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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_HIGHLIGHT_OVERLAY_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_HIGHLIGHT_OVERLAY_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/editing/markers/document_marker.h"
#include "third_party/blink/renderer/core/highlight/highlight_registry.h"
#include "third_party/blink/renderer/core/highlight/highlight_style_utils.h"
#include "third_party/blink/renderer/core/layout/inline/text_offset_range.h"
#include "third_party/blink/renderer/core/style/computed_style_constants.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
namespace blink {
class HighlightRegistry;
struct LayoutSelectionStatus;
struct TextFragmentPaintInfo;
class CORE_EXPORT HighlightOverlay {
STATIC_ONLY(HighlightOverlay);
public:
enum class HighlightLayerType : uint8_t {
kOriginating,
kCustom,
kGrammar,
kSpelling,
kTargetText,
kSearchText,
kSearchTextActiveMatch,
kSelection,
};
enum class HighlightEdgeType : uint8_t { kStart, kEnd };
// Identifies a highlight layer, such as the originating content, one of the
// highlight pseudos, or a custom highlight (name unique within a registry).
struct CORE_EXPORT HighlightLayer {
DISALLOW_NEW();
public:
explicit HighlightLayer(HighlightLayerType type,
const AtomicString& name = g_null_atom);
void Trace(Visitor* visitor) const {
visitor->Trace(style);
visitor->Trace(text_style);
}
String ToString() const;
enum PseudoId PseudoId() const;
const AtomicString& PseudoArgument() const;
int8_t ComparePaintOrder(const HighlightLayer&,
const HighlightRegistry*) const;
bool operator==(const HighlightLayer&) const;
bool operator!=(const HighlightLayer&) const;
HighlightLayerType type;
Member<const ComputedStyle> style;
HighlightStyleUtils::HighlightTextPaintStyle text_style;
TextDecorationLine decorations_in_effect;
// Constructed from the highlight markers name reference, and the
// marker always outlives the painter that owns the layers.
AtomicString name;
};
// Represents a range of the fragment, as offsets in canonical text space.
// More details about canonical text offsets: <https://goo.gl/CJbxky>
struct CORE_EXPORT HighlightRange {
DISALLOW_NEW();
public:
HighlightRange(unsigned from, unsigned to);
String ToString() const;
bool operator==(const HighlightRange&) const;
bool operator!=(const HighlightRange&) const;
unsigned from;
unsigned to;
};
// Represents the start or end (indicated by |type|) of a highlighted |range|
// for the given |layer|. Storing both offsets of the range, rather than just
// the offset of this edge, allows decorations added by highlights to recover
// the original range for the purposes of decoration phase and wavelength.
struct CORE_EXPORT HighlightEdge {
DISALLOW_NEW();
public:
HighlightEdge(HighlightRange range,
HighlightLayerType layer_type,
uint16_t layer_index,
HighlightEdgeType edge_type)
: range(range),
layer_index(layer_index),
layer_type(layer_type),
edge_type(edge_type) {}
String ToString() const;
unsigned Offset() const;
// Order by offset asc, then “end” edges first, then by layer paint order.
// ComputeParts requires “end” edges first in case two ranges of the same
// highlight are immediately adjacent. The opposite would be required for
// empty highlight ranges, but they’re illegal as per DocumentMarker ctor.
bool LessThan(const HighlightEdge&,
const HeapVector<HighlightLayer>& layers,
const HighlightRegistry*) const;
bool operator==(const HighlightEdge&) const;
bool operator!=(const HighlightEdge&) const;
HighlightRange range;
uint16_t layer_index;
HighlightLayerType layer_type;
HighlightEdgeType edge_type;
};
// Represents a potential decoration for the given layer type and index that
// would need to be painted over the given |range|.
//
// Note that decorations are painted with this range, but clipped to the range
// in each HighlightPart, ensuring that decoration phase and wavelength are
// maintained while allowing them to be recolored or split across layers.
struct CORE_EXPORT HighlightDecoration {
DISALLOW_NEW();
public:
HighlightDecoration(HighlightLayerType type,
uint16_t layer_index,
HighlightRange range,
Color override_color);
String ToString() const;
bool operator==(const HighlightDecoration&) const;
bool operator!=(const HighlightDecoration&) const;
HighlightLayerType type;
uint16_t layer_index;
HighlightRange range;
Color highlight_override_color;
};
struct CORE_EXPORT HighlightBackground {
DISALLOW_NEW();
public:
String ToString() const;
bool operator==(const HighlightBackground&) const;
bool operator!=(const HighlightBackground&) const;
HighlightLayerType type;
uint16_t layer_index;
Color color;
};
struct CORE_EXPORT HighlightTextShadow {
DISALLOW_NEW();
public:
String ToString() const;
bool operator==(const HighlightTextShadow&) const;
bool operator!=(const HighlightTextShadow&) const;
HighlightLayerType type;
uint16_t layer_index;
Color current_color;
};
// Represents a |range| of the fragment that needs its text proper painted in
// the style of the given topmost layer with the given |decorations|.
//
// Note that decorations are clipped to this range, but painted with the range
// in each HighlightDecoration, ensuring that decoration phase and wavelength
// are maintained while allowing them to be recolored or split across layers.
struct CORE_EXPORT HighlightPart {
DISALLOW_NEW();
public:
HighlightPart(HighlightLayerType,
uint16_t,
HighlightRange,
TextPaintStyle,
float,
Vector<HighlightDecoration>,
Vector<HighlightBackground>,
Vector<HighlightTextShadow>);
HighlightPart(HighlightLayerType,
uint16_t,
HighlightRange,
TextPaintStyle,
float,
Vector<HighlightDecoration>);
void Trace(Visitor* visitor) const { visitor->Trace(style); }
String ToString() const;
bool operator==(const HighlightPart&) const;
bool operator!=(const HighlightPart&) const;
HighlightLayerType type;
uint16_t layer_index;
HighlightRange range;
TextPaintStyle style;
float stroke_width;
Vector<HighlightDecoration> decorations;
Vector<HighlightBackground> backgrounds;
Vector<HighlightTextShadow> text_shadows;
};
// Given details of a fragment and how it is highlighted, returns the layers
// that need to be painted, in overlay painting order.
static HeapVector<HighlightLayer> ComputeLayers(
const Document& document,
Node* node,
const ComputedStyle& originating_style,
const TextPaintStyle& originating_text_style,
const PaintInfo& paint_info,
const LayoutSelectionStatus* selection,
const DocumentMarkerVector& custom,
const DocumentMarkerVector& grammar,
const DocumentMarkerVector& spelling,
const DocumentMarkerVector& target,
const DocumentMarkerVector& search);
// Given details of a fragment and how it is highlighted, returns the start
// and end transitions (edges) of the layers, in offset and layer order.
static Vector<HighlightEdge> ComputeEdges(
const Node*,
bool is_generated_text_fragment,
std::optional<TextOffsetRange> dom_offsets,
const HeapVector<HighlightLayer>& layers,
const LayoutSelectionStatus* selection,
const DocumentMarkerVector& custom,
const DocumentMarkerVector& grammar,
const DocumentMarkerVector& spelling,
const DocumentMarkerVector& target,
const DocumentMarkerVector& search);
// Given highlight |layers| and |edges|, returns the ranges of text that can
// be painted in the same layer with the same decorations, clamping the result
// to the given |originating| fragment.
//
// The edges must not represent overlapping ranges. If the highlight is active
// in overlapping ranges, those ranges must be merged before ComputeEdges.
static HeapVector<HighlightPart> ComputeParts(
const TextFragmentPaintInfo& originating,
const HeapVector<HighlightLayer>& layers,
const Vector<HighlightEdge>& edges);
};
CORE_EXPORT std::ostream& operator<<(std::ostream&,
const HighlightOverlay::HighlightLayer&);
CORE_EXPORT std::ostream& operator<<(std::ostream&,
const HighlightOverlay::HighlightEdge&);
CORE_EXPORT std::ostream& operator<<(std::ostream&,
const HighlightOverlay::HighlightPart&);
} // namespace blink
WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS(
blink::HighlightOverlay::HighlightLayer)
WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS(
blink::HighlightOverlay::HighlightPart)
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_HIGHLIGHT_OVERLAY_H_
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