1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216
|
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include <memory>
#include "base/memory/ptr_util.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_input.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_wiring.h"
#include "third_party/blink/renderer/modules/webaudio/base_audio_context.h"
#include "third_party/blink/renderer/platform/wtf/threading.h"
namespace blink {
AudioNodeOutput::AudioNodeOutput(AudioHandler* handler,
unsigned number_of_channels)
: handler_(*handler),
number_of_channels_(number_of_channels),
desired_number_of_channels_(number_of_channels) {
DCHECK_LE(number_of_channels, BaseAudioContext::MaxNumberOfChannels());
internal_bus_ = AudioBus::Create(
number_of_channels, GetDeferredTaskHandler().RenderQuantumFrames());
}
void AudioNodeOutput::Dispose() {
did_call_dispose_ = true;
GetDeferredTaskHandler().RemoveMarkedAudioNodeOutput(this);
DisconnectAll();
DCHECK(inputs_.empty());
DCHECK(params_.empty());
}
void AudioNodeOutput::SetNumberOfChannels(unsigned number_of_channels) {
DCHECK_LE(number_of_channels, BaseAudioContext::MaxNumberOfChannels());
GetDeferredTaskHandler().AssertGraphOwner();
desired_number_of_channels_ = number_of_channels;
if (GetDeferredTaskHandler().IsAudioThread()) {
// If we're in the audio thread then we can take care of it right away (we
// should be at the very start or end of a rendering quantum).
UpdateNumberOfChannels();
} else {
DCHECK(!did_call_dispose_);
// Let the context take care of it in the audio thread in the pre and post
// render tasks.
GetDeferredTaskHandler().MarkAudioNodeOutputDirty(this);
}
}
void AudioNodeOutput::UpdateInternalBus() {
if (NumberOfChannels() == internal_bus_->NumberOfChannels()) {
return;
}
internal_bus_ = AudioBus::Create(
NumberOfChannels(), GetDeferredTaskHandler().RenderQuantumFrames());
}
void AudioNodeOutput::UpdateRenderingState() {
UpdateNumberOfChannels();
rendering_fan_out_count_ = FanOutCount();
rendering_param_fan_out_count_ = ParamFanOutCount();
}
void AudioNodeOutput::UpdateNumberOfChannels() {
DCHECK(GetDeferredTaskHandler().IsAudioThread());
GetDeferredTaskHandler().AssertGraphOwner();
if (number_of_channels_ != desired_number_of_channels_) {
number_of_channels_ = desired_number_of_channels_;
UpdateInternalBus();
PropagateChannelCount();
}
}
void AudioNodeOutput::PropagateChannelCount() {
DCHECK(GetDeferredTaskHandler().IsAudioThread());
GetDeferredTaskHandler().AssertGraphOwner();
if (IsChannelCountKnown()) {
// Announce to any nodes we're connected to that we changed our channel
// count for its input.
for (AudioNodeInput* i : inputs_) {
i->Handler().CheckNumberOfChannelsForInput(i);
}
}
}
AudioBus* AudioNodeOutput::Pull(AudioBus* in_place_bus,
uint32_t frames_to_process) {
DCHECK(GetDeferredTaskHandler().IsAudioThread());
DCHECK(rendering_fan_out_count_ > 0 || rendering_param_fan_out_count_ > 0);
// Causes our AudioNode to process if it hasn't already for this render
// quantum. We try to do in-place processing (using inPlaceBus) if at all
// possible, but we can't process in-place if we're connected to more than one
// input (fan-out > 1). In this case pull() is called multiple times per
// rendering quantum, and the processIfNecessary() call below will cause our
// node to process() only the first time, caching the output in
// m_internalOutputBus for subsequent calls.
is_in_place_ =
in_place_bus && in_place_bus->NumberOfChannels() == NumberOfChannels() &&
(rendering_fan_out_count_ + rendering_param_fan_out_count_) == 1;
in_place_bus_ = is_in_place_ ? in_place_bus : nullptr;
Handler().ProcessIfNecessary(frames_to_process);
return Bus();
}
AudioBus* AudioNodeOutput::Bus() const {
DCHECK(GetDeferredTaskHandler().IsAudioThread());
return is_in_place_ ? in_place_bus_.get() : internal_bus_.get();
}
unsigned AudioNodeOutput::FanOutCount() {
GetDeferredTaskHandler().AssertGraphOwner();
return inputs_.size();
}
unsigned AudioNodeOutput::ParamFanOutCount() {
GetDeferredTaskHandler().AssertGraphOwner();
return params_.size();
}
unsigned AudioNodeOutput::RenderingFanOutCount() const {
return rendering_fan_out_count_;
}
unsigned AudioNodeOutput::RenderingParamFanOutCount() const {
DCHECK(GetDeferredTaskHandler().IsAudioThread());
return rendering_param_fan_out_count_;
}
bool AudioNodeOutput::IsConnectedDuringRendering() const {
DCHECK(GetDeferredTaskHandler().IsAudioThread());
return RenderingFanOutCount() > 0 || RenderingParamFanOutCount() > 0;
}
void AudioNodeOutput::DisconnectAllInputs() {
GetDeferredTaskHandler().AssertGraphOwner();
// Disconnect changes inputs_, so we can't iterate directly over the hash set.
Vector<AudioNodeInput*, 4> inputs(inputs_);
for (AudioNodeInput* input : inputs) {
AudioNodeWiring::Disconnect(*this, *input);
}
DCHECK(inputs_.empty());
}
void AudioNodeOutput::DisconnectAllParams() {
GetDeferredTaskHandler().AssertGraphOwner();
// Disconnect changes params_, so we can't iterate directly over the hash set.
Vector<AudioParamHandler*, 4> params(params_);
for (AudioParamHandler* param : params) {
AudioNodeWiring::Disconnect(*this, *param);
}
DCHECK(params_.empty());
}
void AudioNodeOutput::DisconnectAll() {
DisconnectAllInputs();
DisconnectAllParams();
}
void AudioNodeOutput::Disable() {
GetDeferredTaskHandler().AssertGraphOwner();
if (is_enabled_) {
is_enabled_ = false;
for (AudioNodeInput* input : inputs_) {
AudioNodeWiring::Disable(*this, *input);
}
}
}
void AudioNodeOutput::Enable() {
GetDeferredTaskHandler().AssertGraphOwner();
if (!is_enabled_) {
is_enabled_ = true;
for (AudioNodeInput* input : inputs_) {
AudioNodeWiring::Enable(*this, *input);
}
}
}
} // namespace blink
|