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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_PARAM_HANDLER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_PARAM_HANDLER_H_
#include <sys/types.h>
#include <atomic>
#include "base/memory/scoped_refptr.h"
#include "third_party/blink/renderer/core/typed_arrays/array_buffer_view_helpers.h"
#include "third_party/blink/renderer/core/typed_arrays/dom_typed_array.h"
#include "third_party/blink/renderer/modules/webaudio/audio_param_timeline.h"
#include "third_party/blink/renderer/modules/webaudio/audio_summing_junction.h"
#include "third_party/blink/renderer/modules/webaudio/base_audio_context.h"
#include "third_party/blink/renderer/modules/webaudio/inspector_helper_mixin.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/thread_safe_ref_counted.h"
namespace blink {
class AudioNodeOutput;
// AudioParamHandler is an actual implementation of web-exposed AudioParam
// interface. Each of AudioParam object creates and owns an AudioParamHandler,
// and it is responsible for all of AudioParam tasks. An AudioParamHandler
// object is owned by the originator AudioParam object, and some audio
// processing classes have additional references. An AudioParamHandler can
// outlive the owner AudioParam, and it never dies before the owner AudioParam
// dies.
//
// Connected to AudioNodeOutput using AudioNodeWiring.
class AudioParamHandler final : public ThreadSafeRefCounted<AudioParamHandler>,
public AudioSummingJunction {
public:
// Each AudioParam gets an identifier here. This is mostly for instrospection
// if warnings or other messages need to be printed. It's useful to know what
// the AudioParam represents. The name should include the node type and the
// name of the AudioParam.
enum class AudioParamType {
kParamTypeAudioBufferSourcePlaybackRate,
kParamTypeAudioBufferSourceDetune,
kParamTypeBiquadFilterFrequency,
kParamTypeBiquadFilterQ,
kParamTypeBiquadFilterGain,
kParamTypeBiquadFilterDetune,
kParamTypeDelayDelayTime,
kParamTypeDynamicsCompressorThreshold,
kParamTypeDynamicsCompressorKnee,
kParamTypeDynamicsCompressorRatio,
kParamTypeDynamicsCompressorAttack,
kParamTypeDynamicsCompressorRelease,
kParamTypeGainGain,
kParamTypeOscillatorFrequency,
kParamTypeOscillatorDetune,
kParamTypeStereoPannerPan,
kParamTypePannerPositionX,
kParamTypePannerPositionY,
kParamTypePannerPositionZ,
kParamTypePannerOrientationX,
kParamTypePannerOrientationY,
kParamTypePannerOrientationZ,
kParamTypeAudioListenerPositionX,
kParamTypeAudioListenerPositionY,
kParamTypeAudioListenerPositionZ,
kParamTypeAudioListenerForwardX,
kParamTypeAudioListenerForwardY,
kParamTypeAudioListenerForwardZ,
kParamTypeAudioListenerUpX,
kParamTypeAudioListenerUpY,
kParamTypeAudioListenerUpZ,
kParamTypeConstantSourceOffset,
kParamTypeAudioWorklet,
};
// Automation rate of the AudioParam
enum AutomationRate {
// a-rate
kAudio,
// k-rate
kControl
};
// Indicates whether automation rate can be changed.
enum AutomationRateMode {
// Rate can't be changed after construction
kFixed,
// Rate can be selected
kVariable
};
AudioParamType GetParamType() const { return param_type_; }
void SetParamType(AudioParamType);
// Set the parameter name for an AudioWorklet.
void SetCustomParamName(const String name);
// Return a nice name for the AudioParam.
String GetParamName() const;
static scoped_refptr<AudioParamHandler> Create(BaseAudioContext& context,
AudioParamType param_type,
double default_value,
AutomationRate rate,
AutomationRateMode rate_mode,
float min_value,
float max_value) {
return base::AdoptRef(new AudioParamHandler(context, param_type,
default_value, rate, rate_mode,
min_value, max_value));
}
// This should be used only in audio rendering thread.
AudioDestinationHandler& DestinationHandler() const;
// AudioSummingJunction
void DidUpdate() override {}
AudioParamTimeline& Timeline() { return timeline_; }
// Intrinsic value.
float Value();
void SetValue(float);
AutomationRate GetAutomationRate() const {
base::AutoLock rate_locker(RateLock());
return automation_rate_;
}
void SetAutomationRate(AutomationRate automation_rate) {
base::AutoLock rate_locker(RateLock());
automation_rate_ = automation_rate;
}
bool IsAutomationRateFixed() const {
return rate_mode_ == AutomationRateMode::kFixed;
}
// Final value for k-rate parameters, otherwise use
// calculateSampleAccurateValues() for a-rate.
// Must be called in the audio thread.
float FinalValue();
float DefaultValue() const { return static_cast<float>(default_value_); }
float MinValue() const { return min_value_; }
float MaxValue() const { return max_value_; }
// An AudioParam needs sample accurate processing if there are
// automations scheduled or if there are connections.
bool HasSampleAccurateValues() {
bool has_values =
timeline_.HasValues(destination_handler_->CurrentSampleFrame(),
destination_handler_->SampleRate(),
GetDeferredTaskHandler().RenderQuantumFrames());
return has_values || NumberOfRenderingConnections();
}
bool IsAudioRate() const { return automation_rate_ == kAudio; }
// Calculates numberOfValues parameter values starting at the context's
// current time.
// Must be called in the context's render thread.
void CalculateSampleAccurateValues(base::span<float> values);
float IntrinsicValue() const {
return intrinsic_value_.load(std::memory_order_relaxed);
}
base::Lock& RateLock() const { return rate_lock_; }
private:
AudioParamHandler(BaseAudioContext&,
AudioParamType,
double default_value,
AutomationRate rate,
AutomationRateMode rate_mode,
float min,
float max);
// sampleAccurate corresponds to a-rate (audio rate) vs. k-rate in the Web
// Audio specification.
void CalculateFinalValues(base::span<float> values, bool sample_accurate);
void CalculateTimelineValues(base::span<float> values);
// The type of AudioParam, indicating what this AudioParam represents and what
// node it belongs to. Mostly for informational purposes and doesn't affect
// implementation.
AudioParamType param_type_;
// Name of the AudioParam. This is only used for printing out more informative
// warnings, and only used for AudioWorklets. All others have a name derived
// from the `param_type_`. Worklets need custom names because they're defined
// by the user.
String custom_param_name_;
// Intrinsic value
std::atomic<float> intrinsic_value_;
void SetIntrinsicValue(float new_value);
float default_value_;
// Protects `automation_rate_`.
mutable base::Lock rate_lock_;
// The automation rate of the AudioParam (k-rate or a-rate)
AutomationRate automation_rate_;
// `rate_mode_` determines if the user can change the automation rate to a
// different value.
const AutomationRateMode rate_mode_;
// Nominal range for the value
float min_value_;
float max_value_;
AudioParamTimeline timeline_;
// The destination node used to get necessary information like the sample rate
// and context time.
scoped_refptr<AudioDestinationHandler> destination_handler_;
// Audio bus to sum in any connections to the AudioParam.
scoped_refptr<AudioBus> summing_bus_;
friend class AudioNodeWiring;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_PARAM_HANDLER_H_
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