCount()) {
    ClearVisualOverflow();
    return;
  }

  DCHECK(CanUseFragmentsForVisualOverflow());
  DCHECK(!DisplayLockUtilities::LockedAncestorPreventingPrePaint(*this));
  for (const PhysicalBoxFragment& fragment : PhysicalFragments()) {
    DCHECK(fragment.CanUseFragmentsForInkOverflow());
    fragment.GetMutableForPainting().RecalcInkOverflow();
  }
}

}  // namespace blink