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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/webaudio/audio_param_handler.h"
#include <algorithm>
#include "base/containers/span.h"
#include "build/build_config.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/inspector/console_message.h"
#include "third_party/blink/renderer/modules/webaudio/audio_graph_tracer.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include "third_party/blink/renderer/platform/audio/audio_utilities.h"
#include "third_party/blink/renderer/platform/audio/vector_math.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
#if defined(ARCH_CPU_X86_FAMILY)
#include <xmmintrin.h>
#elif defined(CPU_ARM_NEON)
#include <arm_neon.h>
#endif
namespace blink {
namespace {
// Replace NaN values in `values` with `default_value`.
void HandleNaNValues(base::span<float> values, float default_value) {
unsigned k = 0;
#if defined(ARCH_CPU_X86_FAMILY)
if (values.size() >= 4) {
__m128 defaults = _mm_set1_ps(default_value);
for (k = 0; k < values.size(); k += 4) {
// SAFETY: The for loop condition has been checked k < values.size().
__m128 v = _mm_loadu_ps(UNSAFE_BUFFERS(values.data() + k));
// cmpuord returns all 1's if v is NaN for each elmeent of v.
__m128 isnan = _mm_cmpunord_ps(v, v);
// Replace NaN parts with default.
__m128 result = _mm_and_ps(isnan, defaults);
// Merge in the parts that aren't NaN
result = _mm_or_ps(_mm_andnot_ps(isnan, v), result);
// SAFETY: The for loop condition has been checked k < values.size().
_mm_storeu_ps(UNSAFE_BUFFERS(values.data() + k), result);
}
}
#elif defined(CPU_ARM_NEON)
if (values.size() >= 4) {
uint32x4_t defaults =
reinterpret_cast<uint32x4_t>(vdupq_n_f32(default_value));
for (k = 0; k < values.size(); k += 4) {
// SAFETY: The for loop condition has been checked k < values.size().
float32x4_t v = vld1q_f32(UNSAFE_BUFFERS(values.data() + k));
// Returns true (all ones) if v is not NaN
uint32x4_t is_not_nan = vceqq_f32(v, v);
// Get the parts that are not NaN
uint32x4_t result =
vandq_u32(is_not_nan, reinterpret_cast<uint32x4_t>(v));
// Replace the parts that are NaN with the default and merge with previous
// result. (Note: vbic_u32(x, y) = x and not y)
result = vorrq_u32(result, vbicq_u32(defaults, is_not_nan));
// SAFETY: The for loop condition has been checked k < values.size().
vst1q_f32(UNSAFE_BUFFERS(values.data() + k),
reinterpret_cast<float32x4_t>(result));
}
}
#endif
std::ranges::replace_if(
values.subspan(k), [](float value) { return std::isnan(value); },
default_value);
}
} // namespace
AudioParamHandler::AudioParamHandler(BaseAudioContext& context,
AudioParamType param_type,
double default_value,
AutomationRate rate,
AutomationRateMode rate_mode,
float min_value,
float max_value)
: AudioSummingJunction(context.GetDeferredTaskHandler()),
param_type_(param_type),
intrinsic_value_(default_value),
default_value_(default_value),
automation_rate_(rate),
rate_mode_(rate_mode),
min_value_(min_value),
max_value_(max_value),
summing_bus_(
AudioBus::Create(1,
GetDeferredTaskHandler().RenderQuantumFrames(),
false)) {
// An AudioParam needs the destination handler to run the timeline. But the
// destination may have been destroyed (e.g. page gone), so the destination is
// null. However, if the destination is gone, the AudioParam will never get
// pulled, so this is ok. We have checks for the destination handler existing
// when the AudioParam want to use it.
if (context.destination()) {
destination_handler_ = &context.destination()->GetAudioDestinationHandler();
}
}
AudioDestinationHandler& AudioParamHandler::DestinationHandler() const {
CHECK(destination_handler_);
return *destination_handler_;
}
void AudioParamHandler::SetParamType(AudioParamType param_type) {
param_type_ = param_type;
}
void AudioParamHandler::SetCustomParamName(const String name) {
DCHECK(param_type_ == AudioParamType::kParamTypeAudioWorklet);
custom_param_name_ = name;
}
String AudioParamHandler::GetParamName() const {
switch (GetParamType()) {
case AudioParamType::kParamTypeAudioBufferSourcePlaybackRate:
return "AudioBufferSource.playbackRate";
case AudioParamType::kParamTypeAudioBufferSourceDetune:
return "AudioBufferSource.detune";
case AudioParamType::kParamTypeBiquadFilterFrequency:
return "BiquadFilter.frequency";
case AudioParamType::kParamTypeBiquadFilterQ:
return "BiquadFilter.Q";
case AudioParamType::kParamTypeBiquadFilterGain:
return "BiquadFilter.gain";
case AudioParamType::kParamTypeBiquadFilterDetune:
return "BiquadFilter.detune";
case AudioParamType::kParamTypeDelayDelayTime:
return "Delay.delayTime";
case AudioParamType::kParamTypeDynamicsCompressorThreshold:
return "DynamicsCompressor.threshold";
case AudioParamType::kParamTypeDynamicsCompressorKnee:
return "DynamicsCompressor.knee";
case AudioParamType::kParamTypeDynamicsCompressorRatio:
return "DynamicsCompressor.ratio";
case AudioParamType::kParamTypeDynamicsCompressorAttack:
return "DynamicsCompressor.attack";
case AudioParamType::kParamTypeDynamicsCompressorRelease:
return "DynamicsCompressor.release";
case AudioParamType::kParamTypeGainGain:
return "Gain.gain";
case AudioParamType::kParamTypeOscillatorFrequency:
return "Oscillator.frequency";
case AudioParamType::kParamTypeOscillatorDetune:
return "Oscillator.detune";
case AudioParamType::kParamTypeStereoPannerPan:
return "StereoPanner.pan";
case AudioParamType::kParamTypePannerPositionX:
return "Panner.positionX";
case AudioParamType::kParamTypePannerPositionY:
return "Panner.positionY";
case AudioParamType::kParamTypePannerPositionZ:
return "Panner.positionZ";
case AudioParamType::kParamTypePannerOrientationX:
return "Panner.orientationX";
case AudioParamType::kParamTypePannerOrientationY:
return "Panner.orientationY";
case AudioParamType::kParamTypePannerOrientationZ:
return "Panner.orientationZ";
case AudioParamType::kParamTypeAudioListenerPositionX:
return "AudioListener.positionX";
case AudioParamType::kParamTypeAudioListenerPositionY:
return "AudioListener.positionY";
case AudioParamType::kParamTypeAudioListenerPositionZ:
return "AudioListener.positionZ";
case AudioParamType::kParamTypeAudioListenerForwardX:
return "AudioListener.forwardX";
case AudioParamType::kParamTypeAudioListenerForwardY:
return "AudioListener.forwardY";
case AudioParamType::kParamTypeAudioListenerForwardZ:
return "AudioListener.forwardZ";
case AudioParamType::kParamTypeAudioListenerUpX:
return "AudioListener.upX";
case AudioParamType::kParamTypeAudioListenerUpY:
return "AudioListener.upY";
case AudioParamType::kParamTypeAudioListenerUpZ:
return "AudioListener.upZ";
case AudioParamType::kParamTypeConstantSourceOffset:
return "ConstantSource.offset";
case AudioParamType::kParamTypeAudioWorklet:
return custom_param_name_;
default:
NOTREACHED();
}
}
float AudioParamHandler::Value() {
// Update value for timeline.
float v = IntrinsicValue();
if (GetDeferredTaskHandler().IsAudioThread()) {
auto [has_value, timeline_value] = timeline_.ValueForContextTime(
DestinationHandler(), v, MinValue(), MaxValue(),
GetDeferredTaskHandler().RenderQuantumFrames());
if (has_value) {
v = timeline_value;
}
}
SetIntrinsicValue(v);
return v;
}
void AudioParamHandler::SetIntrinsicValue(float new_value) {
new_value = ClampTo(new_value, min_value_, max_value_);
intrinsic_value_.store(new_value, std::memory_order_relaxed);
}
void AudioParamHandler::SetValue(float value) {
SetIntrinsicValue(value);
}
float AudioParamHandler::FinalValue() {
float value = IntrinsicValue();
CalculateFinalValues(base::span_from_ref(value), false);
return value;
}
void AudioParamHandler::CalculateSampleAccurateValues(
base::span<float> values) {
DCHECK(GetDeferredTaskHandler().IsAudioThread());
DCHECK(!values.empty());
CalculateFinalValues(values, IsAudioRate());
}
void AudioParamHandler::CalculateFinalValues(base::span<float> values,
bool sample_accurate) {
DCHECK(GetDeferredTaskHandler().IsAudioThread());
DCHECK(!values.empty());
// The calculated result will be the "intrinsic" value summed with all
// audio-rate connections.
if (sample_accurate) {
// Calculate sample-accurate (a-rate) intrinsic values.
CalculateTimelineValues(values);
} else {
// Calculate control-rate (k-rate) intrinsic value.
float value = IntrinsicValue();
auto [has_value, timeline_value] = timeline_.ValueForContextTime(
DestinationHandler(), value, MinValue(), MaxValue(),
GetDeferredTaskHandler().RenderQuantumFrames());
if (has_value) {
value = timeline_value;
}
std::ranges::fill(values, value);
SetIntrinsicValue(value);
}
// If there are any connections, sum all of the audio-rate connections
// together (unity-gain summing junction). Note that connections would
// normally be mono, but we mix down to mono if necessary.
if (NumberOfRenderingConnections() > 0) {
DCHECK_LE(values.size(), GetDeferredTaskHandler().RenderQuantumFrames());
// If we're not sample accurate, we only need one value, so make the summing
// bus have length 1. When the connections are added in, only the first
// value will be added. Which is exactly what we want.
summing_bus_->SetChannelMemory(0, values.data(),
sample_accurate ? values.size() : 1);
for (unsigned i = 0; i < NumberOfRenderingConnections(); ++i) {
AudioNodeOutput* output = RenderingOutput(i);
DCHECK(output);
// Render audio from this output.
AudioBus* connection_bus =
output->Pull(nullptr, GetDeferredTaskHandler().RenderQuantumFrames());
// Sum, with unity-gain.
summing_bus_->SumFrom(*connection_bus);
}
// If we're not sample accurate, duplicate the first element of `values` to
// all of the elements.
if (!sample_accurate) {
std::ranges::fill(values, values[0]);
}
float min_value = MinValue();
float max_value = MaxValue();
if (NumberOfRenderingConnections() > 0) {
// AudioParams by themselves don't produce NaN because of the finite min
// and max values. But an input to an AudioParam could have NaNs.
//
// NaN values in AudioParams must be replaced by the AudioParam's
// defaultValue. Then these values must be clamped to lie in the nominal
// range between the AudioParam's minValue and maxValue.
//
// See https://webaudio.github.io/web-audio-api/#computation-of-value.
HandleNaNValues(values, DefaultValue());
}
vector_math::Vclip(values, 1, &min_value, &max_value, values, 1);
}
}
void AudioParamHandler::CalculateTimelineValues(base::span<float> values) {
// Calculate values for this render quantum. Normally
// `number_of_values` will equal to
// GetDeferredTaskHandler().RenderQuantumFrames() (the render quantum size).
double sample_rate = DestinationHandler().SampleRate();
size_t start_frame = DestinationHandler().CurrentSampleFrame();
size_t end_frame = start_frame + values.size();
// Note we're running control rate at the sample-rate.
// Pass in the current value as default value.
SetIntrinsicValue(timeline_.ValuesForFrameRange(
start_frame, end_frame, IntrinsicValue(), values, sample_rate,
sample_rate, MinValue(), MaxValue(),
GetDeferredTaskHandler().RenderQuantumFrames()));
}
} // namespace blink
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