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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_STYLE_STYLE_VARIABLES_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_STYLE_STYLE_VARIABLES_H_
#include <concepts>
#include <iosfwd>
#include <optional>
#include "base/check_op.h"
#include "base/compiler_specific.h"
#include "base/types/pass_key.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/css/css_value.h"
#include "third_party/blink/renderer/core/css/css_variable_data.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/hash_map.h"
#include "third_party/blink/renderer/platform/wtf/hash_set.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string_hash.h"
namespace blink {
// HashTrieNode is the primary building block of an array-mapped trie (AMT),
// an associative array with efficient copy-on-write. AMT supports average-time
// O(log n) and worst-time O(k) get/set (where n is the number of elements
// and k is the number of bits in the key).
//
// We treat the non-guaranteed-zero bits of the AtomicString as a 61-bit string
// (or 29-bit, on 32-bit platforms), starting at the lowest-order bits; it is
// collision-free, and experiments suggest it is no worse than using a hash.
// Based on the lower four bits of this string, we assign each element to one
// out of 16 slots. If two keys have the same slot index, we store a pointer to
// a child node instead of the value; that child node then uses the next four
// bits, and so on.
//
// Copying a tree is as easy as just copying the root pointer and marking the
// nodes as shared. If we need to make modifications to a node in such a tree,
// we need to clone that node and all of its parents (up to the root), but
// all the other nodes can remain as-is, so it is both time- and
// memory-efficient. (We rely on garbage collection to get rid of unused nodes
// eventually.) If the nodes are _not_ shared, we can just mutate the lowest
// node in-place; this creates less garbage. (If we wanted to minimize memory
// usage at the cost of creating a lot more garbage, we could store the slots as
// a sparse array in AdditionalBytes; however, this would mean we would _always_
// have to clone on mutation, and we'd also need fast std::popcount().)
//
// The trie maintains a hash value for the tree as a whole; it is simply the
// XOR of hash(key, value) for all key/value pairs. (XOR allows us to easily
// increment it.) This allows us to reject a large amount of operator== tests
// nearly immediately. (This also means that the common case for operator==
// is equality.) However, note that since some of our types, such as CSSValue,
// can have false negatives in this hash. This is acceptable to us, as we only
// ever use equality here for invalidation, and rare over-invalidation is fine.
//
// We do not support deletions. This could be implemented but requires a bit
// that we implement contraction (i.e., when a child is left with only one node,
// it needs to be pulled up as a value into its parent, possibly recursively).
// However, you can insert nullptr as a value, which we do when we encounter
// “invalid at computed-value time” values.
//
// Non-inherited variables don't need the AMT and could do with a simple
// hash table instead, but for now, it uses the same structure for simplicity.
template <class Data>
class HashTrieNode : public GarbageCollected<HashTrieNode<Data>> {
public:
using PassKey = base::PassKey<HashTrieNode<Data>>;
HashTrieNode() = default;
// NOTE: Needs to return std::optional to distinguish “did not exist“
// from “exists, but with nullptr value”.
std::optional<Data*> Get(const AtomicString& key,
unsigned shift = kAlignmentBits) const {
uintptr_t slot = GetSlot(key, shift);
if (keys_[slot].IsNull()) {
if (children_[slot] == nullptr) {
return std::nullopt;
} else {
return children_[slot]->Get(key, shift + kFanoutBits);
}
} else {
if (keys_[slot] == key) {
return values_[slot].Get();
} else {
return std::nullopt;
}
}
}
// NOTE: You must always store the return value of Set(), since it will
// point to the new node. This may or may not be the same HashTrieNode
// as |this|.
[[nodiscard]] HashTrieNode* Set(const AtomicString& key,
Data* value,
unsigned& hash,
unsigned shift = kAlignmentBits) {
uintptr_t slot = GetSlot(key, shift);
if (!keys_[slot].IsNull()) {
if (keys_[slot] == key) {
// This key already exists in the map.
if (base::ValuesEquivalent(values_[slot].Get(), value)) {
// It was a no-op, so no change needed.
return this;
}
// Overwrite the data.
UpdateHash(key, values_[slot], hash);
UpdateHash(key, value, hash);
HashTrieNode* new_this =
shared ? MakeGarbageCollected<HashTrieNode<Data>>(PassKey(), *this)
: this;
new_this->values_[slot] = value;
return new_this;
} else {
// There's already a different key here, so we need to split into
// a new child node.
UpdateHash(key, value, hash);
if (shared) {
HashTrieNode* new_this =
MakeGarbageCollected<HashTrieNode<Data>>(PassKey(), *this);
new_this->children_[slot] = CreateSplitNode(
keys_[slot], values_[slot], key, value, shift + kFanoutBits);
new_this->keys_[slot] = AtomicString();
return new_this;
} else {
children_[slot] =
CreateSplitNode(std::move(keys_[slot]), values_[slot], key, value,
shift + kFanoutBits);
keys_[slot] = AtomicString();
return this;
}
}
} else if (children_[slot]) {
// There's already a child here, so recurse.
HashTrieNode* new_child =
children_[slot]->Set(key, value, hash, shift + kFanoutBits);
if (new_child == children_[slot]) {
// It was a no-op or a mutating change, so no change needed for us.
return this;
} else {
// Point this slot to the updated child.
HashTrieNode* new_this =
shared ? MakeGarbageCollected<HashTrieNode<Data>>(PassKey(), *this)
: this;
new_this->children_[slot] = new_child;
return new_this;
}
} else {
// This node is completely empty. Just write the data and we're done.
UpdateHash(key, value, hash);
HashTrieNode* new_this =
shared ? MakeGarbageCollected<HashTrieNode<Data>>(PassKey(), *this)
: this;
new_this->keys_[slot] = key;
new_this->values_[slot] = value;
return new_this;
}
}
bool empty() const {
for (const AtomicString& key : keys_) {
if (!key.IsNull()) {
return false;
}
}
for (const Member<HashTrieNode>& child : children_) {
if (child) {
return false;
}
}
return true;
}
bool operator==(const HashTrieNode<Data>& other) const {
// We test with memcmp first as a fast path; the common case is
// that we are entirely equal, since the hash check will
// instantly reject most _true_ inequalities.
if (UNSAFE_TODO(memcmp(keys_.data(), other.keys_.data(), sizeof(keys_))) !=
0) {
// For AtomicString keys, memcmp() is sufficient as a test.
return false;
}
if (UNSAFE_TODO(memcmp(values_.data(), other.values_.data(),
sizeof(values_))) != 0) {
for (unsigned i = 0; i < kNumSlots; ++i) {
// NOTE: base::ValuesEquivalent() decompresses the pointers before
// comparing, which is normally fine, but not when the by far
// most common case is equality.
if (values_[i] != other.values_[i]) {
if (!values_[i] || !other.values_[i]) {
return false;
}
if (*values_[i] != *other.values_[i]) {
return false;
}
}
}
}
if (UNSAFE_TODO(memcmp(children_.data(), other.children_.data(),
sizeof(children_))) != 0) {
for (unsigned i = 0; i < kNumSlots; ++i) {
if (children_[i] != other.children_[i]) {
if (!children_[i] || !other.children_[i]) {
return false;
}
if (*children_[i] != *other.children_[i]) {
return false;
}
}
}
}
return true;
}
void Trace(Visitor* visitor) const {
for (const Member<Data>& value : values_) {
visitor->Trace(value);
}
for (const Member<HashTrieNode>& child : children_) {
visitor->Trace(child);
}
}
// Mark this node (and all of its children) as used by multiple trees,
// such that any further modifications will be copy-on-write.
void MakeShared() {
if (shared) {
return;
}
for (const Member<HashTrieNode>& child : children_) {
if (child) {
child->MakeShared();
}
}
shared = true;
}
void CollectNames(HashSet<AtomicString>& names) const {
for (const AtomicString& key : keys_) {
if (!key.IsNull()) {
names.insert(key);
}
}
for (const Member<HashTrieNode>& child : children_) {
if (child) {
child->CollectNames(names);
}
}
}
// For debugging/logging.
template <class Printer>
std::ostream& Serialize(const Printer& printer, std::ostream& stream) const {
for (unsigned i = 0; i < kNumSlots; ++i) {
if (!keys_[i].IsNull()) {
stream << keys_[i] << ": " << printer(values_[i]) << ", ";
}
}
for (const Member<HashTrieNode>& child : children_) {
if (child) {
child->Serialize(printer, stream);
}
}
return stream;
}
// Copy constructor.
HashTrieNode(PassKey, const HashTrieNode& other) : keys_(other.keys_) {
// It is legal to copy Member<> with memcpy() here, since we are in a
// constructor. (We could use an initializer, but Clang doesn't
// manage to combine the loads and stores into larger parts.)
UNSAFE_TODO(memcpy(&values_, &other.values_, sizeof(values_)));
UNSAFE_TODO(memcpy(&children_, &other.children_, sizeof(children_)));
}
private:
static constexpr unsigned kFanoutBits = 4;
static constexpr unsigned kNumSlots = 1 << kFanoutBits;
static constexpr unsigned kAlignmentBits = sizeof(AtomicString) == 8 ? 4 : 3;
static unsigned GetSlot(const AtomicString& key, unsigned shift) {
#if DCHECK_IS_ON()
uintptr_t alignment_bits =
reinterpret_cast<uintptr_t>(key.Impl()) & ((1u << kAlignmentBits) - 1);
DCHECK_EQ(0u, alignment_bits)
<< "AtomicString's Impl() was unexpectedly unaligned";
DCHECK_LT(shift, CHAR_BIT * sizeof(uintptr_t));
#endif
return (reinterpret_cast<uintptr_t>(key.Impl()) >> shift) & (kNumSlots - 1);
}
// Add or remove the given key/value pair from the given hash.
static void UpdateHash(const AtomicString& key, Data* value, unsigned& hash) {
if (value) {
hash ^= WTF::HashInts(key.Hash(), value->Hash());
}
}
// Create a node that has exactly two keys. Used when there is a value
// collision and we need to split the child into a new node.
HashTrieNode* CreateSplitNode(AtomicString key1,
Data* value1,
AtomicString key2,
Data* value2,
unsigned shift) {
HashTrieNode* node = MakeGarbageCollected<HashTrieNode>();
uintptr_t slot1 = GetSlot(key1, shift);
uintptr_t slot2 = GetSlot(key2, shift);
if (slot1 == slot2) {
node->children_[slot1] =
CreateSplitNode(std::move(key1), value1, std::move(key2), value2,
shift + kFanoutBits);
} else {
node->keys_[slot1] = std::move(key1);
node->values_[slot1] = value1;
node->keys_[slot2] = std::move(key2);
node->values_[slot2] = value2;
}
return node;
}
// NOTE: We could have stored values_ and children_ in an union.
// However, due to Oilpan rules, this would mean we could never transition
// a node from a value to a child without doing copy-on-write on it
// (as tracing might happen in a different thread, tracing an union needs to
// always take the same path during the entire lifetime of the object, unless
// everything is atomic). We accept using 33% more RAM in steady state to
// reduce the amount of garbage here.
//
// Note that since we don't have an union, we could in theory have _both_
// a value and a child in the same slot. This would mean slightly better
// memory usage; however, it doesn't help speed much, and it creates the
// thorny problem of which element should remain in the parent when the others
// are moved down to the child (it needs to somehow stay consistent
// in order to not create problems for operator==).
std::array<AtomicString, kNumSlots> keys_;
std::array<Member<Data>, kNumSlots> values_;
std::array<Member<HashTrieNode>, kNumSlots> children_;
bool shared = false;
};
// Contains values for custom properties.
//
// Each custom property has "variable data" and optionally a "variable value".
//
// * Data: A CSSVariableData that contains the tokens used for substitution.
// * Value: An optional CSSValue that may be present if the custom property
// is registered with a non-universal syntax descriptor.
//
// Note that StyleVariables may explicitly contain a nullptr value for a given
// custom property. This is necessary to be able to mark variables that become
// invalid at computed-value time [1] as such.
//
// If StyleVariables does not contain an entry at all for a given property,
// std::nullopt is returned. This allows us to differentiate between the case
// where we want to try to find the variable elsewhere (e.g. StyleInitialData,
// in the case of std::nullopt), or return nullptr without looking further.
//
// There is currently no way to erase an entry from StyleVariables (see above).
// This means that non-implicit initial/inherited values must be explicitly
// stored.
//
// [1] https://drafts.csswg.org/css-variables/#invalid-at-computed-value-time
class CORE_EXPORT StyleVariables {
DISALLOW_NEW();
public:
StyleVariables()
: data_root_(MakeGarbageCollected<HashTrieNode<CSSVariableData>>()),
values_root_(MakeGarbageCollected<HashTrieNode<const CSSValue>>()) {}
StyleVariables(const StyleVariables& other)
: data_root_(other.data_root_),
values_root_(other.values_root_),
data_hash_(other.data_hash_),
values_hash_(other.values_hash_) {
data_root_->MakeShared();
values_root_->MakeShared();
}
StyleVariables(StyleVariables&&) = default;
StyleVariables& operator=(const StyleVariables& other) {
data_root_ = other.data_root_;
values_root_ = other.values_root_;
data_hash_ = other.data_hash_;
values_hash_ = other.values_hash_;
data_root_->MakeShared();
values_root_->MakeShared();
return *this;
}
StyleVariables& operator=(StyleVariables&&) = default;
void Trace(Visitor* visitor) const {
visitor->Trace(data_root_);
visitor->Trace(values_root_);
}
bool operator==(const StyleVariables& other) const;
bool operator!=(const StyleVariables& other) const {
return !(*this == other);
}
std::optional<CSSVariableData*> GetData(const AtomicString& name) const {
return data_root_->Get(name);
}
std::optional<const CSSValue*> GetValue(const AtomicString& name) const {
return values_root_->Get(name);
}
void SetData(const AtomicString&, CSSVariableData*);
void SetValue(const AtomicString&, const CSSValue*);
bool IsEmpty() const;
void CollectNames(HashSet<AtomicString>&) const;
private:
// mutable so that operator== can deduplicate them.
mutable Member<HashTrieNode<CSSVariableData>> data_root_;
mutable Member<HashTrieNode<const CSSValue>> values_root_;
// See HashTrieNode class comment.
unsigned data_hash_ = 0;
unsigned values_hash_ = 0;
friend CORE_EXPORT std::ostream& operator<<(std::ostream& stream,
const StyleVariables& variables);
};
CORE_EXPORT std::ostream& operator<<(std::ostream& stream,
const StyleVariables& variables);
template <typename T>
requires(std::derived_from<T, blink::HashTrieNode<CSSVariableData>>)
struct ThreadingTrait<T> {
static constexpr ThreadAffinity kAffinity = kMainThreadOnly;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_STYLE_STYLE_VARIABLES_H_
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