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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_PHYSICAL_FRAGMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_PHYSICAL_FRAGMENT_H_
#include <unicode/ubidi.h>
#include <iterator>
#include <optional>
#include "base/containers/span.h"
#include "base/dcheck_is_on.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/editing/forward.h"
#include "third_party/blink/renderer/core/layout/anchor_evaluator_impl.h"
#include "third_party/blink/renderer/core/layout/break_token.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/layout/ink_overflow.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/layout_inline.h"
#include "third_party/blink/renderer/core/layout/physical_fragment_link.h"
#include "third_party/blink/renderer/core/layout/style_variant.h"
#include "third_party/blink/renderer/platform/geometry/physical_offset.h"
#include "third_party/blink/renderer/platform/geometry/physical_size.h"
#include "third_party/blink/renderer/platform/graphics/touch_action.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
namespace blink {
class ComputedStyle;
class FragmentBuilder;
class FragmentData;
class Node;
class PaintLayer;
enum class OutlineType;
struct FragmentedOofData;
struct LogicalRect;
struct PhysicalOofPositionedNode;
// The PhysicalFragment contains the output geometry from layout. The
// fragment stores all of its information in the physical coordinate system for
// use by paint, hit-testing etc.
//
// The fragment keeps a pointer back to the LayoutObject which generated it.
// Once we have transitioned fully to LayoutNG it should be a const pointer
// such that paint/hit-testing/etc don't modify it.
//
// Layout code should only access geometry information through the
// LogicalFragment wrapper classes which transforms information into the logical
// coordinate system.
class CORE_EXPORT PhysicalFragment : public GarbageCollected<PhysicalFragment> {
public:
enum FragmentType {
kFragmentBox = 0,
kFragmentLineBox = 1,
// When adding new values, make sure the bit size of |type_| is large
// enough to store.
};
enum BoxType {
kNormalBox,
kInlineBox,
// A multi-column container creates column boxes as its children, which
// content is flowed into. https://www.w3.org/TR/css-multicol-1/#column-box
// This is a fragmentainer.
kColumnBox,
// The containing block of a page. Used by printing. This fragment includes
// a non-optional kPageBorderBox child, and up to 16 optional kPageMargin
// children (up to three for each of the four page edges, and one for each
// corner). This is the outermost part of what the spec refers to as "page
// box". It is sized with respect to the destination paper size (if any),
// not necessarily what @page size dictates. Responsible for painting any
// @page background, which should cover then entire page container.
// See https://drafts.csswg.org/css-page-3/#page-model
kPageContainer,
// The border box of a page. Used by printing. This is the innermost part of
// what the spec refers to as "page box". It is sized with respect to any
// given @page size when possible, and also honors scaling from print
// settings, and automatic shrink scaling to fit wide content (rather than
// overflowing). Responsible for painting any @page borders and outlines,
// and the document background (typically specified on BODY or the document
// root), which should cover the entire page border box. This fragment
// includes a non-optional kPageArea child.
// See https://drafts.csswg.org/css-page-3/#page-model
kPageBorderBox,
// Page margin fragment (e.g. author-specified header / footer). Used by
// printing.
kPageMargin,
// A page area fragment. Used by printing. This is a fragmentainer, into
// which document contents flow and get fragmented. It is sized with respect
// to any given @page size when possible, and also honors scaling from print
// settings, and automatic shrink scaling to fit wide content (rather than
// overflowing). Painting it may entail scaling it down to fit on paper.
kPageArea,
kAtomicInline,
kFloating,
kOutOfFlowPositioned,
kBlockFlowRoot,
kRenderedLegend,
// When adding new values, make sure the bit size of |sub_type_| is large
// enough to store.
// Also, add after kMinimumFormattingContextRoot if the box type is a
// formatting context root, or before otherwise. See
// IsFormattingContextRoot().
kMinimumFormattingContextRoot = kAtomicInline
};
struct PropagatedData : public GarbageCollected<PropagatedData> {
public:
PropagatedData(
const HeapVector<Member<LayoutBoxModelObject>>* sticky_descendants,
const HeapVector<Member<Element>>* snap_areas,
const Member<const LayoutObject> scroll_initial_target)
: sticky_descendants(sticky_descendants),
snap_areas(snap_areas),
scroll_initial_target(scroll_initial_target) {}
void Trace(Visitor* visitor) const {
visitor->Trace(sticky_descendants);
visitor->Trace(snap_areas);
visitor->Trace(scroll_initial_target);
}
Member<const HeapVector<Member<LayoutBoxModelObject>>> sticky_descendants;
Member<const HeapVector<Member<Element>>> snap_areas;
Member<const LayoutObject> scroll_initial_target;
};
PhysicalFragment(FragmentBuilder* builder,
WritingMode block_or_line_writing_mode,
FragmentType type,
unsigned sub_type);
PhysicalFragment(const PhysicalFragment& other);
FragmentType Type() const { return static_cast<FragmentType>(type_); }
bool IsContainer() const {
return Type() == FragmentType::kFragmentBox ||
Type() == FragmentType::kFragmentLineBox;
}
bool IsBox() const { return Type() == FragmentType::kFragmentBox; }
bool IsLineBox() const { return Type() == FragmentType::kFragmentLineBox; }
// Returns the box type of this fragment.
BoxType GetBoxType() const {
DCHECK(IsBox());
return static_cast<BoxType>(sub_type_);
}
// True if this is an inline box; e.g., <span>. Atomic inlines such as
// replaced elements or inline block are not included.
bool IsInlineBox() const {
return IsBox() && GetBoxType() == BoxType::kInlineBox;
}
bool IsColumnBox() const {
return IsBox() && GetBoxType() == BoxType::kColumnBox;
}
static bool IsFragmentainerBoxType(BoxType type) {
return type == BoxType::kColumnBox || type == BoxType::kPageArea;
}
bool IsFragmentainerBox() const {
return IsBox() && IsFragmentainerBoxType(GetBoxType());
}
bool IsColumnSpanAll() const {
if (const auto* box = DynamicTo<LayoutBox>(GetLayoutObject()))
return box->IsColumnSpanAll();
return false;
}
// An atomic inline is represented as a kFragmentBox, such as inline block and
// replaced elements.
bool IsAtomicInline() const {
return IsBox() && GetBoxType() == BoxType::kAtomicInline;
}
// True if this box is a block-in-inline, or if this line contains a
// block-in-inline.
bool IsBlockInInline() const { return is_block_in_inline_; }
// True if this is a line fragment that has a block/float child in a parallel
// fragmentation flow.
bool IsLineForParallelFlow() const { return is_line_for_parallel_flow_; }
// True if this fragment is in-flow in an inline formatting context.
bool IsInline() const { return IsInlineBox() || IsAtomicInline(); }
bool IsFloating() const {
return IsBox() && GetBoxType() == BoxType::kFloating;
}
bool IsOutOfFlowPositioned() const {
return IsBox() && GetBoxType() == BoxType::kOutOfFlowPositioned;
}
bool IsFixedPositioned() const {
return IsCSSBox() && layout_object_->IsFixedPositioned();
}
bool IsFloatingOrOutOfFlowPositioned() const {
return IsFloating() || IsOutOfFlowPositioned();
}
bool IsPositioned() const {
if (const LayoutObject* layout_object = GetLayoutObject())
return layout_object->IsPositioned();
return false;
}
bool HasStickyConstrainedPosition() const {
return IsCSSBox() &&
layout_object_->StyleRef().HasStickyConstrainedPosition();
}
bool IsInitialLetterBox() const {
return IsCSSBox() && layout_object_->IsInitialLetterBox();
}
bool IsSnapArea() const {
return IsCSSBox() && IsA<LayoutBox>(layout_object_.Get()) &&
layout_object_->StyleRef().GetScrollSnapAlign() !=
cc::ScrollSnapAlign();
}
// Return true if this is the legend child of a fieldset that gets special
// treatment (i.e. placed over the block-start border).
bool IsRenderedLegend() const {
return IsBox() && GetBoxType() == BoxType::kRenderedLegend;
}
bool IsMathML() const {
return IsBox() && GetSelfOrContainerLayoutObject()->IsMathML();
}
bool IsMathMLFraction() const { return IsBox() && is_math_fraction_; }
bool IsMathMLOperator() const { return IsBox() && is_math_operator_; }
// Return true if this fragment corresponds directly to an entry in the CSS
// box tree [1]. Note that anonymous blocks also exist in the CSS box
// tree. Additionally, page box and page margin box fragments [2] will return
// true.
//
// Returns false otherwise, i.e. if the fragment is generated by the layout
// engine to contain fragments from CSS boxes (a line or a generated
// fragmentainer [3], in other words). The main signification of this is
// whether we can use the LayoutObject associated with this fragment for all
// purposes.
//
// [1] https://www.w3.org/TR/css-display-3/#box-tree
// [2] https://www.w3.org/TR/css-page-3/#page-model
// [3] https://www.w3.org/TR/css-break-3/#fragmentation-container
bool IsCSSBox() const { return !IsLineBox() && !IsFragmentainerBox(); }
bool IsBlockFlow() const;
bool IsAnonymousBlockFlow() const {
return IsCSSBox() && layout_object_->IsAnonymousBlockFlow();
}
bool IsFrameSet() const { return IsCSSBox() && layout_object_->IsFrameSet(); }
bool IsListMarker() const {
return IsCSSBox() && layout_object_->IsLayoutOutsideListMarker();
}
bool IsSvg() const { return layout_object_->IsSVG(); }
bool IsSvgText() const { return layout_object_->IsSVGText(); }
bool IsTablePart() const { return is_table_part_; }
bool IsTable() const { return IsTablePart() && layout_object_->IsTable(); }
bool IsTableRow() const {
return IsTablePart() && layout_object_->IsTableRow();
}
bool IsTableSection() const {
return IsTablePart() && layout_object_->IsTableSection();
}
bool IsTableCell() const {
return IsTablePart() && layout_object_->IsTableCell();
}
bool IsGrid() const { return layout_object_->IsLayoutGrid(); }
bool IsTextControlContainer() const;
bool IsTextControlPlaceholder() const;
// Return true if this fragment is a container established by a fieldset
// element. Such a fragment contains an optional rendered legend fragment and
// an optional fieldset contents wrapper fragment (which holds everything
// inside the fieldset except the rendered legend).
bool IsFieldsetContainer() const { return is_fieldset_container_; }
// Returns whether the fragment should be atomically painted.
bool IsPaintedAtomically() const { return is_painted_atomically_; }
// Returns whether the fragment is a table part with collapsed borders.
bool HasCollapsedBorders() const { return has_collapsed_borders_; }
bool IsFormattingContextRoot() const {
return IsBox() && GetBoxType() >= BoxType::kMinimumFormattingContextRoot;
}
// Returns true if we have a descendant within this formatting context, which
// is potentially above our block-start edge.
bool MayHaveDescendantAboveBlockStart() const {
return may_have_descendant_above_block_start_;
}
// The accessors in this class shouldn't be used by layout code directly,
// instead should be accessed by the NGFragmentBase classes. These accessors
// exist for paint, hit-testing, etc.
// Returns the border-box size.
PhysicalSize Size() const { return size_; }
// Returns the rect in the local coordinate of this fragment; i.e., offset is
// (0, 0).
PhysicalRect LocalRect() const { return {{}, size_}; }
StyleVariant GetStyleVariant() const {
return static_cast<StyleVariant>(style_variant_);
}
bool UsesFirstLineStyle() const {
return blink::UsesFirstLineStyle(GetStyleVariant());
}
// Returns the style for this fragment.
//
// For a line box, this returns the style of the containing block. This mostly
// represents the style for the line box, except 1) |style.Direction()| maybe
// incorrect, use |BaseDirection()| instead, and 2) margin/border/padding,
// background etc. do not apply to the line box.
const ComputedStyle& Style() const {
return layout_object_->EffectiveStyle(GetStyleVariant());
}
const Document& GetDocument() const {
DCHECK(layout_object_);
return layout_object_->GetDocument();
}
Node* GetNode() const {
return IsCSSBox() ? layout_object_->GetNode() : nullptr;
}
Node* GeneratingNode() const {
return IsCSSBox() ? layout_object_->GeneratingNode() : nullptr;
}
// The node to return when hit-testing on this fragment. This can be different
// from GetNode() when this fragment is content of a pseudo node.
Node* NodeForHitTest() const {
if (IsFragmentainerBox())
return nullptr;
return layout_object_->NodeForHitTest();
}
Node* NonPseudoNode() const {
return IsCSSBox() ? layout_object_->NonPseudoNode() : nullptr;
}
bool IsInSelfHitTestingPhase(HitTestPhase phase) const {
if (IsFragmentainerBox())
return false;
if (const auto* box = DynamicTo<LayoutBox>(GetLayoutObject()))
return box->IsInSelfHitTestingPhase(phase);
if (IsInlineBox())
return phase == HitTestPhase::kForeground;
// Assuming this is some sort of container, e.g. a fragmentainer (they don't
// have a LayoutObject associated).
return phase == HitTestPhase::kSelfBlockBackground;
}
// Whether there is a PaintLayer associated with the fragment.
bool HasLayer() const { return IsCSSBox() && layout_object_->HasLayer(); }
// The PaintLayer associated with the fragment.
PaintLayer* Layer() const {
if (!HasLayer())
return nullptr;
return To<LayoutBoxModelObject>(layout_object_.Get())->Layer();
}
// Whether this object has a self-painting |Layer()|.
bool HasSelfPaintingLayer() const {
return HasLayer() && To<LayoutBoxModelObject>(layout_object_.Get())
->HasSelfPaintingLayer();
}
// True if overflow != 'visible', except for certain boxes that do not allow
// overflow clip; i.e., AllowOverflowClip() returns false.
bool HasNonVisibleOverflow() const {
return IsCSSBox() && layout_object_->HasNonVisibleOverflow();
}
OverflowClipAxes GetOverflowClipAxes() const {
if (!IsCSSBox()) {
return kNoOverflowClip;
}
return layout_object_->GetOverflowClipAxes();
}
bool HasNonVisibleBlockOverflow() const {
OverflowClipAxes clip_axes = GetOverflowClipAxes();
if (Style().IsHorizontalWritingMode()) {
return clip_axes & kOverflowClipY;
}
return clip_axes & kOverflowClipX;
}
// True if this is considered a scroll-container. See
// ComputedStyle::IsScrollContainer() for details.
bool IsScrollContainer() const {
return IsCSSBox() && layout_object_->IsScrollContainer();
}
// Return true if the given object is the effective root scroller in its
// Document. See |effective root scroller| in page/scrolling/README.md.
// Note: a root scroller always establishes a PaintLayer.
// This bit is updated in
// RootScrollerController::RecomputeEffectiveRootScroller in the LayoutClean
// document lifecycle phase.
bool IsEffectiveRootScroller() const {
return IsCSSBox() && layout_object_->IsEffectiveRootScroller();
}
bool ShouldApplyLayoutContainment() const {
return IsCSSBox() && layout_object_->ShouldApplyLayoutContainment();
}
bool ShouldClipOverflowAlongEitherAxis() const {
return IsCSSBox() && layout_object_->ShouldClipOverflowAlongEitherAxis();
}
bool ShouldClipOverflowAlongBothAxis() const {
return IsCSSBox() && layout_object_->ShouldClipOverflowAlongBothAxis();
}
bool ShouldApplyOverflowClipMargin() const {
return IsCSSBox() && layout_object_->ShouldApplyOverflowClipMargin();
}
// Return whether we can traverse this fragment and its children directly, for
// painting, hit-testing and other layout read operations. If false is
// returned, we need to traverse the layout object tree instead.
bool CanTraverse() const {
return layout_object_->CanTraversePhysicalFragments();
}
// This fragment is hidden for paint purpose, but exists for querying layout
// information. Used for `text-overflow: ellipsis`.
bool IsHiddenForPaint() const {
return is_hidden_for_paint_ || layout_object_->IsTruncated();
}
// This fragment is opaque for layout and paint, as if it does not exist and
// does not paint its backgrounds and borders, but it can have regular
// children and paint properties such as filters can apply.
bool IsOpaque() const { return is_opaque_; }
// Return true if this fragment is monolithic, as far as block fragmentation
// is concerned.
bool IsMonolithic() const;
// Returns true this fragment is used as the implicit anchor for another
// element in CSS anchor positioning.
// Should only be called during layout as it inspects DOM.
bool IsImplicitAnchor() const;
bool IsExplicitAnchor() const { return IsCSSBox() && Style().AnchorName(); }
bool IsAnchor() const { return IsExplicitAnchor() || IsImplicitAnchor(); }
// GetLayoutObject should only be used when necessary for compatibility
// with LegacyLayout.
//
// For a line box, |layout_object_| has its containing block but this function
// returns |nullptr| for the historical reasons. TODO(kojii): We may change
// this in future. Use |IsLineBox()| instead of testing this is |nullptr|.
const LayoutObject* GetLayoutObject() const {
return IsCSSBox() ? layout_object_.Get() : nullptr;
}
// TODO(kojii): We should not have mutable version at all, the use of this
// function should be eliminiated over time.
LayoutObject* GetMutableLayoutObject() const {
return IsCSSBox() ? layout_object_.Get() : nullptr;
}
// Similar to |GetLayoutObject|, but returns the |LayoutObject| of its
// container for |!IsCSSBox()| fragments instead of |nullptr|.
const LayoutObject* GetSelfOrContainerLayoutObject() const {
return layout_object_.Get();
}
const FragmentData* GetFragmentData() const;
// |PhysicalFragment| may live longer than the corresponding |LayoutObject|.
// Though |PhysicalFragment| is immutable, |layout_object_| is cleared to
// |nullptr| when it was destroyed to avoid reading destroyed objects.
bool IsLayoutObjectDestroyedOrMoved() const { return !layout_object_; }
void LayoutObjectWillBeDestroyed() const {
const_cast<PhysicalFragment*>(this)->layout_object_ = nullptr;
}
// Returns the latest generation of the post-layout fragment. Returns
// |nullptr| if |this| is the one.
//
// When subtree relayout occurs at the relayout boundary, its containing block
// may keep the reference to old generations of this fragment. Callers can
// check if there were newer generations.
const PhysicalFragment* PostLayout() const;
// Helper functions to convert between |PhysicalRect| and |LogicalRect| of a
// child.
LogicalRect ConvertChildToLogical(const PhysicalRect& physical_rect) const;
String ToString() const;
void CheckType() const;
enum DumpFlag {
DumpHeaderText = 0x1,
DumpSubtree = 0x2,
DumpIndentation = 0x4,
DumpType = 0x8,
DumpOffset = 0x10,
DumpSize = 0x20,
DumpTextOffsets = 0x40,
DumpSelfPainting = 0x80,
DumpNodeName = 0x100,
DumpItems = 0x200,
DumpLegacyDescendants = 0x400,
DumpAll = -1
};
typedef int DumpFlags;
// Dump the fragment tree, optionally mark |target| if it's found. If not
// found, the subtree established by |target| will be dumped as well.
[[nodiscard]] String DumpFragmentTree(
DumpFlags,
const PhysicalFragment* target = nullptr,
std::optional<PhysicalOffset> = std::nullopt,
unsigned indent = 2) const;
// Dump the fragment tree, starting at |root| (searching inside legacy
// subtrees to find all fragments), optionally mark |target| if it's found. If
// not found, the subtree established by |target| will be dumped as well.
//
// Note that if we're in the middle of layout somewhere inside the subtree,
// behavior is undefined.
[[nodiscard]] static String DumpFragmentTree(
const LayoutObject& root,
DumpFlags,
const PhysicalFragment* target = nullptr);
void Trace(Visitor*) const;
void TraceAfterDispatch(Visitor*) const;
// Same as |base::span<const PhysicalFragmentLink>|, except that:
// * Each |PhysicalFragmentLink| has the latest generation of post-layout. See
// |PhysicalFragment::PostLayout()| for more details.
// * The iterator skips fragments for destroyed or moved |LayoutObject|.
class PostLayoutChildLinkList {
STACK_ALLOCATED();
public:
PostLayoutChildLinkList(base::span<const PhysicalFragmentLink> buffer)
: buffer_(buffer) {}
class ConstIterator {
STACK_ALLOCATED();
using BaseIterator =
base::span<const PhysicalFragmentLink>::const_iterator;
public:
using iterator_category = std::bidirectional_iterator_tag;
using value_type = PhysicalFragmentLink;
using difference_type = ptrdiff_t;
using pointer = value_type*;
using reference = value_type&;
ConstIterator() = default;
ConstIterator(BaseIterator current, BaseIterator end)
: current_(current), end_(end) {
SkipInvalidAndSetPostLayout();
}
const PhysicalFragmentLink& operator*() const { return post_layout_; }
const PhysicalFragmentLink* operator->() const { return &post_layout_; }
ConstIterator& operator++() {
++current_;
SkipInvalidAndSetPostLayout();
return *this;
}
ConstIterator operator++(int) {
ConstIterator copy = *this;
++*this;
return copy;
}
bool operator==(const ConstIterator& other) const {
return current_ == other.current_;
}
bool operator!=(const ConstIterator& other) const {
return current_ != other.current_;
}
private:
void SkipInvalidAndSetPostLayout() {
for (; current_ != end_; ++current_) {
const PhysicalFragment* fragment = current_->fragment.Get();
if (fragment->IsLayoutObjectDestroyedOrMoved()) [[unlikely]] {
continue;
}
if (const PhysicalFragment* post_layout = fragment->PostLayout()) {
post_layout_.fragment = post_layout;
post_layout_.offset = current_->offset;
return;
}
}
}
BaseIterator current_;
BaseIterator end_;
PhysicalFragmentLink post_layout_;
};
using const_iterator = ConstIterator;
const_iterator begin() const {
return const_iterator(buffer_.begin(), buffer_.end());
}
const_iterator end() const {
return const_iterator(buffer_.end(), buffer_.end());
}
wtf_size_t size() const { return buffer_.size(); }
bool empty() const { return buffer_.empty(); }
private:
base::span<const PhysicalFragmentLink> buffer_;
};
const BreakToken* GetBreakToken() const { return break_token_.Get(); }
base::span<const PhysicalFragmentLink> Children() const;
PostLayoutChildLinkList PostLayoutChildren() const;
// Returns true if we have any floating descendants which need to be
// traversed during the float paint phase.
bool HasFloatingDescendantsForPaint() const {
return has_floating_descendants_for_paint_;
}
// Returns true if we have any adjoining-object descendants (floats, or
// inline-level OOF-positioned objects).
bool HasAdjoiningObjectDescendants() const {
return has_adjoining_object_descendants_;
}
// Returns true if we aren't able to re-use this fragment if the
// |ConstraintSpace::PercentageResolutionBlockSize| changes.
bool DependsOnPercentageBlockSize() const {
return depends_on_percentage_block_size_;
}
void SetChildrenInvalid() const;
bool ChildrenValid() const { return children_valid_; }
const HeapVector<Member<LayoutBoxModelObject>>* StickyDescendants() const {
return propagated_data_ ? propagated_data_->sticky_descendants.Get()
: nullptr;
}
const HeapVector<Member<LayoutBoxModelObject>>* PropagatedStickyDescendants()
const {
return IsScrollContainer() ? nullptr : StickyDescendants();
}
const Member<const LayoutObject> ScrollInitialTarget() const {
return propagated_data_ ? propagated_data_->scroll_initial_target : nullptr;
}
const Member<const LayoutObject> PropagatedScrollInitialTarget() const {
return IsScrollContainer() ? nullptr : ScrollInitialTarget();
}
const HeapVector<Member<Element>>* SnapAreas() const {
return propagated_data_ ? propagated_data_->snap_areas.Get() : nullptr;
}
const HeapVector<Member<Element>>* PropagatedSnapAreas() const {
return IsScrollContainer() ? nullptr : SnapAreas();
}
bool HasPropagatedLayoutObjects() const {
return PropagatedStickyDescendants() || PropagatedScrollInitialTarget() ||
PropagatedSnapAreas();
}
class OofData : public GarbageCollected<OofData> {
public:
virtual ~OofData() = default;
virtual void Trace(Visitor* visitor) const;
HeapVector<PhysicalOofPositionedNode>& OofPositionedDescendants() {
return oof_positioned_descendants_;
}
void SetAnchorQuery(PhysicalAnchorQuery* query) { anchor_query_ = query; }
const PhysicalAnchorQuery* AnchorQuery() const { return anchor_query_; }
PhysicalAnchorQuery& EnsureAnchorQuery();
private:
HeapVector<PhysicalOofPositionedNode> oof_positioned_descendants_;
Member<PhysicalAnchorQuery> anchor_query_;
};
// Returns true if some child is OOF in the fragment tree. This happens if
// it's the containing block of the OOF, or if it's a fragmentation context
// root containing them.
bool HasOutOfFlowFragmentChild() const {
return has_out_of_flow_fragment_child_;
}
// If there is an OOF contained within a fragmentation context, this will
// return true for all fragments in the chain from the OOF's CB to the
// fragmentainer that the CB resides in.
bool HasOutOfFlowInFragmentainerSubtree() const {
return has_out_of_flow_in_fragmentainer_subtree_;
}
bool HasOutOfFlowPositionedDescendants() const {
return oof_data_ && !oof_data_->OofPositionedDescendants().empty();
}
base::span<PhysicalOofPositionedNode> OutOfFlowPositionedDescendants() const;
bool HasAnchorQuery() const {
return oof_data_ && oof_data_->AnchorQuery() &&
!oof_data_->AnchorQuery()->IsEmpty();
}
bool HasAnchorQueryToPropagate() const {
return HasAnchorQuery() || IsAnchor();
}
const PhysicalAnchorQuery* AnchorQuery() const {
if (!HasAnchorQuery())
return nullptr;
return oof_data_->AnchorQuery();
}
const FragmentedOofData* GetFragmentedOofData() const;
// Return true if there are nested multicol container descendants with OOFs
// inside.
bool HasNestedMulticolsWithOOFs() const;
// Figure out if the child has any out-of-flow positioned descendants, in
// which case we'll need to propagate this to the fragment builder.
bool NeedsOOFPositionedInfoPropagation() const;
protected:
~PhysicalFragment() = default;
const ComputedStyle& SlowEffectiveStyle() const;
void AddOutlineRectsForNormalChildren(
OutlineRectCollector& collector,
const PhysicalOffset& additional_offset,
OutlineType outline_type,
const LayoutBoxModelObject* containing_block) const;
void AddOutlineRectsForCursor(OutlineRectCollector& collector,
const PhysicalOffset& additional_offset,
OutlineType outline_type,
const LayoutBoxModelObject* containing_block,
InlineCursor* cursor) const;
void AddOutlineRectsForDescendant(
const PhysicalFragmentLink& descendant,
OutlineRectCollector& collector,
const PhysicalOffset& additional_offset,
OutlineType outline_type,
const LayoutBoxModelObject* containing_block) const;
static bool DependsOnPercentageBlockSize(const FragmentBuilder&);
OofData* OofDataFromBuilder(FragmentBuilder*);
OofData* FragmentedOofDataFromBuilder(FragmentBuilder*);
void ClearOofData();
OofData* CloneOofData() const;
Member<LayoutObject> layout_object_;
PhysicalSize size_;
const uint8_t type_ : 1; // FragmentType
const uint8_t sub_type_ : 4; // BoxType, TextItemType, or LineBoxType
const uint8_t style_variant_ : 2; // StyleVariant
const uint8_t is_hidden_for_paint_ : 1;
uint8_t : 0; // NOLINT, zero-length bitfield used to allow the compiler to
// split memory locations. If the above bitfields are part of
// the same memory location as the bitfields below, they will
// all be updated together, which will result in races.
uint8_t has_floating_descendants_for_paint_ : 1; // NOLINT
uint8_t has_adjoining_object_descendants_ : 1; // NOLINT
uint8_t depends_on_percentage_block_size_ : 1; // NOLINT
mutable uint8_t children_valid_ : 1; // NOLINT
// The following bitfields are only to be used by PhysicalLineBoxFragment
// (it's defined here to save memory, since that class has no bitfields).
uint8_t has_propagated_descendants_ : 1; // NOLINT
uint8_t has_hanging_ : 1; // NOLINT
uint8_t is_opaque_ : 1; // NOLINT
uint8_t is_block_in_inline_ : 1; // NOLINT
uint8_t is_line_for_parallel_flow_ : 1; // NOLINT
uint8_t is_math_fraction_ : 1; // NOLINT
uint8_t is_math_operator_ : 1; // NOLINT
uint8_t may_have_descendant_above_block_start_ : 1; // NOLINT
// The following are only used by PhysicalBoxFragment but are initialized
// for all types to allow methods using them to be inlined.
uint8_t is_fieldset_container_ : 1; // NOLINT
uint8_t is_table_part_ : 1; // NOLINT
uint8_t is_painted_atomically_ : 1; // NOLINT
uint8_t has_collapsed_borders_ : 1; // NOLINT
uint8_t has_first_baseline_ : 1; // NOLINT
uint8_t has_last_baseline_ : 1; // NOLINT
uint8_t use_last_baseline_for_inline_baseline_ : 1; // NOLINT
const uint8_t has_fragmented_out_of_flow_data_ : 1; // NOLINT
uint8_t has_out_of_flow_fragment_child_ : 1; // NOLINT
const uint8_t has_out_of_flow_in_fragmentainer_subtree_ : 1; // NOLINT
// The following are only used by PhysicalLineBoxFragment.
uint8_t base_direction_ : 1; // NOLINT, TextDirection
Member<const PropagatedData> propagated_data_;
Member<const BreakToken> break_token_;
Member<OofData> oof_data_;
};
template <>
struct ThreadingTrait<PhysicalFragment> {
static constexpr ThreadAffinity kAffinity = kMainThreadOnly;
};
CORE_EXPORT std::ostream& operator<<(std::ostream&, const PhysicalFragment*);
CORE_EXPORT std::ostream& operator<<(std::ostream&, const PhysicalFragment&);
#if !DCHECK_IS_ON()
inline void PhysicalFragment::CheckType() const {}
#endif
} // namespace blink
#if DCHECK_IS_ON()
// Outside the blink namespace for ease of invocation from a debugger.
// Output the fragment tree to the log.
// See DumpFragmentTree().
CORE_EXPORT void ShowFragmentTree(const blink::PhysicalFragment*);
// Output the fragment tree(s) inside |root| to the log.
// See DumpFragmentTree(const LayoutObject& ...).
CORE_EXPORT void ShowFragmentTree(
const blink::LayoutObject& root,
const blink::PhysicalFragment* target = nullptr);
// Output the fragment tree(s) from the entire document to the log.
// See DumpFragmentTree(const LayoutObject& ...).
CORE_EXPORT void ShowEntireFragmentTree(const blink::LayoutObject& target);
CORE_EXPORT void ShowEntireFragmentTree(const blink::PhysicalFragment* target);
#endif // DCHECK_IS_ON()
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_PHYSICAL_FRAGMENT_H_
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