File: audio_handler.cc

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (577 lines) | stat: -rw-r--r-- 19,427 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/modules/webaudio/audio_handler.h"

#include <inttypes.h>

#include "base/trace_event/trace_event.h"
#include "third_party/blink/public/platform/modules/webrtc/webrtc_logging.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_input.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include "third_party/blink/renderer/modules/webaudio/base_audio_context.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/instrumentation/instance_counters.h"

#if DEBUG_AUDIONODE_REFERENCES
#include <stdio.h>
#endif

namespace blink {

AudioHandler::AudioHandler(NodeType node_type,
                           AudioNode& node,
                           float sample_rate)
    : node_(&node),
      context_(node.context()),
      deferred_task_handler_(&context_->GetDeferredTaskHandler()) {
  SetNodeType(node_type);
  SetInternalChannelCountMode(V8ChannelCountMode::Enum::kMax);
  SetInternalChannelInterpretation(AudioBus::kSpeakers);

#if DEBUG_AUDIONODE_REFERENCES
  if (!is_node_count_initialized_) {
    is_node_count_initialized_ = true;
    atexit(AudioHandler::PrintNodeCounts);
  }
#endif
  InstanceCounters::IncrementCounter(InstanceCounters::kAudioHandlerCounter);

  SendLogMessage(__func__, String::Format("({sample_rate=%0.f})", sample_rate));
#if DEBUG_AUDIONODE_REFERENCES
  fprintf(
      stderr,
      "[%16p]: %16p: %2d: AudioHandler::AudioHandler() %d [%d] total: %u\n",
      Context(), this, GetNodeType(), connection_ref_count_,
      node_count_[GetNodeType()],
      InstanceCounters::CounterValue(InstanceCounters::kAudioHandlerCounter));
#endif
  node.context()->WarnIfContextClosed(this);
}

AudioHandler::~AudioHandler() {
  DCHECK(IsMainThread());
  InstanceCounters::DecrementCounter(InstanceCounters::kAudioHandlerCounter);
#if DEBUG_AUDIONODE_REFERENCES
  --node_count_[GetNodeType()];
  fprintf(
      stderr,
      "[%16p]: %16p: %2d: AudioHandler::~AudioHandler() %d [%d] remaining: "
      "%u\n",
      Context(), this, GetNodeType(), connection_ref_count_,
      node_count_[GetNodeType()],
      InstanceCounters::CounterValue(InstanceCounters::kAudioHandlerCounter));
#endif
}

void AudioHandler::Initialize() {
  DCHECK_EQ(new_channel_count_mode_, channel_count_mode_);
  DCHECK_EQ(new_channel_interpretation_, channel_interpretation_);

  is_initialized_ = true;
}

void AudioHandler::Uninitialize() {
  is_initialized_ = false;
}

void AudioHandler::Dispose() {
  DCHECK(IsMainThread());
  deferred_task_handler_->AssertGraphOwner();

  deferred_task_handler_->RemoveChangedChannelCountMode(this);
  deferred_task_handler_->RemoveChangedChannelInterpretation(this);
  deferred_task_handler_->RemoveAutomaticPullNode(this);
  for (auto& output : outputs_) {
    output->Dispose();
  }
}

AudioNode* AudioHandler::GetNode() const {
  DCHECK(IsMainThread());
  return node_;
}

BaseAudioContext* AudioHandler::Context() const {
  return context_.Get();
}

String AudioHandler::NodeTypeName() const {
  switch (node_type_) {
    case NodeType::kNodeTypeDestination:
      return "AudioDestinationNode";
    case NodeType::kNodeTypeOscillator:
      return "OscillatorNode";
    case NodeType::kNodeTypeAudioBufferSource:
      return "AudioBufferSourceNode";
    case NodeType::kNodeTypeMediaElementAudioSource:
      return "MediaElementAudioSourceNode";
    case NodeType::kNodeTypeMediaStreamAudioDestination:
      return "MediaStreamAudioDestinationNode";
    case NodeType::kNodeTypeMediaStreamAudioSource:
      return "MediaStreamAudioSourceNode";
    case NodeType::kNodeTypeScriptProcessor:
      return "ScriptProcessorNode";
    case NodeType::kNodeTypeBiquadFilter:
      return "BiquadFilterNode";
    case NodeType::kNodeTypePanner:
      return "PannerNode";
    case NodeType::kNodeTypeStereoPanner:
      return "StereoPannerNode";
    case NodeType::kNodeTypeConvolver:
      return "ConvolverNode";
    case NodeType::kNodeTypeDelay:
      return "DelayNode";
    case NodeType::kNodeTypeGain:
      return "GainNode";
    case NodeType::kNodeTypeChannelSplitter:
      return "ChannelSplitterNode";
    case NodeType::kNodeTypeChannelMerger:
      return "ChannelMergerNode";
    case NodeType::kNodeTypeAnalyser:
      return "AnalyserNode";
    case NodeType::kNodeTypeDynamicsCompressor:
      return "DynamicsCompressorNode";
    case NodeType::kNodeTypeWaveShaper:
      return "WaveShaperNode";
    case NodeType::kNodeTypeIIRFilter:
      return "IIRFilterNode";
    case NodeType::kNodeTypeConstantSource:
      return "ConstantSourceNode";
    case NodeType::kNodeTypeAudioWorklet:
      return "AudioWorkletNode";
    case NodeType::kNodeTypeUnknown:
    case NodeType::kNodeTypeEnd:
    default:
      NOTREACHED();
  }
}

void AudioHandler::SetNodeType(NodeType type) {
  // Don't allow the node type to be changed to a different node type, after
  // it's already been set.  And the new type can't be unknown or end.
  DCHECK_EQ(node_type_, NodeType::kNodeTypeUnknown);
  DCHECK_NE(type, NodeType::kNodeTypeUnknown);
  DCHECK_NE(type, NodeType::kNodeTypeEnd);

  node_type_ = type;

#if DEBUG_AUDIONODE_REFERENCES
  ++node_count_[type];
  fprintf(stderr, "[%16p]: %16p: %2d: AudioHandler::AudioHandler [%3d]\n",
          Context(), this, GetNodeType(), node_count_[GetNodeType()]);
#endif
}

void AudioHandler::AddInput() {
  inputs_.push_back(std::make_unique<AudioNodeInput>(*this));
}

void AudioHandler::AddOutput(unsigned number_of_channels) {
  DCHECK(IsMainThread());

  outputs_.push_back(
      std::make_unique<AudioNodeOutput>(this, number_of_channels));
  GetNode()->DidAddOutput(NumberOfOutputs());
}

AudioNodeInput& AudioHandler::Input(unsigned i) {
  return *inputs_[i];
}

AudioNodeOutput& AudioHandler::Output(unsigned i) {
  return *outputs_[i];
}

const AudioNodeOutput& AudioHandler::Output(unsigned i) const {
  return *outputs_[i];
}

unsigned AudioHandler::ChannelCount() {
  return channel_count_;
}

void AudioHandler::SetInternalChannelCountMode(V8ChannelCountMode::Enum mode) {
  channel_count_mode_ = mode;
  new_channel_count_mode_ = mode;
}

void AudioHandler::SetInternalChannelInterpretation(
    AudioBus::ChannelInterpretation interpretation) {
  channel_interpretation_ = interpretation;
  new_channel_interpretation_ = interpretation;
}

void AudioHandler::SetChannelCount(unsigned channel_count,
                                   ExceptionState& exception_state) {
  DCHECK(IsMainThread());
  DeferredTaskHandler::GraphAutoLocker locker(Context());

  if (channel_count > 0 &&
      channel_count <= BaseAudioContext::MaxNumberOfChannels()) {
    if (channel_count_ != channel_count) {
      channel_count_ = channel_count;
      if (channel_count_mode_ != V8ChannelCountMode::Enum::kMax) {
        UpdateChannelsForInputs();
      }
    }
  } else {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kNotSupportedError,
        ExceptionMessages::IndexOutsideRange<uint32_t>(
            "channel count", channel_count, 1,
            ExceptionMessages::kInclusiveBound,
            BaseAudioContext::MaxNumberOfChannels(),
            ExceptionMessages::kInclusiveBound));
  }
}

V8ChannelCountMode::Enum AudioHandler::GetChannelCountMode() {
  // Because we delay the actual setting of the mode to the pre or post
  // rendering phase, we want to return the value that was set, not the actual
  // current mode.
  return new_channel_count_mode_;
}

void AudioHandler::SetChannelCountMode(V8ChannelCountMode::Enum mode,
                                       ExceptionState& exception_state) {
  DCHECK(IsMainThread());
  DeferredTaskHandler::GraphAutoLocker locker(Context());

  new_channel_count_mode_ = mode;
  if (new_channel_count_mode_ != channel_count_mode_) {
    Context()->GetDeferredTaskHandler().AddChangedChannelCountMode(this);
  }
}

V8ChannelInterpretation::Enum AudioHandler::ChannelInterpretation() {
  // Because we delay the actual setting of the interpretation to the pre or
  // post rendering phase, we want to return the value that was set, not the
  // actual current interpretation.
  switch (new_channel_interpretation_) {
    case AudioBus::kSpeakers:
      return V8ChannelInterpretation::Enum::kSpeakers;
    case AudioBus::kDiscrete:
      return V8ChannelInterpretation::Enum::kDiscrete;
  }
  NOTREACHED();
}

void AudioHandler::SetChannelInterpretation(
    V8ChannelInterpretation::Enum interpretation,
    ExceptionState& exception_state) {
  DCHECK(IsMainThread());
  DeferredTaskHandler::GraphAutoLocker locker(Context());

  AudioBus::ChannelInterpretation old_mode = channel_interpretation_;

  if (interpretation == V8ChannelInterpretation::Enum::kSpeakers) {
    new_channel_interpretation_ = AudioBus::kSpeakers;
  } else if (interpretation == V8ChannelInterpretation::Enum::kDiscrete) {
    new_channel_interpretation_ = AudioBus::kDiscrete;
  } else {
    NOTREACHED();
  }

  if (new_channel_interpretation_ != old_mode) {
    Context()->GetDeferredTaskHandler().AddChangedChannelInterpretation(this);
  }
}

void AudioHandler::UpdateChannelsForInputs() {
  for (auto& input : inputs_) {
    input->ChangedOutputs();
  }
}

void AudioHandler::ProcessIfNecessary(uint32_t frames_to_process) {
  DCHECK(Context()->IsAudioThread());

  if (!IsInitialized()) {
    return;
  }

  TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("webaudio.audionode"),
               "AudioHandler::ProcessIfNecessary", "this",
               reinterpret_cast<void*>(this), "node type",
               NodeTypeName().Ascii());

  // Ensure that we only process once per rendering quantum.
  // This handles the "fanout" problem where an output is connected to multiple
  // inputs.  The first time we're called during this time slice we process, but
  // after that we don't want to re-process, instead our output(s) will already
  // have the results cached in their bus;
  double current_time = Context()->currentTime();
  if (last_processing_time_ != current_time) {
    // important to first update this time because of feedback loops in the
    // rendering graph.
    last_processing_time_ = current_time;

    PullInputs(frames_to_process);

    bool silent_inputs = InputsAreSilent();
    if (silent_inputs && PropagatesSilence()) {
      SilenceOutputs();
      // AudioParams still need to be processed so that the value can be updated
      // if there are automations or so that the upstream nodes get pulled if
      // any are connected to the AudioParam.
      ProcessOnlyAudioParams(frames_to_process);
    } else {
      // Unsilence the outputs first because the processing of the node may
      // cause the outputs to go silent and we want to propagate that hint to
      // the downstream nodes.  (For example, a Gain node with a gain of 0 will
      // want to silence its output.)
      UnsilenceOutputs();
      Process(frames_to_process);
    }

    if (!silent_inputs) {
      // Update `last_non_silent_time_` AFTER processing this block.
      // Doing it before causes `PropagateSilence()` to be one render
      // quantum longer than necessary.
      last_non_silent_time_ =
          (Context()->CurrentSampleFrame() + frames_to_process) /
          static_cast<double>(Context()->sampleRate());
    }

    if (!is_processing_) {
      SendLogMessage(__func__,
                     String::Format("=> (processing is alive [frames=%u])",
                                    frames_to_process));
      is_processing_ = true;
    }
  }
}

void AudioHandler::CheckNumberOfChannelsForInput(AudioNodeInput* input) {
  DCHECK(Context()->IsAudioThread());
  deferred_task_handler_->AssertGraphOwner();

  DCHECK(inputs_.Contains(input));

  input->UpdateInternalBus();
}

bool AudioHandler::PropagatesSilence() const {
  return last_non_silent_time_ + LatencyTime() + TailTime() <
         Context()->currentTime();
}

void AudioHandler::PullInputs(uint32_t frames_to_process) {
  DCHECK(Context()->IsAudioThread());

  // Process all of the AudioNodes connected to our inputs.
  for (auto& input : inputs_) {
    input->Pull(nullptr, frames_to_process);
  }
}

bool AudioHandler::InputsAreSilent() {
  for (auto& input : inputs_) {
    if (!input->Bus()->IsSilent()) {
      return false;
    }
  }
  return true;
}

void AudioHandler::SilenceOutputs() {
  for (auto& output : outputs_) {
    if (output->IsConnectedDuringRendering()) {
      output->Bus()->Zero();
    }
  }
}

void AudioHandler::UnsilenceOutputs() {
  for (auto& output : outputs_) {
    output->Bus()->ClearSilentFlag();
  }
}

void AudioHandler::EnableOutputsIfNecessary() {
  DCHECK(IsMainThread());
  deferred_task_handler_->AssertGraphOwner();

  // We're enabling outputs for this handler.  Remove this from the tail
  // processing list (if it's there) so that we don't inadvertently disable the
  // outputs later on when the tail processing time has elapsed.
  Context()->GetDeferredTaskHandler().RemoveTailProcessingHandler(this, false);

#if DEBUG_AUDIONODE_REFERENCES > 1
  fprintf(stderr,
          "[%16p]: %16p: %2d: EnableOutputsIfNecessary: is_disabled %d count "
          "%d output size %u\n",
          Context(), this, GetNodeType(), is_disabled_, connection_ref_count_,
          outputs_.size());
#endif

  if (is_disabled_ && connection_ref_count_ > 0) {
    is_disabled_ = false;
    for (auto& output : outputs_) {
      output->Enable();
    }
  }
}

void AudioHandler::DisableOutputsIfNecessary() {
  // This function calls other functions that require graph ownership,
  // so assert that this needs graph ownership too.
  deferred_task_handler_->AssertGraphOwner();

#if DEBUG_AUDIONODE_REFERENCES > 1
  fprintf(stderr,
          "[%16p]: %16p: %2d: DisableOutputsIfNecessary is_disabled %d count %d"
          " tail %d\n",
          Context(), this, GetNodeType(), is_disabled_, connection_ref_count_,
          RequiresTailProcessing());
#endif

  // Disable outputs if appropriate. We do this if the number of connections is
  // 0 or 1. The case of 0 is from deref() where there are no connections left.
  // The case of 1 is from AudioNodeInput::disable() where we want to disable
  // outputs when there's only one connection left because we're ready to go
  // away, but can't quite yet.
  if (connection_ref_count_ <= 1 && !is_disabled_) {
    // Still may have JavaScript references, but no more "active" connection
    // references, so put all of our outputs in a "dormant" disabled state.
    // Garbage collection may take a very long time after this time, so the
    // "dormant" disabled nodes should not bog down the rendering...

    // As far as JavaScript is concerned, our outputs must still appear to be
    // connected.  But internally our outputs should be disabled from the inputs
    // they're connected to.  disable() can recursively deref connections (and
    // call disable()) down a whole chain of connected nodes.

    // If a node requires tail processing, we defer the disabling of
    // the outputs so that the tail for the node can be output.
    // Otherwise, we can disable the outputs right away.
    if (RequiresTailProcessing()) {
      if (deferred_task_handler_->AcceptsTailProcessing()) {
        deferred_task_handler_->AddTailProcessingHandler(this);
      }
    } else {
      DisableOutputs();
    }
  }
}

void AudioHandler::DisableOutputs() {
  is_disabled_ = true;
  for (auto& output : outputs_) {
    output->Disable();
  }
}

void AudioHandler::MakeConnection() {
  deferred_task_handler_->AssertGraphOwner();
  connection_ref_count_++;

#if DEBUG_AUDIONODE_REFERENCES
  fprintf(
      stderr,
      "[%16p]: %16p: %2d: AudioHandler::MakeConnection   %3d [%3d] @%.15g\n",
      Context(), this, GetNodeType(), connection_ref_count_,
      node_count_[GetNodeType()], Context()->currentTime());
#endif

  // See the disabling code in disableOutputsIfNecessary(). This handles
  // the case where a node is being re-connected after being used at least
  // once and disconnected. In this case, we need to re-enable.
  EnableOutputsIfNecessary();
}

void AudioHandler::BreakConnectionWithLock() {
  deferred_task_handler_->AssertGraphOwner();
  connection_ref_count_--;

#if DEBUG_AUDIONODE_REFERENCES
  fprintf(stderr,
          "[%16p]: %16p: %2d: AudioHandler::BreakConnectionWitLock %3d [%3d] "
          "@%.15g\n",
          Context(), this, GetNodeType(), connection_ref_count_,
          node_count_[GetNodeType()], Context()->currentTime());
#endif

  if (!connection_ref_count_) {
    DisableOutputsIfNecessary();
  }
}

#if DEBUG_AUDIONODE_REFERENCES

bool AudioHandler::is_node_count_initialized_ = false;
int AudioHandler::node_count_[kNodeTypeEnd];

void AudioHandler::PrintNodeCounts() {
  fprintf(stderr, "\n\n");
  fprintf(stderr, "===========================\n");
  fprintf(stderr, "AudioNode: reference counts\n");
  fprintf(stderr, "===========================\n");

  for (unsigned i = 0; i < kNodeTypeEnd; ++i)
    fprintf(stderr, "%2d: %d\n", i, node_count_[i]);

  fprintf(stderr, "===========================\n\n\n");
}

#endif  // DEBUG_AUDIONODE_REFERENCES

#if DEBUG_AUDIONODE_REFERENCES > 1
void AudioHandler::TailProcessingDebug(const char* note, bool flag) {
  fprintf(stderr, "[%16p]: %16p: %2d: %s %d @%.15g flag=%d", Context(), this,
          GetNodeType(), note, connection_ref_count_, Context()->currentTime(),
          flag);

  // If we're on the audio thread, we can print out the tail and
  // latency times (because these methods can only be called from the
  // audio thread.)
  if (Context()->IsAudioThread()) {
    fprintf(stderr, ", tail=%.15g + %.15g, last=%.15g\n", TailTime(),
            LatencyTime(), last_non_silent_time_);
  }

  fprintf(stderr, "\n");
}

void AudioHandler::AddTailProcessingDebug() {
  TailProcessingDebug("addTail", false);
}

void AudioHandler::RemoveTailProcessingDebug(bool disable_outputs) {
  TailProcessingDebug("remTail", disable_outputs);
}
#endif  // DEBUG_AUDIONODE_REFERENCES > 1

void AudioHandler::UpdateChannelCountMode() {
  channel_count_mode_ = new_channel_count_mode_;
  UpdateChannelsForInputs();
}

void AudioHandler::UpdateChannelInterpretation() {
  channel_interpretation_ = new_channel_interpretation_;
}

unsigned AudioHandler::NumberOfOutputChannels() const {
  // This should only be called for ScriptProcessorNodes which are the only
  // nodes where you can have an output with 0 channels.  All other nodes have
  // at least one output channel, so there's no reason other nodes should
  // ever call this function.
  DCHECK(0) << "numberOfOutputChannels() not valid for node type "
            << NodeTypeName();
  return 1;
}

void AudioHandler::SendLogMessage(const char* const function_name,
                                  const String& message) {
  WebRtcLogMessage(String::Format("[WA]AH::%s %s [type=%s, this=0x%" PRIXPTR
                                  "]",
                                  function_name, message.Utf8().c_str(),
                                  NodeTypeName().Utf8().c_str(),
                                  reinterpret_cast<uintptr_t>(this))
                       .Utf8());
}

}  // namespace blink