1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577
|
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/webaudio/audio_handler.h"
#include <inttypes.h>
#include "base/trace_event/trace_event.h"
#include "third_party/blink/public/platform/modules/webrtc/webrtc_logging.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_input.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include "third_party/blink/renderer/modules/webaudio/base_audio_context.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/instrumentation/instance_counters.h"
#if DEBUG_AUDIONODE_REFERENCES
#include <stdio.h>
#endif
namespace blink {
AudioHandler::AudioHandler(NodeType node_type,
AudioNode& node,
float sample_rate)
: node_(&node),
context_(node.context()),
deferred_task_handler_(&context_->GetDeferredTaskHandler()) {
SetNodeType(node_type);
SetInternalChannelCountMode(V8ChannelCountMode::Enum::kMax);
SetInternalChannelInterpretation(AudioBus::kSpeakers);
#if DEBUG_AUDIONODE_REFERENCES
if (!is_node_count_initialized_) {
is_node_count_initialized_ = true;
atexit(AudioHandler::PrintNodeCounts);
}
#endif
InstanceCounters::IncrementCounter(InstanceCounters::kAudioHandlerCounter);
SendLogMessage(__func__, String::Format("({sample_rate=%0.f})", sample_rate));
#if DEBUG_AUDIONODE_REFERENCES
fprintf(
stderr,
"[%16p]: %16p: %2d: AudioHandler::AudioHandler() %d [%d] total: %u\n",
Context(), this, GetNodeType(), connection_ref_count_,
node_count_[GetNodeType()],
InstanceCounters::CounterValue(InstanceCounters::kAudioHandlerCounter));
#endif
node.context()->WarnIfContextClosed(this);
}
AudioHandler::~AudioHandler() {
DCHECK(IsMainThread());
InstanceCounters::DecrementCounter(InstanceCounters::kAudioHandlerCounter);
#if DEBUG_AUDIONODE_REFERENCES
--node_count_[GetNodeType()];
fprintf(
stderr,
"[%16p]: %16p: %2d: AudioHandler::~AudioHandler() %d [%d] remaining: "
"%u\n",
Context(), this, GetNodeType(), connection_ref_count_,
node_count_[GetNodeType()],
InstanceCounters::CounterValue(InstanceCounters::kAudioHandlerCounter));
#endif
}
void AudioHandler::Initialize() {
DCHECK_EQ(new_channel_count_mode_, channel_count_mode_);
DCHECK_EQ(new_channel_interpretation_, channel_interpretation_);
is_initialized_ = true;
}
void AudioHandler::Uninitialize() {
is_initialized_ = false;
}
void AudioHandler::Dispose() {
DCHECK(IsMainThread());
deferred_task_handler_->AssertGraphOwner();
deferred_task_handler_->RemoveChangedChannelCountMode(this);
deferred_task_handler_->RemoveChangedChannelInterpretation(this);
deferred_task_handler_->RemoveAutomaticPullNode(this);
for (auto& output : outputs_) {
output->Dispose();
}
}
AudioNode* AudioHandler::GetNode() const {
DCHECK(IsMainThread());
return node_;
}
BaseAudioContext* AudioHandler::Context() const {
return context_.Get();
}
String AudioHandler::NodeTypeName() const {
switch (node_type_) {
case NodeType::kNodeTypeDestination:
return "AudioDestinationNode";
case NodeType::kNodeTypeOscillator:
return "OscillatorNode";
case NodeType::kNodeTypeAudioBufferSource:
return "AudioBufferSourceNode";
case NodeType::kNodeTypeMediaElementAudioSource:
return "MediaElementAudioSourceNode";
case NodeType::kNodeTypeMediaStreamAudioDestination:
return "MediaStreamAudioDestinationNode";
case NodeType::kNodeTypeMediaStreamAudioSource:
return "MediaStreamAudioSourceNode";
case NodeType::kNodeTypeScriptProcessor:
return "ScriptProcessorNode";
case NodeType::kNodeTypeBiquadFilter:
return "BiquadFilterNode";
case NodeType::kNodeTypePanner:
return "PannerNode";
case NodeType::kNodeTypeStereoPanner:
return "StereoPannerNode";
case NodeType::kNodeTypeConvolver:
return "ConvolverNode";
case NodeType::kNodeTypeDelay:
return "DelayNode";
case NodeType::kNodeTypeGain:
return "GainNode";
case NodeType::kNodeTypeChannelSplitter:
return "ChannelSplitterNode";
case NodeType::kNodeTypeChannelMerger:
return "ChannelMergerNode";
case NodeType::kNodeTypeAnalyser:
return "AnalyserNode";
case NodeType::kNodeTypeDynamicsCompressor:
return "DynamicsCompressorNode";
case NodeType::kNodeTypeWaveShaper:
return "WaveShaperNode";
case NodeType::kNodeTypeIIRFilter:
return "IIRFilterNode";
case NodeType::kNodeTypeConstantSource:
return "ConstantSourceNode";
case NodeType::kNodeTypeAudioWorklet:
return "AudioWorkletNode";
case NodeType::kNodeTypeUnknown:
case NodeType::kNodeTypeEnd:
default:
NOTREACHED();
}
}
void AudioHandler::SetNodeType(NodeType type) {
// Don't allow the node type to be changed to a different node type, after
// it's already been set. And the new type can't be unknown or end.
DCHECK_EQ(node_type_, NodeType::kNodeTypeUnknown);
DCHECK_NE(type, NodeType::kNodeTypeUnknown);
DCHECK_NE(type, NodeType::kNodeTypeEnd);
node_type_ = type;
#if DEBUG_AUDIONODE_REFERENCES
++node_count_[type];
fprintf(stderr, "[%16p]: %16p: %2d: AudioHandler::AudioHandler [%3d]\n",
Context(), this, GetNodeType(), node_count_[GetNodeType()]);
#endif
}
void AudioHandler::AddInput() {
inputs_.push_back(std::make_unique<AudioNodeInput>(*this));
}
void AudioHandler::AddOutput(unsigned number_of_channels) {
DCHECK(IsMainThread());
outputs_.push_back(
std::make_unique<AudioNodeOutput>(this, number_of_channels));
GetNode()->DidAddOutput(NumberOfOutputs());
}
AudioNodeInput& AudioHandler::Input(unsigned i) {
return *inputs_[i];
}
AudioNodeOutput& AudioHandler::Output(unsigned i) {
return *outputs_[i];
}
const AudioNodeOutput& AudioHandler::Output(unsigned i) const {
return *outputs_[i];
}
unsigned AudioHandler::ChannelCount() {
return channel_count_;
}
void AudioHandler::SetInternalChannelCountMode(V8ChannelCountMode::Enum mode) {
channel_count_mode_ = mode;
new_channel_count_mode_ = mode;
}
void AudioHandler::SetInternalChannelInterpretation(
AudioBus::ChannelInterpretation interpretation) {
channel_interpretation_ = interpretation;
new_channel_interpretation_ = interpretation;
}
void AudioHandler::SetChannelCount(unsigned channel_count,
ExceptionState& exception_state) {
DCHECK(IsMainThread());
DeferredTaskHandler::GraphAutoLocker locker(Context());
if (channel_count > 0 &&
channel_count <= BaseAudioContext::MaxNumberOfChannels()) {
if (channel_count_ != channel_count) {
channel_count_ = channel_count;
if (channel_count_mode_ != V8ChannelCountMode::Enum::kMax) {
UpdateChannelsForInputs();
}
}
} else {
exception_state.ThrowDOMException(
DOMExceptionCode::kNotSupportedError,
ExceptionMessages::IndexOutsideRange<uint32_t>(
"channel count", channel_count, 1,
ExceptionMessages::kInclusiveBound,
BaseAudioContext::MaxNumberOfChannels(),
ExceptionMessages::kInclusiveBound));
}
}
V8ChannelCountMode::Enum AudioHandler::GetChannelCountMode() {
// Because we delay the actual setting of the mode to the pre or post
// rendering phase, we want to return the value that was set, not the actual
// current mode.
return new_channel_count_mode_;
}
void AudioHandler::SetChannelCountMode(V8ChannelCountMode::Enum mode,
ExceptionState& exception_state) {
DCHECK(IsMainThread());
DeferredTaskHandler::GraphAutoLocker locker(Context());
new_channel_count_mode_ = mode;
if (new_channel_count_mode_ != channel_count_mode_) {
Context()->GetDeferredTaskHandler().AddChangedChannelCountMode(this);
}
}
V8ChannelInterpretation::Enum AudioHandler::ChannelInterpretation() {
// Because we delay the actual setting of the interpretation to the pre or
// post rendering phase, we want to return the value that was set, not the
// actual current interpretation.
switch (new_channel_interpretation_) {
case AudioBus::kSpeakers:
return V8ChannelInterpretation::Enum::kSpeakers;
case AudioBus::kDiscrete:
return V8ChannelInterpretation::Enum::kDiscrete;
}
NOTREACHED();
}
void AudioHandler::SetChannelInterpretation(
V8ChannelInterpretation::Enum interpretation,
ExceptionState& exception_state) {
DCHECK(IsMainThread());
DeferredTaskHandler::GraphAutoLocker locker(Context());
AudioBus::ChannelInterpretation old_mode = channel_interpretation_;
if (interpretation == V8ChannelInterpretation::Enum::kSpeakers) {
new_channel_interpretation_ = AudioBus::kSpeakers;
} else if (interpretation == V8ChannelInterpretation::Enum::kDiscrete) {
new_channel_interpretation_ = AudioBus::kDiscrete;
} else {
NOTREACHED();
}
if (new_channel_interpretation_ != old_mode) {
Context()->GetDeferredTaskHandler().AddChangedChannelInterpretation(this);
}
}
void AudioHandler::UpdateChannelsForInputs() {
for (auto& input : inputs_) {
input->ChangedOutputs();
}
}
void AudioHandler::ProcessIfNecessary(uint32_t frames_to_process) {
DCHECK(Context()->IsAudioThread());
if (!IsInitialized()) {
return;
}
TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("webaudio.audionode"),
"AudioHandler::ProcessIfNecessary", "this",
reinterpret_cast<void*>(this), "node type",
NodeTypeName().Ascii());
// Ensure that we only process once per rendering quantum.
// This handles the "fanout" problem where an output is connected to multiple
// inputs. The first time we're called during this time slice we process, but
// after that we don't want to re-process, instead our output(s) will already
// have the results cached in their bus;
double current_time = Context()->currentTime();
if (last_processing_time_ != current_time) {
// important to first update this time because of feedback loops in the
// rendering graph.
last_processing_time_ = current_time;
PullInputs(frames_to_process);
bool silent_inputs = InputsAreSilent();
if (silent_inputs && PropagatesSilence()) {
SilenceOutputs();
// AudioParams still need to be processed so that the value can be updated
// if there are automations or so that the upstream nodes get pulled if
// any are connected to the AudioParam.
ProcessOnlyAudioParams(frames_to_process);
} else {
// Unsilence the outputs first because the processing of the node may
// cause the outputs to go silent and we want to propagate that hint to
// the downstream nodes. (For example, a Gain node with a gain of 0 will
// want to silence its output.)
UnsilenceOutputs();
Process(frames_to_process);
}
if (!silent_inputs) {
// Update `last_non_silent_time_` AFTER processing this block.
// Doing it before causes `PropagateSilence()` to be one render
// quantum longer than necessary.
last_non_silent_time_ =
(Context()->CurrentSampleFrame() + frames_to_process) /
static_cast<double>(Context()->sampleRate());
}
if (!is_processing_) {
SendLogMessage(__func__,
String::Format("=> (processing is alive [frames=%u])",
frames_to_process));
is_processing_ = true;
}
}
}
void AudioHandler::CheckNumberOfChannelsForInput(AudioNodeInput* input) {
DCHECK(Context()->IsAudioThread());
deferred_task_handler_->AssertGraphOwner();
DCHECK(inputs_.Contains(input));
input->UpdateInternalBus();
}
bool AudioHandler::PropagatesSilence() const {
return last_non_silent_time_ + LatencyTime() + TailTime() <
Context()->currentTime();
}
void AudioHandler::PullInputs(uint32_t frames_to_process) {
DCHECK(Context()->IsAudioThread());
// Process all of the AudioNodes connected to our inputs.
for (auto& input : inputs_) {
input->Pull(nullptr, frames_to_process);
}
}
bool AudioHandler::InputsAreSilent() {
for (auto& input : inputs_) {
if (!input->Bus()->IsSilent()) {
return false;
}
}
return true;
}
void AudioHandler::SilenceOutputs() {
for (auto& output : outputs_) {
if (output->IsConnectedDuringRendering()) {
output->Bus()->Zero();
}
}
}
void AudioHandler::UnsilenceOutputs() {
for (auto& output : outputs_) {
output->Bus()->ClearSilentFlag();
}
}
void AudioHandler::EnableOutputsIfNecessary() {
DCHECK(IsMainThread());
deferred_task_handler_->AssertGraphOwner();
// We're enabling outputs for this handler. Remove this from the tail
// processing list (if it's there) so that we don't inadvertently disable the
// outputs later on when the tail processing time has elapsed.
Context()->GetDeferredTaskHandler().RemoveTailProcessingHandler(this, false);
#if DEBUG_AUDIONODE_REFERENCES > 1
fprintf(stderr,
"[%16p]: %16p: %2d: EnableOutputsIfNecessary: is_disabled %d count "
"%d output size %u\n",
Context(), this, GetNodeType(), is_disabled_, connection_ref_count_,
outputs_.size());
#endif
if (is_disabled_ && connection_ref_count_ > 0) {
is_disabled_ = false;
for (auto& output : outputs_) {
output->Enable();
}
}
}
void AudioHandler::DisableOutputsIfNecessary() {
// This function calls other functions that require graph ownership,
// so assert that this needs graph ownership too.
deferred_task_handler_->AssertGraphOwner();
#if DEBUG_AUDIONODE_REFERENCES > 1
fprintf(stderr,
"[%16p]: %16p: %2d: DisableOutputsIfNecessary is_disabled %d count %d"
" tail %d\n",
Context(), this, GetNodeType(), is_disabled_, connection_ref_count_,
RequiresTailProcessing());
#endif
// Disable outputs if appropriate. We do this if the number of connections is
// 0 or 1. The case of 0 is from deref() where there are no connections left.
// The case of 1 is from AudioNodeInput::disable() where we want to disable
// outputs when there's only one connection left because we're ready to go
// away, but can't quite yet.
if (connection_ref_count_ <= 1 && !is_disabled_) {
// Still may have JavaScript references, but no more "active" connection
// references, so put all of our outputs in a "dormant" disabled state.
// Garbage collection may take a very long time after this time, so the
// "dormant" disabled nodes should not bog down the rendering...
// As far as JavaScript is concerned, our outputs must still appear to be
// connected. But internally our outputs should be disabled from the inputs
// they're connected to. disable() can recursively deref connections (and
// call disable()) down a whole chain of connected nodes.
// If a node requires tail processing, we defer the disabling of
// the outputs so that the tail for the node can be output.
// Otherwise, we can disable the outputs right away.
if (RequiresTailProcessing()) {
if (deferred_task_handler_->AcceptsTailProcessing()) {
deferred_task_handler_->AddTailProcessingHandler(this);
}
} else {
DisableOutputs();
}
}
}
void AudioHandler::DisableOutputs() {
is_disabled_ = true;
for (auto& output : outputs_) {
output->Disable();
}
}
void AudioHandler::MakeConnection() {
deferred_task_handler_->AssertGraphOwner();
connection_ref_count_++;
#if DEBUG_AUDIONODE_REFERENCES
fprintf(
stderr,
"[%16p]: %16p: %2d: AudioHandler::MakeConnection %3d [%3d] @%.15g\n",
Context(), this, GetNodeType(), connection_ref_count_,
node_count_[GetNodeType()], Context()->currentTime());
#endif
// See the disabling code in disableOutputsIfNecessary(). This handles
// the case where a node is being re-connected after being used at least
// once and disconnected. In this case, we need to re-enable.
EnableOutputsIfNecessary();
}
void AudioHandler::BreakConnectionWithLock() {
deferred_task_handler_->AssertGraphOwner();
connection_ref_count_--;
#if DEBUG_AUDIONODE_REFERENCES
fprintf(stderr,
"[%16p]: %16p: %2d: AudioHandler::BreakConnectionWitLock %3d [%3d] "
"@%.15g\n",
Context(), this, GetNodeType(), connection_ref_count_,
node_count_[GetNodeType()], Context()->currentTime());
#endif
if (!connection_ref_count_) {
DisableOutputsIfNecessary();
}
}
#if DEBUG_AUDIONODE_REFERENCES
bool AudioHandler::is_node_count_initialized_ = false;
int AudioHandler::node_count_[kNodeTypeEnd];
void AudioHandler::PrintNodeCounts() {
fprintf(stderr, "\n\n");
fprintf(stderr, "===========================\n");
fprintf(stderr, "AudioNode: reference counts\n");
fprintf(stderr, "===========================\n");
for (unsigned i = 0; i < kNodeTypeEnd; ++i)
fprintf(stderr, "%2d: %d\n", i, node_count_[i]);
fprintf(stderr, "===========================\n\n\n");
}
#endif // DEBUG_AUDIONODE_REFERENCES
#if DEBUG_AUDIONODE_REFERENCES > 1
void AudioHandler::TailProcessingDebug(const char* note, bool flag) {
fprintf(stderr, "[%16p]: %16p: %2d: %s %d @%.15g flag=%d", Context(), this,
GetNodeType(), note, connection_ref_count_, Context()->currentTime(),
flag);
// If we're on the audio thread, we can print out the tail and
// latency times (because these methods can only be called from the
// audio thread.)
if (Context()->IsAudioThread()) {
fprintf(stderr, ", tail=%.15g + %.15g, last=%.15g\n", TailTime(),
LatencyTime(), last_non_silent_time_);
}
fprintf(stderr, "\n");
}
void AudioHandler::AddTailProcessingDebug() {
TailProcessingDebug("addTail", false);
}
void AudioHandler::RemoveTailProcessingDebug(bool disable_outputs) {
TailProcessingDebug("remTail", disable_outputs);
}
#endif // DEBUG_AUDIONODE_REFERENCES > 1
void AudioHandler::UpdateChannelCountMode() {
channel_count_mode_ = new_channel_count_mode_;
UpdateChannelsForInputs();
}
void AudioHandler::UpdateChannelInterpretation() {
channel_interpretation_ = new_channel_interpretation_;
}
unsigned AudioHandler::NumberOfOutputChannels() const {
// This should only be called for ScriptProcessorNodes which are the only
// nodes where you can have an output with 0 channels. All other nodes have
// at least one output channel, so there's no reason other nodes should
// ever call this function.
DCHECK(0) << "numberOfOutputChannels() not valid for node type "
<< NodeTypeName();
return 1;
}
void AudioHandler::SendLogMessage(const char* const function_name,
const String& message) {
WebRtcLogMessage(String::Format("[WA]AH::%s %s [type=%s, this=0x%" PRIXPTR
"]",
function_name, message.Utf8().c_str(),
NodeTypeName().Utf8().c_str(),
reinterpret_cast<uintptr_t>(this))
.Utf8());
}
} // namespace blink
|