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/*
* Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
* Copyright (C) 2009, 2014 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_ELEMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_ELEMENT_H_
#include "base/dcheck_is_on.h"
#include "base/gtest_prod_util.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/dom/events/simulated_click_options.h"
#include "third_party/blink/renderer/core/svg/animation/smil_time_container.h"
#include "third_party/blink/renderer/core/svg/properties/svg_property_info.h"
#include "third_party/blink/renderer/core/svg/svg_parsing_error.h"
#include "third_party/blink/renderer/core/svg_names.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/casting.h"
namespace blink {
class AffineTransform;
class Document;
class ElementSMILAnimations;
class ExecutionContext;
class SVGAnimatedPropertyBase;
class SVGAnimatedString;
class SVGElement;
class SVGElementRareData;
class SVGElementResourceClient;
class SVGPropertyBase;
class SVGSVGElement;
class SVGUseElement;
typedef HeapHashSet<Member<SVGElement>> SVGElementSet;
// Structure for referencing/tracking a "resource target" (an element in an
// external resource document that is targeted by a <use> element).
struct SVGResourceTarget : public GarbageCollected<SVGResourceTarget> {
void Trace(Visitor* visitor) const { visitor->Trace(target); }
Member<SVGElement> target;
};
class CORE_EXPORT SVGElement : public Element {
DEFINE_WRAPPERTYPEINFO();
public:
bool IsOutermostSVGSVGElement() const;
bool HasTagName(const SVGQualifiedName& name) const {
DCHECK_EQ(name.NamespaceURI(), namespaceURI());
return HasLocalName(name.LocalName());
}
String title() const override;
static bool IsAnimatableCSSProperty(const QualifiedName&);
bool HasMotionTransform() const { return HasSVGRareData(); }
// Apply any "motion transform" contribution (if existing.)
void ApplyMotionTransform(AffineTransform&) const;
enum ApplyMotionTransformTag {
kExcludeMotionTransform,
kIncludeMotionTransform
};
bool HasTransform(ApplyMotionTransformTag) const;
AffineTransform CalculateTransform(ApplyMotionTransformTag) const;
enum CTMScope {
kNearestViewportScope, // Used by SVGGraphicsElement::getCTM()
kScreenScope, // Used by SVGGraphicsElement::getScreenCTM()
kAncestorScope // Used by SVGSVGElement::get{Enclosure|Intersection}List()
};
virtual AffineTransform LocalCoordinateSpaceTransform(CTMScope) const;
void BaseValueChanged(const SVGAnimatedPropertyBase&);
ElementSMILAnimations* GetSMILAnimations() const;
ElementSMILAnimations& EnsureSMILAnimations();
const ComputedStyle* BaseComputedStyleForSMIL();
void SetAnimatedAttribute(const QualifiedName&, SVGPropertyBase*);
void ClearAnimatedAttribute(const QualifiedName&);
void SetAnimatedMotionTransform(const AffineTransform&);
void ClearAnimatedMotionTransform();
bool HasSMILAnimations() const;
SVGSVGElement* ownerSVGElement() const;
SVGElement* viewportElement() const;
virtual bool IsSVGGeometryElement() const { return false; }
virtual bool IsSVGGraphicsElement() const { return false; }
virtual bool IsFilterEffect() const { return false; }
virtual bool IsTextContent() const { return false; }
virtual bool IsTextPositioning() const { return false; }
virtual bool IsStructurallyExternal() const { return false; }
// For SVGTests
virtual bool IsValid() const { return true; }
struct SvgAttributeChangedParams {
STACK_ALLOCATED();
public:
const SVGAnimatedPropertyBase& property;
const QualifiedName& name;
const AttributeModificationReason reason;
};
virtual void SvgAttributeChanged(const SvgAttributeChangedParams&);
virtual SVGAnimatedPropertyBase* PropertyFromAttribute(
const QualifiedName& attribute_name) const;
static AnimatedPropertyType AnimatedPropertyTypeForCSSAttribute(
const QualifiedName& attribute_name);
void SendSVGLoadEventToSelfAndAncestorChainIfPossible();
bool SendSVGLoadEventIfPossible();
virtual AffineTransform* AnimateMotionTransform() { return nullptr; }
void InvalidateSVGPresentationAttributeStyle() {
EnsureUniqueElementData().SetPresentationAttributeStyleIsDirty(true);
}
const HeapHashSet<WeakMember<SVGElement>>& InstancesForElement() const;
void AddInstance(SVGElement*);
void RemoveInstance(SVGElement*);
SVGElement* CorrespondingElement() const;
void SetCorrespondingElement(SVGElement*);
SVGUseElement* GeneratingUseElement() const;
SVGResourceTarget& EnsureResourceTarget();
bool IsResourceTarget() const;
void SynchronizeSVGAttribute(const QualifiedName&) const;
virtual void SynchronizeAllSVGAttributes() const;
const ComputedStyle* CustomStyleForLayoutObject(
const StyleRecalcContext&) final;
bool LayoutObjectIsNeeded(const DisplayStyle&) const override;
#if DCHECK_IS_ON()
virtual bool IsAnimatableAttribute(const QualifiedName&) const;
#endif
MutableCSSPropertyValueSet* AnimatedSMILStyleProperties() const;
MutableCSSPropertyValueSet* EnsureAnimatedSMILStyleProperties();
virtual void BuildPendingResource() {}
virtual bool HaveLoadedRequiredResources();
SVGAnimatedString* className() { return class_name_.Get(); }
bool InUseShadowTree() const;
void AddReferenceTo(SVGElement*);
template <typename InvalidationFunction>
void NotifyIncomingReferences(InvalidationFunction&&);
void RemoveAllIncomingReferences();
void RemoveAllOutgoingReferences();
SVGElementResourceClient* GetSVGResourceClient();
SVGElementResourceClient& EnsureSVGResourceClient();
void SetNeedsStyleRecalcForInstances(StyleChangeType,
const StyleChangeReasonForTracing&);
void Trace(Visitor*) const override;
static const AtomicString& EventParameterName();
bool IsPresentationAttribute(const QualifiedName&) const override;
bool HasSVGParent() const;
// Utility function for implementing SynchronizeAllSVGAttributes() in
// subclasses (and mixins such as SVGTests).
static void SynchronizeListOfSVGAttributes(
const base::span<SVGAnimatedPropertyBase*> attributes);
bool HasFocusEventListeners() const;
virtual bool SelfHasRelativeLengths() const { return false; }
protected:
SVGElement(const QualifiedName&,
Document&,
ConstructionType = kCreateSVGElement);
void ParseAttribute(const AttributeModificationParams&) override;
void AttributeChanged(const AttributeModificationParams&) override;
void InvalidateInstances();
void UpdatePresentationAttributeStyle(const SVGAnimatedPropertyBase&);
void UpdatePresentationAttributeStyle(CSSPropertyID,
const QualifiedName&,
const AtomicString& value);
MutableCSSPropertyValueSet* GetPresentationAttributeStyleForDirectUpdate();
void CollectStyleForPresentationAttribute(
const QualifiedName&,
const AtomicString&,
HeapVector<CSSPropertyValue, 8>&) override;
void AddPropertyToPresentationAttributeStyleWithCache(
HeapVector<CSSPropertyValue, 8>&,
CSSPropertyID,
const AtomicString& value);
void AddAnimatedPropertyToPresentationAttributeStyle(
const SVGAnimatedPropertyBase& property,
HeapVector<CSSPropertyValue, 8>&);
void AddAnimatedPropertiesToPresentationAttributeStyle(
const base::span<const SVGAnimatedPropertyBase*> properties,
HeapVector<CSSPropertyValue, 8>&);
InsertionNotificationRequest InsertedInto(ContainerNode&) override;
void RemovedFrom(ContainerNode&) override;
void ChildrenChanged(const ChildrenChange&) override;
void DetachLayoutTree(bool performing_reattach) override;
static CSSPropertyID CssPropertyIdForSVGAttributeName(const ExecutionContext*,
const QualifiedName&);
static void MarkForLayoutAndParentResourceInvalidation(LayoutObject&);
void NotifyResourceClients() const;
SVGElementSet* SetOfIncomingReferences() const;
SVGElementRareData* EnsureSVGRareData();
inline bool HasSVGRareData() const { return svg_rare_data_ != nullptr; }
inline SVGElementRareData* SvgRareData() const {
DCHECK(svg_rare_data_);
return svg_rare_data_.Get();
}
void ReportAttributeParsingError(SVGParsingError,
const QualifiedName&,
const AtomicString&);
void AddedEventListener(const AtomicString& event_type,
RegisteredEventListener&) override;
void RemovedEventListener(const AtomicString& event_type,
const RegisteredEventListener&) final;
void AccessKeyAction(SimulatedClickCreationScope creation_scope) override;
void AttachLayoutTree(AttachContext&) override;
private:
FRIEND_TEST_ALL_PREFIXES(SVGElementTest,
BaseComputedStyleForSMILWithContainerQueries);
bool IsSVGElement() const =
delete; // This will catch anyone doing an unnecessary check.
bool IsStyledElement() const =
delete; // This will catch anyone doing an unnecessary check.
FocusableState SupportsFocus(UpdateBehavior) const override {
return FocusableState::kNotFocusable;
}
void WillRecalcStyle(const StyleRecalcChange) override;
static SVGElementSet& GetDependencyTraversalVisitedSet();
SMILTimeContainer* GetTimeContainer() const;
Member<SVGElementRareData> svg_rare_data_;
Member<SVGAnimatedString> class_name_;
};
template <typename InvalidationFunction>
void SVGElement::NotifyIncomingReferences(
InvalidationFunction&& invalidation_function) {
SVGElementSet* dependencies = SetOfIncomingReferences();
if (!dependencies)
return;
// We allow cycles in the reference graph in order to avoid expensive
// adjustments on changes, so we need to break possible cycles here.
SVGElementSet& invalidating_dependencies = GetDependencyTraversalVisitedSet();
for (auto& member : *dependencies) {
auto* element = member.Get();
if (!element->GetLayoutObject())
continue;
if (!invalidating_dependencies.insert(element).is_new_entry) [[unlikely]] {
// Reference cycle: we are in process of invalidating this dependant.
continue;
}
invalidation_function(*element);
invalidating_dependencies.erase(element);
}
}
struct SVGAttributeHashTranslator {
STATIC_ONLY(SVGAttributeHashTranslator);
static unsigned GetHash(const QualifiedName& key) {
if (key.HasPrefix()) {
QualifiedNameComponents components = {g_null_atom.Impl(),
key.LocalName().Impl(),
key.NamespaceURI().Impl()};
return HashComponents(components);
}
return WTF::GetHash(key);
}
static bool Equal(const QualifiedName& a, const QualifiedName& b) {
return a.Matches(b);
}
};
template <>
struct DowncastTraits<SVGElement> {
static bool AllowFrom(const Node& node) { return node.IsSVGElement(); }
};
inline bool Node::HasTagName(const SVGQualifiedName& name) const {
auto* svg_element = DynamicTo<SVGElement>(this);
return svg_element && svg_element->HasTagName(name);
}
} // namespace blink
#include "third_party/blink/renderer/core/svg_element_type_helpers.h"
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_ELEMENT_H_
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