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/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc.
* All rights reserved.
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_OBJECT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_OBJECT_H_
#include <concepts>
#include <utility>
#include "base/check_op.h"
#include "base/dcheck_is_on.h"
#include "base/gtest_prod_util.h"
#include "base/notreached.h"
#include "third_party/blink/public/mojom/scroll/scroll_into_view_params.mojom-blink-forward.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/display_lock/display_lock_context.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/document_lifecycle.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/editing/forward.h"
#include "third_party/blink/renderer/core/html_names.h"
#include "third_party/blink/renderer/core/inspector/inspector_trace_events.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/layout/geometry/transform_state.h"
#include "third_party/blink/renderer/core/layout/hit_test_phase.h"
#include "third_party/blink/renderer/core/layout/layout_object_child_list.h"
#include "third_party/blink/renderer/core/layout/map_coordinates_flags.h"
#include "third_party/blink/renderer/core/layout/min_max_sizes.h"
#include "third_party/blink/renderer/core/layout/outline_rect_collector.h"
#include "third_party/blink/renderer/core/layout/outline_type.h"
#include "third_party/blink/renderer/core/layout/selection_state.h"
#include "third_party/blink/renderer/core/layout/style_variant.h"
#include "third_party/blink/renderer/core/loader/resource/image_resource_observer.h"
#include "third_party/blink/renderer/core/paint/fragment_data.h"
#include "third_party/blink/renderer/core/paint/paint_phase.h"
#include "third_party/blink/renderer/core/paint/pre_paint_disable_side_effects_scope.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/core/style/style_difference.h"
#include "third_party/blink/renderer/core/view_transition/view_transition_utils.h"
#include "third_party/blink/renderer/platform/graphics/compositing_reasons.h"
#include "third_party/blink/renderer/platform/graphics/image_orientation.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item_client.h"
#include "third_party/blink/renderer/platform/graphics/paint_invalidation_reason.h"
#include "third_party/blink/renderer/platform/graphics/subtree_paint_property_update_reason.h"
#include "third_party/blink/renderer/platform/graphics/visual_rect_flags.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "ui/gfx/geometry/quad_f.h"
#include "ui/gfx/geometry/transform.h"
namespace ui {
class Cursor;
}
namespace blink {
class AccompaniedFragmentIterator;
class AffineTransform;
class HitTestLocation;
class HitTestRequest;
class HitTestResult;
class LayoutBlock;
class LayoutBlockFlow;
class LayoutFlowThread;
class LayoutMultiColumnSpannerPlaceholder;
class LayoutView;
class LocalFrameView;
class PaintLayer;
class StyleRequest;
struct PaintInfo;
struct PaintInvalidatorContext;
struct SVGLayoutInfo;
struct SVGLayoutResult;
enum CursorDirective { kSetCursorBasedOnStyle, kSetCursor, kDoNotSetCursor };
enum MarkingBehavior {
kMarkOnlyThis,
kMarkContainerChain,
};
enum ScheduleRelayoutBehavior { kScheduleRelayout, kDontScheduleRelayout };
enum {
// Backgrounds paint under FragmentData::LocalBorderBoxProperties().
kBackgroundPaintInBorderBoxSpace = 1 << 0,
// Backgrounds paint under FragmentData::ContentsProperties().
kBackgroundPaintInContentsSpace = 1 << 1,
// Paint backgrounds twice.
kBackgroundPaintInBothSpaces =
kBackgroundPaintInBorderBoxSpace | kBackgroundPaintInContentsSpace,
};
using BackgroundPaintLocation = unsigned;
struct DraggableRegionValue {
DISALLOW_NEW();
bool operator==(const DraggableRegionValue& o) const {
return draggable == o.draggable && bounds == o.bounds;
}
PhysicalRect bounds;
bool draggable;
};
// The axes which overflows should be clipped. This is not just because of
// overflow clip, but other types of clip as well, such as control clips or
// contain: paint.
using OverflowClipAxes = unsigned;
enum {
kNoOverflowClip = 0,
kOverflowClipX = 1 << 0,
kOverflowClipY = 1 << 1,
kOverflowClipBothAxis = kOverflowClipX | kOverflowClipY,
};
// Expands |clip_rect| to allow infinite overflow in horizontal and/or vertical
// direction.
void ApplyVisibleOverflowToClipRect(OverflowClipAxes, PhysicalRect& clip_rect);
#if DCHECK_IS_ON()
const int kShowTreeCharacterOffset = 39;
#endif
// Usually calling LayooutObject::Destroy() is banned. This scope can be used to
// exclude certain functions like ~SVGImage() from this rule. This is allowed
// when a Persistent is guaranteeing to keep the LayoutObject alive for that GC
// cycle.
class CORE_EXPORT AllowDestroyingLayoutObjectInFinalizerScope {
STACK_ALLOCATED();
public:
AllowDestroyingLayoutObjectInFinalizerScope();
~AllowDestroyingLayoutObjectInFinalizerScope();
};
// The result of |LayoutObject::RecalcScrollableOverflow|.
struct RecalcScrollableOverflowResult {
STACK_ALLOCATED();
public:
// True if the scrollable-overflow (from the viewpoint of the parent) changed,
// indicating that the parent should also recalculate its scrollable-overflow.
bool scrollable_overflow_changed = false;
// True if parents should rebuild their fragments to ensure fragment tree
// consistency. This may be true even if |scrollable_overflow_changed| is
// false.
bool rebuild_fragment_tree = false;
void Unite(const RecalcScrollableOverflowResult& other) {
scrollable_overflow_changed |= other.scrollable_overflow_changed;
rebuild_fragment_tree |= other.rebuild_fragment_tree;
}
};
// LayoutObject is the base class for all layout tree objects.
//
// LayoutObjects form a tree structure that is a close mapping of the DOM tree.
// The root of the LayoutObject tree is the LayoutView, which is the
// LayoutObject associated with the Document.
//
// Some LayoutObjects don't have an associated Node and are called "anonymous"
// (see the constructor below). Anonymous LayoutObjects exist for several
// purposes but are usually required by CSS. A good example is anonymous table
// parts (see LayoutTable for the expected structure). Anonymous LayoutObjects
// are generated when a new child is added to the tree in addChild(). See the
// function for some important information on this.
//
// Also some Node don't have an associated LayoutObjects e.g. if display: none
// or display: contents is set. For more detail, see LayoutObject::createObject
// that creates the right LayoutObject based on the style.
//
// Because the SVG and CSS classes both inherit from this object, functions can
// belong to either realm and sometimes to both.
//
// The purpose of the layout tree is to do layout (aka reflow) and store its
// results for painting and hit-testing. Layout is the process of sizing and
// positioning Nodes on the page. In Blink, layouts always start from a relayout
// boundary (see ObjectIsRelayoutBoundary in layout_object.cc). As such, we
// need to mark the ancestors all the way to the enclosing relayout boundary in
// order to do a correct layout.
//
// Due to the high cost of layout, a lot of effort is done to avoid doing full
// layouts of nodes. This is why there are several types of layout available to
// bypass the complex operations. See the comments on the layout booleans in
// LayoutObjectBitfields below about the different layouts.
//
// To save memory, especially for the common child class LayoutText,
// LayoutObject doesn't provide storage for children. Descendant classes that do
// allow children have to have a LayoutObjectChildList member that stores the
// actual children and override virtualChildren().
//
// LayoutObject is an ImageResourceObserver, which means that it gets notified
// when associated images are changed. This is used for 2 main use cases:
// - reply to 'background-image' as we need to invalidate the background in this
// case.
// (See https://drafts.csswg.org/css-backgrounds-3/#the-background-image)
// - image (LayoutImage, LayoutSVGImage) or video (LayoutVideo) objects that are
// placeholders for displaying them.
//
//
// ***** LIFETIME *****
//
// LayoutObjects are fully owned by their associated DOM node. In other words,
// it's the DOM node's responsibility to free its LayoutObject, this is why
// LayoutObjects are not and SHOULD NOT be RefCounted.
//
// LayoutObjects are created during the DOM attachment. This phase computes
// the style and create the LayoutObject associated with the Node (see
// Node::attachLayoutTree). LayoutObjects are destructed during detachment (see
// Node::detachLayoutTree), which can happen when the DOM node is removed from
// the
// DOM tree, during page tear down or when the style is changed to contain
// 'display: none'.
//
// Anonymous LayoutObjects are owned by their enclosing DOM node. This means
// that if the DOM node is detached, it has to destroy any anonymous
// descendants. This is done in LayoutObject::destroy().
//
// Note that for correctness, destroy() is expected to clean any anonymous
// wrappers as sequences of insertion / removal could make them visible to
// the page. This is done by LayoutObject::destroyAndCleanupAnonymousWrappers()
// which is the preferred way to destroy an object.
//
//
// ***** INTRINSIC SIZES / PREFERRED LOGICAL WIDTHS *****
// The preferred logical widths are the intrinsic sizes of this element
// (https://drafts.csswg.org/css-sizing-3/#intrinsic). Intrinsic sizes depend
// mostly on the content and a limited set of style properties (e.g. any
// font-related property for text, 'min-width'/'max-width',
// 'min-height'/'max-height').
//
// Those widths are used to determine the final layout logical width, which
// depends on the layout algorithm used and the available logical width.
//
// LayoutObject only has a getter for the widths (PreferredLogicalWidths).
// However the storage for them is in LayoutBox (see
// min_preferred_logical_width_ and max_preferred_logical_width_). This is
// because only boxes implementing the full box model have a need for them.
// Because LayoutBlockFlow's intrinsic widths rely on the underlying text
// content, LayoutBlockFlow may call LayoutText::ComputePreferredLogicalWidths.
//
// The 2 widths are computed lazily during layout when the getters are called.
// The computation is done by calling ComputePreferredLogicalWidths() behind the
// scene. The boolean used to control the lazy recomputation is
// IntrinsicLogicalWidthsDirty.
//
// See the individual getters below for more details about what each width is.
class CORE_EXPORT LayoutObject : public GarbageCollected<LayoutObject>,
public ImageResourceObserver,
public DisplayItemClient {
friend class LayoutObjectChildList;
FRIEND_TEST_ALL_PREFIXES(LayoutObjectTest, MutableForPaintingClearPaintFlags);
FRIEND_TEST_ALL_PREFIXES(
LayoutObjectTest,
ContainingBlockAbsoluteLayoutObjectShouldBeNonStaticallyPositionedBlockAncestor);
FRIEND_TEST_ALL_PREFIXES(LayoutObjectTest,
ContainingBlockFixedLayoutObjectInTransformedDiv);
FRIEND_TEST_ALL_PREFIXES(LayoutObjectTest,
ContainingBlockFixedLayoutObjectInTransformedDiv);
FRIEND_TEST_ALL_PREFIXES(LayoutObjectTest,
ContainingBlockFixedLayoutObjectInBody);
FRIEND_TEST_ALL_PREFIXES(LayoutObjectTest,
ContainingBlockAbsoluteLayoutObjectInBody);
FRIEND_TEST_ALL_PREFIXES(
LayoutObjectTest,
ContainingBlockAbsoluteLayoutObjectShouldNotBeNonStaticallyPositionedInlineAncestor);
FRIEND_TEST_ALL_PREFIXES(LayoutObjectTest, VisualRect);
friend class VisualRectMappingTest;
public:
// Anonymous objects should pass the document as their node, and they will
// then automatically be marked as anonymous in the constructor.
explicit LayoutObject(Node*);
LayoutObject(const LayoutObject&) = delete;
LayoutObject& operator=(const LayoutObject&) = delete;
~LayoutObject() override;
void Trace(Visitor*) const override;
// Should be added at the beginning of every method to ensure we are not
// accessing a LayoutObject after the Desroy() call.
#if DCHECK_IS_ON()
ALWAYS_INLINE void CheckIsNotDestroyed() const { DCHECK(!is_destroyed_); }
#else
ALWAYS_INLINE void CheckIsNotDestroyed() const {}
#endif
#define NOT_DESTROYED() CheckIsNotDestroyed()
// Returns the name of the layout object.
virtual const char* GetName() const = 0;
// Returns the decorated name used by run-layout-tests. The name contains the
// name of the object along with extra information about the layout object
// state (e.g. positioning).
String DecoratedName() const;
// Returns the decorated name, and DOM node info (tag name and style / class /
// id attributes, if present).
String ToString() const;
// This is an inexact determination of whether the display of this objects is
// altered or obscured by CSS effects.
bool HasDistortingVisualEffects() const;
// Returns false iff this object or one of its ancestors has opacity:0.
bool HasNonZeroEffectiveOpacity() const;
// Returns true if the offset ot the containing block depends on the point
// being mapped.
bool OffsetForContainerDependsOnPoint(const LayoutObject* container) const;
protected:
void EnsureIdForTesting() {
NOT_DESTROYED();
fragment_->EnsureId();
}
private:
// DisplayItemClient methods.
// Hide DisplayItemClient's methods whose names are too generic for
// LayoutObjects. Should use LayoutObject's methods instead.
using DisplayItemClient::GetPaintInvalidationReason;
using DisplayItemClient::Invalidate;
using DisplayItemClient::IsValid;
DOMNodeId OwnerNodeId() const override;
public:
String DebugName() const final;
// End of DisplayItemClient methods.
LayoutObject* Parent() const {
NOT_DESTROYED();
return parent_.Get();
}
bool IsDescendantOf(const LayoutObject*) const;
LayoutObject* PreviousSibling() const {
NOT_DESTROYED();
return previous_.Get();
}
LayoutObject* NextSibling() const {
NOT_DESTROYED();
return next_.Get();
}
DISABLE_CFI_PERF
LayoutObject* SlowFirstChild() const {
NOT_DESTROYED();
if (const LayoutObjectChildList* children = VirtualChildren())
return children->FirstChild();
return nullptr;
}
LayoutObject* SlowLastChild() const {
NOT_DESTROYED();
if (const LayoutObjectChildList* children = VirtualChildren())
return children->LastChild();
return nullptr;
}
// See comment in the class description as to why there is no child.
virtual LayoutObjectChildList* VirtualChildren() {
NOT_DESTROYED();
return nullptr;
}
virtual const LayoutObjectChildList* VirtualChildren() const {
NOT_DESTROYED();
return nullptr;
}
LayoutObject* NextInPreOrder() const;
LayoutObject* NextInPreOrder(const LayoutObject* stay_within) const;
LayoutObject* NextInPreOrderAfterChildren() const;
LayoutObject* NextInPreOrderAfterChildren(
const LayoutObject* stay_within) const;
// Traverse in the exact reverse of the preorder traversal. In order words,
// they traverse in the last child -> first child -> root ordering.
LayoutObject* PreviousInPreOrder() const;
LayoutObject* PreviousInPreOrder(const LayoutObject* stay_within) const;
// Traverse in the exact reverse of the postorder traversal. In other words,
// they traverse in the root -> last child -> first child ordering.
LayoutObject* PreviousInPostOrder(const LayoutObject* stay_within) const;
LayoutObject* PreviousInPostOrderBeforeChildren(
const LayoutObject* stay_within) const;
// The depth of the tree.
wtf_size_t Depth() const;
struct CommonAncestorData {
STACK_ALLOCATED();
public:
// The last object before reaching the common ancestor from |this| and
// |other|.
LayoutObject* last = nullptr;
LayoutObject* other_last = nullptr;
};
LayoutObject* CommonAncestor(const LayoutObject& other,
CommonAncestorData* data = nullptr) const;
bool IsBeforeInPreOrder(const LayoutObject& other) const;
LayoutObject* LastLeafChild() const;
// The following functions are used when the layout tree hierarchy changes to
// make sure layers get properly added and removed. Since containership can be
// implemented by any subclass, and since a hierarchy can contain a mixture of
// boxes and other object types, these functions need to be in the base class.
PaintLayer* EnclosingLayer() const;
void AddLayers(PaintLayer* parent_layer);
void RemoveLayers(PaintLayer* parent_layer);
void MoveLayers(PaintLayer* old_parent, PaintLayer* new_parent);
PaintLayer* FindNextLayer(PaintLayer* parent_layer,
LayoutObject* start_point,
bool check_parent = true);
// Returns the layer that will paint this object. During paint invalidation,
// we should use the faster PaintInvalidatorContext::painting_layer instead.
PaintLayer* PaintingLayer(int max_depth = -1) const;
// Convenience function for getting to the nearest enclosing box of a
// LayoutObject.
LayoutBox* EnclosingBox() const;
// Return the NG |LayoutBlockFlow| that will have any |FragmentItems| for
// |this|, or nullptr if the containing block isn't an NG inline formatting
// context root. |this| is required to be an object that participates in an
// inline formatting context (i.e. something inline-level, or a float).
LayoutBlockFlow* FragmentItemsContainer() const;
// Return the containing NG block, if the containing block is an NG block,
// or the LayoutMedia parent.
// Nullptr otherwise.
LayoutBox* ContainingNGBox() const;
// Return the nearest fragmentation context root, if any.
LayoutBlock* ContainingFragmentationContextRoot() const;
// Function to return our enclosing flow thread if we are contained inside
// one. This function follows the containing block chain.
LayoutFlowThread* FlowThreadContainingBlock() const {
NOT_DESTROYED();
DCHECK(!RuntimeEnabledFeatures::FlowThreadLessEnabled());
if (!IsInsideMulticol()) {
return nullptr;
}
return LocateFlowThreadContainingBlock();
}
#if DCHECK_IS_ON()
void SetHasAXObject(bool flag) {
NOT_DESTROYED();
has_ax_object_ = flag;
}
bool HasAXObject() const {
NOT_DESTROYED();
return has_ax_object_;
}
// Helper class forbidding calls to setNeedsLayout() during its lifetime.
class SetLayoutNeededForbiddenScope {
STACK_ALLOCATED();
public:
explicit SetLayoutNeededForbiddenScope(LayoutObject&);
~SetLayoutNeededForbiddenScope();
private:
LayoutObject& layout_object_;
bool preexisting_forbidden_;
};
void AssertLaidOut() const {
NOT_DESTROYED();
if (NeedsLayout() && !ChildLayoutBlockedByDisplayLock())
ShowLayoutTreeForThis();
DCHECK(!NeedsLayout() || ChildLayoutBlockedByDisplayLock());
}
void AssertSubtreeIsLaidOut() const {
NOT_DESTROYED();
for (const LayoutObject* layout_object = this; layout_object;
layout_object = layout_object->ChildLayoutBlockedByDisplayLock()
? layout_object->NextInPreOrderAfterChildren(this)
: layout_object->NextInPreOrder(this)) {
layout_object->AssertLaidOut();
}
}
// This function checks if the fragment tree is consistent with the
// |LayoutObject| tree. This consistency is critical, as sometimes we traverse
// the fragment tree, sometimes the |LayoutObject| tree, or mix the
// traversals. Also we rely on the consistency to avoid using fragments whose
// |LayoutObject| were destroyed.
void AssertFragmentTree(bool display_locked = false) const;
void AssertClearedPaintInvalidationFlags() const;
void AssertSubtreeClearedPaintInvalidationFlags() const {
NOT_DESTROYED();
for (const LayoutObject* layout_object = this; layout_object;
layout_object = layout_object->ChildPrePaintBlockedByDisplayLock()
? layout_object->NextInPreOrderAfterChildren(this)
: layout_object->NextInPreOrder(this)) {
layout_object->AssertClearedPaintInvalidationFlags();
}
}
#endif // DCHECK_IS_ON()
// LayoutObject tree manipulation
//////////////////////////////////////////
DISABLE_CFI_PERF virtual bool CanHaveChildren() const {
NOT_DESTROYED();
return VirtualChildren();
}
virtual bool IsChildAllowed(LayoutObject*, const ComputedStyle&) const {
NOT_DESTROYED();
return true;
}
// This function is called whenever a child is inserted under |this|.
//
// The main purpose of this function is to generate a consistent layout
// tree, which means generating the missing anonymous objects. Most of the
// time there'll be no anonymous objects to generate.
//
// The following invariants are true on the input:
// - |newChild->node()| is a child of |node()|, if |this| is not
// anonymous. If |this| is anonymous, the invariant holds with the
// enclosing non-anonymous LayoutObject.
// - |beforeChild->node()| (if |beforeChild| is provided and not anonymous)
// is a sibling of |newChild->node()| (if |newChild| is not anonymous).
//
// The reason for these invariants is that insertions are performed on the
// DOM tree. Because the layout tree may insert extra anonymous renderers,
// the previous invariants are only guaranteed for the DOM tree. In
// particular, |beforeChild| may not be a direct child when it's wrapped in
// anonymous wrappers.
//
// Classes inserting anonymous LayoutObjects in the tree are expected to
// check for the anonymous wrapper case with:
// beforeChild->parent() != this
//
// The usage of |child/parent/sibling| in this comment actually means
// |child/parent/sibling| in a flat tree because a layout tree is generated
// from a structure of a flat tree if Shadow DOM is used.
// See LayoutTreeBuilderTraversal and FlatTreeTraversal.
//
// See LayoutTable::AddChild and LayoutBlockFlow::AddChild.
// TODO(jchaffraix): |newChild| cannot be nullptr and should be a reference.
virtual void AddChild(LayoutObject* new_child,
LayoutObject* before_child = nullptr);
virtual void AddChildIgnoringContinuation(
LayoutObject* new_child,
LayoutObject* before_child = nullptr) {
NOT_DESTROYED();
return AddChild(new_child, before_child);
}
virtual void RemoveChild(LayoutObject*);
//////////////////////////////////////////
UniqueObjectId UniqueId() const {
NOT_DESTROYED();
return fragment_->UniqueId();
}
// Returns true if the overflow property should be respected. Otherwise
// HasNonVisibleOverflow() will be false and we won't create scrollable area
// for this object even if overflow is non-visible.
virtual bool RespectsCSSOverflow() const {
NOT_DESTROYED();
return false;
}
inline bool ShouldApplyOverflowClipMargin() const {
NOT_DESTROYED();
// If the object is clipped by something other than overflow:clip (i.e. it's
// a scroll container), then we should not apply overflow-clip-margin.
if (IsScrollContainer())
return false;
const auto& style = StyleRef();
// Nothing to apply if there is no margin.
if (!style.OverflowClipMarginHasAnEffect()) {
return false;
}
// Replaced elements have a used value of 'clip' for all overflow values
// except visible. See discussion at:
// https://github.com/w3c/csswg-drafts/issues/7714#issuecomment-1248761712
bool is_overflow_clip = false;
if (IsLayoutReplaced()) {
is_overflow_clip = style.OverflowX() != EOverflow::kVisible &&
style.OverflowY() != EOverflow::kVisible;
} else {
is_overflow_clip = style.OverflowX() == EOverflow::kClip &&
style.OverflowY() == EOverflow::kClip;
}
// In all other cases, we apply overflow-clip-margin when we clip to
// overflow clip edge, meaning we have overflow: clip or paint containment.
// Also only apply this if the element respects overflow css, meaning it
// allows non-visible overflow.
return (is_overflow_clip || ShouldApplyPaintContainment()) &&
RespectsCSSOverflow();
}
inline bool IsEligibleForPaintOrLayoutContainment() const {
NOT_DESTROYED();
return (!IsInline() || IsAtomicInlineLevel()) &&
(!IsTablePart() || IsLayoutBlockFlow());
}
inline bool ShouldApplyPaintContainment(const ComputedStyle& style) const {
NOT_DESTROYED();
return style.ContainsPaint() && IsEligibleForPaintOrLayoutContainment();
}
inline bool ShouldApplyPaintContainment() const {
NOT_DESTROYED();
return ShouldApplyPaintContainment(StyleRef());
}
inline bool ShouldApplyLayoutContainment(const ComputedStyle& style) const {
NOT_DESTROYED();
return style.ContainsLayout() && IsEligibleForPaintOrLayoutContainment();
}
inline bool ShouldApplyLayoutContainment() const {
NOT_DESTROYED();
return ShouldApplyLayoutContainment(StyleRef());
}
inline bool IsEligibleForSizeContainment() const {
NOT_DESTROYED();
return (!IsInline() || IsAtomicInlineLevel()) &&
(!IsTablePart() || IsTableCaption()) && !IsTable();
}
inline bool ShouldApplySizeContainment() const {
NOT_DESTROYED();
return StyleRef().ContainsSize() && IsEligibleForSizeContainment();
}
inline bool ShouldApplyInlineSizeContainment() const {
NOT_DESTROYED();
return StyleRef().ContainsInlineSize() && IsEligibleForSizeContainment();
}
inline bool ShouldApplyBlockSizeContainment() const {
NOT_DESTROYED();
return StyleRef().ContainsBlockSize() && IsEligibleForSizeContainment();
}
inline bool ShouldApplyAnySizeContainment() const {
NOT_DESTROYED();
return StyleRef().ContainsAnySize() && IsEligibleForSizeContainment();
}
inline bool ShouldApplyStyleContainment() const {
NOT_DESTROYED();
return StyleRef().ContainsStyle();
}
inline bool ShouldApplyContentContainment() const {
NOT_DESTROYED();
return ShouldApplyStyleContainment() && ShouldApplyPaintContainment() &&
ShouldApplyLayoutContainment();
}
inline bool ShouldApplyStrictContainment() const {
NOT_DESTROYED();
return ShouldApplyStyleContainment() && ShouldApplyPaintContainment() &&
ShouldApplyLayoutContainment() && ShouldApplySizeContainment();
}
inline bool ShouldApplyAnyContainment() const {
NOT_DESTROYED();
return ShouldApplyPaintContainment() || ShouldApplyLayoutContainment() ||
ShouldApplyStyleContainment() || ShouldApplyBlockSizeContainment() ||
ShouldApplyInlineSizeContainment();
}
inline bool CanMatchSizeContainerQueries() const {
NOT_DESTROYED();
if (Element* element = DynamicTo<Element>(GetNode()))
return StyleRef().CanMatchSizeContainerQueries(*element);
return false;
}
inline bool IsStackingContext() const {
NOT_DESTROYED();
return IsStackingContext(StyleRef());
}
inline bool IsStackingContext(const ComputedStyle& style) const {
NOT_DESTROYED();
// This is an inlined version of the following:
// `IsStackingContextWithoutContainment() ||
// ShouldApplyLayoutContainment() ||
// ShouldApplyPaintContainment()`
// The reason it is inlined is that the containment checks share
// common logic, which is extracted here to avoid repeated computation.
return style.IsStackingContextWithoutContainment() ||
((style.ContainsLayout() || style.ContainsPaint()) &&
(!IsInline() || IsAtomicInlineLevel()) &&
(!IsTablePart() || IsLayoutBlockFlow()));
}
inline bool IsStacked() const {
NOT_DESTROYED();
return IsStacked(StyleRef());
}
inline bool IsStacked(const ComputedStyle& style) const {
NOT_DESTROYED();
return style.GetPosition() != EPosition::kStatic ||
IsStackingContext(style);
}
// Returns true if the LayoutObject is rendered in the top layer or the layer
// for view transitions. Such objects are rendered as subsequent siblings of
// the root element box and have specific stacking requirements.
bool IsInTopOrViewTransitionLayer() const;
void NotifyPriorityScrollAnchorStatusChanged();
private:
//////////////////////////////////////////
// Helper functions. Dangerous to use!
void SetPreviousSibling(LayoutObject* previous) {
NOT_DESTROYED();
previous_ = previous;
}
void SetNextSibling(LayoutObject* next) {
NOT_DESTROYED();
next_ = next;
}
void SetParent(LayoutObject* parent) {
NOT_DESTROYED();
parent_ = parent;
if (!RuntimeEnabledFeatures::FlowThreadLessEnabled()) {
// Only update if our flow thread state is different from our new parent
// and if we're not a LayoutFlowThread. A LayoutFlowThread is always
// considered to be inside itself, so it never has to change its state in
// response to parent changes.
bool inside_multicol = parent && parent->IsInsideMulticol();
if (inside_multicol != IsInsideMulticol() && !IsLayoutFlowThread()) {
SetIsInsideMulticolIncludingDescendants(inside_multicol);
}
return;
}
bool inside_multicol =
parent && (parent->IsInsideMulticol() || parent->IsMulticolContainer());
if (inside_multicol != IsInsideMulticol()) {
SetIsInsideMulticolIncludingDescendants(inside_multicol);
}
}
//////////////////////////////////////////
private:
#if DCHECK_IS_ON()
bool IsSetNeedsLayoutForbidden() const {
NOT_DESTROYED();
return set_needs_layout_forbidden_;
}
void SetNeedsLayoutIsForbidden(bool flag) {
NOT_DESTROYED();
set_needs_layout_forbidden_ = flag;
}
#endif
void AddAbsoluteRectForLayer(gfx::Rect& result);
protected:
// A helper for AddChild().
bool RequiresAnonymousTableWrappers(const LayoutObject*) const;
public:
#if DCHECK_IS_ON()
// Dump this layout object to the specified string builder.
void DumpLayoutObject(StringBuilder&,
bool dump_address,
unsigned show_tree_character_offset) const;
void ShowTreeForThis() const;
void ShowLayoutTreeForThis() const;
void ShowLayoutObject() const;
// Dump the subtree established by this layout object to the specified string
// builder. There will be one object per line, and descendants will be
// indented according to their tree level. The optional "marked_foo"
// parameters can be used to mark up to two objects in the subtree with a
// label.
void DumpLayoutTreeAndMark(StringBuilder&,
const LayoutObject* marked_object1 = nullptr,
const char* marked_label1 = nullptr,
const LayoutObject* marked_object2 = nullptr,
const char* marked_label2 = nullptr,
unsigned depth = 0) const;
#endif // DCHECK_IS_ON()
// This function is used to create the appropriate LayoutObject based
// on the style, in particular 'display' and 'content'.
// "display: none" or "display: contents" are the only times this function
// will return nullptr.
//
// For renderer creation, the inline-* values create the same renderer
// as the non-inline version. The difference is that inline-* sets
// is_inline_ during initialization. This means that
// "display: inline-table" creates a LayoutTable, like "display: table".
//
// Ideally every Element::createLayoutObject would call this function to
// respond to 'display' but there are deep rooted assumptions about
// which LayoutObject is created on a fair number of Elements. This
// function also doesn't handle the default association between a tag
// and its renderer (e.g. <iframe> creates a LayoutIFrame even if the
// initial 'display' value is inline).
static LayoutObject* CreateObject(Element*, const ComputedStyle&);
static LayoutBlockFlow* CreateBlockFlowOrListItem(Element* element,
const ComputedStyle& style);
bool IsPseudoElement() const {
NOT_DESTROYED();
return GetNode() && GetNode()->IsPseudoElement();
}
virtual bool IsBoxModelObject() const {
NOT_DESTROYED();
return false;
}
virtual bool IsBox() const {
NOT_DESTROYED();
return false;
}
virtual bool IsText() const {
NOT_DESTROYED();
return false;
}
virtual bool IsBR() const {
NOT_DESTROYED();
return false;
}
virtual bool IsCanvas() const {
NOT_DESTROYED();
return false;
}
virtual bool IsCounter() const {
NOT_DESTROYED();
return false;
}
virtual bool IsEmbeddedObject() const {
NOT_DESTROYED();
return false;
}
virtual bool IsFieldset() const {
NOT_DESTROYED();
return false;
}
virtual bool IsFrame() const {
NOT_DESTROYED();
return false;
}
virtual bool IsFrameSet() const {
NOT_DESTROYED();
return false;
}
virtual bool IsFlexibleBox() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutListItem() const {
NOT_DESTROYED();
return false;
}
virtual bool IsInlineListItem() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutInsideListMarker() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutOutsideListMarker() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutTextCombine() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutTableCol() const {
NOT_DESTROYED();
return false;
}
virtual bool IsListMarkerImage() const {
NOT_DESTROYED();
return false;
}
virtual bool IsMathML() const {
NOT_DESTROYED();
return false;
}
virtual bool IsMathMLRoot() const {
NOT_DESTROYED();
return false;
}
virtual bool IsMedia() const {
NOT_DESTROYED();
return false;
}
virtual bool IsProgress() const {
NOT_DESTROYED();
return false;
}
virtual bool IsQuote() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutCustom() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutGrid() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutIFrame() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutImage() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutMasonry() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutMultiColumnSet() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutMultiColumnSpannerPlaceholder() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutReplaced() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutCustomScrollbarPart() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutView() const {
NOT_DESTROYED();
return false;
}
virtual bool IsRuby() const {
NOT_DESTROYED();
return false;
}
bool IsInlineRuby() const;
bool IsInlineRubyText() const;
virtual bool IsTable() const {
NOT_DESTROYED();
return false;
}
virtual bool IsTableCaption() const {
NOT_DESTROYED();
return false;
}
virtual bool IsTableCell() const {
NOT_DESTROYED();
return false;
}
virtual bool IsTableRow() const {
NOT_DESTROYED();
return false;
}
virtual bool IsTableSection() const {
NOT_DESTROYED();
return false;
}
virtual bool IsTextArea() const {
NOT_DESTROYED();
return false;
}
virtual bool IsTextControlInnerEditor() const {
NOT_DESTROYED();
return false;
}
virtual bool IsTextField() const {
NOT_DESTROYED();
return false;
}
virtual bool IsVideo() const {
NOT_DESTROYED();
return false;
}
virtual bool IsImage() const {
NOT_DESTROYED();
return false;
}
virtual bool IsViewTransitionContent() const {
NOT_DESTROYED();
return false;
}
virtual bool IsViewTransitionRoot() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutBlock() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutBlockFlow() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutFlowThread() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutInline() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutEmbeddedContent() const {
NOT_DESTROYED();
return false;
}
virtual bool IsLayoutNGObject() const {
NOT_DESTROYED();
return false;
}
bool IsTextControl() const {
NOT_DESTROYED();
return IsTextArea() || IsTextField();
}
bool IsDocumentElement() const {
NOT_DESTROYED();
return GetDocument().documentElement() == node_;
}
// isBody is called from LayoutBox::styleWillChange and is thus quite hot.
bool IsBody() const {
NOT_DESTROYED();
return GetNode() && GetNode()->HasTagName(html_names::kBodyTag);
}
bool IsHR() const;
bool IsButtonOrInputButton() const;
bool IsInputButton() const;
bool IsMenuList() const;
bool IsListBox() const;
bool IsTablePart() const {
NOT_DESTROYED();
return IsTableCell() || IsLayoutTableCol() || IsTableCaption() ||
IsTableRow() || IsTableSection();
}
inline bool IsCheckContent() const;
inline bool IsBeforeContent() const;
inline bool IsAfterContent() const;
inline bool IsMarkerContent() const;
inline bool IsScrollButtonContent() const;
inline bool IsScrollMarkerContent() const;
inline bool IsScrollButtonOrMarkerContent() const;
inline bool IsBeforeOrAfterContent() const;
static inline bool IsAfterContent(const LayoutObject* obj) {
return obj && obj->IsAfterContent();
}
// Returns true if the text is generated (from, e.g., list marker,
// pseudo-element, ...) instead of from a DOM text node. See
// |TextFragmentType::kLayoutGenerated| for the other type of generated text.
bool IsStyleGenerated() const;
// |PhysicalAnchorQuery| is built and propagated up in the fragment tree
// during the layout. This function indicates whether |this| may have an
// anchor query or not before the layout. When it returns false, |this| does
// not have an |PhysicalAnchorQuery|.
bool MayHaveAnchorQuery() const {
NOT_DESTROYED();
return bitfields_.MayHaveAnchorQuery();
}
void SetSelfMayHaveAnchorQuery() {
NOT_DESTROYED();
bitfields_.SetMayHaveAnchorQuery(true);
}
virtual void MarkMayHaveAnchorQuery();
void SetHasBrokenSpine() {
NOT_DESTROYED();
bitfields_.SetHasBrokenSpine(true);
}
void ClearHasBrokenSpine() {
NOT_DESTROYED();
bitfields_.SetHasBrokenSpine(false);
}
bool HasBrokenSpine() const {
NOT_DESTROYED();
return bitfields_.HasBrokenSpine();
}
bool IsTruncated() const {
NOT_DESTROYED();
return bitfields_.IsTruncated();
}
void SetIsTruncated(bool is_truncated) {
NOT_DESTROYED();
bitfields_.SetIsTruncated(is_truncated);
}
bool EverHadLayout() const {
NOT_DESTROYED();
return bitfields_.EverHadLayout();
}
bool ChildrenInline() const {
NOT_DESTROYED();
return bitfields_.ChildrenInline();
}
void SetChildrenInline(bool b) {
NOT_DESTROYED();
bitfields_.SetChildrenInline(b);
}
bool AlwaysCreateLineBoxesForLayoutInline() const {
NOT_DESTROYED();
DCHECK(IsLayoutInline());
return bitfields_.AlwaysCreateLineBoxesForLayoutInline();
}
void SetAlwaysCreateLineBoxesForLayoutInline(bool always_create_line_boxes) {
NOT_DESTROYED();
DCHECK(IsLayoutInline());
bitfields_.SetAlwaysCreateLineBoxesForLayoutInline(
always_create_line_boxes);
}
void SetIsInsideMulticolIncludingDescendants(bool);
// Return true if there's a multicol container in the ancestry. Note that this
// doesn't have to mean that this object actually participates in the
// fragmentation context established by the multicol container, since this
// object may be inside an out-of-flow positioned subtree that's not contained
// by the multicol container, or even inside a monolithic subtree.
bool IsInsideMulticol() const {
NOT_DESTROYED();
return bitfields_.IsInsideMulticol();
}
void SetIsInsideMulticol(bool b) {
NOT_DESTROYED();
bitfields_.SetIsInsideMulticol(b);
}
// Remove this object and all descendants from the containing
// LayoutFlowThread.
void RemoveFromLayoutFlowThread();
// Return true if this object might be inside a fragmentation context, or
// false if it's definitely *not* inside one.
bool MightBeInsideFragmentationContext() const {
NOT_DESTROYED();
return IsInsideMulticol() || (GetDocument().Printing() && !IsLayoutView());
}
// FIXME: Until all SVG layoutObjects can be subclasses of
// LayoutSVGModelObject we have to add SVG layoutObject methods to
// LayoutObject with an NOTREACHED() default implementation.
virtual bool IsSVG() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGRoot() const {
NOT_DESTROYED();
return false;
}
bool IsSVGChild() const {
NOT_DESTROYED();
return IsSVG() && !IsSVGRoot();
}
virtual bool IsSVGContainer() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGTransformableContainer() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGViewportContainer() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGHiddenContainer() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGShape() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGTextPath() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGTSpan() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGInline() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGInlineText() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGImage() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGForeignObject() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGResourceContainer() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGFilterPrimitive() const {
NOT_DESTROYED();
return false;
}
virtual bool IsSVGText() const {
NOT_DESTROYED();
return false;
}
// FIXME: Those belong into a SVG specific base-class for all layoutObjects
// (see above). Unfortunately we don't have such a class yet, because it's not
// possible for all layoutObjects to inherit from LayoutSVGObject ->
// LayoutObject (some need LayoutBlock inheritance for instance)
virtual void SetNeedsTransformUpdate() { NOT_DESTROYED(); }
virtual void SetNeedsBoundariesUpdate() { NOT_DESTROYED(); }
// Per the spec, mix-blend-mode applies to all non-SVG elements, and SVG
// elements that are container elements, graphics elements or graphics
// referencing elements.
// https://www.w3.org/TR/compositing-1/#propdef-mix-blend-mode
bool IsBlendingAllowed() const {
NOT_DESTROYED();
return !IsSVG() || IsSVGShape() || IsSVGImage() || IsSVGInline() ||
IsSVGRoot() || IsSVGForeignObject() || IsSVGText() ||
// Blending does not apply to non-renderable elements such as
// patterns (see: https://github.com/w3c/fxtf-drafts/issues/309).
(IsSVGContainer() && !IsSVGHiddenContainer());
}
virtual bool HasNonIsolatedBlendingDescendants() const {
NOT_DESTROYED();
// This is only implemented for layout objects that containt SVG flow.
// For HTML/CSS layout objects, use the PaintLayer version instead.
DCHECK(IsSVG());
return false;
}
enum DescendantIsolationState {
kDescendantIsolationRequired,
kDescendantIsolationNeedsUpdate,
};
virtual void DescendantIsolationRequirementsChanged(
DescendantIsolationState) {
NOT_DESTROYED();
}
// Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects,
// opacity and stroke-width.
// This is used for all computation of objectBoundingBox relative units and by
// SVGGraphicsElement::getBBox().
// NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we
// ignore them since stroke-width is ignored (and marker size can depend on
// stroke-width). objectBoundingBox is returned in local coordinates and
// always unzoomed.
// The name objectBoundingBox is taken from the SVG 1.1 spec.
virtual gfx::RectF ObjectBoundingBox() const;
// Returns the smallest rectangle enclosing all of the painted content
// respecting clipping, masking, filters, opacity, stroke-width and markers.
// The local SVG coordinate space is the space where localSVGTransform
// applies. For SVG objects defining viewports (e.g.
// LayoutSVGViewportContainer and LayoutSVGResourceMarker), the local SVG
// coordinate space is the viewport space.
virtual gfx::RectF VisualRectInLocalSVGCoordinates() const;
// Compute the SVG stroke bounding box per
// https://www.w3.org/TR/SVG2/coords.html#TermStrokeBoundingBox .
virtual gfx::RectF StrokeBoundingBox() const;
// Like VisualRectInLocalSVGCoordinates() but does not include visual overflow
// (name is misleading). May be zoomed (currently only for <foreignObject>,
// which represents this via its LocalToSVGParentTransform()).
// It mostly corresponds to the "decorated bounding box" from the SVG spec.
// (https://svgwg.org/svg2-draft/coords.html#BoundingBoxes)
virtual gfx::RectF DecoratedBoundingBox() const;
// This returns the transform applying to the local SVG coordinate space,
// which combines the CSS transform properties and animation motion transform.
// See SVGElement::calculateTransform().
// Most callsites want localToSVGParentTransform() instead.
virtual AffineTransform LocalSVGTransform() const;
// Returns the full transform mapping from local coordinates to parent's local
// coordinates. For most SVG objects, this is the same as localSVGTransform.
// For SVG objects defining viewports (see visualRectInLocalSVGCoordinates),
// this includes any viewport transforms and x/y offsets as well as
// localSVGTransform.
virtual AffineTransform LocalToSVGParentTransform() const {
NOT_DESTROYED();
return LocalSVGTransform();
}
// End of SVG-specific methods.
bool IsAnonymous() const {
NOT_DESTROYED();
return bitfields_.IsAnonymous();
}
bool IsAnonymousBlockFlow() const {
NOT_DESTROYED();
if (RuntimeEnabledFeatures::LayoutIsAnonymousBlockFixEnabled()) {
return IsAnonymous() && IsLayoutBlockFlow() &&
StyleRef().Display() == EDisplay::kBlock &&
!IsLayoutFlowThread() && !IsLayoutMultiColumnSet();
}
// This function is kept in sync with anonymous block creation conditions in
// LayoutBlock::createAnonymousBlock(). This includes creating an anonymous
// LayoutBlock having a BLOCK or BOX display. Other classes such as
// LayoutTextFragment are not LayoutBlocks and will return false.
// See https://bugs.webkit.org/show_bug.cgi?id=56709.
return IsAnonymous() &&
(StyleRef().Display() == EDisplay::kBlock ||
StyleRef().Display() == EDisplay::kWebkitBox) &&
StyleRef().StyleType() == kPseudoIdNone && IsLayoutBlock() &&
!IsLayoutFlowThread() && !IsLayoutMultiColumnSet();
}
bool IsFloating() const {
NOT_DESTROYED();
return bitfields_.Floating();
}
virtual bool IsInitialLetterBox() const {
NOT_DESTROYED();
return false;
}
// absolute or fixed positioning
bool IsOutOfFlowPositioned() const {
NOT_DESTROYED();
return positioned_state_ == kIsOutOfFlowPositioned;
}
bool IsRelPositioned() const {
NOT_DESTROYED();
return positioned_state_ == kIsRelativelyPositioned;
}
bool IsStickyPositioned() const {
NOT_DESTROYED();
return positioned_state_ == kIsStickyPositioned;
}
bool IsFixedPositioned() const {
NOT_DESTROYED();
return IsOutOfFlowPositioned() &&
StyleRef().GetPosition() == EPosition::kFixed;
}
bool IsAbsolutePositioned() const {
NOT_DESTROYED();
return IsOutOfFlowPositioned() &&
StyleRef().GetPosition() == EPosition::kAbsolute;
}
bool IsPositioned() const {
NOT_DESTROYED();
return positioned_state_ != kIsStaticallyPositioned;
}
bool IsInline() const {
NOT_DESTROYED();
return bitfields_.IsInline();
} // inline object
bool IsInLayoutNGInlineFormattingContext() const {
NOT_DESTROYED();
return bitfields_.IsInLayoutNGInlineFormattingContext();
}
bool IsAtomicInlineLevel() const {
NOT_DESTROYED();
return bitfields_.IsAtomicInlineLevel();
}
bool IsBlockInInline() const {
NOT_DESTROYED();
return IsAnonymous() && !IsInline() && !IsFloatingOrOutOfFlowPositioned() &&
Parent() && Parent()->IsLayoutInline();
}
bool IsHorizontalWritingMode() const {
NOT_DESTROYED();
return bitfields_.HorizontalWritingMode();
}
bool IsHorizontalTypographicMode() const {
NOT_DESTROYED();
return IsHorizontalWritingMode() ||
StyleRef().IsHorizontalTypographicMode();
}
bool HasFlippedBlocksWritingMode() const {
NOT_DESTROYED();
return StyleRef().IsFlippedBlocksWritingMode();
}
bool HasLayer() const {
NOT_DESTROYED();
return bitfields_.HasLayer();
}
// This may be different from StyleRef().hasBoxDecorationBackground() because
// some objects may have box decoration background other than from their own
// style.
bool HasBoxDecorationBackground() const {
NOT_DESTROYED();
return bitfields_.HasBoxDecorationBackground();
}
bool NeedsLayout() const {
NOT_DESTROYED();
return bitfields_.SelfNeedsFullLayout() ||
bitfields_.ChildNeedsFullLayout() ||
bitfields_.NeedsSimplifiedLayout();
}
bool NeedsSimplifiedLayoutOnly() const {
NOT_DESTROYED();
return bitfields_.NeedsSimplifiedLayout() &&
!bitfields_.SelfNeedsFullLayout() &&
!bitfields_.ChildNeedsFullLayout();
}
bool SelfNeedsFullLayout() const {
NOT_DESTROYED();
return bitfields_.SelfNeedsFullLayout();
}
bool ChildNeedsFullLayout() const {
NOT_DESTROYED();
return bitfields_.ChildNeedsFullLayout();
}
bool NeedsSimplifiedLayout() const {
NOT_DESTROYED();
return bitfields_.NeedsSimplifiedLayout();
}
bool NeedsCollectInlines() const {
NOT_DESTROYED();
return bitfields_.NeedsCollectInlines();
}
// Return true if the min/max intrinsic logical widths aren't up-to-date.
// Note that for objects that *don't* need to calculate intrinsic logical
// widths (e.g. if inline-size is a fixed value, and no other inline lengths
// are intrinsic, and the object isn't a descendant of something that needs
// min/max), this flag will never be cleared (since the values will never be
// calculated).
bool IntrinsicLogicalWidthsDirty() const {
NOT_DESTROYED();
return bitfields_.IntrinsicLogicalWidthsDirty();
}
bool IntrinsicLogicalWidthsDependsOnBlockConstraints() const {
NOT_DESTROYED();
return bitfields_.IntrinsicLogicalWidthsDependsOnBlockConstraints();
}
void SetIntrinsicLogicalWidthsDependsOnBlockConstraints(bool b) {
NOT_DESTROYED();
bitfields_.SetIntrinsicLogicalWidthsDependsOnBlockConstraints(b);
}
bool IndefiniteIntrinsicLogicalWidthsDirty() const {
NOT_DESTROYED();
return bitfields_.IndefiniteIntrinsicLogicalWidthsDirty();
}
void SetIndefiniteIntrinsicLogicalWidthsDirty(bool b) {
NOT_DESTROYED();
bitfields_.SetIndefiniteIntrinsicLogicalWidthsDirty(b);
}
bool DefiniteIntrinsicLogicalWidthsDirty() const {
NOT_DESTROYED();
return bitfields_.DefiniteIntrinsicLogicalWidthsDirty();
}
void SetDefiniteIntrinsicLogicalWidthsDirty(bool b) {
NOT_DESTROYED();
bitfields_.SetDefiniteIntrinsicLogicalWidthsDirty(b);
}
bool NeedsScrollableOverflowRecalc() const {
NOT_DESTROYED();
return bitfields_.SelfNeedsScrollableOverflowRecalc() ||
bitfields_.ChildNeedsScrollableOverflowRecalc();
}
bool SelfNeedsScrollableOverflowRecalc() const {
NOT_DESTROYED();
return bitfields_.SelfNeedsScrollableOverflowRecalc();
}
bool ChildNeedsScrollableOverflowRecalc() const {
NOT_DESTROYED();
return bitfields_.ChildNeedsScrollableOverflowRecalc();
}
void SetSelfNeedsScrollableOverflowRecalc() {
NOT_DESTROYED();
bitfields_.SetSelfNeedsScrollableOverflowRecalc(true);
}
void SetChildNeedsScrollableOverflowRecalc() {
NOT_DESTROYED();
bitfields_.SetChildNeedsScrollableOverflowRecalc(true);
}
void ClearSelfNeedsScrollableOverflowRecalc() {
NOT_DESTROYED();
bitfields_.SetSelfNeedsScrollableOverflowRecalc(false);
}
void ClearChildNeedsScrollableOverflowRecalc() {
NOT_DESTROYED();
bitfields_.SetChildNeedsScrollableOverflowRecalc(false);
}
// CSS clip only applies when position is absolute or fixed. Prefer this check
// over !StyleRef().HasAutoClip().
bool HasClip() const {
NOT_DESTROYED();
return IsOutOfFlowPositioned() && !StyleRef().HasAutoClip();
}
bool HasNonVisibleOverflow() const {
NOT_DESTROYED();
return bitfields_.HasNonVisibleOverflow();
}
bool HasClipRelatedProperty() const;
bool IsScrollContainer() const {
NOT_DESTROYED();
// Replaced elements don't support scrolling. If overflow is non visible,
// the behaviour applied is equivalent to `clip`. See:
// https://github.com/w3c/csswg-drafts/issues/7435
if (IsLayoutReplaced()) {
return false;
}
// Always check HasNonVisibleOverflow() in case the object is not allowed to
// have non-visible overflow.
return HasNonVisibleOverflow() && StyleRef().IsScrollContainer();
}
bool IsScrollContainerWithScrollMarkerGroup() const {
NOT_DESTROYED();
return (IsScrollContainer() || IsDocumentElement()) &&
!Style()->ScrollMarkerGroupNone();
}
// Not returning StyleRef().HasTransformRelatedProperty() because some objects
// ignore the transform-related styles (e.g., LayoutInline).
bool HasTransformRelatedProperty() const {
NOT_DESTROYED();
return bitfields_.HasTransformRelatedProperty();
}
// Compared to StyleRef().HasTransform(), this excludes objects that ignore
// transform-related styles (e.g. LayoutInline).
bool HasTransform() const {
NOT_DESTROYED();
return HasTransformRelatedProperty() && StyleRef().HasTransform();
}
// Similar to the above.
bool Preserves3D() const {
NOT_DESTROYED();
return HasTransformRelatedProperty() && StyleRef().Preserves3D() &&
!IsSVGChild();
}
bool IsTransformApplicable() const {
NOT_DESTROYED();
return IsBox() || IsSVG();
}
bool HasMask() const {
NOT_DESTROYED();
return StyleRef().HasMask();
}
bool HasClipPath() const {
NOT_DESTROYED();
return StyleRef().HasClipPath();
}
bool HasHiddenBackface() const {
NOT_DESTROYED();
return StyleRef().BackfaceVisibility() == EBackfaceVisibility::kHidden;
}
bool HasNonInitialBackdropFilter() const {
NOT_DESTROYED();
return StyleRef().HasNonInitialBackdropFilter();
}
// Returns |true| if any property that renders using filter operations is
// used (including, but not limited to, 'filter' and 'box-reflect').
// Not calling StyleRef().HasFilterInducingProperty() because some objects
// ignore reflection style (e.g. LayoutInline, LayoutSVGBlock).
bool HasFilterInducingProperty() const {
NOT_DESTROYED();
return StyleRef().HasNonInitialFilter() || HasReflection();
}
bool HasShapeOutside() const {
NOT_DESTROYED();
return StyleRef().ShapeOutside();
}
// Return true if the given object is the effective root scroller in its
// Document. See |effective root scroller| in page/scrolling/README.md.
// Note: a root scroller always establishes a PaintLayer.
// This bit is updated in
// RootScrollerController::RecomputeEffectiveRootScroller in the LayoutClean
// document lifecycle phase.
bool IsEffectiveRootScroller() const {
NOT_DESTROYED();
return bitfields_.IsEffectiveRootScroller();
}
// Returns true if the given object is the global root scroller. See
// |global root scroller| in page/scrolling/README.md.
bool IsGlobalRootScroller() const {
NOT_DESTROYED();
return bitfields_.IsGlobalRootScroller();
}
bool IsHTMLLegendElement() const {
NOT_DESTROYED();
return bitfields_.IsHTMLLegendElement();
}
// Returns true if this can be used as a rendered legend.
bool IsRenderedLegendCandidate() const {
NOT_DESTROYED();
// Note, we can't directly use LayoutObject::IsFloating() because in the
// case where the legend is a flex/grid item, LayoutObject::IsFloating()
// could get set to false, even if the legend's computed style indicates
// that it is floating.
return IsHTMLLegendElement() && !IsOutOfFlowPositioned() &&
!Style()->IsFloating();
}
// Return true if this is the "rendered legend" of a fieldset. They get
// special treatment, in that they establish a new formatting context, and
// shrink to fit if no logical width is specified.
//
// This function is performance sensitive.
inline bool IsRenderedLegend() const {
NOT_DESTROYED();
if (!IsRenderedLegendCandidate()) [[likely]] {
return false;
}
return IsRenderedLegendInternal();
}
bool IsRenderedLegendInternal() const;
bool IsScrollMarker() const;
bool IsScrollMarkerGroup() const;
bool IsScrollMarkerGroupBefore() const;
// Returns true if this object represents ::marker for the first SUMMARY
// child of a DETAILS, and list-style-type is disclosure-*.
bool IsListMarkerForSummary() const;
// Returns true if this object is a proper descendant of any list marker.
bool IsInListMarker() const;
// The pseudo element style can be cached or uncached. Use the cached method
// if the pseudo element doesn't respect any pseudo classes (and therefore
// has no concept of changing state). The cached pseudo style always inherits
// from the originating element's style (because we can cache only one
// version), while the uncached pseudo style can inherit from any style.
const ComputedStyle* GetCachedPseudoElementStyle(PseudoId) const;
const ComputedStyle* GetUncachedPseudoElementStyle(const StyleRequest&) const;
// Returns the ::selection style, which may be stored in StyleCachedData (old
// impl) or StyleHighlightData (new impl).
// TODO(crbug.com/1024156): inline and remove on shipping HighlightInheritance
const ComputedStyle* GetSelectionStyle() const;
LayoutView* View() const {
NOT_DESTROYED();
return GetDocument().GetLayoutView();
}
LocalFrameView* GetFrameView() const {
NOT_DESTROYED();
return GetDocument().View();
}
bool IsRooted() const;
Node* GetNode() const {
NOT_DESTROYED();
return IsAnonymous() ? nullptr : node_.Get();
}
Node* NonPseudoNode() const {
NOT_DESTROYED();
return IsPseudoElement() ? nullptr : GetNode();
}
void ClearNode() {
NOT_DESTROYED();
node_ = nullptr;
}
// Returns the styled node that caused the generation of this layoutObject.
// This is the same as node() except for layoutObjects of :before, :after and
// :first-letter pseudo elements for which their parent node is returned.
Node* GeneratingNode() const {
NOT_DESTROYED();
return IsPseudoElement() ? GetNode()->ParentOrShadowHostNode() : GetNode();
}
// Return the Node of this object, or, if it has none (anonymous object),
// return that of the nearest ancestor that has one.
Node* EnclosingNode() const;
Document& GetDocument() const {
NOT_DESTROYED();
DCHECK(node_ || Parent()); // crbug.com/402056
return node_ ? node_->GetDocument() : Parent()->GetDocument();
}
LocalFrame* GetFrame() const {
NOT_DESTROYED();
return GetDocument().GetFrame();
}
virtual LayoutMultiColumnSpannerPlaceholder* SpannerPlaceholder() const {
NOT_DESTROYED();
return nullptr;
}
// Return true if this box is to be treated as a column spanner. This function
// assumes that `column-span` is `all`, but there are additional requirements
// for it to actually become a spanner. For one, it needs to be a block-level
// box that's inside a multicol container, and it also needs to be in the
// block formatting context established by the columns.
virtual bool IsValidColumnSpanner() const {
NOT_DESTROYED();
return false;
}
bool IsColumnSpanAll() const {
NOT_DESTROYED();
// May be called before style is set.
return Style() && Style()->GetColumnSpan() == EColumnSpan::kAll &&
IsValidColumnSpanner();
}
// We include LayoutButton in this check, because buttons are
// implemented using flex box but should still support things like
// first-line, first-letter and text-overflow.
// The flex box and grid specs require that flex box and grid do not
// support first-line|first-letter, though.
// When LayoutObject and display do not agree, allow first-line|first-letter
// only when both indicate it's a block container.
// TODO(cbiesinger): Remove when buttons are implemented with align-items
// instead of flex box. crbug.com/226252.
bool BehavesLikeBlockContainer() const {
NOT_DESTROYED();
return IsLayoutBlockFlow() && StyleRef().IsDisplayBlockContainer();
}
// May be optionally passed to container() and various other similar methods
// that search the ancestry for some sort of containing block. Used to
// determine if we skipped certain objects while walking the ancestry.
class AncestorSkipInfo {
STACK_ALLOCATED();
public:
AncestorSkipInfo(const LayoutObject* ancestor,
bool check_for_filters = false)
: ancestor_(ancestor), check_for_filters_(check_for_filters) {}
// Update skip info output based on the layout object passed.
void Update(const LayoutObject& object) {
if (&object == ancestor_)
ancestor_skipped_ = true;
if (check_for_filters_ && object.HasFilterInducingProperty())
filter_skipped_ = true;
}
#if DCHECK_IS_ON()
void AssertClean() {
DCHECK(!ancestor_skipped_);
DCHECK(!filter_skipped_);
}
#endif
bool AncestorSkipped() const { return ancestor_skipped_; }
bool FilterSkipped() const {
DCHECK(check_for_filters_);
return filter_skipped_;
}
private:
// Input: A potential ancestor to look for. If we walk past this one while
// walking the ancestry in search of some containing block, ancestorSkipped
// will be set to true.
const LayoutObject* ancestor_;
// Input: When set, we'll check if we skip objects with filter inducing
// properties.
bool check_for_filters_;
// Output: Set to true if |ancestor| was walked past while walking the
// ancestry.
bool ancestor_skipped_ = false;
// Output: Set to true if we walked past a filter object. This will be set
// regardless of the value of |ancestor|.
bool filter_skipped_ = false;
};
// This function returns the containing block of the object.
// Due to CSS being inconsistent, a containing block can be a relatively
// positioned inline, thus we can't return a LayoutBlock from this function.
//
// This method is extremely similar to containingBlock(), but with a few
// notable exceptions.
// (1) For normal flow elements, it just returns the parent.
// (2) For absolute positioned elements, it will return a relative
// positioned inline. containingBlock() simply skips relpositioned inlines
// and lets an enclosing block handle the layout of the positioned object.
// This does mean that computePositionedLogicalWidth and
// computePositionedLogicalHeight have to use container().
//
// Note that floating objects don't belong to either of the above exceptions.
//
// This function should be used for any invalidation as it would correctly
// walk the containing block chain. See e.g. markContainerChainForLayout.
// It is also used for correctly sizing absolutely positioned elements
// (point 3 above).
LayoutObject* Container(AncestorSkipInfo* = nullptr) const;
// Finds the container as if this object is absolute-position.
LayoutObject* ContainerForAbsolutePosition(AncestorSkipInfo* = nullptr) const;
// Finds the container as if this object is fixed-position.
LayoutObject* ContainerForFixedPosition(AncestorSkipInfo* = nullptr) const;
// Finds the container as if this object is a column spanner.
LayoutObject* ContainerForColumnSpanner(AncestorSkipInfo* = nullptr) const;
bool CanContainOutOfFlowPositionedElement(EPosition position) const {
NOT_DESTROYED();
DCHECK(position == EPosition::kAbsolute || position == EPosition::kFixed);
return (position == EPosition::kAbsolute &&
CanContainAbsolutePositionObjects()) ||
(position == EPosition::kFixed && CanContainFixedPositionObjects());
}
// Returns true if style would make this object a fixed container.
// This value gets cached by bitfields_.can_contain_fixed_position_objects_.
//
// This function doesn't work for old_style in StyleDidChange(). Use
// CanContainFixedPositionObjects() for old_style.
bool ComputeIsFixedContainer(const ComputedStyle& style) const;
// Returns true if style would make this object an absolute container. This
// value gets cached by bitfields_.can_contain_absolute_position_objects_.
bool ComputeIsAbsoluteContainer(const ComputedStyle& style,
bool is_fixed_container) const;
// If |base| is provided, then this function will not return an Element which
// is closed shadow hidden from |base|.
Element* OffsetParent(const Element* base = nullptr) const;
// Inclusive of |this|, exclusive of |below|.
const LayoutBoxModelObject* FindFirstStickyContainer(
const LayoutBox* below) const;
// Mark this object needing to re-run |CollectInlines()|. Ancestors may be
// marked too if needed.
void SetNeedsCollectInlines();
void SetChildNeedsCollectInlines();
void ClearNeedsCollectInlines() {
NOT_DESTROYED();
SetNeedsCollectInlines(false);
}
void SetNeedsCollectInlines(bool b) {
NOT_DESTROYED();
DCHECK(!GetDocument().InvalidationDisallowed());
bitfields_.SetNeedsCollectInlines(b);
}
void MarkContainerChainForLayout(bool schedule_relayout = true);
void MarkParentForSpannerOrOutOfFlowPositionedChange();
void SetNeedsLayout(LayoutInvalidationReasonForTracing,
MarkingBehavior = kMarkContainerChain);
void SetNeedsLayoutAndFullPaintInvalidation(
LayoutInvalidationReasonForTracing,
MarkingBehavior = kMarkContainerChain);
void ClearNeedsLayoutWithoutPaintInvalidation();
// |ClearNeedsLayout()| calls |SetShouldCheckForPaintInvalidation()|.
void ClearNeedsLayout();
void ClearNeedsLayoutWithFullPaintInvalidation();
void SetChildNeedsLayout(MarkingBehavior = kMarkContainerChain);
void SetNeedsSimplifiedLayout();
void SetIntrinsicLogicalWidthsDirty(MarkingBehavior = kMarkContainerChain);
void ClearIntrinsicLogicalWidthsDirty();
void SetNeedsLayoutAndIntrinsicWidthsRecalc(
LayoutInvalidationReasonForTracing reason) {
NOT_DESTROYED();
SetNeedsLayout(reason);
SetIntrinsicLogicalWidthsDirty();
}
void SetNeedsLayoutAndIntrinsicWidthsRecalcAndFullPaintInvalidation(
LayoutInvalidationReasonForTracing reason) {
NOT_DESTROYED();
SetNeedsLayoutAndFullPaintInvalidation(reason);
SetIntrinsicLogicalWidthsDirty();
}
// Returns false when certain font changes (e.g., font-face rule changes, web
// font loaded, etc) have occurred, in which case |this| needs relayout.
virtual bool IsFontFallbackValid() const;
// Traverses subtree, and marks all layout objects as need relayout, repaint
// and preferred width recalc. Also invalidates shaping on all text nodes.
virtual void InvalidateSubtreeLayoutForFontUpdates();
// Mark elements with a principal box and a computed position-try-fallbacks
// different from 'none' for layout when @position-try rules are removed or
// added. mark_style_dirty is true if the element should be marked dirty as
// well. mark_style_dirty is typically set to false if we are inside a subtree
// which is already marked for subtree recalc.
void InvalidateSubtreePositionTry(bool mark_style_dirty);
protected:
enum PositionedState {
kIsStaticallyPositioned = 0,
kIsRelativelyPositioned = 1,
kIsOutOfFlowPositioned = 2,
kIsStickyPositioned = 3,
};
public:
PositionedState ToPositionedState(EPosition position) const {
NOT_DESTROYED();
DCHECK(
(position != EPosition::kAbsolute && position != EPosition::kFixed) ||
IsBox());
// This maps FixedPosition and AbsolutePosition to
// IsOutOfFlowPositioned, saving one bit.
switch (position) {
case EPosition::kStatic:
return kIsStaticallyPositioned;
case EPosition::kRelative:
return kIsRelativelyPositioned;
case EPosition::kAbsolute:
case EPosition::kFixed:
return kIsOutOfFlowPositioned;
case EPosition::kSticky:
return kIsStickyPositioned;
default:
NOTREACHED();
}
}
PositionedState ToPositionedState() const {
NOT_DESTROYED();
return ToPositionedState(StyleRef().GetPosition());
}
void SetPositionState(PositionedState position) {
NOT_DESTROYED();
positioned_state_ = position;
}
void ClearPositionedState() {
NOT_DESTROYED();
positioned_state_ = kIsStaticallyPositioned;
}
void SetFloating(bool is_floating) {
NOT_DESTROYED();
bitfields_.SetFloating(is_floating);
}
void SetInline(bool is_inline) {
NOT_DESTROYED();
bitfields_.SetIsInline(is_inline);
}
// Return whether we can directly traverse fragments generated for this layout
// object, when it comes to painting, hit-testing and other layout read
// operations. If false is returned, we need to traverse the layout object
// tree instead.
bool CanTraversePhysicalFragments() const {
NOT_DESTROYED();
if (!bitfields_.MightTraversePhysicalFragments())
return false;
// Non-LayoutBox objects (such as LayoutInline) don't necessarily create NG
// LayoutObjects. We'll allow traversing their fragments if they are laid
// out by an NG container.
if (!IsBox())
return IsInLayoutNGInlineFormattingContext();
return true;
}
// Return true if this is a LayoutBox without physical fragments.
//
// This may happen for certain object types in certain circumstaces [*]. Code
// that attempts to enter fragment traversal from a LayoutObject needs to
// check if the box actually has fragments before proceeding.
//
// [*] Sometimes a LayoutView is fragment-less, e.g. if the root element has
// display:none. Frameset children may also be fragment-less, if there are
// more children than defined in the frameset's grid. Table columns
// (LayoutNGTableColumn) never creates fragments.
virtual bool IsFragmentLessBox() const {
NOT_DESTROYED();
return false;
}
// Return true if |this| produces one or more inline fragments, including
// whitespace-only text fragments.
virtual bool HasInlineFragments() const {
NOT_DESTROYED();
return false;
}
// Paint/Physical fragments are not in sync with LayoutObject tree until it is
// laid out. For inline, it needs to check if the containing block is
// layout-clean. crbug.com/963103
bool IsFirstInlineFragmentSafe() const;
void SetIsInLayoutNGInlineFormattingContext(bool);
virtual wtf_size_t FirstInlineFragmentItemIndex() const {
NOT_DESTROYED();
return 0u;
}
virtual void ClearFirstInlineFragmentItemIndex() { NOT_DESTROYED(); }
virtual void SetFirstInlineFragmentItemIndex(wtf_size_t) { NOT_DESTROYED(); }
void SetHasBoxDecorationBackground(bool);
void SetIsAtomicInlineLevel(bool is_atomic_inline_level) {
NOT_DESTROYED();
bitfields_.SetIsAtomicInlineLevel(is_atomic_inline_level);
}
void SetHorizontalWritingMode(bool has_horizontal_writing_mode) {
NOT_DESTROYED();
bitfields_.SetHorizontalWritingMode(has_horizontal_writing_mode);
}
void SetHasNonVisibleOverflow(bool has_non_visible_overflow) {
NOT_DESTROYED();
bitfields_.SetHasNonVisibleOverflow(has_non_visible_overflow);
}
void SetOverflowClipAxes(OverflowClipAxes axes) {
NOT_DESTROYED();
overflow_clip_axes_ = axes;
}
OverflowClipAxes GetOverflowClipAxes() const {
NOT_DESTROYED();
return static_cast<OverflowClipAxes>(overflow_clip_axes_);
}
bool ShouldClipOverflowAlongEitherAxis() const {
NOT_DESTROYED();
return GetOverflowClipAxes() != kNoOverflowClip;
}
bool ShouldClipOverflowAlongBothAxis() const {
NOT_DESTROYED();
return GetOverflowClipAxes() == kOverflowClipBothAxis;
}
void SetHasLayer(bool has_layer) {
NOT_DESTROYED();
bitfields_.SetHasLayer(has_layer);
}
void SetHasTransformRelatedProperty(bool has_transform) {
NOT_DESTROYED();
bitfields_.SetHasTransformRelatedProperty(has_transform);
}
void SetHasReflection(bool has_reflection) {
NOT_DESTROYED();
bitfields_.SetHasReflection(has_reflection);
}
void SetCanContainAbsolutePositionObjects(bool can_contain) {
NOT_DESTROYED();
bitfields_.SetCanContainAbsolutePositionObjects(can_contain);
}
void SetCanContainFixedPositionObjects(bool can_contain_fixed_position) {
NOT_DESTROYED();
bitfields_.SetCanContainFixedPositionObjects(can_contain_fixed_position);
}
void SetIsEffectiveRootScroller(bool is_effective_root_scroller) {
NOT_DESTROYED();
bitfields_.SetIsEffectiveRootScroller(is_effective_root_scroller);
}
void SetIsGlobalRootScroller(bool is_global_root_scroller) {
NOT_DESTROYED();
bitfields_.SetIsGlobalRootScroller(is_global_root_scroller);
}
void SetIsHTMLLegendElement() {
NOT_DESTROYED();
bitfields_.SetIsHTMLLegendElement(true);
}
void SetWhitespaceChildrenMayChange(bool b) {
NOT_DESTROYED();
bitfields_.SetWhitespaceChildrenMayChange(b);
}
bool WhitespaceChildrenMayChange() const {
NOT_DESTROYED();
return bitfields_.WhitespaceChildrenMayChange();
}
void SetNeedsDevtoolsInfo(bool b) {
NOT_DESTROYED();
bitfields_.SetNeedsDevtoolsInfo(b);
}
bool NeedsDevtoolsInfo() const {
NOT_DESTROYED();
return bitfields_.NeedsDevtoolsInfo();
}
virtual void Paint(const PaintInfo&) const;
virtual RecalcScrollableOverflowResult RecalcScrollableOverflow();
// Invalidate visual overflow, using a method that varies based
// the object type and state of layout.
void InvalidateVisualOverflow();
// Recalculates visual overflow for this object and non-self-painting
// PaintLayer descendants.
virtual void RecalcVisualOverflow();
void RecalcNormalFlowChildVisualOverflowIfNeeded();
#if DCHECK_IS_ON()
// Enables DCHECK to ensure that the visual overflow for |this| is computed.
// The actual invalidation is maintained in |PaintLayer|.
void InvalidateVisualOverflowForDCheck();
#endif
void HandleSubtreeModifications();
virtual void SubtreeDidChange() { NOT_DESTROYED(); }
// Flags used to mark if an object consumes subtree change notifications.
bool ConsumesSubtreeChangeNotification() const {
NOT_DESTROYED();
return bitfields_.ConsumesSubtreeChangeNotification();
}
void SetConsumesSubtreeChangeNotification() {
NOT_DESTROYED();
bitfields_.SetConsumesSubtreeChangeNotification(true);
}
// Flags used to mark if a descendant subtree of this object has changed.
// Returns true if the flag did change.
bool NotifyOfSubtreeChange();
bool WasNotifiedOfSubtreeChange() const {
NOT_DESTROYED();
return bitfields_.NotifiedOfSubtreeChange();
}
// Flags used to signify that a layoutObject needs to be notified by its
// descendants that they have had their child subtree changed.
void RegisterSubtreeChangeListenerOnDescendants(bool);
bool HasSubtreeChangeListenerRegistered() const {
NOT_DESTROYED();
return bitfields_.SubtreeChangeListenerRegistered();
}
// Update layout for an SVG object. Shouldn't be reached for non-SVG objects.
virtual SVGLayoutResult UpdateSVGLayout(const SVGLayoutInfo&);
// Used for element state updates that cannot be fixed with a paint
// invalidation and do not need a relayout.
virtual void UpdateFromElement() { NOT_DESTROYED(); }
virtual void AddDraggableRegions(Vector<DraggableRegionValue>&);
// True for object types which override |AdditionalCompositingReasons|.
virtual bool CanHaveAdditionalCompositingReasons() const;
virtual CompositingReasons AdditionalCompositingReasons() const;
// |accumulated_offset| is accumulated physical offset of this object from
// the same origin as |hit_test_location|. The caller just ensures that
// |hit_test_location| and |accumulated_offset| are in the same coordinate
// space that is transform-compatible with this object (i.e. we can add 2d
// local offset to it without considering transforms). The implementation
// should not assume any specific coordinate space of them. The local offset
// of |hit_test_location| in this object can be calculated by
// |hit_test_location.Point() - accumulated_offset|.
virtual bool HitTestAllPhases(HitTestResult&,
const HitTestLocation& hit_test_location,
const PhysicalOffset& accumulated_offset);
// Returns the node that is ultimately added to the hit test result. Some
// objects report a hit testing node that is not their own (such as
// continuations and some psuedo elements) and it is important that the
// node be consistent between point- and list-based hit test results.
virtual Node* NodeForHitTest() const;
virtual void UpdateHitTestResult(HitTestResult&, const PhysicalOffset&) const;
// See HitTestAllPhases() for explanation of |hit_test_location| and
// |accumulated_offset|.
virtual bool NodeAtPoint(HitTestResult&,
const HitTestLocation& hit_test_location,
const PhysicalOffset& accumulated_offset,
HitTestPhase);
virtual PositionWithAffinity PositionForPoint(const PhysicalOffset&) const;
PositionWithAffinity CreatePositionWithAffinity(int offset,
TextAffinity) const;
PositionWithAffinity CreatePositionWithAffinity(int offset) const;
PositionWithAffinity FindPosition() const;
PositionWithAffinity FirstPositionInOrBeforeThis() const;
PositionWithAffinity LastPositionInOrAfterThis() const;
PositionWithAffinity PositionAfterThis() const;
PositionWithAffinity PositionBeforeThis() const;
virtual void DirtyLinesFromChangedChild(LayoutObject*) { NOT_DESTROYED(); }
// Set the style of the object and update the state of the object accordingly.
// ApplyStyleChanges = kYes means we will apply any changes between the old
// and new ComputedStyle like paint and size invalidations. If kNo, just set
// the ComputedStyle member.
enum class ApplyStyleChanges { kNo, kYes };
void SetStyle(const ComputedStyle*,
ApplyStyleChanges = ApplyStyleChanges::kYes);
// Set the style of the object if it's generated content.
void SetPseudoElementStyle(const LayoutObject& owner,
bool match_parent_size = false);
// In some cases we modify the ComputedStyle after the style recalc, either
// for updating anonymous style or doing layout hacks for special elements
// where we update the ComputedStyle during layout.
// If the LayoutObject has an associated node, we will SetComputedStyle on
// that node with the new ComputedStyle. Modifying the ComputedStyle of a node
// outside of style recalc can break invariants in the style engine, so this
// function must not gain any new call sites.
void SetModifiedStyleOutsideStyleRecalc(const ComputedStyle*,
ApplyStyleChanges);
// This function returns an enclosing non-anonymous LayoutBlock for this
// element. This function is not always returning the containing block as
// defined by CSS. In particular:
// - if the CSS containing block is a relatively positioned inline,
// the function returns the inline's enclosing non-anonymous LayoutBlock.
// This means that a LayoutInline would be skipped (expected as it's not a
// LayoutBlock) but so would be an inline LayoutNGTable or LayoutBlockFlow.
// TODO(jchaffraix): Is that REALLY what we want here?
// - if the CSS containing block is anonymous, we find its enclosing
// non-anonymous LayoutBlock.
// Note that in the previous examples, the returned LayoutBlock has no
// logical relationship to the original element.
//
// LayoutBlocks are the one that handle laying out positioned elements,
// thus this function is important during layout, to insert the positioned
// elements into the correct LayoutBlock.
//
// See container() for the function that returns the containing block.
// See layout_block.h for some extra explanations on containing blocks.
LayoutBlock* ContainingBlock(AncestorSkipInfo* = nullptr) const;
// Returns the nearest ancestor in the layout tree that IsForElement(),
// or null if there is none.
LayoutObject* NearestAncestorForElement() const;
LayoutBlock* InclusiveContainingBlock(AncestorSkipInfo* = nullptr);
const LayoutBox* ContainingScrollContainer(
bool ignore_layout_view_for_fixed_pos = false) const;
const PaintLayer* ContainingScrollContainerLayer(
bool ignore_layout_view_for_fixed_pos = false) const;
bool CanContainAbsolutePositionObjects() const {
NOT_DESTROYED();
return bitfields_.CanContainAbsolutePositionObjects();
}
bool CanContainFixedPositionObjects() const {
NOT_DESTROYED();
return bitfields_.CanContainFixedPositionObjects();
}
// Convert a rect/quad/point in ancestor coordinates to local physical
// coordinates, taking transforms into account unless kIgnoreTransforms (not
// allowed in the quad versions) is specified.
// PhysicalRect parameter/return value is preferred to Float because they
// force physical coordinates, unless we do need quads or float precision.
// If the LayoutBoxModelObject ancestor is non-null, the input is in the
// space of the ancestor.
// Otherwise:
// If kTraverseDocumentBoundaries is specified, the input is in the space of
// the local root frame.
// Otherwise, the input is in the space of the containing frame.
PhysicalRect AncestorToLocalRect(const LayoutBoxModelObject* ancestor,
const PhysicalRect& rect,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return PhysicalRect::EnclosingRect(
AncestorToLocalQuad(ancestor, gfx::QuadF(gfx::RectF(rect)), mode)
.BoundingBox());
}
gfx::QuadF AncestorToLocalQuad(const LayoutBoxModelObject*,
const gfx::QuadF&,
MapCoordinatesFlags mode = 0) const;
PhysicalOffset AncestorToLocalPoint(const LayoutBoxModelObject* ancestor,
const PhysicalOffset& p,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return PhysicalOffset::FromPointFRound(
AncestorToLocalPoint(ancestor, gfx::PointF(p), mode));
}
gfx::PointF AncestorToLocalPoint(const LayoutBoxModelObject* ancestor,
const gfx::PointF& p,
MapCoordinatesFlags = 0) const;
// Convert a rect/quad/point in local physical coordinates into ancestor
// coordinates, taking transforms into account unless kIgnoreTransforms is
// specified.
// PhysicalRect parameter/return value is preferred to Float because they
// force physical coordinates, unless we do need quads or float precision.
// If the LayoutBoxModelObject ancestor is non-null, the result will be in the
// space of the ancestor.
// Otherwise:
// If TraverseDocumentBoundaries is specified, the result will be in the
// space of the outermost root frame.
// Otherwise, the result will be in the space of the containing frame.
// This method supports kUseGeometryMapperMode.
PhysicalRect LocalToAncestorRect(const PhysicalRect& rect,
const LayoutBoxModelObject* ancestor,
MapCoordinatesFlags mode = 0) const;
gfx::QuadF LocalRectToAncestorQuad(const PhysicalRect& rect,
const LayoutBoxModelObject* ancestor,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return LocalToAncestorQuad(gfx::QuadF(gfx::RectF(rect)), ancestor, mode);
}
gfx::QuadF LocalToAncestorQuad(const gfx::QuadF&,
const LayoutBoxModelObject* ancestor,
MapCoordinatesFlags = 0) const;
PhysicalOffset LocalToAncestorPoint(const PhysicalOffset& p,
const LayoutBoxModelObject* ancestor,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return PhysicalOffset::FromPointFRound(
LocalToAncestorPoint(gfx::PointF(p), ancestor, mode));
}
gfx::PointF LocalToAncestorPoint(const gfx::PointF&,
const LayoutBoxModelObject* ancestor,
MapCoordinatesFlags = 0) const;
void LocalToAncestorRects(Vector<PhysicalRect>&,
const LayoutBoxModelObject* ancestor,
const PhysicalOffset& pre_offset,
const PhysicalOffset& post_offset) const;
// Return the transformation matrix to map points from local to the coordinate
// system of a container, taking transforms into account (kIgnoreTransforms is
// not allowed).
// Passing null for |ancestor| behaves the same as LocalToAncestorRect.
gfx::Transform LocalToAncestorTransform(const LayoutBoxModelObject* ancestor,
MapCoordinatesFlags = 0) const;
gfx::Transform LocalToAbsoluteTransform(MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return LocalToAncestorTransform(nullptr, mode);
}
// Shorthands of the above LocalToAncestor* and AncestorToLocal* functions,
// with nullptr as the ancestor. See the above functions for the meaning of
// "absolute" coordinates.
// This method supports kUseGeometryMapperMode.
PhysicalRect LocalToAbsoluteRect(const PhysicalRect& rect,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return LocalToAncestorRect(rect, nullptr, mode);
}
gfx::QuadF LocalRectToAbsoluteQuad(const PhysicalRect& rect,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return LocalRectToAncestorQuad(rect, nullptr, mode);
}
gfx::QuadF LocalToAbsoluteQuad(const gfx::QuadF& quad,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return LocalToAncestorQuad(quad, nullptr, mode);
}
PhysicalOffset LocalToAbsolutePoint(const PhysicalOffset& p,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return LocalToAncestorPoint(p, nullptr, mode);
}
gfx::PointF LocalToAbsolutePoint(const gfx::PointF& p,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return LocalToAncestorPoint(p, nullptr, mode);
}
PhysicalRect AbsoluteToLocalRect(const PhysicalRect& rect,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return AncestorToLocalRect(nullptr, rect, mode);
}
gfx::QuadF AbsoluteToLocalQuad(const gfx::QuadF& quad,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return AncestorToLocalQuad(nullptr, quad, mode);
}
PhysicalOffset AbsoluteToLocalPoint(const PhysicalOffset& p,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return AncestorToLocalPoint(nullptr, p, mode);
}
gfx::PointF AbsoluteToLocalPoint(const gfx::PointF& p,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return AncestorToLocalPoint(nullptr, p, mode);
}
// Return the offset from the Container() LayoutObject (excluding transforms
// and multicol). For efficiency reasons, the container is supplied as a
// parameter. It is however required that it be equal to Container().
PhysicalOffset OffsetFromContainer(const LayoutObject* container,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
return OffsetFromContainerInternal(container, mode);
}
// Return the offset from an object from the ancestor. The ancestor need
// not be on the containing block chain of |this|. Note that this function
// cannot be used when there are transforms between this object and the
// ancestor - use |LocalToAncestorPoint| if there might be transforms.
PhysicalOffset OffsetFromAncestor(const LayoutObject*) const;
gfx::RectF AbsoluteBoundingBoxRectF(MapCoordinatesFlags = 0) const;
// This returns an gfx::Rect enclosing this object. If this object has an
// integral size and the position has fractional values, the resultant
// gfx::Rect can be larger than the integral size.
gfx::Rect AbsoluteBoundingBoxRect(MapCoordinatesFlags = 0) const;
// These two functions also handle inlines without content for which the
// location of the result rect (which may be empty) should be the absolute
// location of the inline. This is especially useful to get the bounding
// box of named anchors.
// TODO(crbug.com/953479): After the bug is fixed, investigate whether we
// can combine this with AbsoluteBoundingBoxRect().
virtual PhysicalRect AbsoluteBoundingBoxRectHandlingEmptyInline(
MapCoordinatesFlags flags = 0) const;
// This returns an gfx::Rect expanded from
// AbsoluteBoundingBoxRectHandlingEmptyInline by ScrollMargin.
PhysicalRect AbsoluteBoundingBoxRectForScrollIntoView() const;
// Build an array of quads relatively to `ancestor` (which may be nullptr, in
// which case they will be in absolute coordinates).
void QuadsInAncestor(Vector<gfx::QuadF>& quads,
const LayoutBoxModelObject* ancestor,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
QuadsInAncestorInternal(quads, ancestor, mode);
}
// Build an array of quads in absolute coords.
void AbsoluteQuads(Vector<gfx::QuadF>& quads,
MapCoordinatesFlags mode = 0) const {
NOT_DESTROYED();
QuadsInAncestor(quads, /*ancestor=*/nullptr, mode);
}
// The bounding box (see: absoluteBoundingBoxRect) including all descendant
// bounding boxes.
gfx::Rect AbsoluteBoundingBoxRectIncludingDescendants() const;
// For accessibility, we want the bounding box rect of this element
// in local coordinates, which can then be converted to coordinates relative
// to any ancestor using, e.g., localToAncestorTransform.
virtual gfx::RectF LocalBoundingBoxRectForAccessibility() const = 0;
const ComputedStyle* Style() const {
NOT_DESTROYED();
return style_.Get();
}
// style_ can only be nullptr before the first style is set, thus most
// callers will never see a nullptr style and should use StyleRef().
const ComputedStyle& StyleRef() const {
NOT_DESTROYED();
DCHECK(style_);
return *style_;
}
/* The following methods are inlined in LayoutObjectInlines.h */
// If first line style is requested and there is no applicable first line
// style, the functions will return the style of this object.
inline const ComputedStyle* FirstLineStyle() const;
inline const ComputedStyle& FirstLineStyleRef() const;
inline const ComputedStyle* Style(bool first_line) const;
inline const ComputedStyle& StyleRef(bool first_line) const;
const ComputedStyle& EffectiveStyle(StyleVariant style_variant) const {
NOT_DESTROYED();
return style_variant == StyleVariant::kStandard
? StyleRef()
: SlowEffectiveStyle(style_variant);
}
static inline Color ResolveColor(const ComputedStyle& style_to_use,
const Longhand& color_property) {
return style_to_use.VisitedDependentColor(color_property);
}
inline Color ResolveColor(const Longhand& color_property) const {
NOT_DESTROYED();
return StyleRef().VisitedDependentColor(color_property);
}
// See ComputedStyle::VisitedDependentColorFast().
template <class Property>
static inline Color ResolveColorFast(const ComputedStyle& style_to_use,
const Property& color_property) {
return style_to_use.VisitedDependentColorFast(color_property);
}
template <class Property>
inline Color ResolveColorFast(const Property& color_property) const {
NOT_DESTROYED();
return StyleRef().VisitedDependentColorFast(color_property);
}
virtual CursorDirective GetCursor(const PhysicalOffset&, ui::Cursor&) const;
// Given a rect in the object's physical coordinate space, mutates the rect
// into one representing the size of its visual painted output as if
// |ancestor| was the root of the page: the rect is modified by any
// intervening clips, transforms and scrolls between |this| and |ancestor|
// (not inclusive of |ancestor|), but not any above |ancestor|.
// The output is in the physical, painted coordinate pixel space of
// |ancestor|.
// Overflow clipping, CSS clipping and scrolling is *not* applied for
// |ancestor| itself if |ancestor| scrolls overflow.
// The output rect is suitable for purposes such as paint invalidation.
//
// The ancestor can be nullptr which, if |this| is not the root view, will map
// the rect to the main frame's space which includes the root view's scroll
// and clip. This is even true if the main frame is remote.
//
// If VisualRectFlags has the kEdgeInclusive bit set, clipping operations will
// use PhysicalRect::InclusiveIntersect, and the return value of
// InclusiveIntersect will be propagated to the return value of this method.
// Otherwise, clipping operations will use PhysicalRect::Intersect, and the
// return value will be true only if the clipped rect has non-zero area.
// See the documentation for PhysicalRect::InclusiveIntersect for more
// information.
bool MapToVisualRectInAncestorSpace(
const LayoutBoxModelObject* ancestor,
PhysicalRect&,
VisualRectFlags = kDefaultVisualRectFlags) const;
bool MapToVisualRectInAncestorSpace(
const LayoutBoxModelObject* ancestor,
gfx::RectF&,
VisualRectFlags = kDefaultVisualRectFlags) const;
// Do not call this method directly. Call mapToVisualRectInAncestorSpace
// instead.
virtual bool MapToVisualRectInAncestorSpaceInternal(
const LayoutBoxModelObject* ancestor,
TransformState&,
VisualRectFlags = kDefaultVisualRectFlags) const;
// Returns the nearest ancestor in the containing block chain that
// HasLocalBorderBoxProperties. If AncestorSkipInfo* is non-null and the
// ancestor was skipped, returns nullptr. If PropertyTreeState* is non-null,
// it will be populated with paint property nodes suitable for mapping upward
// from the coordinate system of the property container.
const LayoutObject* GetPropertyContainer(
AncestorSkipInfo*,
PropertyTreeStateOrAlias* = nullptr,
VisualRectFlags = kDefaultVisualRectFlags) const;
// Do a rect-based hit test with this object as the stop node.
HitTestResult HitTestForOcclusion(const PhysicalRect&) const;
// Return the offset to the column in which the specified point (in
// flow-thread coordinates) lives. This is used to convert a flow-thread point
// to a point in the containing coordinate space.
virtual PhysicalOffset ColumnOffset(const PhysicalOffset&) const {
NOT_DESTROYED();
DCHECK(!RuntimeEnabledFeatures::LayoutBoxVisualLocationEnabled());
return PhysicalOffset();
}
bool IsFloatingOrOutOfFlowPositioned() const {
NOT_DESTROYED();
return (IsFloating() || IsOutOfFlowPositioned());
}
// Outside list markers are in-flow but behave kind of out-of-flowish.
// We include them here to prevent code like '<li> <ol></ol></li>' from
// generating an anonymous block box for the whitespace between the marker
// and the <ol>.
bool AffectsWhitespaceSiblings() const {
NOT_DESTROYED();
return !IsFloatingOrOutOfFlowPositioned() && !IsLayoutOutsideListMarker();
}
// Not returning StyleRef().BoxReflect() because some objects ignore the
// reflection style (e.g. LayoutInline, LayoutSVGBlock).
bool HasReflection() const {
NOT_DESTROYED();
return bitfields_.HasReflection();
}
// The current selection state for an object. For blocks, the state refers to
// the state of the leaf descendants (as described above in the SelectionState
// enum declaration).
SelectionState GetSelectionState() const {
NOT_DESTROYED();
return static_cast<SelectionState>(selection_state_);
}
void SetSelectionState(SelectionState state) {
NOT_DESTROYED();
selection_state_ = static_cast<unsigned>(state);
}
bool CanUpdateSelectionOnRootLineBoxes() const;
SelectionState GetSelectionStateForPaint() const {
NOT_DESTROYED();
return static_cast<SelectionState>(selection_state_for_paint_);
}
void SetSelectionStateForPaint(SelectionState state) {
NOT_DESTROYED();
selection_state_for_paint_ = static_cast<unsigned>(state);
}
// A single rectangle that encompasses all of the selected objects within this
// object. Used to determine the tightest possible bounding box for the
// selection. The rect is in the object's local physical coordinate space.
virtual PhysicalRect LocalSelectionVisualRect() const {
NOT_DESTROYED();
return PhysicalRect();
}
PhysicalRect AbsoluteSelectionRect() const;
bool CanBeSelectionLeaf() const;
bool IsSelected() const;
bool IsSelectable() const;
/**
* Returns the local coordinates of the caret within this layout object.
* @param caret_offset zero-based offset determining position within the
* layout object.
*/
virtual PhysicalRect LocalCaretRect(int caret_offset) const;
// When performing a global document tear-down, the layoutObject of the
// document is cleared. We use this as a hook to detect the case of document
// destruction and don't waste time doing unnecessary work.
bool DocumentBeingDestroyed() const;
void DestroyAndCleanupAnonymousWrappers(bool performing_reattach);
void Destroy();
bool IsListItem() const {
NOT_DESTROYED();
return IsLayoutListItem() || IsInlineListItem();
}
// There 2 different types of list markers:
// * LayoutInsideListMarker (LayoutInline): for inside markers
// * LayoutOutsideListMarker (LayoutBlockFlow): for outside markers.
// Any kind of list marker.
bool IsListMarker() const {
NOT_DESTROYED();
return IsLayoutInsideListMarker() || IsLayoutOutsideListMarker();
}
// ImageResourceObserver override.
void ImageChanged(ImageResourceContent*, CanDeferInvalidation) final;
void ImageChanged(WrappedImagePtr, CanDeferInvalidation) override {
NOT_DESTROYED();
}
void ImageNotifyFinished(ImageResourceContent*) override;
void NotifyImageFullyRemoved(ImageResourceContent*) override;
bool WillRenderImage() final;
bool GetImageAnimationPolicy(mojom::blink::ImageAnimationPolicy&) final;
InterpolationQuality ComputeSpeculativeDecodeQuality() const override;
void Remove() {
NOT_DESTROYED();
if (Parent())
Parent()->RemoveChild(this);
}
bool VisibleToHitTestRequest(const HitTestRequest& request) const {
NOT_DESTROYED();
return StyleRef().Visibility() == EVisibility::kVisible &&
(request.IgnorePointerEventsNone() ||
StyleRef().UsedPointerEvents() != EPointerEvents::kNone);
}
bool VisibleToHitTesting() const {
NOT_DESTROYED();
return StyleRef().VisibleToHitTesting();
}
// Map points and quads through elements, potentially via 3d transforms. You
// should never need to call these directly; use localToAbsolute/
// absoluteToLocal methods instead.
virtual void MapLocalToAncestor(const LayoutBoxModelObject* ancestor,
TransformState&,
MapCoordinatesFlags) const;
// If the LayoutBoxModelObject ancestor is non-null, the input quad is in the
// space of the ancestor.
// Otherwise:
// If TraverseDocumentBoundaries is specified, the input quad is in the
// space of the local root frame.
// Otherwise, the input quad is in the space of the containing frame.
virtual void MapAncestorToLocal(const LayoutBoxModelObject*,
TransformState&,
MapCoordinatesFlags) const;
bool ShouldUseTransformFromContainer(const LayoutObject* container) const;
// The optional |size| parameter is used if the size of the object isn't
// correct yet. If |fragment_transform| is provided, we'll use that instead of
// using the transform stored in the PaintLayer (which is useless if a box is
// fragmented).
void GetTransformFromContainer(
const LayoutObject* container,
const PhysicalOffset& offset_in_container,
gfx::Transform&,
const PhysicalSize* size = nullptr,
const gfx::Transform* fragment_transform = nullptr) const;
bool CreatesGroup() const {
NOT_DESTROYED();
// See |HasReflection()| for why |StyleRef().BoxReflect()| is not used.
return StyleRef().HasGroupingProperty(HasReflection());
}
// Return the outline rectangles of the current fragmentainer, as indicated by
// |iterator|. This method will also advance |iterator| to the next
// FragmentData (and therefore also next fragmentainer), if any.
Vector<PhysicalRect> CollectOutlineRectsAndAdvance(
OutlineType,
AccompaniedFragmentIterator& iterator) const;
struct OutlineInfo {
int width = 0;
int offset = 0;
// Convenience functions to initialize outline info.
static OutlineInfo GetFromStyle(const ComputedStyle& style) {
return {style.OutlineWidth(), style.OutlineOffset().ToInt()};
}
static float getUnzoomedWidth(const ComputedStyle& style) {
float unzoomedWidth = style.OutlineWidth() / style.EffectiveZoom();
if (unzoomedWidth > 0.0f && unzoomedWidth <= 1.0f)
return 1.0f;
return std::floor(unzoomedWidth);
}
// Unzoomed values modifies the style values by effective zoom. This is
// used when the outline rects are specified in a space that does not
// include EffectiveZoom, such as SVG.
static OutlineInfo GetUnzoomedFromStyle(const ComputedStyle& style) {
return {static_cast<int>(getUnzoomedWidth(style)),
static_cast<int>(
std::floor(style.OutlineOffset() / style.EffectiveZoom()))};
}
};
// OutlineInfo, if specified, is filled in with the outline width and offset
// in the same space as the physical rects returned.
Vector<PhysicalRect> OutlineRects(OutlineInfo*,
const PhysicalOffset& additional_offset,
OutlineType) const;
// Collects rectangles that the outline of this object would be drawing along
// the outside of, even if the object isn't styled with a outline for now.
// The rects also cover continuations. Note that the OutlineInfo, if
// specified, is filled in in the same space as the rects.
virtual void AddOutlineRects(OutlineRectCollector&,
OutlineInfo*,
const PhysicalOffset& additional_offset,
OutlineType) const {
NOT_DESTROYED();
}
// Get the 'image-orientation' value for a (potentially null) LayoutObject.
//
// Returns the initial value ('from-image') if passed a nullptr, else the
// value of the 'image-orientation' property. (If it is known at the callsite
// that the LayoutObject* is non-null then just access its ComputedStyle
// directly.)
static RespectImageOrientationEnum GetImageOrientation(const LayoutObject*);
bool IsRelayoutBoundary() const;
PaintInvalidationReason PaintInvalidationReasonForPrePaint() const {
NOT_DESTROYED();
return static_cast<PaintInvalidationReason>(
paint_invalidation_reason_for_pre_paint_);
}
bool ShouldDoFullPaintInvalidation() const {
NOT_DESTROYED();
if (ShouldDelayFullPaintInvalidation()) {
DCHECK(!bitfields_.SubtreeShouldDoFullPaintInvalidation());
return false;
}
if (IsFullPaintInvalidationReason(PaintInvalidationReasonForPrePaint())) {
DCHECK(ShouldCheckForPaintInvalidation());
return true;
}
return false;
}
// Indicates that the paint of the object should be fully invalidated.
// We will repaint the object, and reraster the area on the composited layer
// where the object shows. Note that this function doesn't automatically
// cause invalidation of background painted on the scrolling contents layer
// because we don't want to invalidate the whole scrolling contents layer on
// non-background changes. It's also not safe to specially handle
// PaintInvalidationReason::kBackground in paint invalidator because we don't
// track paint invalidation reasons separately. To indicate that the
// background needs full invalidation, use
// SetBackgroundNeedsFullPaintInvalidation().
void SetShouldDoFullPaintInvalidation(
PaintInvalidationReason = PaintInvalidationReason::kLayout);
void SetShouldDoFullPaintInvalidationWithoutLayoutChange(
PaintInvalidationReason reason);
void SetShouldInvalidatePaintForHitTest();
bool ShouldInvalidatePaintForHitTestOnly() const {
NOT_DESTROYED();
return PaintInvalidationReasonForPrePaint() ==
PaintInvalidationReason::kHitTest;
}
void ClearPaintInvalidationFlags();
bool ShouldCheckForPaintInvalidation() const {
NOT_DESTROYED();
return bitfields_.ShouldCheckForPaintInvalidation();
}
// Sets both ShouldCheckForPaintInvalidation() and
// ShouldCheckLayoutForPaintInvalidation(). Though the setter and the getter
// are asymmetric, this prevents callers from accidentally missing the
// layout checking flag.
void SetShouldCheckForPaintInvalidation();
// Sets ShouldCheckForPaintInvalidation() only. PaintInvalidator won't require
// paint property tree update or other layout related updates.
void SetShouldCheckForPaintInvalidationWithoutLayoutChange();
bool SubtreeShouldCheckForPaintInvalidation() const {
NOT_DESTROYED();
return bitfields_.SubtreeShouldCheckForPaintInvalidation();
}
void SetSubtreeShouldCheckForPaintInvalidation();
bool ShouldCheckLayoutForPaintInvalidation() const {
NOT_DESTROYED();
return bitfields_.ShouldCheckLayoutForPaintInvalidation();
}
bool DescendantShouldCheckLayoutForPaintInvalidation() const {
NOT_DESTROYED();
return bitfields_.DescendantShouldCheckLayoutForPaintInvalidation();
}
bool MayNeedPaintInvalidationAnimatedBackgroundImage() const {
NOT_DESTROYED();
return bitfields_.MayNeedPaintInvalidationAnimatedBackgroundImage();
}
void SetMayNeedPaintInvalidationAnimatedBackgroundImage();
void SetSubtreeShouldDoFullPaintInvalidation(
PaintInvalidationReason reason = PaintInvalidationReason::kSubtree);
bool SubtreeShouldDoFullPaintInvalidation() const {
NOT_DESTROYED();
DCHECK(!bitfields_.SubtreeShouldDoFullPaintInvalidation() ||
ShouldDoFullPaintInvalidation());
return bitfields_.SubtreeShouldDoFullPaintInvalidation();
}
// If true, it means that invalidation and repainting of the object can be
// delayed until a future frame. This can be the case for an object whose
// content is not visible to the user.
bool ShouldDelayFullPaintInvalidation() const {
NOT_DESTROYED();
return bitfields_.ShouldDelayFullPaintInvalidation();
}
void SetShouldDelayFullPaintInvalidation();
void ClearShouldDelayFullPaintInvalidation();
bool ShouldInvalidateSelection() const {
NOT_DESTROYED();
return bitfields_.ShouldInvalidateSelection();
}
void SetShouldInvalidateSelection();
virtual PhysicalRect ViewRect() const;
// Called by PaintInvalidator during PrePaint. Checks paint invalidation flags
// and other changes that will cause different painting, and invalidate
// display item clients for painting if needed.
virtual void InvalidatePaint(const PaintInvalidatorContext&) const;
// When this object is invalidated for paint, this method is called to
// invalidate any DisplayItemClients owned by this object, including the
// object itself, LayoutText/LayoutInline line boxes, etc.,
// not including children which will be invalidated normally during
// invalidateTreeIfNeeded() and parts which are invalidated separately (e.g.
// scrollbars). The caller should ensure the painting layer has been
// setNeedsRepaint before calling this function.
virtual void InvalidateDisplayItemClients(PaintInvalidationReason) const;
// Get the dedicated DisplayItemClient for selection. Returns nullptr if this
// object doesn't have a dedicated DisplayItemClient.
virtual const DisplayItemClient* GetSelectionDisplayItemClient() const {
NOT_DESTROYED();
return nullptr;
}
// Called before setting style for existing/new anonymous child. Override to
// set custom styles for the child. For new anonymous child, |child| is null.
virtual void UpdateAnonymousChildStyle(const LayoutObject* child,
ComputedStyleBuilder&) const {
NOT_DESTROYED();
}
// Returns a rect corresponding to this LayoutObject's bounds for use in
// debugging output
virtual PhysicalRect DebugRect() const;
// Each LayoutObject has one or more painting fragments (exactly one
// in the absence of multicol/pagination).
// See ../paint/README.md for more on fragments.
const FragmentData& FirstFragment() const {
NOT_DESTROYED();
return *fragment_;
}
const FragmentDataList& FragmentList() const {
NOT_DESTROYED();
return *fragment_;
}
bool IsFragmented() const {
NOT_DESTROYED();
return FragmentList().size() > 1;
}
enum OverflowRecalcType {
kOnlyVisualOverflowRecalc,
kLayoutAndVisualOverflowRecalc,
};
void SetNeedsOverflowRecalc(
OverflowRecalcType = OverflowRecalcType::kLayoutAndVisualOverflowRecalc);
void InvalidateSelectionOnStyleChange();
// The allowed touch action is the union of the effective touch action
// (from style) and blocking touch event handlers.
TouchAction EffectiveAllowedTouchAction() const {
NOT_DESTROYED();
if (InsideBlockingTouchEventHandler())
return TouchAction::kNone;
return StyleRef().EffectiveTouchAction();
}
bool HasEffectiveAllowedTouchAction() const {
NOT_DESTROYED();
return EffectiveAllowedTouchAction() != TouchAction::kAuto;
}
// Whether this object's Node has a blocking touch event handler on itself
// or an ancestor.
bool InsideBlockingTouchEventHandler() const {
NOT_DESTROYED();
return bitfields_.InsideBlockingTouchEventHandler();
}
// Mark this object as having a |EffectiveAllowedTouchAction| changed, and
// mark all ancestors as having a descendant that changed. This will cause a
// PrePaint tree walk to update effective allowed touch action.
void MarkEffectiveAllowedTouchActionChanged();
void MarkDescendantEffectiveAllowedTouchActionChanged();
bool EffectiveAllowedTouchActionChanged() const {
NOT_DESTROYED();
return bitfields_.EffectiveAllowedTouchActionChanged();
}
bool DescendantEffectiveAllowedTouchActionChanged() const {
NOT_DESTROYED();
return bitfields_.DescendantEffectiveAllowedTouchActionChanged();
}
void UpdateInsideBlockingTouchEventHandler(bool inside) {
NOT_DESTROYED();
bitfields_.SetInsideBlockingTouchEventHandler(inside);
}
// Whether this object's Node has a blocking wheel event handler on itself or
// an ancestor.
bool InsideBlockingWheelEventHandler() const {
NOT_DESTROYED();
return bitfields_.InsideBlockingWheelEventHandler();
}
// Mark this object as having a |InsideBlockingWheelEventHandler| changed, and
// mark all ancestors as having a descendant that changed. This will cause a
// PrePaint tree walk to update blocking wheel event handler state.
void MarkBlockingWheelEventHandlerChanged();
void MarkDescendantBlockingWheelEventHandlerChanged();
bool BlockingWheelEventHandlerChanged() const {
NOT_DESTROYED();
return bitfields_.BlockingWheelEventHandlerChanged();
}
bool DescendantBlockingWheelEventHandlerChanged() const {
NOT_DESTROYED();
return bitfields_.DescendantBlockingWheelEventHandlerChanged();
}
void UpdateInsideBlockingWheelEventHandler(bool inside) {
NOT_DESTROYED();
bitfields_.SetInsideBlockingWheelEventHandler(inside);
}
// Painters can use const methods only, except for these explicitly declared
// methods.
class CORE_EXPORT MutableForPainting {
STACK_ALLOCATED();
public:
// Convenience mutator that clears paint invalidation flags and this object
// and its descendants' needs-paint-property-update flags.
void ClearPaintFlags() { layout_object_.ClearPaintFlags(); }
// These methods are only intended to be called when visiting this object
// during pre-paint, and as such it should only mark itself, and not the
// entire containing block chain.
void SetShouldCheckForPaintInvalidation() {
DCHECK_EQ(layout_object_.GetDocument().Lifecycle().GetState(),
DocumentLifecycle::kInPrePaint);
layout_object_.bitfields_.SetShouldCheckLayoutForPaintInvalidation(true);
layout_object_.bitfields_.SetShouldCheckForPaintInvalidation(true);
}
void SetShouldDoFullPaintInvalidation(PaintInvalidationReason reason) {
DCHECK_EQ(layout_object_.GetDocument().Lifecycle().GetState(),
DocumentLifecycle::kInPrePaint);
// This call to MutableForPainting::SetShouldCheckForPaintInvaldiation()
// prevents LayoutObject::SetShouldDoFullPaintInvalidation() from marking
// ancestors for paint invalidation, which is not needed when this is
// called during PrePaint.
SetShouldCheckForPaintInvalidation();
layout_object_.SetShouldDoFullPaintInvalidation(reason);
}
void SetShouldDoFullPaintInvalidationWithoutLayoutChange(
PaintInvalidationReason reason) {
DCHECK_EQ(layout_object_.GetDocument().Lifecycle().GetState(),
DocumentLifecycle::kInPrePaint);
DCHECK(IsNonLayoutFullPaintInvalidationReason(reason));
// This prevents LayoutObject::SetShouldDoFullPaintInvalidation...()
// from marking ancestors for paint invalidation.
layout_object_.bitfields_.SetShouldCheckForPaintInvalidation(true);
layout_object_
.SetShouldDoFullPaintInvalidationWithoutLayoutChangeInternal(reason);
}
void SetShouldDelayFullPaintInvalidation() {
layout_object_.SetShouldDelayFullPaintInvalidation();
}
void EnsureIsReadyForPaintInvalidation() {
layout_object_.EnsureIsReadyForPaintInvalidation();
}
void MarkEffectiveAllowedTouchActionChanged() {
layout_object_.MarkEffectiveAllowedTouchActionChanged();
}
void SetBackgroundPaintLocation(BackgroundPaintLocation location) {
layout_object_.SetBackgroundPaintLocation(location);
}
void UpdatePreviousVisibilityVisible() {
layout_object_.bitfields_.SetPreviousVisibilityVisible(
layout_object_.StyleRef().Visibility() == EVisibility::kVisible);
}
// Same as LayoutObject::SetNeedsPaintPropertyUpdate(), but does not mark
// ancestors as having a descendant needing a paint property update.
void SetOnlyThisNeedsPaintPropertyUpdate() {
DCHECK(!layout_object_.GetDocument().InvalidationDisallowed());
layout_object_.bitfields_.SetNeedsPaintPropertyUpdate(true);
}
void AddSubtreePaintPropertyUpdateReason(
SubtreePaintPropertyUpdateReason reason) {
layout_object_.AddSubtreePaintPropertyUpdateReason(reason);
}
void UpdateInsideBlockingTouchEventHandler(bool inside) {
layout_object_.UpdateInsideBlockingTouchEventHandler(inside);
}
void UpdateInsideBlockingWheelEventHandler(bool inside) {
layout_object_.UpdateInsideBlockingWheelEventHandler(inside);
}
#if DCHECK_IS_ON()
void ClearNeedsPaintPropertyUpdateForTesting() {
layout_object_.bitfields_.SetNeedsPaintPropertyUpdate(false);
}
#endif
void SetShouldSkipNextLayoutShiftTracking(bool b) {
layout_object_.SetShouldSkipNextLayoutShiftTracking(b);
}
void SetShouldAssumePaintOffsetTranslationForLayoutShiftTracking(bool b) {
layout_object_
.SetShouldAssumePaintOffsetTranslationForLayoutShiftTracking(b);
}
void FragmentCountChanged() {
// Even if the fragment count has changed, the total stitched size of the
// object may be the same as before, although the size of the individual
// fragments may have changed. Full paint invalidation is required.
SetShouldDoFullPaintInvalidation(PaintInvalidationReason::kLayout);
}
FragmentData& FirstFragment() { return *layout_object_.fragment_; }
FragmentDataList& FragmentList() { return *layout_object_.fragment_; }
void EnsureId() { layout_object_.fragment_->EnsureId(); }
protected:
friend class LayoutBoxModelObject;
friend class CustomScrollbar;
friend class PaintInvalidator;
friend class PaintPropertyTreeBuilder;
friend class PrePaintTreeWalk;
FRIEND_TEST_ALL_PREFIXES(AnimationCompositorAnimationsTest,
canStartElementOnCompositorTransformCAP);
FRIEND_TEST_ALL_PREFIXES(AnimationCompositorAnimationsTest,
canStartElementOnCompositorEffectCAP);
FRIEND_TEST_ALL_PREFIXES(PrePaintTreeWalkTest, ClipRects);
FRIEND_TEST_ALL_PREFIXES(LayoutObjectTest, VisualRect);
FRIEND_TEST_ALL_PREFIXES(BoxPaintInvalidatorTest,
ComputePaintInvalidationReasonBasic);
friend class LayoutObject;
MutableForPainting(const LayoutObject& layout_object)
: layout_object_(const_cast<LayoutObject&>(layout_object)) {}
LayoutObject& layout_object_;
};
MutableForPainting GetMutableForPainting() const {
NOT_DESTROYED();
DCHECK(!PrePaintDisableSideEffectsScope::IsDisabled());
return MutableForPainting(*this);
}
// Paint properties (see: |ObjectPaintProperties|) are built from an object's
// state (location, transform, etc) as well as properties from ancestors.
// When these inputs change, SetNeedsPaintPropertyUpdate will cause a property
// tree update during the next document lifecycle update.
//
// In addition to tracking if an object needs its own paint properties
// updated, SetNeedsPaintPropertyUpdate marks all ancestors as having a
// descendant needing a paint property update too.
void SetNeedsPaintPropertyUpdate();
void SetDescendantNeedsPaintPropertyUpdate();
bool NeedsPaintPropertyUpdate() const {
NOT_DESTROYED();
return bitfields_.NeedsPaintPropertyUpdate();
}
void AddSubtreePaintPropertyUpdateReason(
SubtreePaintPropertyUpdateReason reason) {
NOT_DESTROYED();
DCHECK_LE(static_cast<unsigned>(reason),
1u << (kSubtreePaintPropertyUpdateReasonsBitfieldWidth - 1));
subtree_paint_property_update_reasons_ |= static_cast<unsigned>(reason);
SetNeedsPaintPropertyUpdate();
}
unsigned SubtreePaintPropertyUpdateReasons() const {
NOT_DESTROYED();
return subtree_paint_property_update_reasons_;
}
bool DescendantNeedsPaintPropertyUpdate() const {
NOT_DESTROYED();
return bitfields_.DescendantNeedsPaintPropertyUpdate();
}
void SetIsScrollAnchorObject() {
NOT_DESTROYED();
bitfields_.SetIsScrollAnchorObject(true);
}
// Clears the IsScrollAnchorObject bit if and only if no ScrollAnchors still
// reference this LayoutObject.
void MaybeClearIsScrollAnchorObject();
bool ScrollAnchorDisablingStyleChanged() {
NOT_DESTROYED();
return bitfields_.ScrollAnchorDisablingStyleChanged();
}
void SetScrollAnchorDisablingStyleChanged(bool changed) {
NOT_DESTROYED();
bitfields_.SetScrollAnchorDisablingStyleChanged(changed);
}
bool ShouldSkipLayoutCache() const {
NOT_DESTROYED();
return bitfields_.ShouldSkipLayoutCache();
}
void SetShouldSkipLayoutCache(bool b) {
NOT_DESTROYED();
bitfields_.SetShouldSkipLayoutCache(b);
}
bool IsBackgroundAttachmentFixedObject() const {
NOT_DESTROYED();
return bitfields_.IsBackgroundAttachmentFixedObject();
}
bool CanCompositeBackgroundAttachmentFixed() const {
NOT_DESTROYED();
return bitfields_.CanCompositeBackgroundAttachmentFixed();
}
bool BackgroundNeedsFullPaintInvalidation() const {
NOT_DESTROYED();
return !ShouldDelayFullPaintInvalidation() &&
bitfields_.BackgroundNeedsFullPaintInvalidation();
}
void SetBackgroundNeedsFullPaintInvalidation() {
NOT_DESTROYED();
SetShouldDoFullPaintInvalidationWithoutLayoutChangeInternal(
PaintInvalidationReason::kBackground);
bitfields_.SetBackgroundNeedsFullPaintInvalidation(true);
}
void SetOutlineMayBeAffectedByDescendants(bool b) {
NOT_DESTROYED();
bitfields_.SetOutlineMayBeAffectedByDescendants(b);
}
inline bool ChildLayoutBlockedByDisplayLock() const {
NOT_DESTROYED();
auto* context = GetDisplayLockContext();
return context && !context->ShouldLayoutChildren();
}
bool ChildPrePaintBlockedByDisplayLock() const {
NOT_DESTROYED();
auto* context = GetDisplayLockContext();
return context && !context->ShouldPrePaintChildren();
}
bool ChildPaintBlockedByDisplayLock() const {
NOT_DESTROYED();
auto* context = GetDisplayLockContext();
return context && !context->ShouldPaintChildren();
}
bool BeingDestroyed() const {
NOT_DESTROYED();
return bitfields_.BeingDestroyed();
}
bool IsTableColumnsConstraintsDirty() const {
NOT_DESTROYED();
return bitfields_.IsTableColumnsConstraintsDirty();
}
void SetTableColumnConstraintDirty(bool b) {
NOT_DESTROYED();
bitfields_.SetIsTableColumnsConstraintsDirty(b);
}
bool IsGridPlacementDirty() const {
NOT_DESTROYED();
return bitfields_.IsGridPlacementDirty();
}
void SetGridPlacementDirty(bool b) {
NOT_DESTROYED();
bitfields_.SetIsGridPlacementDirty(b);
}
bool IsSubgridMinMaxSizesCacheDirty() const {
NOT_DESTROYED();
return bitfields_.IsSubgridMinMaxSizesCacheDirty();
}
void SetSubgridMinMaxSizesCacheDirty(bool b) {
NOT_DESTROYED();
bitfields_.SetIsSubgridMinMaxSizesCacheDirty(b);
}
DisplayLockContext* GetDisplayLockContext() const {
NOT_DESTROYED();
auto* element = DynamicTo<Element>(GetNode());
if (!element)
return nullptr;
return element->GetDisplayLockContext();
}
void SetDocumentForAnonymous(Document* document) {
NOT_DESTROYED();
DCHECK(IsAnonymous());
node_ = document;
}
#if DCHECK_IS_ON()
// Return true if the layout object isn't part of the DOM tree. Such layout
// objects either have no parent (even if it isn't a LayoutView), or is a
// descendant of such an object, and are managed by something else than the
// regular layout object tree builder. One example of this is @page margin
// boxes.
bool IsInDetachedNonDomTree() const {
NOT_DESTROYED();
return is_in_detached_non_dom_tree_;
}
void SetIsDetachedNonDomRoot(bool b) {
NOT_DESTROYED();
DCHECK(!Parent());
is_in_detached_non_dom_tree_ = b;
}
void InheritIsInDetachedNonDomTree(const LayoutObject& parent) {
NOT_DESTROYED();
is_in_detached_non_dom_tree_ = parent.IsInDetachedNonDomTree();
}
#else
void InheritIsInDetachedNonDomTree(const LayoutObject& parent) {
NOT_DESTROYED();
}
void SetIsDetachedNonDomRoot(bool) { NOT_DESTROYED(); }
#endif // DCHECK_IS_ON()
bool PreviousVisibilityVisible() const {
NOT_DESTROYED();
return bitfields_.PreviousVisibilityVisible();
}
// See LocalVisualRect().
virtual bool VisualRectRespectsVisibility() const {
NOT_DESTROYED();
return true;
}
bool TransformAffectsVectorEffect() const {
NOT_DESTROYED();
return bitfields_.TransformAffectsVectorEffect();
}
bool SVGDescendantMayHaveTransformRelatedAnimation() const {
NOT_DESTROYED();
return bitfields_.SVGDescendantMayHaveTransformRelatedAnimation();
}
void SetSVGDescendantMayHaveTransformRelatedAnimation();
bool HasViewportDependence() const {
NOT_DESTROYED();
return bitfields_.HasViewportDependence();
}
void SetHasViewportDependence(bool b) {
NOT_DESTROYED();
bitfields_.SetHasViewportDependence(b);
}
bool ShouldSkipNextLayoutShiftTracking() const {
NOT_DESTROYED();
return bitfields_.ShouldSkipNextLayoutShiftTracking();
}
void SetShouldSkipNextLayoutShiftTracking(bool b) {
NOT_DESTROYED();
bitfields_.SetShouldSkipNextLayoutShiftTracking(b);
}
bool ShouldAssumePaintOffsetTranslationForLayoutShiftTracking() const {
NOT_DESTROYED();
return bitfields_
.ShouldAssumePaintOffsetTranslationForLayoutShiftTracking();
}
void SetShouldAssumePaintOffsetTranslationForLayoutShiftTracking(bool b) {
NOT_DESTROYED();
bitfields_.SetShouldAssumePaintOffsetTranslationForLayoutShiftTracking(b);
}
bool ScrollableAreaSizeChanged() const {
NOT_DESTROYED();
return bitfields_.ScrollableAreaSizeChanged();
}
void SetScrollableAreaSizeChanged(bool b) {
NOT_DESTROYED();
bitfields_.SetScrollableAreaSizeChanged(b);
}
bool MayBeNonContiguousIfc() const {
NOT_DESTROYED();
return bitfields_.MayBeNonContiguousIfc();
}
void SetMayBeNonContiguousIfc(bool b) {
NOT_DESTROYED();
bitfields_.SetMayBeNonContiguousIfc(b);
}
bool HasSVGTextDescendants() const {
NOT_DESTROYED();
return bitfields_.HasSVGTextDescendants();
}
void SetHasSVGTextDescendants(bool b) {
NOT_DESTROYED();
bitfields_.SetHasSVGTextDescendants(b);
}
bool IsMulticolContainer() const {
NOT_DESTROYED();
return bitfields_.IsMulticolContainer();
}
void SetIsMulticolContainer(bool b) {
NOT_DESTROYED();
bitfields_.SetIsMulticolContainer(b);
}
// Returns true if this layout object is created for an element which will be
// changing behaviour for overflow: visible.
// See
// https://groups.google.com/a/chromium.org/g/blink-dev/c/MuTeW_AFgxA/m/IlT4QVEfAgAJ
// for details.
bool BelongsToElementChangingOverflowBehaviour() const;
protected:
void SetDestroyedForTesting() {
NOT_DESTROYED();
bitfields_.SetBeingDestroyed(true);
#if DCHECK_IS_ON()
is_destroyed_ = true;
#endif
}
const ComputedStyle& SlowEffectiveStyle(StyleVariant style_variant) const;
// Updates only the local style ptr of the object. Does not update the state
// of the object, and so only should be called when the style is known not to
// have changed (or from SetStyle).
void SetStyleInternal(const ComputedStyle* style) {
NOT_DESTROYED();
CHECK(style);
style_ = std::move(style);
}
// Set style to null. This is needed during object construction in some
// cases. CreateObject() is expected to return a layout object with nullptr
// style, but in some cases, during construction, we need to set style
// temporarily (and then call this function to reset it again before
// returning).
void ResetStyle() {
NOT_DESTROYED();
style_ = nullptr;
}
// Overrides should call the superclass at the end. style_ will be 0 the
// first time this function will be called.
virtual void StyleWillChange(StyleDifference, const ComputedStyle& new_style);
// Overrides should call the superclass at the start. |oldStyle| will be 0 the
// first time this function is called.
virtual void StyleDidChange(StyleDifference, const ComputedStyle* old_style);
void PropagateStyleToAnonymousChildren();
// Return true for objects that don't want style changes automatically
// propagated via propagateStyleToAnonymousChildren(), but rather rely on
// other custom mechanisms (if they need to be notified of parent style
// changes at all).
virtual bool AnonymousHasStylePropagationOverride() {
NOT_DESTROYED();
return false;
}
virtual void InLayoutNGInlineFormattingContextWillChange(bool) {
NOT_DESTROYED();
}
// A fast path for MapToVisualRectInAncestorSpace for when GeometryMapper
// can be used. |intersects| is set to whether the input rect intersected
// (see documentation of return value of MapToVisualRectInAncestorSpace).
//
// The return value of this method is whether the fast path could be used.
bool MapToVisualRectInAncestorSpaceInternalFastPath(
const LayoutBoxModelObject* ancestor,
gfx::RectF&,
VisualRectFlags,
bool& intersects) const;
// This function is called before calling the destructor so that some clean-up
// can happen regardless of whether they call a virtual function or not. As a
// rule of thumb, this function should be preferred to the destructor. See
// destroy() that is the one calling willBeDestroyed().
//
// There are 2 types of destructions: regular destructions and tree tear-down.
// Regular destructions happen when the renderer is not needed anymore (e.g.
// 'display' changed or the DOM Node was removed).
// Tree tear-down is when the whole tree destroyed during navigation. It is
// handled in the code by checking if documentBeingDestroyed() returns 'true'.
// In this case, the code skips some unneeded expensive operations as we know
// the tree is not reused (e.g. avoid clearing the containing block's line
// box).
virtual void WillBeDestroyed();
virtual void InsertedIntoTree();
virtual void WillBeRemovedFromTree();
#if DCHECK_IS_ON()
virtual bool PaintInvalidationStateIsDirty() const;
#endif
// Called before paint invalidation.
virtual void EnsureIsReadyForPaintInvalidation();
virtual void ClearPaintFlags();
void SetIsBackgroundAttachmentFixedObject(bool);
void SetCanCompositeBackgroundAttachmentFixed(bool);
void SetEverHadLayout() {
NOT_DESTROYED();
bitfields_.SetEverHadLayout(true);
}
virtual bool CanBeSelectionLeafInternal() const {
NOT_DESTROYED();
return false;
}
virtual PhysicalOffset OffsetFromContainerInternal(
const LayoutObject*,
MapCoordinatesFlags mode) const;
PhysicalOffset OffsetFromScrollableContainer(const LayoutObject*,
MapCoordinatesFlags mode) const;
virtual void QuadsInAncestorInternal(Vector<gfx::QuadF>&,
const LayoutBoxModelObject* ancestor,
MapCoordinatesFlags) const {
NOT_DESTROYED();
}
bool BackgroundIsKnownToBeObscured() const {
NOT_DESTROYED();
DCHECK_GE(GetDocument().Lifecycle().GetState(),
DocumentLifecycle::kInPrePaint);
return bitfields_.BackgroundIsKnownToBeObscured();
}
void SetBackgroundIsKnownToBeObscured(bool b) {
NOT_DESTROYED();
DCHECK_EQ(GetDocument().Lifecycle().GetState(),
DocumentLifecycle::kInPrePaint);
bitfields_.SetBackgroundIsKnownToBeObscured(b);
}
// Returns ContainerForAbsolutePosition() if it's a LayoutBlock, or the
// containing LayoutBlock of it.
LayoutBlock* ContainingBlockForAbsolutePosition(
AncestorSkipInfo* = nullptr) const;
// Returns ContainerForFixedPosition() if it's a LayoutBlock, or the
// containing LayoutBlock of it.
LayoutBlock* ContainingBlockForFixedPosition(
AncestorSkipInfo* = nullptr) const;
// Returns the first line style declared in CSS. The style may be declared on
// an ancestor block (see LayoutBlock::FirstLineStyleParentBlock) that applies
// to this object. Returns nullptr if there is no applicable first line style.
// Whether the style applies is based on CSS rules, regardless of whether this
// object is really in the first line which is unknown before layout.
const ComputedStyle* FirstLineStyleWithoutFallback() const;
void SetTransformAffectsVectorEffect(bool b) {
NOT_DESTROYED();
DCHECK(IsSVGChild());
bitfields_.SetTransformAffectsVectorEffect(b);
}
void ClearSVGDescendantMayHaveTransformRelatedAnimation() {
NOT_DESTROYED();
DCHECK(IsSVGChild());
bitfields_.SetSVGDescendantMayHaveTransformRelatedAnimation(false);
}
void SetMightTraversePhysicalFragments(bool b) {
NOT_DESTROYED();
bitfields_.SetMightTraversePhysicalFragments(b);
}
void SetHasValidCachedGeometry(bool b) {
NOT_DESTROYED();
bitfields_.SetHasValidCachedGeometry(b);
}
bool HasValidCachedGeometry() const {
NOT_DESTROYED();
return bitfields_.HasValidCachedGeometry();
}
// For LayoutBox. They are here to use the bit fields.
BackgroundPaintLocation GetBackgroundPaintLocation() const {
NOT_DESTROYED();
DCHECK(IsBox());
return static_cast<BackgroundPaintLocation>(background_paint_location_);
}
void SetBackgroundPaintLocation(BackgroundPaintLocation location) {
NOT_DESTROYED();
DCHECK(IsBox());
if (GetBackgroundPaintLocation() != location) {
SetBackgroundNeedsFullPaintInvalidation();
background_paint_location_ = static_cast<unsigned>(location);
DCHECK_EQ(location, GetBackgroundPaintLocation());
}
}
private:
gfx::QuadF LocalToAncestorQuadInternal(const gfx::QuadF&,
const LayoutBoxModelObject* ancestor,
MapCoordinatesFlags = 0) const;
void ClearLayoutRootIfNeeded() const;
void ScheduleRelayout();
void AddAsImageObserver(StyleImage*);
void RemoveAsImageObserver(StyleImage*);
void UpdateImage(StyleImage*, StyleImage*);
void UpdateShapeImage(const ShapeValue*, const ShapeValue*);
void UpdateFillImages(const FillLayer* old_layers,
const FillLayer* new_layers);
void UpdateCursorImages(const CursorList* old_cursors,
const CursorList* new_cursors);
// Walk up the parent chain and find the first scrolling block to disable
// scroll anchoring on.
void SetScrollAnchorDisablingStyleChangedOnAncestor();
bool SelfPaintingLayerNeedsVisualOverflowRecalc() const;
inline void MarkContainerChainForOverflowRecalcIfNeeded(
bool mark_container_chain_scrollable_overflow_recalc);
inline void InvalidateContainerIntrinsicLogicalWidths();
// Call |SetShouldDoFullPaintInvalidation| for LayoutNG or
// |SetShouldInvalidateSelection| on all selected children.
void InvalidateSelectedChildrenOnStyleChange();
LayoutFlowThread* LocateFlowThreadContainingBlock() const;
void RemoveFromLayoutFlowThreadRecursive(LayoutFlowThread*);
// Returns `true` if the LayoutObject is for the specified pseudo-element
// type.
inline bool IsPseudoElementContent(PseudoId pseudo_id) const;
// It's unclear why Clang doesn't inline this.
ALWAYS_INLINE
StyleDifference AdjustStyleDifference(StyleDifference) const;
bool IsTextOrSVGChild() const {
NOT_DESTROYED();
return IsText() || IsSVGChild();
}
static bool IsAllowedToModifyLayoutTreeStructure(Document&);
void UpdateImageObservers(const ComputedStyle* old_style,
const ComputedStyle* new_style);
void UpdateFirstLineImageObservers(const ComputedStyle* new_style);
void ApplyPseudoElementStyleChanges(const ComputedStyle* old_style);
void ApplyFirstLineChanges(const ComputedStyle* old_style);
void MarkSelfPaintingLayerForVisualOverflowRecalc();
void SetShouldDoFullPaintInvalidationWithoutLayoutChangeInternal(
PaintInvalidationReason);
// Additional bitfields.
// These are not in LayoutObjectBitfields, to fill the gap between
// the inherited DisplayItemClient data fields and bitfields_.
// This is set by Set[Subtree]ShouldDoFullPaintInvalidation() or
// SetShouldInvalidatePaintForHitTest(), and cleared during PrePaint in this
// object's InvalidatePaint(). It's different from
// DisplayItemClient::GetPaintInvalidationReason() which is set during
// PrePaint and cleared in PaintController::FinishCycle().
unsigned paint_invalidation_reason_for_pre_paint_ : 6;
// This is the cached 'position' value of this object
// (see ComputedStyle::position).
unsigned positioned_state_ : 2; // PositionedState
// `selection_state_` is direct mapping of the DOM selection into the
// respective LayoutObjects that `CanBeSelectionLeaf()`.
// `selection_state_for_paint_` is adjusted so that the state takes into
// account whether such a LayoutObject will be painted. If selection
// starts/ends in an object that is not painted, we won't be able to record
// the bounds for composited selection state that is pushed to cc.
unsigned selection_state_ : 3; // SelectionState
unsigned selection_state_for_paint_ : 3; // SelectionState
// Reasons for the full subtree invalidation.
unsigned subtree_paint_property_update_reasons_
: kSubtreePaintPropertyUpdateReasonsBitfieldWidth;
// For LayoutBox. It's updated during PrePaint.
unsigned background_paint_location_ : 2; // BackgroundPaintLocation.
unsigned overflow_clip_axes_ : 2;
#if DCHECK_IS_ON()
unsigned has_ax_object_ : 1;
unsigned set_needs_layout_forbidden_ : 1;
unsigned as_image_observer_count_ : 20;
unsigned is_in_detached_non_dom_tree_ : 1 = false;
#endif
#define ADD_BOOLEAN_BITFIELD(field_name_, MethodNameBase) \
public: \
bool MethodNameBase() const { return field_name_; } \
void Set##MethodNameBase(bool new_value) { field_name_ = new_value; } \
\
private: \
unsigned field_name_ : 1
class LayoutObjectBitfields {
DISALLOW_NEW();
public:
// LayoutObjectBitfields holds all the boolean values for LayoutObject.
//
// This is done to promote better packing on LayoutObject (at the expense of
// preventing bit field packing for the subclasses). Classes concerned about
// packing and memory use should hoist their boolean to this class. See
// below the field from sub-classes (e.g. childrenInline).
//
// Some of those booleans are caches of ComputedStyle values (e.g.
// positionState). This enables better memory locality and thus better
// performance.
//
// This class is an artifact of the WebKit era where LayoutObject wasn't
// allowed to grow and each sub-class was strictly monitored for memory
// increase. Our measurements indicate that the size of LayoutObject and
// subsequent classes do not impact memory or speed in a significant
// manner. This is based on growing LayoutObject in
// https://codereview.chromium.org/44673003 and subsequent relaxations
// of the memory constraints on layout objects.
explicit LayoutObjectBitfields(Node* node)
: self_needs_full_layout_(false),
child_needs_full_layout_(false),
needs_simplified_layout_(false),
self_needs_scrollable_overflow_recalc_(false),
child_needs_scrollable_overflow_recalc_(false),
intrinsic_logical_widths_dirty_(false),
intrinsic_logical_widths_depends_on_block_constraints_(true),
indefinite_intrinsic_logical_widths_dirty_(true),
definite_intrinsic_logical_widths_dirty_(true),
needs_collect_inlines_(false),
should_check_for_paint_invalidation_(true),
subtree_should_check_for_paint_invalidation_(false),
should_delay_full_paint_invalidation_(false),
subtree_should_do_full_paint_invalidation_(false),
may_need_paint_invalidation_animated_background_image_(false),
should_invalidate_selection_(false),
should_check_layout_for_paint_invalidation_(true),
descendant_should_check_layout_for_paint_invalidation_(true),
needs_paint_property_update_(true),
descendant_needs_paint_property_update_(true),
floating_(false),
is_anonymous(!node),
is_inline_(true),
is_in_layout_ng_inline_formatting_context_(false),
is_atomic_inline_level_(false),
horizontal_writing_mode_(true),
has_layer_(false),
has_non_visible_overflow_(false),
has_transform_related_property_(false),
has_reflection_(false),
can_contain_absolute_position_objects_(false),
can_contain_fixed_position_objects_(false),
ever_had_layout_(false),
is_inside_multicol_(false),
subtree_change_listener_registered_(false),
notified_of_subtree_change_(false),
consumes_subtree_change_notification_(false),
children_inline_(false),
always_create_line_boxes_for_layout_inline_(false),
background_is_known_to_be_obscured_(false),
is_background_attachment_fixed_object_(false),
can_composite_background_attachment_fixed_(false),
is_scroll_anchor_object_(false),
scroll_anchor_disabling_style_changed_(false),
should_skip_layout_cache_(false),
has_box_decoration_background_(false),
background_needs_full_paint_invalidation_(true),
outline_may_be_affected_by_descendants_(false),
previous_outline_may_be_affected_by_descendants_(false),
previous_visibility_visible_(false),
is_truncated_(false),
inside_blocking_touch_event_handler_(false),
effective_allowed_touch_action_changed_(true),
descendant_effective_allowed_touch_action_changed_(false),
inside_blocking_wheel_event_handler_(false),
blocking_wheel_event_handler_changed_(true),
descendant_blocking_wheel_event_handler_changed_(false),
is_effective_root_scroller_(false),
is_global_root_scroller_(false),
registered_as_first_line_image_observer_(false),
is_html_legend_element_(false),
being_destroyed_(false),
is_table_column_constraints_dirty_(false),
is_grid_placement_dirty_(true),
is_subgrid_min_max_sizes_cache_dirty_(true),
transform_affects_vector_effect_(false),
svg_descendant_may_have_transform_related_animation_(false),
should_skip_next_layout_shift_tracking_(true),
should_assume_paint_offset_translation_for_layout_shift_tracking_(
false),
might_traverse_physical_fragments_(true),
whitespace_children_may_change_(false),
needs_devtools_info_(false),
may_have_anchor_query_(false),
has_broken_spine_(false),
has_valid_cached_geometry_(false),
may_be_non_contiguous_ifc_(false),
has_svg_text_descendants_(false),
is_multicol_container_(false) {}
// Typically indicates that this object has had its style changed, and
// requires a "full" layout.
ADD_BOOLEAN_BITFIELD(self_needs_full_layout_, SelfNeedsFullLayout);
// Indicates that an *inflow* descendant of this object has been marked for
// full layout. We'll typically run a full layout for these cases.
ADD_BOOLEAN_BITFIELD(child_needs_full_layout_, ChildNeedsFullLayout);
// Indicates that an *out-of-flow* positioned descendant requires layout.
//
// This will attempt to run "simplified" layout on all inflow children (as
// they themselves may have OOF positioned children), and run the
// out-of-flow layout part.
//
// This is relatively cheap compuared to "full" layout.
ADD_BOOLEAN_BITFIELD(needs_simplified_layout_, NeedsSimplifiedLayout);
ADD_BOOLEAN_BITFIELD(self_needs_scrollable_overflow_recalc_,
SelfNeedsScrollableOverflowRecalc);
ADD_BOOLEAN_BITFIELD(child_needs_scrollable_overflow_recalc_,
ChildNeedsScrollableOverflowRecalc);
// This boolean marks the intrinsic logical widths for lazy recomputation.
//
// See INTRINSIC SIZES / PREFERRED LOGICAL WIDTHS above about those
// widths.
ADD_BOOLEAN_BITFIELD(intrinsic_logical_widths_dirty_,
IntrinsicLogicalWidthsDirty);
// This boolean indicates if a the result of `LayoutAlgorithm::MinMaxSizes`
// of this node may depend on the block constraints given by the parent.
// Used for packing a `MinMaxSizesResult`.
ADD_BOOLEAN_BITFIELD(intrinsic_logical_widths_depends_on_block_constraints_,
IntrinsicLogicalWidthsDependsOnBlockConstraints);
// Indicates if the indefinite min/max sizes cache slot is dirty.
ADD_BOOLEAN_BITFIELD(indefinite_intrinsic_logical_widths_dirty_,
IndefiniteIntrinsicLogicalWidthsDirty);
// Indicates if the definite min/max sizes cache slots are dirty.
ADD_BOOLEAN_BITFIELD(definite_intrinsic_logical_widths_dirty_,
DefiniteIntrinsicLogicalWidthsDirty);
// This flag is set on inline container boxes that need to run the
// Pre-layout phase in LayoutNG. See InlineNode::CollectInlines().
// Also maybe set to inline boxes to optimize the propagation.
ADD_BOOLEAN_BITFIELD(needs_collect_inlines_, NeedsCollectInlines);
// Paint related dirty bits.
ADD_BOOLEAN_BITFIELD(should_check_for_paint_invalidation_,
ShouldCheckForPaintInvalidation);
ADD_BOOLEAN_BITFIELD(subtree_should_check_for_paint_invalidation_,
SubtreeShouldCheckForPaintInvalidation);
ADD_BOOLEAN_BITFIELD(should_delay_full_paint_invalidation_,
ShouldDelayFullPaintInvalidation);
ADD_BOOLEAN_BITFIELD(subtree_should_do_full_paint_invalidation_,
SubtreeShouldDoFullPaintInvalidation);
ADD_BOOLEAN_BITFIELD(may_need_paint_invalidation_animated_background_image_,
MayNeedPaintInvalidationAnimatedBackgroundImage);
ADD_BOOLEAN_BITFIELD(should_invalidate_selection_,
ShouldInvalidateSelection);
ADD_BOOLEAN_BITFIELD(should_check_layout_for_paint_invalidation_,
ShouldCheckLayoutForPaintInvalidation);
ADD_BOOLEAN_BITFIELD(descendant_should_check_layout_for_paint_invalidation_,
DescendantShouldCheckLayoutForPaintInvalidation);
// Whether the paint properties need to be updated. For more details, see
// LayoutObject::NeedsPaintPropertyUpdate().
ADD_BOOLEAN_BITFIELD(needs_paint_property_update_,
NeedsPaintPropertyUpdate);
// Whether the paint properties of a descendant need to be updated. For more
// details, see LayoutObject::DescendantNeedsPaintPropertyUpdate().
ADD_BOOLEAN_BITFIELD(descendant_needs_paint_property_update_,
DescendantNeedsPaintPropertyUpdate);
// End paint related dirty bits.
// This boolean is the cached value of 'float'
// (see ComputedStyle::isFloating).
ADD_BOOLEAN_BITFIELD(floating_, Floating);
ADD_BOOLEAN_BITFIELD(is_anonymous, IsAnonymous);
// This boolean represents whether the LayoutObject is 'inline-level'
// (a CSS concept). Inline-level boxes are laid out inside a line. If
// unset, the box is 'block-level' and thus stack on top of its
// siblings (think of paragraphs).
ADD_BOOLEAN_BITFIELD(is_inline_, IsInline);
// This boolean is set when this LayoutObject is in LayoutNG inline
// formatting context. Note, this LayoutObject itself may be laid out by
// legacy.
ADD_BOOLEAN_BITFIELD(is_in_layout_ng_inline_formatting_context_,
IsInLayoutNGInlineFormattingContext);
// This boolean is set if the element is an atomic inline-level box.
//
// In CSS, atomic inline-level boxes are laid out on a line but they
// are opaque from the perspective of line layout. This means that they
// can't be split across lines like normal inline boxes (LayoutInline).
// Examples of atomic inline-level elements: inline tables, inline
// blocks and replaced inline elements.
// See http://www.w3.org/TR/CSS2/visuren.html#inline-boxes.
//
// Our code is confused about the use of this boolean and confuses it
// with being replaced (see LayoutReplaced about this).
// TODO(jchaffraix): We should inspect callers and clarify their use.
// TODO(jchaffraix): We set this boolean for replaced elements that are
// not inline but shouldn't (crbug.com/567964). This should be enforced.
ADD_BOOLEAN_BITFIELD(is_atomic_inline_level_, IsAtomicInlineLevel);
ADD_BOOLEAN_BITFIELD(horizontal_writing_mode_, HorizontalWritingMode);
ADD_BOOLEAN_BITFIELD(has_layer_, HasLayer);
// This boolean is set if overflow != 'visible'.
// This means that this object may need an overflow clip to be applied
// at paint time to its visual overflow (see OverflowModel for more
// details). Only set for LayoutBoxes and descendants.
ADD_BOOLEAN_BITFIELD(has_non_visible_overflow_, HasNonVisibleOverflow);
// The cached value from ComputedStyle::HasTransformRelatedProperty for
// objects that do not ignore transform-related styles (e.g. not
// LayoutInline).
ADD_BOOLEAN_BITFIELD(has_transform_related_property_,
HasTransformRelatedProperty);
ADD_BOOLEAN_BITFIELD(has_reflection_, HasReflection);
// This boolean is used to know if this LayoutObject is a container for
// absolute position descendants.
ADD_BOOLEAN_BITFIELD(can_contain_absolute_position_objects_,
CanContainAbsolutePositionObjects);
// This boolean is used to know if this LayoutObject is a container for
// fixed position descendants.
ADD_BOOLEAN_BITFIELD(can_contain_fixed_position_objects_,
CanContainFixedPositionObjects);
ADD_BOOLEAN_BITFIELD(ever_had_layout_, EverHadLayout);
ADD_BOOLEAN_BITFIELD(is_inside_multicol_, IsInsideMulticol);
ADD_BOOLEAN_BITFIELD(subtree_change_listener_registered_,
SubtreeChangeListenerRegistered);
ADD_BOOLEAN_BITFIELD(notified_of_subtree_change_, NotifiedOfSubtreeChange);
ADD_BOOLEAN_BITFIELD(consumes_subtree_change_notification_,
ConsumesSubtreeChangeNotification);
// from LayoutBlock
ADD_BOOLEAN_BITFIELD(children_inline_, ChildrenInline);
// from LayoutInline
ADD_BOOLEAN_BITFIELD(always_create_line_boxes_for_layout_inline_,
AlwaysCreateLineBoxesForLayoutInline);
// For LayoutBox to cache the result of LayoutBox::
// ComputeBackgroundIsKnownToBeObscured(). It's updated during PrePaint.
ADD_BOOLEAN_BITFIELD(background_is_known_to_be_obscured_,
BackgroundIsKnownToBeObscured);
ADD_BOOLEAN_BITFIELD(is_background_attachment_fixed_object_,
IsBackgroundAttachmentFixedObject);
ADD_BOOLEAN_BITFIELD(can_composite_background_attachment_fixed_,
CanCompositeBackgroundAttachmentFixed);
ADD_BOOLEAN_BITFIELD(is_scroll_anchor_object_, IsScrollAnchorObject);
// Whether changes in this LayoutObject's CSS properties since the last
// layout should suppress any adjustments that would be made during the next
// layout by ScrollAnchor objects for which this LayoutObject is on the path
// from the anchor node to the scroller.
// See http://bit.ly/sanaclap for more info.
ADD_BOOLEAN_BITFIELD(scroll_anchor_disabling_style_changed_,
ScrollAnchorDisablingStyleChanged);
ADD_BOOLEAN_BITFIELD(should_skip_layout_cache_, ShouldSkipLayoutCache);
ADD_BOOLEAN_BITFIELD(has_box_decoration_background_,
HasBoxDecorationBackground);
ADD_BOOLEAN_BITFIELD(background_needs_full_paint_invalidation_,
BackgroundNeedsFullPaintInvalidation);
// Whether shape of outline may be affected by any descendants. This is
// updated before paint invalidation, checked during paint invalidation.
ADD_BOOLEAN_BITFIELD(outline_may_be_affected_by_descendants_,
OutlineMayBeAffectedByDescendants);
// The outlineMayBeAffectedByDescendants status of the last paint
// invalidation.
ADD_BOOLEAN_BITFIELD(previous_outline_may_be_affected_by_descendants_,
PreviousOutlineMayBeAffectedByDescendants);
// CSS visibility : visible status of the last paint invalidation.
ADD_BOOLEAN_BITFIELD(previous_visibility_visible_,
PreviousVisibilityVisible);
ADD_BOOLEAN_BITFIELD(is_truncated_, IsTruncated);
// Whether this object's Node has a blocking touch event handler on itself
// or an ancestor. This is updated during the PrePaint phase.
ADD_BOOLEAN_BITFIELD(inside_blocking_touch_event_handler_,
InsideBlockingTouchEventHandler);
// Set when |EffectiveAllowedTouchAction| changes (i.e., blocking touch
// event handlers change or effective touch action style changes). This only
// needs to be set on the object that changes as the PrePaint walk will
// ensure descendants are updated.
ADD_BOOLEAN_BITFIELD(effective_allowed_touch_action_changed_,
EffectiveAllowedTouchActionChanged);
// Set when a descendant's |EffectiveAllowedTouchAction| changes. This
// is used to ensure the PrePaint tree walk processes objects with
// |effective_allowed_touch_action_changed_|.
ADD_BOOLEAN_BITFIELD(descendant_effective_allowed_touch_action_changed_,
DescendantEffectiveAllowedTouchActionChanged);
// Whether this object's Node has a blocking wheel event handler on itself
// or an ancestor. This is updated during the PrePaint phase.
ADD_BOOLEAN_BITFIELD(inside_blocking_wheel_event_handler_,
InsideBlockingWheelEventHandler);
// Set when |InsideBlockingWheelEventHandler| changes (i.e., blocking wheel
// event handlers change). This only needs to be set on the object that
// changes as the PrePaint walk will ensure descendants are updated.
ADD_BOOLEAN_BITFIELD(blocking_wheel_event_handler_changed_,
BlockingWheelEventHandlerChanged);
// Set when a descendant's |InsideBlockingWheelEventHandler| changes. This
// is used to ensure the PrePaint tree walk processes objects with
// |blocking_wheel_event_handler_changed_|.
ADD_BOOLEAN_BITFIELD(descendant_blocking_wheel_event_handler_changed_,
DescendantBlockingWheelEventHandlerChanged);
// See page/scrolling/README.md for an explanation of root scroller and how
// it works.
ADD_BOOLEAN_BITFIELD(is_effective_root_scroller_, IsEffectiveRootScroller);
ADD_BOOLEAN_BITFIELD(is_global_root_scroller_, IsGlobalRootScroller);
// Indicates whether this object has been added as a first line image
// observer.
ADD_BOOLEAN_BITFIELD(registered_as_first_line_image_observer_,
RegisteredAsFirstLineImageObserver);
// Whether this object's |Node| is a HTMLLegendElement. Used to increase
// performance of |IsRenderedLegend| which is performance sensitive.
ADD_BOOLEAN_BITFIELD(is_html_legend_element_, IsHTMLLegendElement);
// True at start of |Destroy()| before calling |WillBeDestroyed()|.
ADD_BOOLEAN_BITFIELD(being_destroyed_, BeingDestroyed);
// Column constraints are cached on LayoutNGTable.
// When this flag is set, any cached constraints are invalid.
ADD_BOOLEAN_BITFIELD(is_table_column_constraints_dirty_,
IsTableColumnsConstraintsDirty);
// Grid item placement is cached on `LayoutGrid`.
// When this flag is set, any cached item placements are invalid.
ADD_BOOLEAN_BITFIELD(is_grid_placement_dirty_, IsGridPlacementDirty);
// Subgrid `MinMaxSizes` are cached on `LayoutGrid`.
// When this flag is set, a subgrid's cached `MinMaxSizes` are invalid.
ADD_BOOLEAN_BITFIELD(is_subgrid_min_max_sizes_cache_dirty_,
IsSubgridMinMaxSizesCacheDirty);
// For transformable SVG child objects, indicates if this object or any
// descendant has special vector effect that is affected by transform on
// this object. For an SVG child object having special vector effect, this
// flag is set on all transformable ancestors up to the SVG root (not
// included).
ADD_BOOLEAN_BITFIELD(transform_affects_vector_effect_,
TransformAffectsVectorEffect);
// For SVG child objects, indicates if this object or any descendant may
// have transform-related animation. This flag is set on all ancestors up
// to the SVG root (not included) when an SVG child starts a
// transform-related animation. It's cleared lazily during layout of an
// SVG container if the container doesn't have any animating descendants.
ADD_BOOLEAN_BITFIELD(svg_descendant_may_have_transform_related_animation_,
SVGDescendantMayHaveTransformRelatedAnimation);
// For SVG objects, indicates if this object or any descendant depends on
// the dimensions of the viewport. Updated during layout.
ADD_BOOLEAN_BITFIELD(has_viewport_dependence_, HasViewportDependence);
// Whether to skip layout shift tracking in the next paint invalidation.
// See PaintInvalidator::UpdateLayoutShiftTracking().
ADD_BOOLEAN_BITFIELD(should_skip_next_layout_shift_tracking_,
ShouldSkipNextLayoutShiftTracking);
// Whether, on the next time PaintPropertyTreeBuilder builds for this
// object, it should be assumed it had the same paint offset transform last
// time as it has this time. This is used when layout reattach loses the
// information from the previous frame; this bit stores that information
// to inform the next frame for layout shift tracking.
ADD_BOOLEAN_BITFIELD(
should_assume_paint_offset_translation_for_layout_shift_tracking_,
ShouldAssumePaintOffsetTranslationForLayoutShiftTracking);
// True if there's a possibility that we can walk NG fragment children of
// this object. False if we definitely need to walk the LayoutObject tree.
ADD_BOOLEAN_BITFIELD(might_traverse_physical_fragments_,
MightTraversePhysicalFragments);
// True if children that may affect whitespace have been removed. If true
// during style recalc, mark ancestors for layout tree rebuild to cause a
// re-evaluation of whitespace children.
ADD_BOOLEAN_BITFIELD(whitespace_children_may_change_,
WhitespaceChildrenMayChange);
ADD_BOOLEAN_BITFIELD(needs_devtools_info_, NeedsDevtoolsInfo);
// See comments for |MayHaveAnchorQuery()|.
ADD_BOOLEAN_BITFIELD(may_have_anchor_query_, MayHaveAnchorQuery);
// Set if we stopped rebuilding the spine because this object was marked for
// layout. We don't need to do anything if we actually end up re-laying out
// the object, but if it turns out that we hit the cache, we need to update
// the vertebra for this object at that point - i.e. update the associated
// layout results, by reading out the post-layout results from the children.
ADD_BOOLEAN_BITFIELD(has_broken_spine_, HasBrokenSpine);
// True if LayoutBox::frame_size_ has the latest value computed from its
// physical fragments.
// This is set to false when LayoutBox::layout_results_ is updated.
ADD_BOOLEAN_BITFIELD(has_valid_cached_geometry_, HasValidCachedGeometry);
// True if the size has changed since the associated PaintLayer updated
// its scrollable area.
ADD_BOOLEAN_BITFIELD(scrollable_area_size_changed_,
ScrollableAreaSizeChanged);
// For LayoutBlockFlow - if this is an inline formatting context root, this
// flag is set if the inline formatting context *may* (false positives are
// okay) be non-contiguous. Sometimes an inline formatting context may
// start in some fragmentainer, then skip one or more fragmentainers, and
// then resume again. This may happen for instance if a culled inline is
// preceded by a tall float that's pushed after (due to size/breaking
// restrictions) the contents of the culled inline.
ADD_BOOLEAN_BITFIELD(may_be_non_contiguous_ifc_, MayBeNonContiguousIfc);
// For LayoutBlock - true if this block has *any* SVG text descendants.
// Used for invalidation on transform changes.
ADD_BOOLEAN_BITFIELD(has_svg_text_descendants_, HasSVGTextDescendants);
// True if this is a LayoutBlockFlow that establishes a multicol container.
ADD_BOOLEAN_BITFIELD(is_multicol_container_, IsMulticolContainer);
};
#undef ADD_BOOLEAN_BITFIELD
LayoutObjectBitfields bitfields_;
void SetSelfNeedsFullLayout(bool b) {
NOT_DESTROYED();
bitfields_.SetSelfNeedsFullLayout(b);
}
void SetChildNeedsFullLayout(bool b) {
NOT_DESTROYED();
DCHECK(!GetDocument().InvalidationDisallowed());
bitfields_.SetChildNeedsFullLayout(b);
if (b) {
bitfields_.SetIsSubgridMinMaxSizesCacheDirty(true);
bitfields_.SetIsTableColumnsConstraintsDirty(true);
}
}
void SetNeedsSimplifiedLayout(bool b) {
NOT_DESTROYED();
DCHECK(!GetDocument().InvalidationDisallowed());
bitfields_.SetNeedsSimplifiedLayout(b);
}
private:
friend class LineLayoutItem;
friend class LocalFrameView;
Member<const ComputedStyle> style_;
Member<Node> node_;
Member<LayoutObject> parent_;
Member<LayoutObject> previous_;
Member<LayoutObject> next_;
Member<FragmentDataList> fragment_;
// Store state between styleWillChange and styleDidChange
static bool affects_parent_block_;
#if DCHECK_IS_ON()
friend class CachedTextInputInfo;
bool is_destroyed_ = false;
#endif
};
template <typename T>
requires(std::derived_from<T, LayoutObject>)
struct ThreadingTrait<T> {
static constexpr ThreadAffinity kAffinity = kMainThreadOnly;
};
// Allow equality comparisons of LayoutObjects by reference or pointer,
// interchangeably.
DEFINE_COMPARISON_OPERATORS_WITH_REFERENCES(LayoutObject)
inline bool LayoutObject::DocumentBeingDestroyed() const {
NOT_DESTROYED();
return GetDocument().Lifecycle().GetState() >= DocumentLifecycle::kStopping;
}
inline bool LayoutObject::IsPseudoElementContent(PseudoId pseudo_id) const {
NOT_DESTROYED();
if (StyleRef().StyleType() != pseudo_id) {
return false;
}
// Text nodes don't have their own styles, so ignore the style on a text node.
if (IsText() && !IsBR()) {
return false;
}
return true;
}
inline bool LayoutObject::IsCheckContent() const {
NOT_DESTROYED();
return IsPseudoElementContent(kPseudoIdCheckMark);
}
inline bool LayoutObject::IsBeforeContent() const {
NOT_DESTROYED();
return IsPseudoElementContent(kPseudoIdBefore);
}
inline bool LayoutObject::IsAfterContent() const {
NOT_DESTROYED();
return IsPseudoElementContent(kPseudoIdAfter);
}
inline bool LayoutObject::IsMarkerContent() const {
NOT_DESTROYED();
return IsPseudoElementContent(kPseudoIdMarker);
}
inline bool LayoutObject::IsScrollButtonContent() const {
NOT_DESTROYED();
if (StyleRef().StyleType() != kPseudoIdScrollButton &&
StyleRef().StyleType() != kPseudoIdScrollButtonBlockStart &&
StyleRef().StyleType() != kPseudoIdScrollButtonInlineStart &&
StyleRef().StyleType() != kPseudoIdScrollButtonInlineEnd &&
StyleRef().StyleType() != kPseudoIdScrollButtonBlockEnd) {
return false;
}
// Text nodes don't have their own styles, so ignore the style on a text node.
if (IsText() && !IsBR()) {
return false;
}
return true;
}
inline bool LayoutObject::IsScrollMarkerContent() const {
NOT_DESTROYED();
return IsPseudoElementContent(kPseudoIdScrollMarker);
}
inline bool LayoutObject::IsScrollButtonOrMarkerContent() const {
NOT_DESTROYED();
return IsScrollButtonContent() || IsScrollMarkerContent();
}
inline bool LayoutObject::IsBeforeOrAfterContent() const {
NOT_DESTROYED();
return IsBeforeContent() || IsAfterContent();
}
// setNeedsLayout() won't cause full paint invalidations as
// setNeedsLayoutAndFullPaintInvalidation() does. Otherwise the two methods are
// identical.
inline void LayoutObject::SetNeedsLayout(
LayoutInvalidationReasonForTracing reason,
MarkingBehavior mark_parents) {
NOT_DESTROYED();
#if DCHECK_IS_ON()
DCHECK(!IsSetNeedsLayoutForbidden());
#endif
bool already_needed_layout = bitfields_.SelfNeedsFullLayout();
SetSelfNeedsFullLayout(true);
SetNeedsOverflowRecalc();
SetSubgridMinMaxSizesCacheDirty(true);
SetTableColumnConstraintDirty(true);
if (!already_needed_layout) {
DEVTOOLS_TIMELINE_TRACE_EVENT_INSTANT_WITH_CATEGORIES(
TRACE_DISABLED_BY_DEFAULT("devtools.timeline.invalidationTracking"),
"LayoutInvalidationTracking",
inspector_layout_invalidation_tracking_event::Data, this, reason);
if (mark_parents == kMarkContainerChain) {
MarkContainerChainForLayout();
}
}
}
inline void LayoutObject::SetNeedsLayoutAndFullPaintInvalidation(
LayoutInvalidationReasonForTracing reason,
MarkingBehavior mark_parents) {
NOT_DESTROYED();
SetNeedsLayout(reason, mark_parents);
SetShouldDoFullPaintInvalidation();
}
inline void LayoutObject::ClearNeedsLayoutWithoutPaintInvalidation() {
NOT_DESTROYED();
// Set flags for later stages/cycles.
SetEverHadLayout();
// Clear layout flags.
SetSelfNeedsFullLayout(false);
if (!ChildLayoutBlockedByDisplayLock()) {
SetChildNeedsFullLayout(false);
SetNeedsSimplifiedLayout(false);
} else if (!ChildNeedsFullLayout() && !NeedsSimplifiedLayout()) {
// We aren't clearing the child dirty bits because the node is locked and
// layout for children is not done. If the children aren't dirty, we need
// to notify the display lock that child traversal was blocked so that when
// the subtree gets updated/unlocked we will traverse the children.
auto* context = GetDisplayLockContext();
DCHECK(context);
context->NotifyChildLayoutWasBlocked();
}
SetScrollAnchorDisablingStyleChanged(false);
SetShouldSkipLayoutCache(false);
}
inline void LayoutObject::ClearNeedsLayout() {
NOT_DESTROYED();
ClearNeedsLayoutWithoutPaintInvalidation();
SetShouldCheckForPaintInvalidation();
}
inline void LayoutObject::ClearNeedsLayoutWithFullPaintInvalidation() {
NOT_DESTROYED();
ClearNeedsLayoutWithoutPaintInvalidation();
SetShouldDoFullPaintInvalidation();
}
inline void LayoutObject::SetChildNeedsLayout(MarkingBehavior mark_parents) {
NOT_DESTROYED();
#if DCHECK_IS_ON()
DCHECK(!IsSetNeedsLayoutForbidden());
#endif
bool already_needed_layout = ChildNeedsFullLayout();
SetNeedsOverflowRecalc();
SetChildNeedsFullLayout(true);
if (!already_needed_layout && mark_parents == kMarkContainerChain) {
MarkContainerChainForLayout();
}
}
inline void LayoutObject::SetNeedsSimplifiedLayout() {
NOT_DESTROYED();
bool already_needed_layout = NeedsSimplifiedLayout();
SetNeedsSimplifiedLayout(true);
#if DCHECK_IS_ON()
DCHECK(!IsSetNeedsLayoutForbidden());
#endif
if (!already_needed_layout) {
MarkContainerChainForLayout();
}
}
// TODO(1229581): Get rid of this.
inline void LayoutObject::SetIsInLayoutNGInlineFormattingContext(
bool new_value) {
NOT_DESTROYED();
DCHECK(!GetDocument().InvalidationDisallowed());
if (IsInLayoutNGInlineFormattingContext() == new_value)
return;
InLayoutNGInlineFormattingContextWillChange(new_value);
// The association cache for inline fragments is in union. Make sure the
// cache is cleared before and after changing this flag.
DCHECK(!HasInlineFragments());
bitfields_.SetIsInLayoutNGInlineFormattingContext(new_value);
DCHECK(!HasInlineFragments());
}
inline void LayoutObject::SetHasBoxDecorationBackground(bool b) {
NOT_DESTROYED();
DCHECK(!GetDocument().InvalidationDisallowed());
if (b == bitfields_.HasBoxDecorationBackground())
return;
bitfields_.SetHasBoxDecorationBackground(b);
}
enum class LayoutObjectSide {
kRemainingTextIfOnBoundary,
kFirstLetterIfOnBoundary
};
CORE_EXPORT const LayoutObject* AssociatedLayoutObjectOf(
const Node&,
int offset_in_node,
LayoutObjectSide = LayoutObjectSide::kRemainingTextIfOnBoundary);
CORE_EXPORT std::ostream& operator<<(std::ostream&, const LayoutObject*);
CORE_EXPORT std::ostream& operator<<(std::ostream&, const LayoutObject&);
} // namespace blink
#if DCHECK_IS_ON()
// Outside the blink namespace for ease of invocation from gdb.
CORE_EXPORT void ShowTree(const blink::LayoutObject*);
CORE_EXPORT void ShowLayoutTree(const blink::LayoutObject* object1);
// We don't make object2 an optional parameter so that showLayoutTree
// can be called from gdb easily.
CORE_EXPORT void ShowLayoutTree(const blink::LayoutObject* object1,
const blink::LayoutObject* object2);
#endif
namespace cppgc {
// Assign LayoutObject to be allocated on custom LayoutObjectSpace.
template <typename T>
struct SpaceTrait<
T,
std::enable_if_t<std::is_base_of<blink::LayoutObject, T>::value>> {
using Space = blink::LayoutObjectSpace;
};
} // namespace cppgc
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_OBJECT_H_
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