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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_HIGHLIGHT_PAINTER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_HIGHLIGHT_PAINTER_H_
#include <optional>
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/editing/frame_selection.h"
#include "third_party/blink/renderer/core/editing/markers/document_marker.h"
#include "third_party/blink/renderer/core/editing/markers/highlight_pseudo_marker.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/layout/inline/inline_cursor.h"
#include "third_party/blink/renderer/core/layout/inline/text_offset_range.h"
#include "third_party/blink/renderer/core/layout/selection_state.h"
#include "third_party/blink/renderer/core/paint/highlight_overlay.h"
#include "third_party/blink/renderer/core/paint/line_relative_rect.h"
#include "third_party/blink/renderer/core/paint/text_decoration_info.h"
#include "third_party/blink/renderer/core/paint/text_paint_style.h"
#include "third_party/blink/renderer/platform/geometry/physical_offset.h"
#include "third_party/blink/renderer/platform/graphics/dom_node_id.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context.h"
#include "third_party/blink/renderer/platform/transforms/affine_transform.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/gc_plugin.h"
namespace blink {
class ComputedStyle;
class FragmentItem;
class FrameSelection;
class LayoutObject;
class Node;
class TextDecorationPainter;
class TextPainter;
struct LayoutSelectionStatus;
struct PaintInfo;
struct TextFragmentPaintInfo;
using HighlightLayer = HighlightOverlay::HighlightLayer;
using HighlightPart = HighlightOverlay::HighlightPart;
// Highlight overlay painter for LayoutNG. Operates on a FragmentItem that
// IsText(). Delegates to TextPainter to paint the text itself.
class CORE_EXPORT HighlightPainter {
STACK_ALLOCATED();
public:
class CORE_EXPORT SelectionPaintState {
STACK_ALLOCATED();
public:
// ComputeSelectionStyle must be called to finish initializing. Until then,
// only Status() may be called.
explicit SelectionPaintState(
const InlineCursor& containing_block,
const PhysicalOffset& box_offset,
const std::optional<AffineTransform> writing_mode_rotation = {});
explicit SelectionPaintState(
const InlineCursor& containing_block,
const PhysicalOffset& box_offset,
const std::optional<AffineTransform> writing_mode_rotation,
const FrameSelection&);
const LayoutSelectionStatus& Status() const { return selection_status_; }
const TextPaintStyle& GetSelectionStyle() const { return selection_style_.style; }
SelectionState State() const { return state_; }
bool ShouldPaintSelectedTextOnly() const {
return paint_selected_text_only_;
}
void ComputeSelectionStyle(const Document& document,
const ComputedStyle& style,
Node* node,
const PaintInfo& paint_info,
const TextPaintStyle& text_style);
// When painting text fragments in a vertical writing-mode, we sometimes
// need to rotate the canvas into a line-relative coordinate space. Paint
// ops done while rotated need coordinates in this rotated space, but ops
// done outside of these rotations need the original physical rect.
const PhysicalRect& PhysicalSelectionRect();
const LineRelativeRect& LineRelativeSelectionRect();
void PaintSelectionBackground(
GraphicsContext& context,
Node* node,
const Document& document,
const ComputedStyle& style,
const std::optional<AffineTransform>& rotation);
void PaintSelectedText(TextPainter& text_painter,
const TextFragmentPaintInfo&,
const TextPaintStyle& text_style,
DOMNodeId node_id,
const AutoDarkMode& auto_dark_mode);
void PaintSuppressingTextProperWhereSelected(
TextPainter& text_painter,
const TextFragmentPaintInfo&,
const TextPaintStyle& text_style,
DOMNodeId node_id,
const AutoDarkMode& auto_dark_mode);
private:
struct SelectionRect {
PhysicalRect physical;
LineRelativeRect rotated;
STACK_ALLOCATED();
};
// Lazy init |selection_rect_| only when needed, such as when we need to
// record selection bounds or actually paint the selection. There are many
// subtle conditions where we won’t ever need this field.
void ComputeSelectionRectIfNeeded();
const LayoutSelectionStatus selection_status_;
const SelectionState state_;
const InlineCursor& containing_block_;
const PhysicalOffset& box_offset_;
const std::optional<AffineTransform> writing_mode_rotation_;
std::optional<SelectionRect> selection_rect_;
HighlightStyleUtils::HighlightTextPaintStyle selection_style_;
bool paint_selected_text_only_;
};
HighlightPainter(const TextFragmentPaintInfo& fragment_paint_info,
TextPainter& text_painter,
TextDecorationPainter& decoration_painter,
const PaintInfo& paint_info,
const InlineCursor& cursor,
const FragmentItem& fragment_item,
const PhysicalOffset& box_origin,
const ComputedStyle& style,
const TextPaintStyle& text_style,
SelectionPaintState*);
enum Phase { kBackground, kForeground };
// Paints backgrounds or foregrounds for markers that are not exposed as CSS
// highlight pseudos. Note that when text is painted here, that text will be
// painted two or more times, which will create antialiasing errors.
void PaintNonCssMarkers(Phase phase);
// Indicates the way this painter should be used by the caller, aside from
// the Paint method, which should always be used.
//
// The full overlay painting algorithm (kOverlay) is not needed when there
// are no highlights that change the text color, add backgrounds, or add
// decorations that are required to paint under decorations from earlier
// layers (e.g. ::target-text underline with originating overline).
enum Case {
// Caller should not use this painter. This happens if nothing is
// highlighted.
kNoHighlights,
// Caller should use PaintOriginatingText and PaintHighlightOverlays.
// This happens if there are highlights that may involve the text
// fragment, except in some situations with only spelling/grammar
// (kFastSpellingGrammar) or selection (kFastSelection).
kOverlay,
// Caller should use PaintSelectedText only.
// This happens if ShouldPaintSelectedTextOnly is true, such as when
// painting the ::selection drag image.
kSelectionOnly,
// Caller should use PaintSuppressingTextProperWhereSelected,
// PaintSelectionBackground, and PaintSelectedText.
// This happens if the only highlight that may involve the text fragment
// is a selection, and neither the selection nor the originating content
// has any decorations.
kFastSelection,
// Caller should use FastPaintSpellingGrammarDecorations.
// This happens if the only highlights that may involve the text fragment
// are spelling and/or grammar errors, they are completely unstyled (since
// the default style only adds a spelling or grammar decoration), and the
// originating content has no decorations.
kFastSpellingGrammar
};
Case PaintCase() const;
static TextOffsetRange GetFragmentDOMOffsets(const Text& text,
unsigned from,
unsigned to);
// PaintCase() == kFastSpellingGrammar only
void FastPaintSpellingGrammarDecorations();
void PaintOriginatingShadow(const TextPaintStyle&, DOMNodeId);
void PaintHighlightOverlays(const TextPaintStyle&,
DOMNodeId,
bool paint_marker_backgrounds,
std::optional<AffineTransform> rotation);
static void PaintHighlightBackground(
GraphicsContext& context,
const ComputedStyle& style,
Color color,
const PhysicalRect& rect,
const std::optional<AffineTransform>& rotation);
// Query various style pieces for the given marker type
static PseudoId PseudoFor(DocumentMarker::MarkerType type);
static TextDecorationLine LineFor(DocumentMarker::MarkerType type);
static Color ColorFor(DocumentMarker::MarkerType type);
SelectionPaintState* Selection() { return selection_; }
private:
struct HighlightEdgeInfo {
unsigned offset;
float x;
};
Case ComputePaintCase() const;
const PhysicalRect ComputeBackgroundRect(StringView text,
unsigned start_offset,
unsigned end_offset);
const PhysicalRect ComputeBackgroundRectForSelection(unsigned start_offset,
unsigned end_offset);
void FastPaintSpellingGrammarDecorations(const Text& text_node,
const StringView& text,
const DocumentMarkerVector& markers);
void PaintOneSpellingGrammarDecoration(DocumentMarker::MarkerType,
const StringView& text,
unsigned paint_start_offset,
unsigned paint_end_offset);
void PaintOneSpellingGrammarDecoration(
DocumentMarker::MarkerType,
const StringView& text,
unsigned paint_start_offset,
unsigned paint_end_offset,
const ComputedStyle& style,
const TextPaintStyle& text_style,
const AppliedTextDecoration* decoration_override);
LineRelativeRect LineRelativeWorldRect(
const HighlightOverlay::HighlightRange&);
LineRelativeRect LocalRectInWritingModeSpace(unsigned from,
unsigned to) const;
void ClipToPartRect(const LineRelativeRect& part_rect);
void PaintDecorationsExceptLineThrough(const HighlightOverlay::HighlightPart&,
const LineRelativeRect&);
void PaintDecorationsExceptLineThrough(const HighlightOverlay::HighlightPart&,
const LineRelativeRect&,
TextDecorationLine lines_to_paint);
void PaintDecorationsOnlyLineThrough(const HighlightOverlay::HighlightPart&,
const LineRelativeRect&);
// Paints originating text and decorations (again) with the given color.
// Used for composition markers only.
void PaintTextForCompositionMarker(const StringView& text,
const Color& text_color,
unsigned paint_start_offset,
unsigned paint_end_offset);
void PaintBackgroundForGlicMarker(const DocumentMarker* marker,
const StringView& text,
unsigned paint_start_offset,
unsigned paint_end_offset);
const TextFragmentPaintInfo& fragment_paint_info_;
// Offsets of the fragment in DOM space, or nullopt if |node_| is not Text or
// the fragment is generated text (or there are no markers). Used to reject
// markers outside the target range in dom space, without converting the
// marker's offsets to the fragment space.
std::optional<TextOffsetRange> fragment_dom_offsets_{};
TextPainter& text_painter_;
TextDecorationPainter& decoration_painter_;
const PaintInfo& paint_info_;
const InlineCursor& cursor_;
InlineCursor root_inline_cursor_;
const FragmentItem& fragment_item_;
const PhysicalOffset& box_origin_;
const ComputedStyle& originating_style_;
const TextPaintStyle& originating_text_style_;
SelectionPaintState* selection_;
const LayoutObject* layout_object_;
Node* node_;
const AutoDarkMode foreground_auto_dark_mode_;
const AutoDarkMode background_auto_dark_mode_;
DocumentMarkerVector markers_;
DocumentMarkerVector search_;
DocumentMarkerVector target_;
DocumentMarkerVector spelling_;
DocumentMarkerVector grammar_;
DocumentMarkerVector custom_;
HeapVector<HighlightLayer> layers_;
HeapVector<HighlightPart> parts_;
Vector<HighlightEdgeInfo> edges_info_;
Case paint_case_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_HIGHLIGHT_PAINTER_H_
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