1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301
|
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/webaudio/audio_worklet_handler.h"
#include "base/compiler_specific.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/bindings/core/v8/serialization/serialized_script_value.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_audio_param_descriptor.h"
#include "third_party/blink/renderer/core/events/error_event.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/messaging/message_channel.h"
#include "third_party/blink/renderer/core/messaging/message_port.h"
#include "third_party/blink/renderer/modules/event_modules.h"
#include "third_party/blink/renderer/modules/webaudio/audio_buffer.h"
#include "third_party/blink/renderer/modules/webaudio/audio_graph_tracer.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_input.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet_node.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet_processor.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet_processor_definition.h"
#include "third_party/blink/renderer/modules/webaudio/cross_thread_audio_worklet_processor_info.h"
#include "third_party/blink/renderer/platform/audio/audio_bus.h"
#include "third_party/blink/renderer/platform/audio/audio_utilities.h"
#include "third_party/blink/renderer/platform/audio/denormal_disabler.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/scheduler/public/post_cross_thread_task.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_copier_base.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_functional.h"
namespace blink {
namespace {
constexpr unsigned kDefaultNumberOfOutputChannels = 1;
} // namespace
AudioWorkletHandler::AudioWorkletHandler(
AudioNode& node,
float sample_rate,
String name,
HashMap<String, scoped_refptr<AudioParamHandler>> param_handler_map,
const AudioWorkletNodeOptions* options)
: AudioHandler(NodeType::kNodeTypeAudioWorklet, node, sample_rate),
name_(name),
param_handler_map_(param_handler_map),
allow_denormal_in_processing_(base::FeatureList::IsEnabled(
features::kWebAudioAllowDenormalInProcessing)) {
DCHECK(IsMainThread());
for (const auto& param_name : param_handler_map_.Keys()) {
param_value_map_.Set(param_name,
std::make_unique<AudioFloatArray>(
GetDeferredTaskHandler().RenderQuantumFrames()));
}
for (unsigned i = 0; i < options->numberOfInputs(); ++i) {
AddInput();
}
// The number of inputs does not change after the construction, so it is
// safe to reserve the array capacity and size.
inputs_.ReserveInitialCapacity(options->numberOfInputs());
inputs_.resize(options->numberOfInputs());
is_output_channel_count_given_ = options->hasOutputChannelCount();
for (unsigned i = 0; i < options->numberOfOutputs(); ++i) {
// If `options->outputChannelCount` unspecified, all outputs are mono.
AddOutput(is_output_channel_count_given_ ? options->outputChannelCount()[i]
: kDefaultNumberOfOutputChannels);
}
// Same for the outputs and the unconnected ones as well.
outputs_.ReserveInitialCapacity(options->numberOfOutputs());
outputs_.resize(options->numberOfOutputs());
unconnected_outputs_.ReserveInitialCapacity(options->numberOfOutputs());
unconnected_outputs_.resize(options->numberOfOutputs());
if (Context()->GetExecutionContext()) {
// Cross-thread tasks between AWN/AWP is okay to be throttled, thus
// kMiscPlatformAPI. It is for post-creation/destruction chores.
main_thread_task_runner_ = Context()->GetExecutionContext()->GetTaskRunner(
TaskType::kMiscPlatformAPI);
DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
}
Initialize();
}
AudioWorkletHandler::~AudioWorkletHandler() {
inputs_.clear();
outputs_.clear();
unconnected_outputs_.clear();
param_handler_map_.clear();
param_value_map_.clear();
Uninitialize();
}
scoped_refptr<AudioWorkletHandler> AudioWorkletHandler::Create(
AudioNode& node,
float sample_rate,
String name,
HashMap<String, scoped_refptr<AudioParamHandler>> param_handler_map,
const AudioWorkletNodeOptions* options) {
return base::AdoptRef(new AudioWorkletHandler(node, sample_rate, name,
param_handler_map, options));
}
void AudioWorkletHandler::ProcessInternal(uint32_t frames_to_process) {
DCHECK(Context()->IsAudioThread());
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("webaudio.audionode"),
"AudioWorkletHandler::Process");
// The associated processor is not ready, finished, or might be in an error
// state. If so, silence the connected outputs and return.
if (!processor_ || processor_->hasErrorOccurred()) {
for (unsigned i = 0; i < NumberOfOutputs(); ++i) {
if (Output(i).IsConnectedDuringRendering()) {
Output(i).Bus()->Zero();
}
}
return;
}
// If the input or the output is not connected, inform the processor with
// nullptr.
for (unsigned i = 0; i < NumberOfInputs(); ++i) {
inputs_[i] = Input(i).IsConnected() ? Input(i).Bus() : nullptr;
}
for (unsigned i = 0; i < NumberOfOutputs(); ++i) {
if (!Output(i).IsConnectedDuringRendering()) {
// If the output does not have an active outgoing connection, the handler
// needs to provide an AudioBus for the AudioWorkletProcessor.
if (!unconnected_outputs_[i] ||
!unconnected_outputs_[i]->TopologyMatches(*Output(i).Bus())) {
unconnected_outputs_[i] =
AudioBus::Create(Output(i).Bus()->NumberOfChannels(),
GetDeferredTaskHandler().RenderQuantumFrames());
}
outputs_[i] = unconnected_outputs_[i];
} else {
// If there is one or more outgoing connection, use the AudioBus from the
// output object.
outputs_[i] = WrapRefCounted(Output(i).Bus());
}
}
for (const auto& param_name : param_value_map_.Keys()) {
auto* const param_handler = param_handler_map_.at(param_name);
AudioFloatArray* param_values = param_value_map_.at(param_name);
if (param_handler->HasSampleAccurateValues() &&
param_handler->IsAudioRate()) {
param_handler->CalculateSampleAccurateValues(
param_values->as_span().first(frames_to_process));
} else {
std::fill(param_values->Data(),
UNSAFE_TODO(param_values->Data() + frames_to_process),
param_handler->FinalValue());
}
}
// Run the render code and check the return value or the state of processor.
// If the return value is falsy, the processor's `Process()` function
// won't be called again.
if (!processor_->Process(inputs_, outputs_, param_value_map_) ||
processor_->hasErrorOccurred()) {
FinishProcessorOnRenderThread();
}
}
void AudioWorkletHandler::Process(uint32_t frames_to_process) {
if (allow_denormal_in_processing_) {
DenormalEnabler denormal_enabler;
ProcessInternal(frames_to_process);
} else {
ProcessInternal(frames_to_process);
}
}
void AudioWorkletHandler::CheckNumberOfChannelsForInput(AudioNodeInput* input) {
DCHECK(Context()->IsAudioThread());
Context()->AssertGraphOwner();
DCHECK(input);
// Dynamic channel count only works when the node has 1 input, 1 output and
// the output channel count is not given. Otherwise the channel count(s)
// should not be dynamically changed.
if (NumberOfInputs() == 1 && NumberOfOutputs() == 1 &&
!is_output_channel_count_given_) {
DCHECK_EQ(input, &Input(0));
unsigned number_of_input_channels = Input(0).NumberOfChannels();
if (number_of_input_channels != Output(0).NumberOfChannels()) {
// This will propagate the channel count to any nodes connected further
// downstream in the graph.
Output(0).SetNumberOfChannels(number_of_input_channels);
}
}
AudioHandler::CheckNumberOfChannelsForInput(input);
UpdatePullStatusIfNeeded();
}
void AudioWorkletHandler::UpdatePullStatusIfNeeded() {
Context()->AssertGraphOwner();
bool is_output_connected = false;
for (unsigned i = 0; i < NumberOfOutputs(); ++i) {
if (Output(i).IsConnected()) {
is_output_connected = true;
break;
}
}
// If no output is connected, add the node to the automatic pull list.
// Otherwise, remove it out of the list.
if (!is_output_connected) {
Context()->GetDeferredTaskHandler().AddAutomaticPullNode(this);
} else {
Context()->GetDeferredTaskHandler().RemoveAutomaticPullNode(this);
}
}
double AudioWorkletHandler::TailTime() const {
DCHECK(Context()->IsAudioThread());
return tail_time_;
}
void AudioWorkletHandler::SetProcessorOnRenderThread(
AudioWorkletProcessor* processor) {
// TODO(crbug.com/1071917): unify the thread ID check. The thread ID for this
// call may be different from `Context()->IsAudiothread()`.
DCHECK(!IsMainThread());
// `processor` can be `nullptr` when the invocation of user-supplied
// constructor fails. That failure fires at the node's `.onprocessorerror`
// event handler.
if (processor) {
processor_ = processor;
} else {
PostCrossThreadTask(
*main_thread_task_runner_, FROM_HERE,
CrossThreadBindOnce(
&AudioWorkletHandler::NotifyProcessorError,
weak_ptr_factory_.GetWeakPtr(),
AudioWorkletProcessorErrorState::kConstructionError));
}
}
void AudioWorkletHandler::FinishProcessorOnRenderThread() {
DCHECK(Context()->IsAudioThread());
// If the user-supplied code is not runnable (i.e. threw an exception)
// anymore after the process() call above. Invoke error on the main thread.
AudioWorkletProcessorErrorState error_state = processor_->GetErrorState();
if (error_state == AudioWorkletProcessorErrorState::kProcessError ||
error_state ==
AudioWorkletProcessorErrorState::kProcessMethodUndefinedError) {
PostCrossThreadTask(
*main_thread_task_runner_, FROM_HERE,
CrossThreadBindOnce(&AudioWorkletHandler::NotifyProcessorError,
weak_ptr_factory_.GetWeakPtr(), error_state));
}
// After this point, the handler has no more pending activity and is ready for
// GC.
Context()->NotifySourceNodeFinishedProcessing(this);
processor_.Clear();
tail_time_ = 0;
// The processor is cleared, so queue a task to mark this handler (and its
// associated AudioWorkletNode) is ready for GC.
PostCrossThreadTask(
*main_thread_task_runner_, FROM_HERE,
CrossThreadBindOnce(
&AudioWorkletHandler::MarkProcessorInactiveOnMainThread,
weak_ptr_factory_.GetWeakPtr()));
}
void AudioWorkletHandler::NotifyProcessorError(
AudioWorkletProcessorErrorState error_state) {
DCHECK(IsMainThread());
if (!Context() || !Context()->GetExecutionContext() || !GetNode()) {
return;
}
static_cast<AudioWorkletNode*>(GetNode())->FireProcessorError(error_state);
}
void AudioWorkletHandler::MarkProcessorInactiveOnMainThread() {
DCHECK(IsMainThread());
is_processor_active_ = false;
}
} // namespace blink
|