File: gamepad_button.h

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (46 lines) | stat: -rw-r--r-- 1,285 bytes parent folder | download | duplicates (11)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_GAMEPAD_BUTTON_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_GAMEPAD_BUTTON_H_

#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/member.h"

namespace device {
class GamepadButton;
}

namespace blink {

class GamepadButton final : public ScriptWrappable {
  DEFINE_WRAPPERTYPEINFO();

 public:
  GamepadButton();

  double value() const { return value_; }
  void SetValue(double val) { value_ = val; }

  bool pressed() const { return pressed_; }
  void SetPressed(bool val) { pressed_ = val; }

  bool touched() const { return touched_; }
  void SetTouched(bool val) { touched_ = val; }

  bool IsEqual(const device::GamepadButton&) const;
  void UpdateValuesFrom(const device::GamepadButton&);

 private:
  double value_;
  bool pressed_;
  bool touched_;
};

typedef HeapVector<Member<GamepadButton>> GamepadButtonVector;

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_GAMEPAD_BUTTON_H_