File: clip_path_paint_definition.cc

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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/modules/csspaint/nativepaint/clip_path_paint_definition.h"

#include "cc/paint/paint_recorder.h"
#include "third_party/blink/renderer/core/animation/basic_shape_interpolation_functions.h"
#include "third_party/blink/renderer/core/animation/css/compositor_keyframe_double.h"
#include "third_party/blink/renderer/core/animation/css_shape_interpolation_type.h"
#include "third_party/blink/renderer/core/animation/element_animations.h"
#include "third_party/blink/renderer/core/animation/path_interpolation_functions.h"
#include "third_party/blink/renderer/core/css/basic_shape_functions.h"
#include "third_party/blink/renderer/core/css/clip_path_paint_image_generator.h"
#include "third_party/blink/renderer/core/css/css_identifier_value.h"
#include "third_party/blink/renderer/core/css/css_identifier_value_mappings.h"
#include "third_party/blink/renderer/core/css/css_inherited_value.h"
#include "third_party/blink/renderer/core/css/css_initial_value.h"
#include "third_party/blink/renderer/core/css/css_revert_layer_value.h"
#include "third_party/blink/renderer/core/css/css_revert_value.h"
#include "third_party/blink/renderer/core/css/css_to_length_conversion_data.h"
#include "third_party/blink/renderer/core/css/css_unset_value.h"
#include "third_party/blink/renderer/core/css/css_value_list.h"
#include "third_party/blink/renderer/core/css/cssom/paint_worklet_deferred_image.h"
#include "third_party/blink/renderer/core/css/cssom/paint_worklet_input.h"
#include "third_party/blink/renderer/core/css/properties/longhands.h"
#include "third_party/blink/renderer/core/css/resolver/style_resolver.h"
#include "third_party/blink/renderer/core/css/resolver/style_resolver_state.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/paint/clip_path_clipper.h"
#include "third_party/blink/renderer/core/style/computed_style_constants.h"
#include "third_party/blink/renderer/core/style/geometry_box_clip_path_operation.h"
#include "third_party/blink/renderer/core/style/shape_clip_path_operation.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "ui/gfx/geometry/size_f.h"

namespace blink {

namespace {

// produced an 'infinite' clip rect that will ensure no content is clipped. This
// is used for the case when clip-path is none.
SkPath InfiniteClipPath() {
  return SkPath::Rect(gfx::RectFToSkRect(
      ClipPathPaintImageGenerator::GetAnimationBoundingRect()));
}

// This struct contains the keyframe index and the intra-keyframe progress. It
// is calculated by GetAdjustedProgress.
struct AnimationProgress {
  int idx;
  float adjusted_progress;
  AnimationProgress(int idx, float adjusted_progress)
      : idx(idx), adjusted_progress(adjusted_progress) {}
  bool operator==(const AnimationProgress& other) const {
    return idx == other.idx && adjusted_progress == other.adjusted_progress;
  }
};

// This class includes information that is required by the compositor thread
// when painting clip path.
class ClipPathPaintWorkletInput : public PaintWorkletInput {
 public:
  ClipPathPaintWorkletInput(
      const gfx::RectF& reference_box,
      const gfx::SizeF& clip_area_size,
      const gfx::PointF& reference_origin,
      int worklet_id,
      float zoom,
      Vector<SkPath> paths,
      Vector<bool> shape_compatibilities,
      Vector<double> offsets,
      Vector<std::unique_ptr<gfx::TimingFunction>> timing_functions,
      const std::optional<double>& progress,
      const SkPath static_shape,
      cc::PaintWorkletInput::PropertyKeys property_keys)
      : PaintWorkletInput(clip_area_size, worklet_id, std::move(property_keys)),
        paths_(std::move(paths)),
        shape_compatibilities_(std::move(shape_compatibilities)),
        offsets_(std::move(offsets)),
        timing_functions_(std::move(timing_functions)),
        progress_(progress),
        static_shape_(static_shape),
        dx_(reference_origin.x()),
        dy_(reference_origin.y()) {}

  ~ClipPathPaintWorkletInput() override = default;

  const std::optional<double>& MainThreadProgress() const { return progress_; }
  const Vector<SkPath>& Paths() const { return paths_; }
  const SkPath StaticPath() const { return static_shape_; }

  // Returns TRUE if the BasicShape::ShapeType of the keyframe and its following
  // keyframe are equal, FALSE otherwise. Not defined for the last keyframe.
  bool CanAttemptInterpolation(int keyframe) const {
    return shape_compatibilities_[keyframe];
  }

  PaintWorkletInputType GetType() const override {
    return PaintWorkletInputType::kClipPath;
  }

  AnimationProgress GetAdjustedProgress(float progress) const {
    // TODO(crbug.com/1374390): This function should be shared with composited
    // bgcolor animations Get the start and end clip-path based on the progress
    // and offsets.
    unsigned result_index = offsets_.size() - 1;
    if (progress <= 0) {
      result_index = 0;
    } else if (progress > 0 && progress < 1) {
      for (unsigned i = 0; i < offsets_.size() - 1; i++) {
        if (progress <= offsets_[i + 1]) {
          result_index = i;
          break;
        }
      }
    }
    if (result_index == offsets_.size() - 1) {
      result_index = offsets_.size() - 2;
    }

    // Use offsets to calculate for intra-keyframe progress.
    float local_progress =
        (progress - offsets_[result_index]) /
        (offsets_[result_index + 1] - offsets_[result_index]);
    // Adjust for that keyframe's timing function
    // TODO(crbug.com/347958668): Correct limit direction for phase and
    // direction in order to make the correct evaluation at the boundary of a
    // step-timing function.
    return AnimationProgress(
        result_index,
        timing_functions_[result_index]->GetValue(
            local_progress, TimingFunction::LimitDirection::RIGHT));
  }

  bool ValueChangeShouldCauseRepaint(const PropertyValue& val1,
                                     const PropertyValue& val2) const override {
    return !val1.float_value.has_value() || !val2.float_value.has_value() ||
           GetAdjustedProgress(*val1.float_value) !=
               GetAdjustedProgress(*val2.float_value);
  }

  void ApplyTranslation(cc::PaintCanvas* canvas) const {
    canvas->translate(dx_, dy_);
  }

 private:
  Vector<SkPath> paths_;
  // Many shape types produce interpolable SkPaths, e.g. inset and a 4 point
  // polygon are both 4 point paths. By spec, we only interpolate if the the
  // BasicShape::ShapeType of each keyframe pair are equal. This tracks whether
  // the input ShapeTypes were equal. If equal, we should attempt to interpolate
  // between the resulting shapes.
  Vector<bool> shape_compatibilities_;
  Vector<double> offsets_;
  // TODO(crbug.com/1374390): Refactor composited animations so that
  // custom timing functions work for bgcolor animations as well
  // animations. This class should be refactored so that the necessary
  // properties exist in both this and Background Color paint worklet input
  Vector<std::unique_ptr<gfx::TimingFunction>> timing_functions_;
  std::optional<double> progress_;
  SkPath static_shape_;

  SkScalar dx_, dy_;
};

BasicShape* CreateBasicShape(
    BasicShape::ShapeType type,
    const InterpolableValue& interpolable_value,
    const NonInterpolableValue& untyped_non_interpolable_value) {
  if (type == BasicShape::kStylePathType) {
    return PathInterpolationFunctions::AppliedValue(
        interpolable_value, &untyped_non_interpolable_value);
  }

  CSSToLengthConversionData conversion_data(/*element=*/nullptr);
  if (type == BasicShape::kStyleShapeType) {
    return CSSShapeInterpolationType::CreateShape(
        interpolable_value, &untyped_non_interpolable_value, conversion_data);
  }

  return basic_shape_interpolation_functions::CreateBasicShape(
      interpolable_value, untyped_non_interpolable_value, conversion_data);
}

bool CanExtractShapeOrPath(const CSSValue* computed_value) {
  // TODO(pdr): Support <geometry-box> (alone, or with a shape).
  if (const auto* list = DynamicTo<CSSValueList>(computed_value)) {
    return list->First().IsBasicShapeValue() || list->First().IsPathValue() ||
           (list->First().IsShapeValue() &&
            RuntimeEnabledFeatures::
                CSSShapeFunctionCompositeAnimationEnabled());
  }
  return false;
}

bool IsClipPathNone(const CSSValue* computed_value) {
  if (computed_value->IsIdentifierValue()) {
    const CSSIdentifierValue* id_val = To<CSSIdentifierValue>(computed_value);
    switch (id_val->GetValueID()) {
      case CSSValueID::kNone:
      case CSSValueID::kInitial:
      case CSSValueID::kUnset:
        return true;
      default:
        return false;
    }
  }
  return false;
}

// Returns the basic shape of a keyframe, or null if the keyframe has no path
BasicShape* GetAnimatedShapeFromKeyframe(const PropertySpecificKeyframe* frame,
                                         const KeyframeEffectModelBase* model,
                                         const Element* element) {
  BasicShape* basic_shape;
  if (model->IsStringKeyframeEffectModel()) {
    DCHECK(frame->IsCSSPropertySpecificKeyframe());
    const CSSValue* value =
        static_cast<const CSSPropertySpecificKeyframe*>(frame)->Value();
    const CSSPropertyName property_name =
        CSSPropertyName(CSSPropertyID::kClipPath);
    const CSSValue* computed_value = StyleResolver::ComputeValue(
        const_cast<Element*>(element), property_name, *value);
    StyleResolverState state(element->GetDocument(),
                             *const_cast<Element*>(element));

    // TODO(pdr): Support <geometry-box> (alone, or with a shape).
    if (CanExtractShapeOrPath(computed_value)) {
      basic_shape = BasicShapeForValue(
          state, DynamicTo<CSSValueList>(computed_value)->First());
    } else {
      DCHECK(IsClipPathNone(computed_value));
      return nullptr;
    }
  } else {
    DCHECK(frame->IsTransitionPropertySpecificKeyframe());
    const TransitionKeyframe::PropertySpecificKeyframe* keyframe =
        To<TransitionKeyframe::PropertySpecificKeyframe>(frame);
    const NonInterpolableValue* non_interpolable_value =
        keyframe->GetValue()->Value().non_interpolable_value.Get();
    BasicShape::ShapeType type =
        PathInterpolationFunctions::IsPathNonInterpolableValue(
            *non_interpolable_value)
            ? BasicShape::kStylePathType
            // This can be any shape but kStylePathType. This is needed to
            // distinguish between Path shape and other shapes in
            // CreateBasicShape function.
            : BasicShape::kBasicShapeCircleType;
    basic_shape = CreateBasicShape(
        type, *keyframe->GetValue()->Value().interpolable_value.Get(),
        *non_interpolable_value);
  }
  CHECK(basic_shape);
  return basic_shape;
}

bool ValidateClipPathValue(const Element* element,
                           const CSSValue* value,
                           const InterpolableValue* interpolable_value) {
  if (value) {
    const CSSPropertyName property_name =
        CSSPropertyName(CSSPropertyID::kClipPath);
    const CSSValue* computed_value = StyleResolver::ComputeValue(
        const_cast<Element*>(element), property_name, *value);

    // Don't try to composite animations where we can't extract a shape or path
    if (computed_value && CanExtractShapeOrPath(computed_value)) {
      const auto* list = DynamicTo<CSSValueList>(computed_value);

      // TODO(crbug.com/379052285): We do not currently support anything other
      // than kBorderBox. Any other value will result in bad interpolation. This
      // should be resolved in future.
      if (list->length() == 2 &&
          (DynamicTo<CSSIdentifierValue>(list->Item(1))
               ->ConvertTo<GeometryBox>() != GeometryBox::kBorderBox)) {
        return false;
      }

      return true;
    }

    // clip-path: none is a special case where we decline to clip a path.
    if (IsClipPathNone(value)) {
      return true;
    }

    return false;
  } else if (interpolable_value) {
    return true;
  }
  return false;
}

SkPath InterpolatePaths(const bool shapes_are_compatible,
                        const SkPath& from,
                        const SkPath& to,
                        const float progress) {
  if (shapes_are_compatible && to.isInterpolatable(from)) {
    SkPath out;
    to.interpolate(from, progress, &out);
    return out;
  } else if (progress < 0.5) {
    return from;
  } else {
    return to;
  }
}

}  // namespace

template <>
struct DowncastTraits<ClipPathPaintWorkletInput> {
  static bool AllowFrom(const cc::PaintWorkletInput& worklet_input) {
    auto* input = DynamicTo<PaintWorkletInput>(worklet_input);
    return input && AllowFrom(*input);
  }

  static bool AllowFrom(const PaintWorkletInput& worklet_input) {
    return worklet_input.GetType() ==
           PaintWorkletInput::PaintWorkletInputType::kClipPath;
  }
};

// TODO(crbug.com/1248605): Introduce helper functions commonly used by
// background-color and clip-path animations.
// static
Animation* ClipPathPaintDefinition::GetAnimationIfCompositable(
    const Element* element) {
  if (!element->GetElementAnimations()) {
    return nullptr;
  }

  Animation* compositable_animation =
      element->GetElementAnimations()->PaintWorkletClipPathAnimation();

  if (!compositable_animation) {
    return nullptr;
  }

  DCHECK(compositable_animation->Affects(*element, GetCSSPropertyClipPath()));

  if (element->GetElementAnimations()->CompositedClipPathStatus() ==
      ElementAnimations::CompositedPaintStatus::kComposited) {
    DCHECK(AnimationIsValidForPaintWorklets(compositable_animation, element,
                                            GetCSSPropertyClipPath(),
                                            ValidateClipPathValue));
    return compositable_animation;
  }

  return AnimationIsValidForPaintWorklets(compositable_animation, element,
                                          GetCSSPropertyClipPath(),
                                          ValidateClipPathValue)
             ? compositable_animation
             : nullptr;
}

// static
ClipPathPaintDefinition* ClipPathPaintDefinition::Create(
    LocalFrame& local_root) {
  return MakeGarbageCollected<ClipPathPaintDefinition>(local_root);
}

ClipPathPaintDefinition::ClipPathPaintDefinition(LocalFrame& local_root)
    : NativeCssPaintDefinition(
          &local_root,
          PaintWorkletInput::PaintWorkletInputType::kClipPath) {}

PaintRecord ClipPathPaintDefinition::Paint(
    const CompositorPaintWorkletInput* compositor_input,
    const CompositorPaintWorkletJob::AnimatedPropertyValues&
        animated_property_values) {
  const auto* input = To<ClipPathPaintWorkletInput>(compositor_input);

  const Vector<SkPath>& paths = input->Paths();

  SkPath cur_path = input->StaticPath();

  if (input->MainThreadProgress().has_value() ||
      !animated_property_values.empty()) {
    float progress = 0;

    if (!animated_property_values.empty()) {
      DCHECK_EQ(animated_property_values.size(), 1u);
      const auto& entry = animated_property_values.begin();
      progress = entry->second.float_value.value();
    } else {
      progress = input->MainThreadProgress().value();
    }

    auto [result_index, adjusted_progress] =
        input->GetAdjustedProgress(progress);
    cur_path = InterpolatePaths(input->CanAttemptInterpolation(result_index),
                                paths[result_index], paths[result_index + 1],
                                adjusted_progress);
  }

  cc::InspectablePaintRecorder paint_recorder;
  const gfx::Size clip_area_size(
      gfx::ToRoundedSize(gfx::RectF(InfiniteIntRect()).size()));
  cc::PaintCanvas* canvas = paint_recorder.beginRecording(clip_area_size);

  cc::PaintFlags flags;
  flags.setAntiAlias(true);
  input->ApplyTranslation(canvas);
  canvas->drawPath(cur_path, flags);

  return paint_recorder.finishRecordingAsPicture();
}

// Creates a deferred image of size clip_area_size that will be painted via
// paint worklet. The clip paths will be scaled and translated according to
// reference_box.
// static
scoped_refptr<Image> ClipPathPaintDefinition::Paint(
    float zoom,
    const gfx::RectF& reference_box,
    const gfx::SizeF& clip_area_size,
    const Node& node,
    int worklet_id) {
  DCHECK(node.IsElementNode());
  const Element* element = To<Element>(&node);

  Vector<SkPath> paths;
  Vector<bool> shape_compatibilities;

  Vector<double> offsets;
  std::optional<double> progress;

  // The passed reference box is adjusted to be relative to a large enclosing
  // rect. To prevent floating point errors, we defer the translation to the
  // painting stage and allow path generation to proceed with the unadjusted
  // rect.
  gfx::RectF reference_size = gfx::RectF(reference_box.size());

  Animation* animation = GetAnimationIfCompositable(element);
  // If we are here the animation must be compositable.
  CHECK(animation);

  const AnimationEffect* effect = animation->effect();
  DCHECK(effect->IsKeyframeEffect());

  const KeyframeEffectModelBase* model =
      static_cast<const KeyframeEffect*>(effect)->Model();

  const PropertySpecificKeyframeVector* frames =
      model->GetPropertySpecificKeyframes(
          PropertyHandle(GetCSSPropertyClipPath()));

  Vector<std::unique_ptr<gfx::TimingFunction>> timing_functions;

  std::optional<BasicShape::ShapeType> prev_type = std::nullopt;
  for (const auto& frame : *frames) {
    BasicShape* basic_shape =
        GetAnimatedShapeFromKeyframe(frame, model, element);

    // No compatibility for the first shape.
    if (!paths.empty()) {
      shape_compatibilities.push_back(
          prev_type && basic_shape ? (basic_shape->GetType() == *prev_type)
                                   : false);
    }

    if (basic_shape) {
      const Path path =
          basic_shape->GetPath(reference_size, zoom, /*path_scale=*/1.f);
      paths.push_back(path.GetSkPath());
      prev_type = basic_shape->GetType();
    } else {
      paths.push_back(InfiniteClipPath());
      prev_type = std::nullopt;
    }

    offsets.push_back(frame->Offset());

    const TimingFunction& timing_function = frame->Easing();
    // LinearTimingFunction::CloneToCC() returns nullptr as it is shared.
    if (timing_function.GetType() == TimingFunction::Type::LINEAR) {
      timing_functions.push_back(gfx::LinearTimingFunction::Create());
    } else {
      timing_functions.push_back(timing_function.CloneToCC());
    }
  }
  progress = effect->Progress();
  SkPath static_path;

  switch (effect->SpecifiedTiming().fill_mode) {
    case Timing::FillMode::AUTO:
    case Timing::FillMode::NONE:
    case Timing::FillMode::FORWARDS: {
      // In the case where there is not currently a clip path, and the fill mode
      // isn't backwards or both, we will need to ensure no items are clipped
      // during the delay. Use an 'infinite' clip rect to do this.
      if (element->GetLayoutObject()->StyleRef().HasClipPath()) {
        ClipPathOperation* static_op =
            element->GetLayoutObject()->StyleRef().ClipPath();
        Path path;
        switch (static_op->GetType()) {
          case ClipPathOperation::kShape:
            path = To<ShapeClipPathOperation>(static_op)->GetPath(
                reference_size, zoom, /*path_scale=*/1.f);
            break;
          case ClipPathOperation::kGeometryBox:
            path = ClipPathClipper::RoundedReferenceBox(
                       To<GeometryBoxClipPathOperation>(static_op)
                           ->GetGeometryBox(),
                       *element->GetLayoutObject())
                       .GetPath();
            break;
          case ClipPathOperation::kReference:
            // Reference clip paths are implemented with mask images, and are
            // not reducible to single SkPaths.
            NOTREACHED();
        }
        static_path = path.GetSkPath();
      } else {
        static_path = InfiniteClipPath();
      }
      break;
    }
    case Timing::FillMode::BOTH:
    case Timing::FillMode::BACKWARDS: {
      static_path = paths[0];
    }
  }

  node.GetLayoutObject()->GetMutableForPainting().EnsureId();
  CompositorElementId element_id = CompositorElementIdFromUniqueObjectId(
      node.GetLayoutObject()->UniqueId(),
      CompositorAnimations::CompositorElementNamespaceForProperty(
          CSSPropertyID::kClipPath));
  CompositorPaintWorkletInput::PropertyKeys input_property_keys;
  input_property_keys.emplace_back(
      CompositorPaintWorkletInput::NativePropertyType::kClipPath, element_id);
  scoped_refptr<ClipPathPaintWorkletInput> input =
      base::MakeRefCounted<ClipPathPaintWorkletInput>(
          reference_size, clip_area_size, reference_box.origin(), worklet_id,
          zoom, std::move(paths), std::move(shape_compatibilities),
          std::move(offsets), std::move(timing_functions), progress,
          static_path, std::move(input_property_keys));

  return PaintWorkletDeferredImage::Create(std::move(input), clip_area_size);
}

void ClipPathPaintDefinition::Trace(Visitor* visitor) const {
  NativePaintDefinition::Trace(visitor);
}

}  // namespace blink