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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// https://html.spec.whatwg.org/C/#canvasrenderingcontext2d
// The spec specifies:
// typedef (HTMLImageElement or
// SVGImageElement) HTMLOrSVGImageElement;
// but there's a problem with our IDL code generator for typedef-in-typedef,
// so we split this into two for simplicity. There's no difference from a user
// perspective.
// TODO(fserb): revisit this once union typedefs are finalized.
typedef (CSSImageValue or
HTMLImageElement or
SVGImageElement or
HTMLVideoElement or
HTMLCanvasElement or
ImageBitmap or
OffscreenCanvas or
VideoFrame) CanvasImageSource;
[
ActiveScriptWrappable,
Exposed=Window
]
interface CanvasRenderingContext2D {
// back-reference to the canvas
readonly attribute HTMLCanvasElement canvas;
// Focus rings
void drawFocusIfNeeded(Element element);
void drawFocusIfNeeded(Path2D path, Element element);
[RuntimeEnabled=CanvasDrawElement, RaisesException]
void drawElement(Element element, unrestricted double x, unrestricted double y);
[RuntimeEnabled=CanvasDrawElement, RaisesException]
void drawElement(Element element, unrestricted double x, unrestricted double y,
unrestricted double dwidth, unrestricted double dheight);
[MeasureAs=GetCanvas2DContextAttributes] CanvasRenderingContext2DSettings getContextAttributes();
};
CanvasRenderingContext2D includes BaseRenderingContext2D;
CanvasRenderingContext2D includes CanvasPath;
CanvasRenderingContext2D includes Canvas2dGPUTransfer;
CanvasRenderingContext2D includes Canvas2DRecorderContext;
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