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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_CANVAS_CANVAS2D_BASE_RENDERING_CONTEXT_2D_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_CANVAS_CANVAS2D_BASE_RENDERING_CONTEXT_2D_H_
#include <cstddef>
#include <memory>
#include <utility>
#include "base/functional/callback_forward.h"
#include "base/memory/scoped_refptr.h"
#include "base/notreached.h"
#include "base/time/time.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_canvas_fill_rule.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_image_smoothing_quality.h"
#include "third_party/blink/renderer/core/html/canvas/canvas_2d_color_params.h"
#include "third_party/blink/renderer/core/html/canvas/canvas_rendering_context.h"
#include "third_party/blink/renderer/core/typed_arrays/dom_typed_array.h"
#include "third_party/blink/renderer/modules/canvas/canvas2d/canvas_2d_recorder_context.h"
#include "third_party/blink/renderer/modules/canvas/canvas2d/canvas_path.h"
#include "third_party/blink/renderer/modules/canvas/canvas2d/canvas_rendering_context_2d_state.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/graphics/canvas_deferred_paint_record.h"
#include "third_party/blink/renderer/platform/graphics/static_bitmap_image.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/heap/forward.h" // IWYU pragma: keep (blink::Visitor)
#include "third_party/blink/renderer/platform/heap/member.h"
#include "third_party/blink/renderer/platform/text/layout_locale.h"
#include "third_party/blink/renderer/platform/timer.h"
#include "third_party/blink/renderer/platform/transforms/affine_transform.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "ui/gfx/geometry/skia_conversions.h"
// IWYU pragma: no_include "third_party/blink/renderer/platform/heap/visitor.h"
class SkPixmap;
namespace base {
class SingleThreadTaskRunner;
} // namespace base
namespace gfx {
class Rect;
class Vector2d;
} // namespace gfx
namespace viz {
class SharedImageFormat;
}
namespace blink {
class Canvas2dGPUTransferOption;
class CanvasContextCreationAttributesCore;
class CanvasRenderingContext2DSettings;
class ExceptionState;
class GPUTexture;
class ImageData;
class ImageDataSettings;
class TextCluster;
class TextClusterOptions;
class TextMetrics;
class V8CanvasFontStretch;
class V8CanvasTextRendering;
class V8CanvasTextAlign;
class V8CanvasTextBaseline;
class V8CanvasDirection;
class V8CanvasFontKerning;
class V8CanvasFontVariantCaps;
class V8GPUTextureFormat;
enum class PredefinedColorSpace;
class MODULES_EXPORT BaseRenderingContext2D : public CanvasRenderingContext,
public Canvas2DRecorderContext {
public:
static constexpr unsigned kFallbackToCPUAfterReadbacks = 2;
// Try to restore context 4 times in the event that the context is lost. If
// the context is unable to be restored after 4 attempts, we discard the
// backing storage of the context and allocate a new one.
static const unsigned kMaxTryRestoreContextAttempts = 4;
// After context lost, it waits `kTryRestoreContextInterval` before start the
// restore the context. This wait needs to be long enough to avoid spamming
// the GPU process with retry attempts and short enough to provide decent UX.
// It's currently set to 500ms.
static constexpr base::TimeDelta kTryRestoreContextInterval =
base::Milliseconds(500);
BaseRenderingContext2D(const BaseRenderingContext2D&) = delete;
BaseRenderingContext2D& operator=(const BaseRenderingContext2D&) = delete;
void ResetInternal() override;
CanvasRenderingContext2DSettings* getContextAttributes() const;
ImageData* createImageData(ImageData*, ExceptionState&) const;
ImageData* createImageData(int sw, int sh, ExceptionState&) const;
ImageData* createImageData(int sw,
int sh,
ImageDataSettings*,
ExceptionState&) const;
// For deferred canvases this will have the side effect of drawing recorded
// commands in order to finalize the frame
ImageData* getImageData(int sx, int sy, int sw, int sh, ExceptionState&);
ImageData* getImageData(int sx,
int sy,
int sw,
int sh,
ImageDataSettings*,
ExceptionState&);
virtual ImageData* getImageDataInternal(int sx,
int sy,
int sw,
int sh,
ImageDataSettings*,
ExceptionState&);
void putImageData(ImageData*, int dx, int dy, ExceptionState&);
void putImageData(ImageData*,
int dx,
int dy,
int dirty_x,
int dirty_y,
int dirty_width,
int dirty_height,
ExceptionState&);
// Transfers a canvas' existing back-buffer to a GPUTexture for use in a
// WebGPU pipeline. The canvas' image can be used as a texture, or the texture
// can be bound as a color attachment and modified. After its texture is
// transferred, the canvas will be reset into an empty, freshly-initialized
// state.
GPUTexture* transferToGPUTexture(const Canvas2dGPUTransferOption*,
ExceptionState& exception_state);
// Replaces the canvas' back-buffer texture with the passed-in GPUTexture.
// The GPUTexture immediately becomes inaccessible to WebGPU.
// A GPUValidationError will occur if the GPUTexture is used after
// `transferBackFromGPUTexture` is called.
void transferBackFromGPUTexture(ExceptionState& exception_state);
// Returns the format of the GPUTexture that `transferToGPUTexture` will
// return. This is useful if you need to create the WebGPU render pipeline
// before `transferToGPUTexture` is first called.
V8GPUTextureFormat getTextureFormat() const;
virtual bool CanCreateCanvas2dResourceProvider() const = 0;
String lang() const;
void setLang(const String&);
V8CanvasDirection direction() const;
void setDirection(const V8CanvasDirection);
V8CanvasTextAlign textAlign() const;
void setTextAlign(const V8CanvasTextAlign);
V8CanvasTextBaseline textBaseline() const;
void setTextBaseline(const V8CanvasTextBaseline);
String letterSpacing() const;
void setLetterSpacing(const String&);
String wordSpacing() const;
void setWordSpacing(const String&);
V8CanvasTextRendering textRendering() const;
void setTextRendering(const V8CanvasTextRendering&);
V8CanvasFontKerning fontKerning() const;
void setFontKerning(const V8CanvasFontKerning);
V8CanvasFontStretch fontStretch() const;
void setFontStretch(const V8CanvasFontStretch&);
V8CanvasFontVariantCaps fontVariantCaps() const;
void setFontVariantCaps(const V8CanvasFontVariantCaps&);
String font() const;
void setFont(const String& new_font) override;
void fillText(const String& text, double x, double y);
void fillText(const String& text, double x, double y, double max_width);
void strokeText(const String& text, double x, double y);
void strokeText(const String& text, double x, double y, double max_width);
TextMetrics* measureText(const String& text);
// Renders a TextCluster returned by TextMetrics::getTextClusters(). If
// possible, the align, baseline, and font from the TextCluster will be used.
// The x and y parameters are added to the values from the TextCluster to
// position the cluster.
void fillTextCluster(const TextCluster* text_cluster, double x, double y);
void fillTextCluster(const TextCluster* text_cluster,
double x,
double y,
const TextClusterOptions* cluster_options);
void strokeTextCluster(const TextCluster* text_cluster, double x, double y);
void strokeTextCluster(const TextCluster* text_cluster,
double x,
double y,
const TextClusterOptions* cluster_options);
int LayerCount() const final;
bool isContextLost() const final {
return context_lost_mode_ != kNotLostContext;
}
void Trace(Visitor*) const override;
// Implementing methods from CanvasRenderingContext
SkAlphaType GetAlphaType() const final {
return color_params_.GetAlphaType();
}
viz::SharedImageFormat GetSharedImageFormat() const final {
return color_params_.GetSharedImageFormat();
}
gfx::ColorSpace GetColorSpace() const final {
return color_params_.GetGfxColorSpace();
}
void PageVisibilityChanged() override {}
void RestoreCanvasMatrixClipStack(cc::PaintCanvas* c) const final;
void Reset() override;
void SetTryRestoreContextIntervalForTesting(base::TimeDelta delay) {
try_restore_context_interval_ = delay;
}
void SetRestoreFailedCallbackForTesting(base::RepeatingClosure callback) {
on_restore_failed_callback_for_testing_ = std::move(callback);
}
HeapTaskRunnerTimer<BaseRenderingContext2D>
dispatch_context_lost_event_timer_;
HeapTaskRunnerTimer<BaseRenderingContext2D>
dispatch_context_restored_event_timer_;
HeapTaskRunnerTimer<BaseRenderingContext2D> try_restore_context_event_timer_;
unsigned try_restore_context_attempt_count_ = 0;
protected:
explicit BaseRenderingContext2D(
CanvasRenderingContextHost* canvas,
const CanvasContextCreationAttributesCore& attrs,
scoped_refptr<base::SingleThreadTaskRunner> task_runner);
virtual UniqueFontSelector* GetFontSelector() const;
virtual bool WillSetFont() const;
virtual bool ResolveFont(const String& new_font) = 0;
virtual bool CurrentFontResolvedAndUpToDate() const;
const LayoutLocale* LocaleFromLang();
virtual bool WritePixels(const SkImageInfo& orig_info,
const void* pixels,
size_t row_bytes,
int x,
int y) {
NOTREACHED();
}
PredefinedColorSpace GetDefaultImageDataColorSpace() const final {
return color_params_.ColorSpace();
}
void DispatchContextLostEvent(TimerBase*);
void DispatchContextRestoredEvent(TimerBase*);
void TryRestoreContextEvent(TimerBase*);
void RestoreFromInvalidSizeIfNeeded() override;
bool IsDrawElementEligible(Element* element, ExceptionState& exception_state);
// `CanvasRenderingContext2D` and `OffscreenCanvasRenderingContext2D` do not
// create resource providers the same way. Thus, `BaseRenderingContext2D`
// needs a dedicated function to create the provider the right way. Returns
// `nullptr` while the context is lost.
// TODO(crbug.com/346766781): Remove once HTML and Offscreen provider creation
// are unified.
virtual CanvasResourceProvider* GetOrCreateCanvas2DResourceProvider() = 0;
static const char kInheritString[];
// Override to prematurely disable acceleration because of a readback.
// BaseRenderingContext2D automatically disables acceleration after a number
// of readbacks, this can be overridden to disable acceleration earlier than
// would typically happen.
virtual bool ShouldDisableAccelerationBecauseOfReadback() const {
return false;
}
bool context_restorable_{true};
private:
void DrawTextInternal(const String& text,
double x,
double y,
CanvasRenderingContext2DState::PaintType paint_type,
V8CanvasTextAlign align,
V8CanvasTextBaseline baseline,
unsigned run_start,
unsigned run_end,
double* max_width = nullptr,
const Font* cluster_font = nullptr);
void PutByteArray(const SkPixmap& source,
const gfx::Rect& source_rect,
const gfx::Vector2d& dest_offset);
virtual bool IsCanvas2DBufferValid() const { NOTREACHED(); }
void WillUseCurrentFont() const;
int num_readbacks_performed_ = 0;
unsigned read_count_ = 0;
Member<GPUTexture> webgpu_access_texture_ = nullptr;
std::unique_ptr<CanvasResourceProvider> resource_provider_from_webgpu_access_;
Canvas2DColorParams color_params_;
bool need_dispatch_context_restored_ = false;
base::TimeDelta try_restore_context_interval_ = kTryRestoreContextInterval;
base::RepeatingClosure on_restore_failed_callback_for_testing_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_CANVAS_CANVAS2D_BASE_RENDERING_CONTEXT_2D_H_
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