File: scrollbar.h

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (326 lines) | stat: -rw-r--r-- 12,841 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
/*
 * Copyright (C) 2004, 2006 Apple Computer, Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLLBAR_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLLBAR_H_

#include "third_party/blink/public/common/input/web_input_event.h"
#include "third_party/blink/public/mojom/frame/color_scheme.mojom-blink-forward.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/scroll/scroll_types.h"
#include "third_party/blink/renderer/core/style/computed_style_constants.h"
#include "third_party/blink/renderer/core/style/style_scrollbar_color.h"
#include "third_party/blink/renderer/platform/graphics/compositor_element_id.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item_client.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/timer.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
#include "ui/events/types/scroll_types.h"

namespace gfx {
class Rect;
}

namespace ui {
class ColorProvider;
}

namespace blink {

class LayoutBox;
class LayoutObject;
class ScrollableArea;
class ScrollbarTheme;
class WebGestureEvent;
class WebMouseEvent;
class WebPointerEvent;

class CORE_EXPORT Scrollbar : public GarbageCollected<Scrollbar>,
                              public DisplayItemClient {
 public:
  // Theme object ownership remains with the caller and it must outlive the
  // scrollbar.
  static Scrollbar* CreateForTesting(ScrollableArea* scrollable_area,
                                     ScrollbarOrientation orientation,
                                     ScrollbarTheme* theme);

  Scrollbar(ScrollableArea*,
            ScrollbarOrientation,
            const LayoutObject* style_source,
            ScrollbarTheme* = nullptr);
  ~Scrollbar() override;

  int X() const { return frame_rect_.x(); }
  int Y() const { return frame_rect_.y(); }
  int Width() const { return frame_rect_.width(); }
  int Height() const { return frame_rect_.height(); }
  gfx::Size Size() const { return frame_rect_.size(); }
  gfx::Point Location() const { return frame_rect_.origin(); }

  void SetFrameRect(const gfx::Rect&);
  const gfx::Rect& FrameRect() const { return frame_rect_; }

  bool HasTickmarks() const;
  Vector<gfx::Rect> GetTickmarks() const;
  bool IsScrollableAreaActive() const;

  gfx::Point ConvertFromRootFrame(const gfx::Point&) const;

  virtual bool IsCustomScrollbar() const { return false; }
  ScrollbarOrientation Orientation() const { return orientation_; }
  bool IsLeftSideVerticalScrollbar() const;

  int Value() const { return static_cast<int>(lroundf(current_pos_)); }
  float CurrentPos() const { return current_pos_; }
  int VisibleSize() const { return visible_size_; }
  int TotalSize() const { return total_size_; }
  int Maximum() const;

  ScrollbarPart PressedPart() const { return pressed_part_; }
  ScrollbarPart HoveredPart() const { return hovered_part_; }

  virtual void StyleChanged() {}
  void SetScrollbarsHiddenFromExternalAnimator(bool);
  bool Enabled() const { return enabled_; }
  virtual void SetEnabled(bool);

  int ScrollbarThickness() const;

  // Called by the ScrollableArea when the scroll offset changes.
  // Will trigger paint invalidation if required.
  virtual void OffsetDidChange(mojom::blink::ScrollType scroll_type);

  virtual void DisconnectFromScrollableArea();

  int PressedPos() const { return pressed_pos_; }

  virtual void SetHoveredPart(ScrollbarPart);
  virtual void SetPressedPart(ScrollbarPart, WebInputEvent::Type);

  void SetProportion(int visible_size, int total_size);
  void SetPressedPos(int p) { pressed_pos_ = p; }

  virtual bool IsSolidColor() const;

  // Returns true if the scrollbar is a overlay scrollbar. This doesn't include
  // overflow:overlay scrollbars. Probably this should be renamed to
  // IsPlatformOverlayScrollbar() but we don't bother it because
  // overflow:overlay might be deprecated soon.
  virtual bool IsOverlayScrollbar() const;
  virtual bool IsFluentOverlayScrollbarMinimalMode() const;

  // Returns `true` if the scrollbar bounds are larger than the canvas'. In
  // this scenario, the scrollbar scaling will be done by using nine-patch
  // scaling in the compositor thread.
  // If the scrollbar's thickness is being affected (height for horizontal
  // scrollbars, width for vertical), the function returns `false` as scrollbars
  // will need to re-paint the arrows.
  bool UsesNinePatchTrackAndCanSkipRepaint(
      const gfx::Rect& new_frame_rect) const;

  bool ShouldParticipateInHitTesting();

  bool IsWindowActive() const;

  // Return if the gesture event (tap/press) was handled.
  bool HandleGestureTapOrPress(const WebGestureEvent&);

  bool HandlePointerEvent(const WebPointerEvent&);

  // These methods are used for platform scrollbars to give :hover feedback.
  // They will not get called when the mouse went down in a scrollbar, since it
  // is assumed the scrollbar will start
  // grabbing all events in that case anyway.
  void MouseMoved(const WebMouseEvent&);
  void MouseEntered();
  void MouseExited();

  // Used by some platform scrollbars to know when they've been released from
  // capture.
  void MouseUp(const WebMouseEvent&);
  void MouseDown(const WebMouseEvent&);

  ScrollbarTheme& GetTheme() const { return theme_; }

  gfx::Rect ConvertToContainingEmbeddedContentView(const gfx::Rect&) const;
  gfx::Point ConvertFromContainingEmbeddedContentView(const gfx::Point&) const;

  void MoveThumb(int pos, bool dragging_document = false);

  float ElasticOverscroll() const { return elastic_overscroll_; }
  void SetElasticOverscroll(float elastic_overscroll) {
    elastic_overscroll_ = elastic_overscroll;
  }

  // Use SetNeedsPaintInvalidation to cause the scrollbar (or parts thereof)
  // to repaint.
  bool TrackAndButtonsNeedRepaint() const {
    return track_and_buttons_need_repaint_;
  }
  void ClearTrackAndButtonsNeedRepaint() {
    track_and_buttons_need_repaint_ = false;
  }
  bool ThumbNeedsRepaint() const { return thumb_needs_repaint_; }
  void ClearThumbNeedsRepaint() { thumb_needs_repaint_ = false; }

  // Returns true if either the track or the thumb needs repaint, or the thumb
  // moved (which doesn't need to repaint the track or the thumb in some
  // scrollbar themes).
  bool NeedsUpdateDisplay() const { return needs_update_display_; }
  void ClearNeedsUpdateDisplay() { needs_update_display_ = false; }

  // DisplayItemClient.
  String DebugName() const final {
    return orientation_ == kHorizontalScrollbar ? "HorizontalScrollbar"
                                                : "VerticalScrollbar";
  }

  // Marks the scrollbar as needing to be redrawn.
  //
  // If invalid parts are provided, then those parts will also be repainted.
  // Otherwise, the ScrollableArea may redraw using cached renderings of
  // individual parts. For instance, if the scrollbar is composited, the thumb
  // may be cached in a GPU texture (and is only guaranteed to be repainted if
  // ThumbPart is invalidated).
  //
  // Even if no parts are invalidated, the scrollbar may need to be redrawn
  // if, for instance, the thumb moves without changing the appearance of any
  // part.
  void SetNeedsPaintInvalidation(ScrollbarPart invalid_parts);

  CompositorElementId GetElementId() const;

  // Used to scale a length in dip units into a length in layout/paint units.
  float ScaleFromDIP() const;

  float EffectiveZoom() const;
  bool ContainerIsRightToLeft() const;
  bool ContainerIsFormControl() const;

  // scrollbar-width CSS property
  EScrollbarWidth CSSScrollbarWidth() const;
  // scrollbar-color CSS property
  std::optional<blink::Color> ScrollbarThumbColor() const;
  std::optional<blink::Color> ScrollbarTrackColor() const;

  virtual bool IsOpaque() const;

  // The LayoutObject that supplies our style information. If the scrollbar is
  // for a document, this is:
  // 1. the LayoutView (with some scrollbar related styles propagated from the
  //    document element and/or the <body>), or
  // 2. the <body> or document element's layout object if it has webkit custom
  //    scrollbar styles.
  // Otherwise, it is the LayoutBox that owns our PaintLayerScrollableArea.
  const LayoutObject* StyleSource() const { return style_source_.Get(); }

  mojom::blink::ColorScheme UsedColorScheme() const;

  void Trace(Visitor*) const override;

  LayoutBox* GetLayoutBox() const;
  bool IsScrollCornerVisible() const;
  bool ShouldPaint() const;
  bool LastKnownMousePositionInFrameRect() const;

  // Returns the color provider for this scrollbar.
  const ui::ColorProvider* GetColorProvider(mojom::blink::ColorScheme) const;
  // Returns the forced colors state for this scrollbar.
  bool InForcedColorsMode() const;

 protected:
  void AutoscrollTimerFired(TimerBase*);
  void StartTimerIfNeeded(base::TimeDelta delay);
  void StopTimerIfNeeded();
  void AutoscrollPressedPart(base::TimeDelta delay);
  bool HandleTapGesture();
  void InjectScrollGestureForPressedPart(WebInputEvent::Type gesture_type);
  void InjectGestureScrollUpdateForThumbMove(float single_axis_target_offset);
  void InjectScrollGesture(WebInputEvent::Type type,
                           ScrollOffset delta,
                           ui::ScrollGranularity granularity);
  ScrollDirectionPhysical PressedPartScrollDirectionPhysical();
  ui::ScrollGranularity PressedPartScrollGranularity();

  Member<ScrollableArea> scrollable_area_;
  ScrollbarOrientation orientation_;
  ScrollbarTheme& theme_;

  int visible_size_;
  int total_size_;
  float current_pos_;
  float drag_origin_;

  ScrollbarPart hovered_part_;
  ScrollbarPart pressed_part_;
  int pressed_pos_;
  float scroll_pos_;
  bool dragging_document_;
  int document_drag_pos_;

  bool enabled_;

  HeapTaskRunnerTimer<Scrollbar> scroll_timer_;

  float elastic_overscroll_;

 private:
  float ScrollableAreaCurrentPos() const;
  float ScrollableAreaTargetPos() const;
  bool ThumbWillBeUnderMouse() const;
  bool DeltaWillScroll(ScrollOffset delta) const;

  // Theme color set as a web pref that will only be applied to root scrollbars
  // when no other modification is present (high contrast or css styling).
  std::optional<blink::Color> RootScrollbarThemeColor() const;

  bool track_and_buttons_need_repaint_ = true;
  bool thumb_needs_repaint_ = true;
  bool needs_update_display_ = true;

  bool injected_gesture_scroll_begin_;

  // This is set based on the event modifiers. In scenarios like scrolling or
  // layout, the element that the cursor is over can change without the cursor
  // itself moving. In these cases, a "fake" mouse move may be dispatched (see
  // MouseEventManager::RecomputeMouseHoverState) in order to apply hover etc.
  // Such mouse events do not have the modifier set and hence, maintaining this
  // additional state is necessary.
  bool scrollbar_manipulation_in_progress_on_cc_thread_;

  gfx::Rect frame_rect_;
  WeakMember<const LayoutObject> style_source_;

  // Tracks scroll delta that has been injected into the compositor thread as a
  // GestureScrollUpdate but hasn't yet updated the scroll position on main.
  // Scrollbar::MouseMoved needs this to calculate deltas during thumb drags.
  // In particular we often process two mousemoves in the same frame thanks to
  // MouseEventManager::RecomputeMouseHoverState sending fake ones.
  ScrollOffset pending_injected_delta_;
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_SCROLL_SCROLLBAR_H_