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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_OFFSCREENCANVAS_OFFSCREEN_CANVAS_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_OFFSCREENCANVAS_OFFSCREEN_CANVAS_H_
#include <memory>
#include "third_party/blink/public/common/privacy_budget/identifiable_surface.h"
#include "third_party/blink/public/common/privacy_budget/identifiable_token.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/events/event_target.h"
#include "third_party/blink/renderer/core/event_target_names.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/html/canvas/canvas_rendering_context.h"
#include "third_party/blink/renderer/core/html/canvas/canvas_rendering_context_host.h"
#include "third_party/blink/renderer/core/html/canvas/html_canvas_element.h"
#include "third_party/blink/renderer/core/imagebitmap/image_bitmap_source.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/graphics/canvas_resource_dispatcher.h"
#include "third_party/blink/renderer/platform/graphics/dom_node_id.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/prefinalizer.h"
#include "ui/gfx/geometry/size.h"
namespace blink {
class CanvasContextCreationAttributesCore;
class CanvasResourceProvider;
class ImageBitmap;
class ImageEncodeOptions;
class
OffscreenCanvasRenderingContext2DOrWebGLRenderingContextOrWebGL2RenderingContextOrImageBitmapRenderingContextOrGPUCanvasContext;
typedef OffscreenCanvasRenderingContext2DOrWebGLRenderingContextOrWebGL2RenderingContextOrImageBitmapRenderingContextOrGPUCanvasContext
OffscreenRenderingContext;
class ScriptState;
class CORE_EXPORT OffscreenCanvas final
: public EventTarget,
public CanvasRenderingContextHost,
public CanvasResourceDispatcherClient {
DEFINE_WRAPPERTYPEINFO();
USING_PRE_FINALIZER(OffscreenCanvas, Dispose);
public:
static OffscreenCanvas* Create(ScriptState*, unsigned width, unsigned height);
OffscreenCanvas(ExecutionContext*, gfx::Size);
~OffscreenCanvas() override;
void Dispose();
bool IsOffscreenCanvas() const override { return true; }
// IDL attributes
unsigned width() const { return Size().width(); }
unsigned height() const { return Size().height(); }
void setWidth(unsigned);
void setHeight(unsigned);
// CanvasResourceDispatcherClient
bool BeginFrame() override;
// API Methods
ImageBitmap* transferToImageBitmap(ScriptState*, ExceptionState&);
// For deferred canvases this will have the side effect of drawing recorded
// commands in order to finalize the frame.
ScriptPromise<Blob> convertToBlob(ScriptState* script_state,
const ImageEncodeOptions* options,
ExceptionState& exception_state);
void SetSize(gfx::Size) override;
void RecordTransfer();
void SetPlaceholderCanvasId(DOMNodeId canvas_id);
void DeregisterFromAnimationFrameProvider();
DOMNodeId PlaceholderCanvasId() const { return placeholder_canvas_id_; }
bool HasPlaceholderCanvas() const;
bool IsNeutered() const override { return is_neutered_; }
void SetNeutered();
CanvasRenderingContext* GetCanvasRenderingContext(
ExecutionContext*,
CanvasRenderingContext::CanvasRenderingAPI,
const CanvasContextCreationAttributesCore&);
static void RegisterRenderingContextFactory(
std::unique_ptr<CanvasRenderingContextFactory>);
bool OriginClean() const override;
void SetOriginTainted() override { origin_clean_ = false; }
// TODO(crbug.com/630356): apply the flag to WebGL context as well
void SetDisableReadingFromCanvasTrue() {
disable_reading_from_canvas_ = true;
}
CanvasResourceProvider* GetOrCreateResourceProvider();
void SetFrameSinkId(uint32_t client_id, uint32_t sink_id) {
client_id_ = client_id;
sink_id_ = sink_id;
}
uint32_t ClientId() const { return client_id_; }
uint32_t SinkId() const { return sink_id_; }
void AllowHighPerformancePowerPreference() {
allow_high_performance_power_preference_ = true;
}
DEFINE_ATTRIBUTE_EVENT_LISTENER(contextlost, kContextlost)
DEFINE_ATTRIBUTE_EVENT_LISTENER(contextrestored, kContextrestored)
// CanvasRenderingContextHost implementation.
void PreFinalizeFrame() override {}
void PostFinalizeFrame(FlushReason) override {}
void DetachContext() override { context_ = nullptr; }
CanvasRenderingContext* RenderingContext() const override {
return context_.Get();
}
bool PushFrameIfNeeded();
bool PushFrame(scoped_refptr<CanvasResource>&& frame,
const SkIRect& damage_rect) override;
void DidDraw(const SkIRect&) override;
using CanvasRenderingContextHost::DidDraw;
void Commit(scoped_refptr<CanvasResource>&& bitmap_image,
const SkIRect& damage_rect) override;
bool ShouldAccelerate2dContext() const override;
CanvasResourceDispatcher* GetOrCreateResourceDispatcher() override;
void DiscardResourceDispatcher() override { frame_dispatcher_ = nullptr; }
UkmParameters GetUkmParameters() override;
// Partial CanvasResourceHost implementation
void NotifyGpuContextLost() override;
void SetNeedsCompositingUpdate() override {}
// TODO(fserb): Merge this with HTMLCanvasElement::UpdateMemoryUsage
void UpdateMemoryUsage() override;
size_t GetMemoryUsage() const override;
// Because OffscreenCanvas is not tied to a DOM, it's visibility cannot be
// determined synchronously.
// TODO(junov): Propagate changes in visibility from the placeholder canvas.
bool IsPageVisible() const override { return true; }
void SetTransferToGPUTextureWasInvoked() override {
transfer_to_gpu_texture_was_invoked_ = true;
}
bool TransferToGPUTextureWasInvoked() override {
return transfer_to_gpu_texture_was_invoked_;
}
// EventTarget implementation
const AtomicString& InterfaceName() const final {
return event_target_names::kOffscreenCanvas;
}
ExecutionContext* GetExecutionContext() const override {
return execution_context_.Get();
}
ExecutionContext* GetTopExecutionContext() const override {
return execution_context_.Get();
}
const KURL& GetExecutionContextUrl() const override {
return GetExecutionContext()->Url();
}
// ImageBitmapSource implementation
ScriptPromise<ImageBitmap> CreateImageBitmap(ScriptState*,
std::optional<gfx::Rect>,
const ImageBitmapOptions*,
ExceptionState&) final;
// CanvasImageSource implementation
scoped_refptr<Image> GetSourceImageForCanvas(FlushReason,
SourceImageStatus*,
const gfx::SizeF&) final;
bool WouldTaintOrigin() const final { return !origin_clean_; }
gfx::SizeF ElementSize(const gfx::SizeF& default_object_size,
const RespectImageOrientationEnum) const final {
return gfx::SizeF(width(), height());
}
bool IsOpaque() const final;
// overrides CanvasImageSource::IsAccelerated()
bool IsAccelerated() const final;
// overrides CanvasRenderingContextHost::EnableAcceleration()
bool EnableAcceleration() final;
DispatchEventResult HostDispatchEvent(Event* event) override {
return DispatchEvent(*event);
}
bool IsWebGL1Enabled() const override { return true; }
bool IsWebGL2Enabled() const override { return true; }
bool IsWebGLBlocked() const override { return false; }
TextDirection GetTextDirection(const ComputedStyle*) override;
void SetTextDirection(TextDirection direction) {
text_direction_ = direction;
}
const LayoutLocale* GetLocale() const override;
void SetLocale(scoped_refptr<const LayoutLocale> locale);
UniqueFontSelector* GetFontSelector() override;
void Trace(Visitor*) const override;
class ScopedInsideWorkerRAF {
STACK_ALLOCATED();
public:
ScopedInsideWorkerRAF(const viz::BeginFrameArgs& args)
: abort_raf_(false), begin_frame_args_(args) {}
bool AddOffscreenCanvas(OffscreenCanvas* canvas) {
DCHECK(!abort_raf_);
DCHECK(!canvas->inside_worker_raf_);
if (canvas->GetOrCreateResourceDispatcher()) {
// If we are blocked with too many frames, we must stop.
if (canvas->GetOrCreateResourceDispatcher()
->HasTooManyPendingFrames()) {
abort_raf_ = true;
return false;
}
}
canvas->inside_worker_raf_ = true;
canvases_.push_back(canvas);
return true;
}
~ScopedInsideWorkerRAF() {
for (auto canvas : canvases_) {
DCHECK(canvas->inside_worker_raf_);
canvas->inside_worker_raf_ = false;
// If we have skipped raf, don't push frames.
if (abort_raf_)
continue;
if (canvas->GetOrCreateResourceDispatcher()) {
canvas->GetOrCreateResourceDispatcher()->ReplaceBeginFrameAck(
begin_frame_args_);
}
canvas->PushFrameIfNeeded();
}
}
private:
bool abort_raf_;
const viz::BeginFrameArgs& begin_frame_args_;
HeapVector<Member<OffscreenCanvas>> canvases_;
};
private:
int32_t memory_usage_ = 0;
friend class OffscreenCanvasTest;
using ContextFactoryVector =
Vector<std::unique_ptr<CanvasRenderingContextFactory>>;
static ContextFactoryVector& RenderingContextFactories();
static CanvasRenderingContextFactory* GetRenderingContextFactory(int);
void RecordIdentifiabilityMetric(const blink::IdentifiableSurface& surface,
const IdentifiableToken& token) const;
Member<CanvasRenderingContext> context_;
WeakMember<ExecutionContext> execution_context_;
DOMNodeId placeholder_canvas_id_ = kInvalidDOMNodeId;
std::optional<TextDirection> text_direction_;
// Required for the TextStyle lang attribute, only non-null if control
// was transferred from an HTML canvas.
scoped_refptr<const LayoutLocale> locale_ = nullptr;
bool disposing_ = false;
bool is_neutered_ = false;
bool origin_clean_ = true;
bool disable_reading_from_canvas_ = false;
std::unique_ptr<CanvasResourceDispatcher> frame_dispatcher_;
SkIRect current_frame_damage_rect_;
bool needs_push_frame_ = false;
bool inside_worker_raf_ = false;
// An offscreen canvas should only prefer the high-performance GPU if it is
// initialized by transferring control from an HTML canvas that is not
// cross-origin.
bool allow_high_performance_power_preference_ = false;
// cc::FrameSinkId is broken into two integer components as this can be used
// in transfer of OffscreenCanvas across threads
// If this object is not created via
// HTMLCanvasElement.transferControlToOffscreen(),
// then the following members would remain as initialized zero values.
uint32_t client_id_ = 0;
uint32_t sink_id_ = 0;
bool transfer_to_gpu_texture_was_invoked_ = false;
NO_UNIQUE_ADDRESS V8ExternalMemoryAccounterBase external_memory_accounter_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_OFFSCREENCANVAS_OFFSCREEN_CANVAS_H_
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