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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/paint/highlight_painter.h"
#include "base/auto_reset.h"
#include "third_party/blink/renderer/core/dom/node.h"
#include "third_party/blink/renderer/core/editing/editor.h"
#include "third_party/blink/renderer/core/editing/frame_selection.h"
#include "third_party/blink/renderer/core/editing/markers/custom_highlight_marker.h"
#include "third_party/blink/renderer/core/editing/markers/document_marker_controller.h"
#include "third_party/blink/renderer/core/editing/markers/glic_marker.h"
#include "third_party/blink/renderer/core/editing/markers/styleable_marker.h"
#include "third_party/blink/renderer/core/editing/markers/text_match_marker.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/highlight/highlight.h"
#include "third_party/blink/renderer/core/highlight/highlight_registry.h"
#include "third_party/blink/renderer/core/highlight/highlight_style_utils.h"
#include "third_party/blink/renderer/core/layout/inline/inline_cursor.h"
#include "third_party/blink/renderer/core/layout/inline/text_offset_range.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/layout/layout_text_fragment.h"
#include "third_party/blink/renderer/core/layout/svg/layout_svg_inline_text.h"
#include "third_party/blink/renderer/core/layout/text_decoration_offset.h"
#include "third_party/blink/renderer/core/paint/highlight_overlay.h"
#include "third_party/blink/renderer/core/paint/line_relative_rect.h"
#include "third_party/blink/renderer/core/paint/marker_range_mapping_context.h"
#include "third_party/blink/renderer/core/paint/paint_auto_dark_mode.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/paint/styleable_marker_painter.h"
#include "third_party/blink/renderer/core/paint/text_decoration_painter.h"
#include "third_party/blink/renderer/core/paint/text_painter.h"
#include "third_party/blink/renderer/platform/fonts/text_fragment_paint_info.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context_state_saver.h"
#include "third_party/blink/renderer/platform/instrumentation/use_counter.h"
namespace blink {
namespace {
using HighlightLayerType = HighlightOverlay::HighlightLayerType;
using HighlightRange = HighlightOverlay::HighlightRange;
using HighlightEdge = HighlightOverlay::HighlightEdge;
using HighlightDecoration = HighlightOverlay::HighlightDecoration;
using HighlightBackground = HighlightOverlay::HighlightBackground;
using HighlightTextShadow = HighlightOverlay::HighlightTextShadow;
LineRelativeRect LineRelativeLocalRect(const FragmentItem& text_fragment,
StringView text,
unsigned start_offset,
unsigned end_offset) {
LayoutUnit start_position, end_position;
std::tie(start_position, end_position) =
text_fragment.LineLeftAndRightForOffsets(text, start_offset, end_offset);
const LayoutUnit height = text_fragment.InkOverflowRect().Height();
return {{start_position, LayoutUnit()},
{end_position - start_position, height}};
}
void PaintRect(GraphicsContext& context,
const PhysicalRect& rect,
const Color color,
const AutoDarkMode& auto_dark_mode) {
if (color.IsFullyTransparent()) {
return;
}
if (rect.size.IsEmpty())
return;
const gfx::Rect pixel_snapped_rect = ToPixelSnappedRect(rect);
if (!pixel_snapped_rect.IsEmpty())
context.FillRect(pixel_snapped_rect, color, auto_dark_mode);
}
const LayoutSelectionStatus* GetSelectionStatus(
const HighlightPainter::SelectionPaintState* selection) {
if (!selection)
return nullptr;
return &selection->Status();
}
// Returns true if the styles for the given spelling or grammar pseudo require
// the full overlay painting algorithm.
bool HasNonTrivialSpellingGrammarStyles(const FragmentItem& fragment_item,
Node* node,
const ComputedStyle& originating_style,
PseudoId pseudo) {
DCHECK(pseudo == kPseudoIdSpellingError || pseudo == kPseudoIdGrammarError);
if (const ComputedStyle* pseudo_style =
HighlightStyleUtils::HighlightPseudoStyle(node, originating_style,
pseudo)) {
const Document& document = node->GetDocument();
// If the ‘color’, ‘-webkit-text-fill-color’, ‘-webkit-text-stroke-color’,
// or ‘-webkit-text-stroke-width’ differs from the originating style.
Color pseudo_color = HighlightStyleUtils::ResolveColor(
document, originating_style, pseudo_style, pseudo,
GetCSSPropertyColor(), {}, SearchTextIsActiveMatch::kNo);
if (pseudo_color !=
originating_style.VisitedDependentColor(GetCSSPropertyColor())) {
return true;
}
if (HighlightStyleUtils::ResolveColor(document, originating_style,
pseudo_style, pseudo,
GetCSSPropertyWebkitTextFillColor(),
{}, SearchTextIsActiveMatch::kNo) !=
originating_style.VisitedDependentColor(
GetCSSPropertyWebkitTextFillColor())) {
return true;
}
if (HighlightStyleUtils::ResolveColor(document, originating_style,
pseudo_style, pseudo,
GetCSSPropertyWebkitTextStrokeColor(),
{}, SearchTextIsActiveMatch::kNo) !=
originating_style.VisitedDependentColor(
GetCSSPropertyWebkitTextStrokeColor())) {
return true;
}
if (pseudo_style->TextStrokeWidth() != originating_style.TextStrokeWidth())
return true;
// If there is a background color.
if (!HighlightStyleUtils::ResolveColor(
document, originating_style, pseudo_style, pseudo,
GetCSSPropertyBackgroundColor(), {}, SearchTextIsActiveMatch::kNo)
.IsFullyTransparent()) {
return true;
}
// If the ‘text-shadow’ is not ‘none’.
if (pseudo_style->TextShadow())
return true;
// If the ‘text-decoration-line’ is not ‘spelling-error’ or ‘grammar-error’,
// depending on the pseudo. ‘text-decoration-color’ can vary without hurting
// the optimisation, and for these line types, we ignore all other text
// decoration related properties anyway.
if (pseudo_style->TextDecorationsInEffect() !=
(pseudo == kPseudoIdSpellingError
? TextDecorationLine::kSpellingError
: TextDecorationLine::kGrammarError)) {
return true;
}
// If any of the originating line decorations would need to be recolored.
for (const AppliedTextDecoration& decoration :
originating_style.AppliedTextDecorations()) {
if (decoration.GetColor() != pseudo_color) {
return true;
}
}
// ‘text-emphasis-color’ should be meaningless for highlight pseudos, but
// in our current impl, it sets the color of originating emphasis marks.
// This means we can only use kFastSpellingGrammar if the color is the same
// as in the originating style, or there are no emphasis marks.
// TODO(crbug.com/1147859) clean up when spec issue is resolved again
// https://github.com/w3c/csswg-drafts/issues/7101
if (originating_style.GetTextEmphasisMark() != TextEmphasisMark::kNone &&
HighlightStyleUtils::ResolveColor(document, originating_style,
pseudo_style, pseudo,
GetCSSPropertyTextEmphasisColor(), {},
SearchTextIsActiveMatch::kNo) !=
originating_style.VisitedDependentColor(
GetCSSPropertyTextEmphasisColor())) {
return true;
}
// If the SVG-only fill- and stroke-related properties differ from their
// values in the originating style. These checks must be skipped outside of
// SVG content, because the initial ‘fill’ is ‘black’, not ‘currentColor’.
if (fragment_item.IsSvgText()) {
// If the ‘fill’ is ‘currentColor’, assume that it differs from the
// originating style, even if the current color actually happens to
// match. This simplifies the logic until we know it performs poorly.
if (pseudo_style->FillPaint().HasCurrentColor())
return true;
// If the ‘fill’ differs from the originating style.
if (pseudo_style->FillPaint() != originating_style.FillPaint())
return true;
// If the ‘stroke’ is ‘currentColor’, assume that it differs from the
// originating style, even if the current color actually happens to
// match. This simplifies the logic until we know it performs poorly.
if (pseudo_style->StrokePaint().HasCurrentColor())
return true;
// If the ‘stroke’ differs from the originating style.
if (pseudo_style->StrokePaint() != originating_style.StrokePaint())
return true;
// If the ‘stroke-width’ differs from the originating style.
if (pseudo_style->StrokeWidth() != originating_style.StrokeWidth())
return true;
}
}
return false;
}
TextPaintStyle TextPaintStyleForTextMatch(const TextMatchMarker& marker,
const ComputedStyle& style,
const Document& document,
bool ignore_current_color) {
const mojom::blink::ColorScheme color_scheme = style.UsedColorScheme();
const Color platform_text_color =
LayoutTheme::GetTheme().PlatformTextSearchColor(
marker.IsActiveMatch(), document.InForcedColorsMode(), color_scheme,
document.GetColorProviderForPainting(color_scheme),
document.IsInWebAppScope());
// Comparing against the value of the 'color' property doesn't always make
// sense (for example for SVG <text> which paints using 'fill' and 'stroke').
if (!ignore_current_color) {
const Color text_color = style.VisitedDependentColor(GetCSSPropertyColor());
if (platform_text_color == text_color) {
return {};
}
}
TextPaintStyle text_style;
text_style.current_color = text_style.fill_color = text_style.stroke_color =
text_style.emphasis_mark_color = platform_text_color;
text_style.stroke_width = style.TextStrokeWidth();
text_style.color_scheme = color_scheme;
text_style.shadow = nullptr;
text_style.paint_order = style.PaintOrder();
return text_style;
}
// A contiguous run of parts that can have ‘background-color’ or ‘text-shadow’
// of some active overlay painted at once.
//
// These properties can often be painted a whole highlighted range at a time,
// and only need to be split into parts when affected by ‘currentColor’. By
// merging parts where possible, we avoid creating unnecessary “seams” in
// ‘background-color’, and avoid splitting ligatures in ‘text-shadow’.
//
// Inner’s operator== must return true iff the two operands come from the same
// layer and can be painted at once.
template <typename Inner>
struct MergedHighlightPart {
public:
struct Merged {
public:
const Inner& inner;
unsigned from;
unsigned to;
};
// Merge |next| and |next_part| into |merged| if possible, otherwise start a
// new run and return the old |merged| if any.
std::optional<Merged> Merge(const Inner& next,
const HighlightPart& next_part) {
std::optional<Merged> result{};
if (merged.has_value()) {
if (merged->inner == next && merged->to == next_part.range.from) {
merged->to = next_part.range.to;
return {};
} else {
result.emplace(*merged);
}
}
merged.emplace(Merged{next, next_part.range.from, next_part.range.to});
return result;
}
// Take and return the last |merged| if any, leaving it empty.
std::optional<Merged> Take() {
if (!merged.has_value()) {
return {};
}
std::optional<Merged> result{};
result.emplace(*merged);
merged.reset();
return result;
}
std::optional<Merged> merged;
};
} // namespace
HighlightPainter::SelectionPaintState::SelectionPaintState(
const InlineCursor& containing_block,
const PhysicalOffset& box_offset,
const std::optional<AffineTransform> writing_mode_rotation)
: SelectionPaintState(containing_block,
box_offset,
writing_mode_rotation,
containing_block.Current()
.GetLayoutObject()
->GetDocument()
.GetFrame()
->Selection()) {}
HighlightPainter::SelectionPaintState::SelectionPaintState(
const InlineCursor& containing_block,
const PhysicalOffset& box_offset,
const std::optional<AffineTransform> writing_mode_rotation,
const FrameSelection& frame_selection)
: selection_status_(
frame_selection.ComputeLayoutSelectionStatus(containing_block)),
state_(frame_selection.ComputePaintingSelectionStateForCursor(
containing_block.Current())),
containing_block_(containing_block),
box_offset_(box_offset),
writing_mode_rotation_(writing_mode_rotation) {}
void HighlightPainter::SelectionPaintState::ComputeSelectionStyle(
const Document& document,
const ComputedStyle& style,
Node* node,
const PaintInfo& paint_info,
const TextPaintStyle& text_style) {
const ComputedStyle* pseudo_style = HighlightStyleUtils::HighlightPseudoStyle(
node, style, kPseudoIdSelection);
selection_style_ = HighlightStyleUtils::HighlightPaintingStyle(
document, style, pseudo_style, node, kPseudoIdSelection, text_style,
paint_info, SearchTextIsActiveMatch::kNo);
paint_selected_text_only_ =
(paint_info.phase == PaintPhase::kSelectionDragImage);
}
void HighlightPainter::SelectionPaintState::ComputeSelectionRectIfNeeded() {
if (!selection_rect_) {
PhysicalRect physical =
containing_block_.CurrentLocalSelectionRectForText(selection_status_);
physical.offset += box_offset_;
LineRelativeRect rotated =
LineRelativeRect::Create(physical, writing_mode_rotation_);
selection_rect_.emplace(SelectionRect{physical, rotated});
}
}
const PhysicalRect&
HighlightPainter::SelectionPaintState::PhysicalSelectionRect() {
ComputeSelectionRectIfNeeded();
return selection_rect_->physical;
}
const LineRelativeRect&
HighlightPainter::SelectionPaintState::LineRelativeSelectionRect() {
ComputeSelectionRectIfNeeded();
return selection_rect_->rotated;
}
// |selection_start| and |selection_end| should be between
// [text_fragment.StartOffset(), text_fragment.EndOffset()].
void HighlightPainter::SelectionPaintState::PaintSelectionBackground(
GraphicsContext& context,
Node* node,
const Document& document,
const ComputedStyle& style,
const std::optional<AffineTransform>& rotation) {
const Color color = HighlightStyleUtils::HighlightBackgroundColor(
document, style, node, selection_style_.style.current_color,
kPseudoIdSelection, SearchTextIsActiveMatch::kNo);
HighlightPainter::PaintHighlightBackground(context, style, color,
PhysicalSelectionRect(), rotation);
}
// Paint the selected text only.
void HighlightPainter::SelectionPaintState::PaintSelectedText(
TextPainter& text_painter,
const TextFragmentPaintInfo& fragment_paint_info,
const TextPaintStyle& text_style,
DOMNodeId node_id,
const AutoDarkMode& auto_dark_mode) {
text_painter.PaintSelectedText(
fragment_paint_info, selection_status_.start, selection_status_.end,
text_style, selection_style_.style, LineRelativeSelectionRect(), node_id,
auto_dark_mode);
}
// Paint the given text range in the given style, suppressing the text proper
// (painting shadows only) where selected.
void HighlightPainter::SelectionPaintState::
PaintSuppressingTextProperWhereSelected(
TextPainter& text_painter,
const TextFragmentPaintInfo& fragment_paint_info,
const TextPaintStyle& text_style,
DOMNodeId node_id,
const AutoDarkMode& auto_dark_mode) {
// First paint the shadows for the whole range.
if (text_style.shadow) {
text_painter.Paint(fragment_paint_info, text_style, node_id, auto_dark_mode,
TextPainter::kShadowsOnly);
}
// Then paint the text proper for any unselected parts in storage order, so
// that they’re always on top of the shadows.
if (fragment_paint_info.from < selection_status_.start) {
text_painter.Paint(
fragment_paint_info.WithEndOffset(selection_status_.start), text_style,
node_id, auto_dark_mode, TextPainter::kTextProperOnly);
}
if (selection_status_.end < fragment_paint_info.to) {
text_painter.Paint(
fragment_paint_info.WithStartOffset(selection_status_.end), text_style,
node_id, auto_dark_mode, TextPainter::kTextProperOnly);
}
}
// GetNode() for first-letter fragment returns null because it is anonymous.
// Use AssociatedTextNode() of LayoutTextFragment to get the associated node.
static Node* AssociatedNode(const LayoutObject* layout_object) {
if (RuntimeEnabledFeatures::PaintHighlightsForFirstLetterEnabled()) {
if (auto* layout_text_fragment =
DynamicTo<LayoutTextFragment>(layout_object)) {
return layout_text_fragment->AssociatedTextNode();
}
}
return layout_object->GetNode();
}
HighlightPainter::HighlightPainter(
const TextFragmentPaintInfo& fragment_paint_info,
TextPainter& text_painter,
TextDecorationPainter& decoration_painter,
const PaintInfo& paint_info,
const InlineCursor& cursor,
const FragmentItem& fragment_item,
const PhysicalOffset& box_origin,
const ComputedStyle& style,
const TextPaintStyle& text_style,
SelectionPaintState* selection)
: fragment_paint_info_(fragment_paint_info),
text_painter_(text_painter),
decoration_painter_(decoration_painter),
paint_info_(paint_info),
cursor_(cursor),
root_inline_cursor_(cursor),
fragment_item_(fragment_item),
box_origin_(box_origin),
originating_style_(style),
originating_text_style_(text_style),
selection_(selection),
layout_object_(fragment_item_.GetLayoutObject()),
node_(AssociatedNode(layout_object_)),
foreground_auto_dark_mode_(
PaintAutoDarkMode(originating_style_,
DarkModeFilter::ElementRole::kForeground)),
background_auto_dark_mode_(
PaintAutoDarkMode(originating_style_,
DarkModeFilter::ElementRole::kBackground)) {
root_inline_cursor_.ExpandRootToContainingBlock();
// Custom highlights and marker-based highlights are defined in terms of
// DOM ranges in a Text node. Generated text either has no Text node or does
// not derive its content from the Text node (e.g. ellipsis, soft hyphens).
// TODO(crbug.com/17528) handle ::first-letter
if (!fragment_item_.IsGeneratedText()) {
const auto* text_node = DynamicTo<Text>(node_);
if (text_node) {
DocumentMarkerController& controller = node_->GetDocument().Markers();
if (controller.HasAnyMarkersForText(*text_node)) {
fragment_dom_offsets_ = GetFragmentDOMOffsets(
*text_node, fragment_paint_info_.from, fragment_paint_info_.to);
DCHECK(fragment_dom_offsets_);
markers_ = controller.ComputeMarkersToPaint(*text_node);
if (RuntimeEnabledFeatures::SearchTextHighlightPseudoEnabled() &&
!fragment_item_.IsSvgText()) {
search_ = controller.MarkersFor(
*text_node, DocumentMarker::kTextMatch,
fragment_dom_offsets_->start, fragment_dom_offsets_->end);
}
target_ = controller.MarkersFor(
*text_node, DocumentMarker::kTextFragment,
fragment_dom_offsets_->start, fragment_dom_offsets_->end);
spelling_ = controller.MarkersFor(*text_node, DocumentMarker::kSpelling,
fragment_dom_offsets_->start,
fragment_dom_offsets_->end);
grammar_ = controller.MarkersFor(*text_node, DocumentMarker::kGrammar,
fragment_dom_offsets_->start,
fragment_dom_offsets_->end);
custom_ = controller.MarkersFor(
*text_node, DocumentMarker::kCustomHighlight,
fragment_dom_offsets_->start, fragment_dom_offsets_->end);
} else if (selection) {
fragment_dom_offsets_ = GetFragmentDOMOffsets(
*text_node, fragment_paint_info_.from, fragment_paint_info_.to);
}
}
}
paint_case_ = ComputePaintCase();
// |layers_| and |parts_| are only needed when using the full overlay
// painting algorithm, otherwise we can leave them empty.
if (paint_case_ == kOverlay) {
auto* selection_status = GetSelectionStatus(selection_);
layers_ = HighlightOverlay::ComputeLayers(
layout_object_->GetDocument(), node_, originating_style_,
originating_text_style_, paint_info_, selection_status, custom_,
grammar_, spelling_, target_, search_);
Vector<HighlightEdge> edges = HighlightOverlay::ComputeEdges(
node_, fragment_item_.IsGeneratedText(), fragment_dom_offsets_, layers_,
selection_status, custom_, grammar_, spelling_, target_, search_);
parts_ =
HighlightOverlay::ComputeParts(fragment_paint_info_, layers_, edges);
if (!parts_.empty()) {
if (const ShapeResultView* shape_result_view =
fragment_item_->TextShapeResult()) {
const ShapeResult* shape_result =
shape_result_view->CreateShapeResult();
unsigned start_offset = fragment_item_->StartOffset();
edges_info_.push_back(HighlightEdgeInfo{
parts_[0].range.from,
shape_result->CaretPositionForOffset(
parts_[0].range.from - start_offset, cursor_.CurrentText())});
for (const HighlightPart& part : parts_) {
edges_info_.push_back(HighlightEdgeInfo{
part.range.to,
shape_result->CaretPositionForOffset(part.range.to - start_offset,
cursor_.CurrentText())});
}
} else {
edges_info_.push_back(HighlightEdgeInfo{
parts_[0].range.from,
fragment_item_
.CaretInlinePositionForOffset(cursor_.CurrentText(),
parts_[0].range.from)
.ToFloat()});
for (const HighlightPart& part : parts_) {
edges_info_.push_back(HighlightEdgeInfo{
part.range.to, fragment_item_
.CaretInlinePositionForOffset(
cursor_.CurrentText(), part.range.to)
.ToFloat()});
}
}
}
}
}
void HighlightPainter::PaintNonCssMarkers(Phase phase) {
if (markers_.empty())
return;
CHECK(node_);
const StringView text = cursor_.CurrentText();
const auto* text_node = DynamicTo<Text>(node_);
const MarkerRangeMappingContext mapping_context(*text_node,
*fragment_dom_offsets_);
for (const DocumentMarker* marker : markers_) {
std::optional<TextOffsetRange> marker_offsets =
mapping_context.GetTextContentOffsets(*marker);
if (!marker_offsets || (marker_offsets->start == marker_offsets->end)) {
continue;
}
const unsigned paint_start_offset = marker_offsets->start;
const unsigned paint_end_offset = marker_offsets->end;
DCHECK(!DocumentMarker::MarkerTypes::HighlightPseudos().Contains(
marker->GetType()));
switch (marker->GetType()) {
case DocumentMarker::kTextMatch: {
if (RuntimeEnabledFeatures::SearchTextHighlightPseudoEnabled() &&
!fragment_item_->IsSvgText()) {
break;
}
const Document& document = node_->GetDocument();
const auto& text_match_marker = To<TextMatchMarker>(*marker);
if (phase == kBackground) {
Color color =
LayoutTheme::GetTheme().PlatformTextSearchHighlightColor(
text_match_marker.IsActiveMatch(),
document.InForcedColorsMode(),
originating_style_.UsedColorScheme(),
document.GetColorProviderForPainting(
originating_style_.UsedColorScheme()),
document.IsInWebAppScope());
PaintRect(
paint_info_.context,
ComputeBackgroundRect(text, paint_start_offset, paint_end_offset),
color, background_auto_dark_mode_);
break;
}
const TextPaintStyle text_style =
TextPaintStyleForTextMatch(text_match_marker, originating_style_,
document, fragment_item_->IsSvgText());
if (fragment_item_->IsSvgText()) {
text_painter_.SetSvgState(
*To<LayoutSVGInlineText>(fragment_item_->GetLayoutObject()),
originating_style_, text_style.fill_color);
}
text_painter_.Paint(
fragment_paint_info_.Slice(paint_start_offset, paint_end_offset),
text_style, kInvalidDOMNodeId, foreground_auto_dark_mode_);
} break;
case DocumentMarker::kComposition:
case DocumentMarker::kActiveSuggestion:
case DocumentMarker::kSuggestion: {
const auto& styleable_marker = To<StyleableMarker>(*marker);
if (phase == kBackground) {
PaintRect(
paint_info_.context,
ComputeBackgroundRect(text, paint_start_offset, paint_end_offset),
styleable_marker.BackgroundColor(), background_auto_dark_mode_);
break;
}
if (StyleableMarkerPainter::ShouldPaintUnderline(styleable_marker)) {
const SimpleFontData* font_data =
originating_style_.GetFont()->PrimaryFont();
StyleableMarkerPainter::PaintUnderline(
styleable_marker, paint_info_.context, box_origin_,
originating_style_,
LineRelativeLocalRect(fragment_item_, text, paint_start_offset,
paint_end_offset),
LayoutUnit(font_data->GetFontMetrics().Height()),
node_->GetDocument().InDarkMode());
}
if (marker->GetType() == DocumentMarker::kComposition &&
!styleable_marker.TextColor().IsFullyTransparent() &&
RuntimeEnabledFeatures::CompositionForegroundMarkersEnabled()) {
PaintTextForCompositionMarker(text, styleable_marker.TextColor(),
paint_start_offset, paint_end_offset);
}
break;
}
case DocumentMarker::kGlic: {
if (phase == kBackground) {
PaintBackgroundForGlicMarker(marker, text, paint_start_offset,
paint_end_offset);
}
} break;
case DocumentMarker::kSpelling:
case DocumentMarker::kGrammar:
case DocumentMarker::kTextFragment:
case DocumentMarker::kCustomHighlight:
NOTREACHED();
}
}
}
HighlightPainter::Case HighlightPainter::PaintCase() const {
return paint_case_;
}
HighlightPainter::Case HighlightPainter::ComputePaintCase() const {
if (selection_ && selection_->ShouldPaintSelectedTextOnly())
return kSelectionOnly;
// This can yield false positives (weakening the optimisations below) if all
// non-spelling/grammar/selection highlights are outside the text fragment.
if (!target_.empty() || !search_.empty() || !custom_.empty()) {
return kOverlay;
}
if (selection_ && spelling_.empty() && grammar_.empty()) {
const ComputedStyle* pseudo_style =
HighlightStyleUtils::HighlightPseudoStyle(node_, originating_style_,
kPseudoIdSelection);
// If we only have a selection, and there are no selection or originating
// decorations, we don’t need the expense of overlay painting.
return !originating_style_.HasAppliedTextDecorations() &&
(!pseudo_style || !pseudo_style->HasAppliedTextDecorations())
? kFastSelection
: kOverlay;
}
if (!spelling_.empty() || !grammar_.empty()) {
// If there is a selection too, we must use the overlay painting algorithm.
if (selection_)
return kOverlay;
// If there are only spelling and/or grammar highlights, and they use the
// default style that only adds decorations without adding a background or
// changing the text color, we don’t need the expense of overlay painting.
bool spelling_ok =
spelling_.empty() ||
!HasNonTrivialSpellingGrammarStyles(
fragment_item_, node_, originating_style_, kPseudoIdSpellingError);
bool grammar_ok =
grammar_.empty() ||
!HasNonTrivialSpellingGrammarStyles(
fragment_item_, node_, originating_style_, kPseudoIdGrammarError);
return spelling_ok && grammar_ok ? kFastSpellingGrammar : kOverlay;
}
DCHECK(!selection_ && target_.empty() && spelling_.empty() &&
grammar_.empty() && custom_.empty());
return kNoHighlights;
}
void HighlightPainter::FastPaintSpellingGrammarDecorations() {
DCHECK_EQ(paint_case_, kFastSpellingGrammar);
CHECK(node_);
const auto& text_node = To<Text>(*node_);
const StringView text = cursor_.CurrentText();
// ::spelling-error overlay is drawn on top of ::grammar-error overlay.
// https://drafts.csswg.org/css-pseudo-4/#highlight-backgrounds
FastPaintSpellingGrammarDecorations(text_node, text, grammar_);
FastPaintSpellingGrammarDecorations(text_node, text, spelling_);
}
void HighlightPainter::FastPaintSpellingGrammarDecorations(
const Text& text_node,
const StringView& text,
const DocumentMarkerVector& markers) {
const MarkerRangeMappingContext mapping_context(text_node,
*fragment_dom_offsets_);
for (const DocumentMarker* marker : markers) {
std::optional<TextOffsetRange> marker_offsets =
mapping_context.GetTextContentOffsets(*marker);
if (!marker_offsets || (marker_offsets->start == marker_offsets->end)) {
continue;
}
PaintOneSpellingGrammarDecoration(
marker->GetType(), text, marker_offsets->start, marker_offsets->end);
}
}
void HighlightPainter::PaintOneSpellingGrammarDecoration(
DocumentMarker::MarkerType type,
const StringView& text,
unsigned paint_start_offset,
unsigned paint_end_offset) {
if (node_->GetDocument().Printing()) {
return;
}
if (!text_painter_.GetSvgState()) {
if (const auto* pseudo_style = HighlightStyleUtils::HighlightPseudoStyle(
node_, originating_style_, PseudoFor(type))) {
const TextPaintStyle text_style =
HighlightStyleUtils::HighlightPaintingStyle(
node_->GetDocument(), originating_style_, pseudo_style, node_,
PseudoFor(type), originating_text_style_, paint_info_,
SearchTextIsActiveMatch::kNo)
.style;
PaintOneSpellingGrammarDecoration(type, text, paint_start_offset,
paint_end_offset, *pseudo_style,
text_style, nullptr);
return;
}
}
// If they are not yet implemented (as is the case for SVG), or they have no
// styles (as there can be for non-HTML content or for HTML content with the
// wrong root), use the originating style with the decorations override set
// to a synthesised AppliedTextDecoration.
//
// For the synthesised decoration, just like with our real spelling/grammar
// decorations, the ‘text-decoration-style’, ‘text-decoration-thickness’, and
// ‘text-underline-offset’ are irrelevant.
//
// SVG painting currently ignores ::selection styles, and will malfunction
// or crash if asked to paint decorations introduced by highlight pseudos.
// TODO(crbug.com/1147859) is SVG spec ready for highlight decorations?
// TODO(crbug.com/1147859) https://github.com/w3c/svgwg/issues/894
const AppliedTextDecoration synthesised{
LineFor(type), {}, ColorFor(type), {}, {}};
PaintOneSpellingGrammarDecoration(type, text, paint_start_offset,
paint_end_offset, originating_style_,
originating_text_style_, &synthesised);
}
void HighlightPainter::PaintOneSpellingGrammarDecoration(
DocumentMarker::MarkerType marker_type,
const StringView& text,
unsigned paint_start_offset,
unsigned paint_end_offset,
const ComputedStyle& style,
const TextPaintStyle& text_style,
const AppliedTextDecoration* decoration_override) {
// When painting decorations on the spelling/grammar fast path, the part and
// the decoration have the same range, so we can use the same rect for both
// clipping the canvas and painting the decoration.
const HighlightRange range{paint_start_offset, paint_end_offset};
const LineRelativeRect rect = LineRelativeWorldRect(range);
std::optional<TextDecorationInfo> decoration_info{};
decoration_painter_.UpdateDecorationInfo(decoration_info, fragment_item_,
style, rect, decoration_override);
GraphicsContextStateSaver saver{paint_info_.context};
ClipToPartRect(rect);
decoration_painter_.PaintExceptLineThrough(
*decoration_info, text_style,
fragment_paint_info_.Slice(paint_start_offset, paint_end_offset),
LineFor(marker_type));
}
void HighlightPainter::PaintOriginatingShadow(const TextPaintStyle& text_style,
DOMNodeId node_id) {
// Paint the shadows for the whole range.
if (text_style.shadow) {
text_painter_.Paint(fragment_paint_info_, text_style, node_id,
foreground_auto_dark_mode_, TextPainter::kShadowsOnly);
}
}
TextOffsetRange HighlightPainter::GetFragmentDOMOffsets(const Text& text,
unsigned from,
unsigned to) {
const OffsetMapping* mapping = OffsetMapping::GetFor(text.GetLayoutObject());
unsigned last_from = mapping->GetLastPosition(from).OffsetInContainerNode();
unsigned first_to = mapping->GetFirstPosition(to).OffsetInContainerNode();
return {last_from, first_to};
}
const PhysicalRect HighlightPainter::ComputeBackgroundRect(
StringView text,
unsigned start_offset,
unsigned end_offset) {
return fragment_item_.LocalRect(text, start_offset, end_offset) + box_origin_;
}
const PhysicalRect HighlightPainter::ComputeBackgroundRectForSelection(
unsigned start_offset,
unsigned end_offset) {
LayoutSelectionStatus selection_status{selection_->Status()};
selection_status.start = start_offset;
selection_status.end = end_offset;
return root_inline_cursor_.CurrentLocalSelectionRectForText(
selection_status) +
box_origin_;
}
void HighlightPainter::PaintHighlightOverlays(
const TextPaintStyle& originating_text_style,
DOMNodeId node_id,
bool paint_marker_backgrounds,
std::optional<AffineTransform> rotation) {
DCHECK_EQ(paint_case_, kOverlay);
// |node_| might not be a Text node (e.g. <br>), or it might be nullptr (e.g.
// ::first-letter). In both cases, we should still try to paint kOriginating
// and kSelection if necessary, but we can’t paint marker-based highlights,
// because GetTextContentOffset requires a Text node. Markers are defined and
// stored in terms of Text nodes anyway, so this should never be a problem.
// For each overlay, paint ‘background-color’ and ‘text-shadow’ one part at a
// time, since both of them may vary in color when ‘color’ is ‘currentColor’.
for (wtf_size_t i = 0; i < layers_.size(); i++) {
const HighlightLayer& layer = layers_[i];
if (layer.type == HighlightLayerType::kOriginating) {
continue;
}
if (layer.type == HighlightLayerType::kSelection &&
!paint_marker_backgrounds) {
continue;
}
// Paint ‘background-color’ while trying to merge parts if possible,
// to avoid creating unnecessary “seams”.
MergedHighlightPart<HighlightBackground> merged_background{};
const auto& paint_background =
[&](const MergedHighlightPart<HighlightBackground>::Merged& merged) {
if (merged.inner.color.IsFullyTransparent()) {
return;
}
// TODO(crbug.com/40281215) ComputeBackgroundRect should use the same
// logic as ComputeBackgroundRectForSelection, that is, it should
// expand selection to the line height and extend for line breaks.
PhysicalRect part_rect =
layer.type == HighlightLayerType::kSelection
? ComputeBackgroundRectForSelection(merged.from, merged.to)
: ComputeBackgroundRect(cursor_.CurrentText(), merged.from,
merged.to);
PaintHighlightBackground(paint_info_.context, originating_style_,
merged.inner.color, part_rect, rotation);
};
for (const HighlightPart& part : parts_) {
for (const HighlightBackground& background : part.backgrounds) {
if (background.layer_index == i) {
if (const auto& merged = merged_background.Merge(background, part)) {
paint_background(*merged);
}
break;
}
}
}
if (const auto& merged = merged_background.Take()) {
paint_background(*merged);
}
// Paint ‘text-shadow’ while trying to merge parts if possible,
// to avoid unnecessarily splitting ligatures.
MergedHighlightPart<HighlightTextShadow> merged_text_shadow{};
const auto& paint_text_shadow =
[&](const MergedHighlightPart<HighlightTextShadow>::Merged& merged) {
if (!layer.text_style.style.shadow) {
return;
}
TextPaintStyle text_shadow_style{};
text_shadow_style.shadow = layer.text_style.style.shadow;
text_shadow_style.current_color = merged.inner.current_color;
text_painter_.Paint(
fragment_paint_info_.Slice(merged.from, merged.to),
text_shadow_style, node_id, foreground_auto_dark_mode_,
TextPainter::kShadowsOnly);
};
for (const HighlightPart& part : parts_) {
for (const HighlightTextShadow& text_shadow : part.text_shadows) {
if (text_shadow.layer_index == i) {
if (const auto& merged =
merged_text_shadow.Merge(text_shadow, part)) {
paint_text_shadow(*merged);
}
break;
}
}
}
if (const auto& merged = merged_text_shadow.Take()) {
paint_text_shadow(*merged);
}
}
// For each part, paint the text proper over every highlighted range,
for (auto& part : parts_) {
LineRelativeRect part_rect = LineRelativeWorldRect(part.range);
PaintDecorationsExceptLineThrough(part, part_rect);
// Only paint text if we have a shape result. See TextPainter::Paint().
if (fragment_paint_info_.shape_result) {
std::optional<base::AutoReset<bool>> is_painting_selection_reset;
GraphicsContextStateSaver state_saver(paint_info_.context);
// SVG text may have transforms that defeat clipping. The clipping
// is only required for ligatures, so we will accept potential
// double painting of ligatures for SVG so as to correctly handle
// transformed text (include text paths). This might be fixable by
// transforming the ink overflow before using it to expamd the clip.
TextPainter::SvgTextPaintState* svg_state = text_painter_.GetSvgState();
if (svg_state && part.type == HighlightLayerType::kSelection)
[[unlikely]] {
// SVG text painting needs to know it is painting selection.
is_painting_selection_reset.emplace(&svg_state->is_painting_selection_,
true);
} else {
LineRelativeRect clip_rect = part_rect;
if (part.stroke_width > 0) {
clip_rect.Inflate(
LayoutUnit::FromFloatCeil(part.stroke_width / 2.0f));
}
// If we're at the far left or right end of a fragment, expand the clip
// to avoid clipping characters (italics and some antialiasing).
if (part.range.from == fragment_paint_info_.from) {
clip_rect.AdjustLineStartToInkOverflow(fragment_item_);
}
if (part.range.to == fragment_paint_info_.to) {
clip_rect.AdjustLineEndToInkOverflow(fragment_item_);
}
ClipToPartRect(clip_rect.EnclosingLineRelativeRect());
}
// Adjust start/end offset when they are in the middle of a ligature.
// e.g., when |start_offset| is between a ligature of "fi", it needs to
// be adjusted to before "f".
unsigned start = part.range.from;
unsigned end = part.range.to;
fragment_paint_info_.shape_result->ExpandRangeToIncludePartialGlyphs(
&start, &end);
text_painter_.Paint(fragment_paint_info_.Slice(start, end), part.style,
node_id, foreground_auto_dark_mode_,
TextPainter::kTextProperOnly);
}
PaintDecorationsOnlyLineThrough(part, part_rect);
}
}
void HighlightPainter::PaintHighlightBackground(
GraphicsContext& context,
const ComputedStyle& style,
Color color,
const PhysicalRect& rect,
const std::optional<AffineTransform>& rotation) {
AutoDarkMode auto_dark_mode(
PaintAutoDarkMode(style, DarkModeFilter::ElementRole::kSelection));
if (!rotation) {
PaintRect(context, rect, color, auto_dark_mode);
return;
}
// PaintRect tries to pixel-snap the given rect, but if we’re painting in a
// non-horizontal writing mode, our context has been transformed, regressing
// tests like <paint/invalidation/repaint-across-writing-mode-boundary>. To
// fix this, we undo the transformation temporarily, then use the original
// physical coordinates (before MapSelectionRectIntoRotatedSpace).
context.ConcatCTM(rotation->Inverse());
PaintRect(context, rect, color, auto_dark_mode);
context.ConcatCTM(*rotation);
}
PseudoId HighlightPainter::PseudoFor(DocumentMarker::MarkerType type) {
switch (type) {
case DocumentMarker::kSpelling:
return kPseudoIdSpellingError;
case DocumentMarker::kGrammar:
return kPseudoIdGrammarError;
case DocumentMarker::kTextFragment:
return kPseudoIdTargetText;
default:
NOTREACHED();
}
}
TextDecorationLine HighlightPainter::LineFor(DocumentMarker::MarkerType type) {
switch (type) {
case DocumentMarker::kSpelling:
return TextDecorationLine::kSpellingError;
case DocumentMarker::kGrammar:
return TextDecorationLine::kGrammarError;
default:
NOTREACHED();
}
}
Color HighlightPainter::ColorFor(DocumentMarker::MarkerType type) {
switch (type) {
case DocumentMarker::kSpelling:
return LayoutTheme::GetTheme().PlatformSpellingMarkerUnderlineColor();
case DocumentMarker::kGrammar:
return LayoutTheme::GetTheme().PlatformGrammarMarkerUnderlineColor();
default:
NOTREACHED();
}
}
LineRelativeRect HighlightPainter::LineRelativeWorldRect(
const HighlightOverlay::HighlightRange& range) {
return LocalRectInWritingModeSpace(range.from, range.to) +
LineRelativeOffset::CreateFromBoxOrigin(box_origin_);
}
LineRelativeRect HighlightPainter::LocalRectInWritingModeSpace(
unsigned from,
unsigned to) const {
if (paint_case_ != kOverlay) {
const StringView text = cursor_.CurrentText();
return LineRelativeLocalRect(fragment_item_, text, from, to);
}
auto from_info =
std::lower_bound(edges_info_.begin(), edges_info_.end(), from,
[](const HighlightEdgeInfo& info, unsigned offset) {
return info.offset < offset;
});
auto to_info =
std::lower_bound(from_info, edges_info_.end(), to,
[](const HighlightEdgeInfo& info, unsigned offset) {
return info.offset < offset;
});
CHECK_NE(from_info, edges_info_.end());
CHECK_NE(to_info, edges_info_.end());
// This rect is used for 2 purposes: To set the offset and width for
// text decoration painting, and the set the clip. The former uses the
// offset and width, but not height, and the offset should be the
// fragment offset. The latter uses offset and size, but the offset should
// be the corner of the painted region. Return the origin for text decorations
// and the height for clipping, then update the offset for clipping in the
// calling code.
const LayoutUnit height = fragment_item_.InkOverflowRect().Height();
LayoutUnit left;
LayoutUnit right;
if (from_info->x > to_info->x) {
left = LayoutUnit::FromFloatFloor(to_info->x);
right = LayoutUnit::FromFloatCeil(from_info->x);
} else {
left = LayoutUnit::FromFloatFloor(from_info->x);
right = LayoutUnit::FromFloatCeil(to_info->x);
}
return {{left, LayoutUnit{}}, {right - left, height}};
}
void HighlightPainter::ClipToPartRect(const LineRelativeRect& part_rect) {
gfx::RectF clip_rect{part_rect};
if (fragment_item_.IsSvgText()) [[unlikely]] {
clip_rect = TextDecorationPainter::ExpandRectForSVGDecorations(part_rect);
} else {
clip_rect.Offset(0, fragment_item_.InkOverflowRect().Y());
}
paint_info_.context.Clip(clip_rect);
}
void HighlightPainter::PaintDecorationsExceptLineThrough(
const HighlightPart& part,
const LineRelativeRect& part_rect) {
// Line decorations in highlight pseudos are ordered first by the kind of line
// (underlines before overlines), then by the highlight layer they came from.
// https://github.com/w3c/csswg-drafts/issues/6022
PaintDecorationsExceptLineThrough(part, part_rect,
TextDecorationLine::kUnderline);
PaintDecorationsExceptLineThrough(part, part_rect,
TextDecorationLine::kOverline);
PaintDecorationsExceptLineThrough(
part, part_rect,
TextDecorationLine::kSpellingError | TextDecorationLine::kGrammarError);
}
void HighlightPainter::PaintDecorationsExceptLineThrough(
const HighlightPart& part,
const LineRelativeRect& part_rect,
TextDecorationLine lines_to_paint) {
GraphicsContextStateSaver state_saver(paint_info_.context, false);
for (const HighlightDecoration& decoration : part.decorations) {
HighlightLayer& decoration_layer = layers_[decoration.layer_index];
// Clipping the canvas unnecessarily is expensive, so avoid doing it if
// there are no decorations of the given |lines_to_paint|.
if (!EnumHasFlags(decoration_layer.decorations_in_effect, lines_to_paint)) {
continue;
}
// SVG painting currently ignores ::selection styles, and will malfunction
// or crash if asked to paint decorations introduced by highlight pseudos.
// TODO(crbug.com/1147859) is SVG spec ready for highlight decorations?
// TODO(crbug.com/1147859) https://github.com/w3c/svgwg/issues/894
if (text_painter_.GetSvgState() &&
decoration.type != HighlightLayerType::kOriginating) {
continue;
}
// Paint the decoration over the range of the originating fragment or active
// highlight, but clip it to the range of the part.
const LineRelativeRect decoration_rect =
LineRelativeWorldRect(decoration.range);
std::optional<TextDecorationInfo> decoration_info{};
decoration_painter_.UpdateDecorationInfo(decoration_info, fragment_item_,
*decoration_layer.style,
decoration_rect);
if (part.type != HighlightLayerType::kOriginating) {
if (decoration.type == HighlightLayerType::kOriginating) {
decoration_info->SetHighlightOverrideColor(part.style.current_color);
} else {
decoration_info->SetHighlightOverrideColor(
decoration.highlight_override_color);
}
}
if (!state_saver.Saved()) {
state_saver.Save();
const LineRelativeRect clip_rect =
part.range != decoration.range ? part_rect : decoration_rect;
ClipToPartRect(clip_rect);
}
decoration_painter_.PaintExceptLineThrough(
*decoration_info, decoration_layer.text_style.style,
fragment_paint_info_.Slice(part.range.from, part.range.to),
lines_to_paint);
}
}
void HighlightPainter::PaintDecorationsOnlyLineThrough(
const HighlightPart& part,
const LineRelativeRect& part_rect) {
GraphicsContextStateSaver state_saver(paint_info_.context, false);
for (const HighlightDecoration& decoration : part.decorations) {
HighlightLayer& decoration_layer = layers_[decoration.layer_index];
// Clipping the canvas unnecessarily is expensive, so avoid doing it if
// there are no ‘line-through’ decorations.
if (!EnumHasFlags(decoration_layer.decorations_in_effect,
TextDecorationLine::kLineThrough)) {
continue;
}
// SVG painting currently ignores ::selection styles, and will malfunction
// or crash if asked to paint decorations introduced by highlight pseudos.
// TODO(crbug.com/1147859) is SVG spec ready for highlight decorations?
// TODO(crbug.com/1147859) https://github.com/w3c/svgwg/issues/894
if (text_painter_.GetSvgState() &&
decoration.type != HighlightLayerType::kOriginating) {
continue;
}
// Paint the decoration over the range of the originating fragment or active
// highlight, but clip it to the range of the part.
const LineRelativeRect decoration_rect =
LineRelativeWorldRect(decoration.range);
std::optional<TextDecorationInfo> decoration_info{};
decoration_painter_.UpdateDecorationInfo(decoration_info, fragment_item_,
*decoration_layer.style,
decoration_rect);
if (part.type != HighlightLayerType::kOriginating) {
if (decoration.type == HighlightLayerType::kOriginating) {
decoration_info->SetHighlightOverrideColor(part.style.current_color);
} else {
decoration_info->SetHighlightOverrideColor(
decoration.highlight_override_color);
}
}
if (!state_saver.Saved()) {
state_saver.Save();
const LineRelativeRect clip_rect =
part.range != decoration.range ? part_rect : decoration_rect;
ClipToPartRect(clip_rect);
}
decoration_painter_.PaintOnlyLineThrough(*decoration_info,
decoration_layer.text_style.style);
}
}
void HighlightPainter::PaintTextForCompositionMarker(
const StringView& text,
const Color& text_color,
unsigned paint_start_offset,
unsigned paint_end_offset) {
TextPaintStyle text_style;
text_style.current_color = text_style.fill_color = text_style.stroke_color =
text_style.emphasis_mark_color = text_color;
text_style.stroke_width = originating_style_.TextStrokeWidth();
text_style.color_scheme = originating_style_.UsedColorScheme();
text_style.shadow = nullptr;
text_style.paint_order = originating_style_.PaintOrder();
LineRelativeRect decoration_rect = LineRelativeLocalRect(
fragment_item_, text, paint_start_offset, paint_end_offset);
decoration_rect.Move(LineRelativeOffset::CreateFromBoxOrigin(box_origin_));
TextDecorationPainter decoration_painter(
text_painter_, decoration_painter_.InlineContext(), paint_info_,
originating_style_, text_style, decoration_rect, selection_);
decoration_painter.Begin(fragment_item_, TextDecorationPainter::kOriginating);
decoration_painter.PaintExceptLineThrough(
fragment_paint_info_.Slice(paint_start_offset, paint_end_offset));
text_painter_.Paint(
fragment_paint_info_.Slice(paint_start_offset, paint_end_offset),
text_style, kInvalidDOMNodeId, foreground_auto_dark_mode_);
decoration_painter.PaintOnlyLineThrough();
}
void HighlightPainter::PaintBackgroundForGlicMarker(
const DocumentMarker* marker,
const StringView& text,
unsigned paint_start_offset,
unsigned paint_end_offset) {
const auto& glic_highlight = To<GlicMarker>(*marker);
gfx::RectF text_box(
ComputeBackgroundRect(text, paint_start_offset, paint_end_offset));
cc::PaintFlags flags;
flags.setAntiAlias(true);
flags.setColor(glic_highlight.BackgroundColor().toSkColor4f());
paint_info_.context.Canvas()->drawRect(RectFToSkRect(text_box), flags);
}
} // namespace blink
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