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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2011-2012. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "third_party/blink/renderer/core/layout/layout_replaced.h"
#include "base/memory/scoped_refptr.h"
#include "third_party/blink/renderer/core/editing/position_with_affinity.h"
#include "third_party/blink/renderer/core/html/html_dimension.h"
#include "third_party/blink/renderer/core/inspector/console_message.h"
#include "third_party/blink/renderer/core/layout/fragmentation_utils.h"
#include "third_party/blink/renderer/core/layout/geometry/logical_offset.h"
#include "third_party/blink/renderer/core/layout/geometry/logical_size.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/layout/geometry/writing_mode_converter.h"
#include "third_party/blink/renderer/core/layout/inline/inline_cursor.h"
#include "third_party/blink/renderer/core/layout/layout_block.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/layout_image.h"
#include "third_party/blink/renderer/core/layout/layout_inline.h"
#include "third_party/blink/renderer/core/layout/layout_video.h"
#include "third_party/blink/renderer/core/layout/layout_view_transition_content.h"
#include "third_party/blink/renderer/core/layout/length_utils.h"
#include "third_party/blink/renderer/core/layout/natural_sizing_info.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/core/paint/replaced_painter.h"
#include "third_party/blink/renderer/core/style/basic_shapes.h"
#include "third_party/blink/renderer/core/style/computed_style_base_constants.h"
#include "third_party/blink/renderer/platform/geometry/layout_point.h"
#include "third_party/blink/renderer/platform/geometry/layout_unit.h"
#include "third_party/blink/renderer/platform/geometry/length_functions.h"
#include "third_party/blink/renderer/platform/geometry/physical_offset.h"
#include "third_party/blink/renderer/platform/geometry/physical_size.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size_f.h"
namespace blink {
const int LayoutReplaced::kDefaultWidth = 300;
const int LayoutReplaced::kDefaultHeight = 150;
LayoutReplaced::LayoutReplaced(Element* element) : LayoutBox(element) {
// TODO(jchaffraix): We should not set this boolean for block-level
// replaced elements (crbug.com/567964).
SetIsAtomicInlineLevel(true);
}
LayoutReplaced::~LayoutReplaced() = default;
void LayoutReplaced::WillBeDestroyed() {
NOT_DESTROYED();
if (!DocumentBeingDestroyed() && Parent())
Parent()->DirtyLinesFromChangedChild(this);
LayoutBox::WillBeDestroyed();
}
void LayoutReplaced::StyleDidChange(StyleDifference diff,
const ComputedStyle* old_style) {
NOT_DESTROYED();
LayoutBox::StyleDidChange(diff, old_style);
// Replaced elements can have border-radius clips without clipping overflow;
// the overflow clipping case is already covered in LayoutBox::StyleDidChange
if (old_style && diff.BorderRadiusChanged()) {
SetNeedsPaintPropertyUpdate();
}
bool had_style = !!old_style;
float old_zoom = had_style ? old_style->EffectiveZoom()
: ComputedStyleInitialValues::InitialZoom();
if (Style() && StyleRef().EffectiveZoom() != old_zoom)
NaturalSizeChanged();
if ((IsLayoutImage() || IsVideo() || IsCanvas()) && !ClipsToContentBox() &&
!StyleRef().ObjectPropertiesPreventReplacedOverflow()) {
static constexpr const char kErrorMessage[] =
"Specifying 'overflow: visible' on img, video and canvas tags may "
"cause them to produce visual content outside of the element bounds. "
"See "
"https://github.com/WICG/view-transitions/blob/main/"
"debugging_overflow_on_images.md for details.";
auto* console_message = MakeGarbageCollected<ConsoleMessage>(
mojom::blink::ConsoleMessageSource::kRendering,
mojom::blink::ConsoleMessageLevel::kWarning, kErrorMessage);
constexpr bool kDiscardDuplicates = true;
GetDocument().AddConsoleMessage(console_message, kDiscardDuplicates);
}
}
void LayoutReplaced::NaturalSizeChanged() {
NOT_DESTROYED();
SetNeedsLayoutAndIntrinsicWidthsRecalcAndFullPaintInvalidation(
layout_invalidation_reason::kSizeChanged);
}
void LayoutReplaced::Paint(const PaintInfo& paint_info) const {
NOT_DESTROYED();
ReplacedPainter(*this).Paint(paint_info);
}
void LayoutReplaced::AddVisualEffectOverflow() {
NOT_DESTROYED();
if (!StyleRef().HasVisualOverflowingEffect()) {
return;
}
// Add in the final overflow with shadows, outsets and outline combined.
PhysicalRect visual_effect_overflow = PhysicalBorderBoxRect();
PhysicalBoxStrut outsets = ComputeVisualEffectOverflowOutsets();
visual_effect_overflow.Expand(outsets);
AddSelfVisualOverflow(visual_effect_overflow);
UpdateHasSubpixelVisualEffectOutsets(outsets);
}
void LayoutReplaced::RecalcVisualOverflow() {
NOT_DESTROYED();
ClearVisualOverflow();
LayoutObject::RecalcVisualOverflow();
AddVisualEffectOverflow();
// Replaced elements clip the content to the element's content-box by default.
// But if the CSS overflow property is respected, the content may paint
// outside the element's bounds as ink overflow (with overflow:visible for
// example). So we add |ReplacedContentRect()|, which provides the element's
// painting rectangle relative to it's bounding box in its visual overflow if
// the overflow property is respected.
// Note that |overflow_| is meant to track the maximum potential ink overflow.
// The actual painted overflow (based on the values for overflow,
// overflow-clip-margin and paint containment) is computed in
// LayoutBox::VisualOverflowRect.
if (RespectsCSSOverflow())
AddContentsVisualOverflow(ReplacedContentRect());
}
std::optional<PhysicalRect> LayoutReplaced::ComputeObjectViewBoxRect(
const PhysicalNaturalSizingInfo& sizing_info) const {
NOT_DESTROYED();
const BasicShape* object_view_box = StyleRef().ObjectViewBox();
if (!object_view_box) [[likely]] {
return std::nullopt;
}
if (!sizing_info.has_width || !sizing_info.has_height) {
return std::nullopt;
}
if (!ShouldApplyObjectViewBox()) {
return std::nullopt;
}
if (sizing_info.size.IsEmpty()) {
return std::nullopt;
}
DCHECK_EQ(object_view_box->GetType(), BasicShape::kBasicShapeInsetType);
const gfx::RectF bounding_box{gfx::SizeF(sizing_info.size)};
const Path path =
object_view_box->GetPath(bounding_box, /*zoom=*/1.f, /*path_scale=*/1.f);
const PhysicalRect view_box_rect =
PhysicalRect::EnclosingRect(path.BoundingRect());
if (view_box_rect.IsEmpty())
return std::nullopt;
const PhysicalRect natural_rect(PhysicalOffset(), sizing_info.size);
if (view_box_rect == natural_rect) {
return std::nullopt;
}
return view_box_rect;
}
PhysicalRect LayoutReplaced::ComputeReplacedContentRect(
const PhysicalRect& base_content_rect,
const PhysicalNaturalSizingInfo& sizing_info) const {
NOT_DESTROYED();
// |intrinsic_size| provides the size of the embedded content rendered in the
// replaced element. This is the reference size that object-view-box applies
// to.
// If present, object-view-box changes the notion of embedded content used for
// painting the element and applying rest of the object* properties. The
// following cases are possible:
//
// - object-view-box is a subset of the embedded content. For example,
// [0,0 50x50] on an image with bounds 100x100.
//
// - object-view-box is a superset of the embedded content. For example,
// [-10, -10, 120x120] on an image with bounds 100x100.
//
// - object-view-box intersects with the embedded content. For example,
// [-10, -10, 50x50] on an image with bounds 100x100.
//
// - object-view-box has no intersection with the embedded content. For
// example, [-50, -50, 50x50] on any image.
//
// The image is scaled (by object-fit) and positioned (by object-position)
// assuming the embedded content to be provided by the box identified by
// object-view-box.
//
// Regions outside the image bounds (but within object-view-box) paint
// transparent pixels. Regions outside object-view-box (but within image
// bounds) are scaled as defined by object-fit above and treated as ink
// overflow.
const auto view_box = ComputeObjectViewBoxRect(sizing_info);
// If no view box override was applied, then we don't need to adjust the
// view-box paint rect.
if (!view_box) {
return ComputeObjectFitAndPositionRect(base_content_rect, sizing_info);
}
// Compute the paint rect based on bounds provided by the view box.
DCHECK(!view_box->IsEmpty());
const auto view_box_paint_rect = ComputeObjectFitAndPositionRect(
base_content_rect, PhysicalNaturalSizingInfo::MakeFixed(view_box->size));
if (view_box_paint_rect.IsEmpty())
return view_box_paint_rect;
// Scale the original image bounds by the scale applied to the view box.
const auto natural_size = sizing_info.size;
auto scaled_width =
natural_size.width.MulDiv(view_box_paint_rect.Width(), view_box->Width());
auto scaled_height = natural_size.height.MulDiv(view_box_paint_rect.Height(),
view_box->Height());
const PhysicalSize scaled_image_size(scaled_width, scaled_height);
// Scale the offset from the image origin by the scale applied to the view
// box.
auto scaled_x_offset =
view_box->X().MulDiv(view_box_paint_rect.Width(), view_box->Width());
auto scaled_y_offset =
view_box->Y().MulDiv(view_box_paint_rect.Height(), view_box->Height());
const PhysicalOffset scaled_offset(scaled_x_offset, scaled_y_offset);
return PhysicalRect(view_box_paint_rect.offset - scaled_offset,
scaled_image_size);
}
PhysicalRect LayoutReplaced::ComputeObjectFitAndPositionRect(
const PhysicalRect& base_content_rect,
const PhysicalNaturalSizingInfo& sizing_info) const {
NOT_DESTROYED();
EObjectFit object_fit = StyleRef().GetObjectFit();
if (object_fit == EObjectFit::kFill &&
StyleRef().ObjectPosition() ==
ComputedStyleInitialValues::InitialObjectPosition()) {
return base_content_rect;
}
const PhysicalSize intrinsic_size = sizing_info.size;
const PhysicalSize aspect_ratio = sizing_info.aspect_ratio;
if (intrinsic_size.IsEmpty() && aspect_ratio.IsEmpty()) {
return base_content_rect;
}
PhysicalSize scaled_intrinsic_size(intrinsic_size);
PhysicalSize object_size = base_content_rect.size;
switch (object_fit) {
case EObjectFit::kScaleDown:
// Srcset images have an intrinsic size depending on their destination,
// but with object-fit: scale-down they need to use the underlying image
// src's size. So revert back to the original size in that case.
if (auto* image = DynamicTo<LayoutImage>(this)) {
scaled_intrinsic_size.Scale(1.0 / image->ImageDevicePixelRatio());
}
[[fallthrough]];
case EObjectFit::kContain:
case EObjectFit::kCover:
if (!aspect_ratio.IsEmpty()) {
object_size = object_size.FitToAspectRatio(
aspect_ratio, object_fit == EObjectFit::kCover
? kAspectRatioFitGrow
: kAspectRatioFitShrink);
}
if (object_fit != EObjectFit::kScaleDown ||
object_size.width <= scaled_intrinsic_size.width) {
break;
}
[[fallthrough]];
case EObjectFit::kNone:
object_size =
intrinsic_size.IsEmpty()
? ConcreteObjectSize(sizing_info, base_content_rect.size)
: scaled_intrinsic_size;
break;
case EObjectFit::kFill:
break;
default:
NOTREACHED();
}
const PhysicalOffset object_position(
MinimumValueForLength(StyleRef().ObjectPosition().X(),
base_content_rect.Width() - object_size.width),
MinimumValueForLength(StyleRef().ObjectPosition().Y(),
base_content_rect.Height() - object_size.height));
return {base_content_rect.offset + object_position, object_size};
}
PhysicalRect LayoutReplaced::ReplacedContentRect() const {
NOT_DESTROYED();
// This function should compute the result with old geometry even if a
// BoxLayoutExtraInput exists.
return ReplacedContentRectFrom(PhysicalContentBoxRect());
}
PhysicalRect LayoutReplaced::ReplacedContentRectFrom(
const PhysicalRect& base_content_rect) const {
NOT_DESTROYED();
const PhysicalNaturalSizingInfo sizing_info = GetNaturalDimensions();
return ComputeReplacedContentRect(base_content_rect, sizing_info);
}
PhysicalRect LayoutReplaced::PreSnappedRectForPersistentSizing(
const PhysicalRect& rect) {
return PhysicalRect(rect.offset, PhysicalSize(ToRoundedSize(rect.size)));
}
PhysicalNaturalSizingInfo LayoutReplaced::ComputeNaturalSizingInfo() const {
NOT_DESTROYED();
DCHECK(!ShouldApplySizeContainment());
PhysicalNaturalSizingInfo sizing_info = GetNaturalDimensions();
// Apply a 'object-view-box' (if present) to the provided natural dimensions.
if (auto view_box = ComputeObjectViewBoxRect(sizing_info)) {
sizing_info.size = view_box->size;
if (!sizing_info.aspect_ratio.IsEmpty()) {
sizing_info.aspect_ratio = sizing_info.size;
}
}
return sizing_info;
}
static std::pair<LayoutUnit, LayoutUnit> SelectionTopAndBottom(
const LayoutReplaced& layout_replaced,
const LogicalRect& rect) {
// TODO(layout-dev): This code is buggy if the replaced element is relative
// positioned.
// The fallback answer when we can't find the containing line box of
// |layout_replaced|.
const std::pair<LayoutUnit, LayoutUnit> fallback(rect.BlockStartOffset(),
rect.BlockEndOffset());
if (layout_replaced.IsInline() &&
layout_replaced.IsInLayoutNGInlineFormattingContext()) {
// Step 1: Find the line box containing |layout_replaced|.
InlineCursor line_box;
line_box.MoveTo(layout_replaced);
if (!line_box)
return fallback;
line_box.MoveToContainingLine();
if (!line_box)
return fallback;
// Step 2: Return the logical top and bottom of the line box.
// TODO(layout-dev): Use selection top & bottom instead of line's, or decide
// if we still want to distinguish line and selection heights in NG.
const ComputedStyle& line_style = line_box.Current().Style();
const auto writing_direction = line_style.GetWritingDirection();
const WritingModeConverter converter(writing_direction,
line_box.ContainerFragment().Size());
PhysicalRect physical_rect;
if (RuntimeEnabledFeatures::LayoutBoxVisualLocationEnabled()) {
physical_rect = line_box.CurrentRectInFirstContainerFragment();
} else {
physical_rect = line_box.Current().RectInContainerFragment();
// The caller expects it to be in the "stitched" coordinate space.
physical_rect.offset +=
OffsetInStitchedFragments(line_box.ContainerFragment());
}
const LogicalRect logical_rect = converter.ToLogical(physical_rect);
return {logical_rect.offset.block_offset, logical_rect.BlockEndOffset()};
}
return fallback;
}
PositionWithAffinity LayoutReplaced::PositionForPoint(
const PhysicalOffset& point) const {
NOT_DESTROYED();
LogicalRect logical_rect = LogicalRectInContainer();
auto [top, bottom] = SelectionTopAndBottom(*this, logical_rect);
LogicalOffset logical_point =
LocationContainer()->CreateWritingModeConverter().ToLogical(
point + PhysicalLocation(), {});
LayoutUnit block_direction_position = logical_point.block_offset;
LayoutUnit line_direction_position = logical_point.inline_offset;
if (block_direction_position < top)
return PositionBeforeThis(); // coordinates are above
if (block_direction_position >= bottom)
return PositionBeforeThis(); // coordinates are below
if (GetNode()) {
const bool is_at_left_side =
line_direction_position <=
logical_rect.offset.inline_offset + logical_rect.InlineSize() / 2;
const bool is_at_start = is_at_left_side == IsLtr(ResolvedDirection());
if (is_at_start)
return PositionBeforeThis();
return PositionAfterThis();
}
return LayoutBox::PositionForPoint(point);
}
gfx::Size LayoutReplaced::ComputeSpeculativeDecodeSize() const {
NOT_DESTROYED();
return ReplacedContentRect().PixelSnappedSize();
}
PhysicalRect LayoutReplaced::LocalSelectionVisualRect() const {
NOT_DESTROYED();
if (GetSelectionState() == SelectionState::kNone ||
GetSelectionState() == SelectionState::kContain) {
return PhysicalRect();
}
if (IsInline() && IsInLayoutNGInlineFormattingContext()) {
PhysicalRect rect;
InlineCursor cursor;
cursor.MoveTo(*this);
for (; cursor; cursor.MoveToNextForSameLayoutObject())
rect.Unite(cursor.CurrentLocalSelectionRectForReplaced());
return rect;
}
// We're a block-level replaced element. Just return our own dimensions.
return PhysicalRect(PhysicalOffset(), Size());
}
bool LayoutReplaced::RespectsCSSOverflow() const {
NOT_DESTROYED();
const Element* element = DynamicTo<Element>(GetNode());
return element && element->IsReplacedElementRespectingCSSOverflow();
}
bool LayoutReplaced::ClipsToContentBox() const {
NOT_DESTROYED();
if (!RespectsCSSOverflow()) {
// If an svg is clipped, it is guaranteed to be clipped to the element's
// content box.
if (IsSVGRoot())
return GetOverflowClipAxes() == kOverflowClipBothAxis;
return true;
}
// TODO(khushalsagar): There can be more cases where the content clips to
// content box. For instance, when padding is 0 and the reference box is the
// padding box.
const auto& overflow_clip_margin = StyleRef().OverflowClipMargin();
return GetOverflowClipAxes() == kOverflowClipBothAxis &&
overflow_clip_margin &&
overflow_clip_margin->GetReferenceBox() ==
StyleOverflowClipMargin::ReferenceBox::kContentBox &&
!overflow_clip_margin->GetMargin();
}
} // namespace blink
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