1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204
|
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/paint/object_painter.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/layout/layout_block.h"
#include "third_party/blink/renderer/core/layout/layout_inline.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/layout/layout_theme.h"
#include "third_party/blink/renderer/core/paint/outline_painter.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/style/border_edge.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context_state_saver.h"
#include "third_party/blink/renderer/platform/graphics/paint/drawing_recorder.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
void ObjectPainter::PaintOutline(const PaintInfo& paint_info,
const PhysicalOffset& paint_offset) {
DCHECK(ShouldPaintSelfOutline(paint_info.phase));
const ComputedStyle& style_to_use = layout_object_.StyleRef();
if (!style_to_use.HasOutline() ||
style_to_use.Visibility() != EVisibility::kVisible) {
return;
}
// Only paint the focus ring by hand if the theme isn't able to draw the focus
// ring.
if (style_to_use.OutlineStyleIsAuto() &&
!LayoutTheme::GetTheme().ShouldDrawDefaultFocusRing(
layout_object_.GetNode(), style_to_use)) {
return;
}
LayoutObject::OutlineInfo info;
auto outline_rects = layout_object_.OutlineRects(
&info, paint_offset,
style_to_use.OutlineRectsShouldIncludeBlockInkOverflow());
if (outline_rects.empty())
return;
OutlinePainter::PaintOutlineRects(paint_info, layout_object_, outline_rects,
info, style_to_use);
}
void ObjectPainter::PaintInlineChildrenOutlines(const PaintInfo& paint_info) {
DCHECK(ShouldPaintDescendantOutlines(paint_info.phase));
PaintInfo paint_info_for_descendants = paint_info.ForDescendants();
for (LayoutObject* child = layout_object_.SlowFirstChild(); child;
child = child->NextSibling()) {
if (child->IsLayoutInline() &&
!To<LayoutInline>(child)->HasSelfPaintingLayer())
child->Paint(paint_info_for_descendants);
}
}
void ObjectPainter::AddURLRectIfNeeded(const PaintInfo& paint_info,
const PhysicalOffset& paint_offset) {
DCHECK(paint_info.ShouldAddUrlMetadata());
if (!layout_object_.GetNode() || !layout_object_.GetNode()->IsLink() ||
layout_object_.StyleRef().Visibility() != EVisibility::kVisible) {
return;
}
KURL url = To<Element>(layout_object_.GetNode())->HrefURL();
if (!url.IsValid())
return;
auto outline_rects = layout_object_.OutlineRects(
nullptr, paint_offset, OutlineType::kIncludeBlockInkOverflow);
gfx::Rect bounding_rect = ToPixelSnappedRect(UnionRect(outline_rects));
if (bounding_rect.IsEmpty()) {
return;
}
if (DrawingRecorder::UseCachedDrawingIfPossible(
paint_info.context, layout_object_,
DisplayItem::kPrintedContentPDFURLRect))
return;
DrawingRecorder recorder(paint_info.context, layout_object_,
DisplayItem::kPrintedContentPDFURLRect,
bounding_rect);
Document& document = layout_object_.GetDocument();
String fragment_name;
if (url.HasFragmentIdentifier() &&
EqualIgnoringFragmentIdentifier(url, document.BaseURL())) {
fragment_name = url.FragmentIdentifier().ToString();
if (!document.FindAnchor(fragment_name)) {
return;
}
}
for (auto physical_rect : outline_rects) {
gfx::Rect rect = ToPixelSnappedRect(physical_rect);
if (fragment_name) {
paint_info.context.SetURLFragmentForRect(fragment_name, rect);
} else {
paint_info.context.SetURLForRect(url, rect);
}
}
}
void ObjectPainter::PaintAllPhasesAtomically(const PaintInfo& paint_info) {
// Pass kSelectionDragImage and kTextClip to the descendants so that
// they will paint for selection and text clip respectively. We don't need
// complete painting for these phases.
if (paint_info.phase == PaintPhase::kSelectionDragImage ||
paint_info.phase == PaintPhase::kTextClip) {
layout_object_.Paint(paint_info);
return;
}
if (paint_info.phase != PaintPhase::kForeground)
return;
PaintInfo info(paint_info);
info.phase = PaintPhase::kBlockBackground;
layout_object_.Paint(info);
info.phase = PaintPhase::kForcedColorsModeBackplate;
layout_object_.Paint(info);
info.phase = PaintPhase::kFloat;
layout_object_.Paint(info);
info.phase = PaintPhase::kForeground;
layout_object_.Paint(info);
info.phase = PaintPhase::kOutline;
layout_object_.Paint(info);
}
void ObjectPainter::RecordHitTestData(
const PaintInfo& paint_info,
const gfx::Rect& paint_rect,
const DisplayItemClient& background_client) {
// Hit test data are only needed for compositing. This flag is used for for
// printing and drag images which do not need hit testing.
if (paint_info.ShouldOmitCompositingInfo()) {
return;
}
// If an object is not visible, it does not participate in painting or hit
// testing. TODO(crbug.com/1471738): Some pointer-events values actually
// allow hit testing with visibility:hidden.
if (layout_object_.StyleRef().Visibility() != EVisibility::kVisible) {
return;
}
paint_info.context.GetPaintController().RecordHitTestData(
background_client, paint_rect,
layout_object_.EffectiveAllowedTouchAction(),
layout_object_.InsideBlockingWheelEventHandler(), GetHitTestOpaqueness());
}
cc::HitTestOpaqueness ObjectPainter::GetHitTestOpaqueness() const {
// Effects (e.g. clip-path and mask) are not checked here even if they
// affects hit test. They are checked during PaintArtifactCompositor update
// based on paint properties.
if (!layout_object_.VisibleToHitTesting() ||
!layout_object_.GetFrame()->GetVisibleToHitTesting()) {
return cc::HitTestOpaqueness::kTransparent;
}
// Border radius is not considered opaque for hit test because the hit
// test may be inside or outside of the rounded corner.
if (layout_object_.StyleRef().HasBorderRadius()) {
return cc::HitTestOpaqueness::kMixed;
}
// SVG children are not considered opaque for hit test because SVG has
// special hit test rules for stroke/fill/etc, and the children may
// overflow the root.
if (layout_object_.IsSVGChild()) {
return cc::HitTestOpaqueness::kMixed;
}
return cc::HitTestOpaqueness::kOpaque;
}
bool ObjectPainter::ShouldRecordSpecialHitTestData(
const PaintInfo& paint_info) {
if (layout_object_.EffectiveAllowedTouchAction() != TouchAction::kAuto) {
return true;
}
if (layout_object_.InsideBlockingWheelEventHandler()) {
return true;
}
if (layout_object_.StyleRef().UsedPointerEvents() == EPointerEvents::kNone) {
return true;
}
if (paint_info.context.GetPaintController()
.CurrentChunkIsNonEmptyAndTransparentToHitTest()) {
// A non-none value of pointer-events will make a transparent paint chunk
// (due to pointer-events: none on an ancestor painted into the current
// paint chunk) not transparent.
return true;
}
return false;
}
} // namespace blink
|