File: audio_worklet_thread_test.cc

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (584 lines) | stat: -rw-r--r-- 25,525 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <array>
#include <memory>
#include <tuple>

#include "base/feature_list.h"
#include "base/synchronization/waitable_event.h"
#include "base/test/scoped_feature_list.h"
#include "build/build_config.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/blink/public/common/features.h"
#include "third_party/blink/public/mojom/v8_cache_options.mojom-blink.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/public/platform/web_url_request.h"
#include "third_party/blink/renderer/bindings/core/v8/module_record.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_gc_controller.h"
#include "third_party/blink/renderer/bindings/core/v8/worker_or_worklet_script_controller.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/inspector/console_message.h"
#include "third_party/blink/renderer/core/inspector/worker_devtools_params.h"
#include "third_party/blink/renderer/core/origin_trials/origin_trial_context.h"
#include "third_party/blink/renderer/core/script/js_module_script.h"
#include "third_party/blink/renderer/core/script/script.h"
#include "third_party/blink/renderer/core/testing/module_test_base.h"
#include "third_party/blink/renderer/core/testing/page_test_base.h"
#include "third_party/blink/renderer/core/workers/global_scope_creation_params.h"
#include "third_party/blink/renderer/core/workers/worker_backing_thread.h"
#include "third_party/blink/renderer/core/workers/worker_or_worklet_global_scope.h"
#include "third_party/blink/renderer/core/workers/worker_reporting_proxy.h"
#include "third_party/blink/renderer/core/workers/worker_thread.h"
#include "third_party/blink/renderer/core/workers/worklet_module_responses_map.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet_messaging_proxy.h"
#include "third_party/blink/renderer/modules/webaudio/cross_thread_audio_worklet_processor_info.h"
#include "third_party/blink/renderer/modules/webaudio/offline_audio_worklet_thread.h"
#include "third_party/blink/renderer/modules/webaudio/realtime_audio_worklet_thread.h"
#include "third_party/blink/renderer/modules/webaudio/semi_realtime_audio_worklet_thread.h"
#include "third_party/blink/renderer/platform/bindings/source_location.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/loader/fetch/resource_loader_options.h"
#include "third_party/blink/renderer/platform/testing/testing_platform_support.h"
#include "third_party/blink/renderer/platform/testing/unit_test_helpers.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_copier.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_functional.h"
#include "third_party/blink/renderer/platform/wtf/text/text_position.h"
#include "third_party/blink/renderer/platform/wtf/threading.h"

namespace blink {

class AudioWorkletThreadTest : public PageTestBase, public ModuleTestBase {
 public:
  void SetUp() override {
    ModuleTestBase::SetUp();
    PageTestBase::SetUp(gfx::Size());
    NavigateTo(KURL("https://example.com/"));
    reporting_proxy_ = std::make_unique<WorkerReportingProxy>();
  }

  void TearDown() override {
    OfflineAudioWorkletThread::ClearSharedBackingThread();
    WorkletThreadHolder<RealtimeAudioWorkletThread>::ClearInstance();
    SemiRealtimeAudioWorkletThread::ClearSharedBackingThread();
    ModuleTestBase::TearDown();
  }

  std::unique_ptr<WorkerThread> CreateAudioWorkletThread(
      bool has_realtime_constraint,
      bool is_top_level_frame,
      base::TimeDelta realtime_buffer_duration = base::Milliseconds(3)) {
    std::unique_ptr<WorkerThread> thread =
        AudioWorkletMessagingProxy::CreateWorkletThreadWithConstraints(
            *reporting_proxy_,
            has_realtime_constraint
                ? std::optional<base::TimeDelta>(realtime_buffer_duration)
                : std::nullopt,
            is_top_level_frame);
    StartBackingThreadAndWaitUntilInit(thread.get());
    return thread;
  }

  // Attempts to run some simple script for `thread`.
  void CheckWorkletCanExecuteScript(WorkerThread* thread) {
    base::WaitableEvent wait_event;
    PostCrossThreadTask(
        *thread->GetWorkerBackingThread().BackingThread().GetTaskRunner(),
        FROM_HERE,
        CrossThreadBindOnce(&AudioWorkletThreadTest::ExecuteScriptInWorklet,
                            CrossThreadUnretained(this),
                            CrossThreadUnretained(thread),
                            CrossThreadUnretained(&wait_event)));
    wait_event.Wait();
  }

 private:
  void StartBackingThreadAndWaitUntilInit(WorkerThread* thread) {
    LocalDOMWindow* window = GetFrame().DomWindow();
    thread->Start(
        std::make_unique<GlobalScopeCreationParams>(
            window->Url(), mojom::blink::ScriptType::kModule, "AudioWorklet",
            window->UserAgent(),
            window->GetFrame()->Loader().UserAgentMetadata(),
            nullptr /* web_worker_fetch_context */,
            Vector<network::mojom::blink::ContentSecurityPolicyPtr>(),
            Vector<network::mojom::blink::ContentSecurityPolicyPtr>(),
            window->GetReferrerPolicy(), window->GetSecurityOrigin(),
            window->IsSecureContext(), window->GetHttpsState(),
            nullptr /* worker_clients */, nullptr /* content_settings_client */,
            OriginTrialContext::GetInheritedTrialFeatures(window).get(),
            base::UnguessableToken::Create(), nullptr /* worker_settings */,
            mojom::blink::V8CacheOptions::kDefault,
            MakeGarbageCollected<WorkletModuleResponsesMap>(),
            mojo::NullRemote() /* browser_interface_broker */,
            window->GetFrame()->Loader().CreateWorkerCodeCacheHost(),
            window->GetFrame()->GetBlobUrlStorePendingRemote(),
            BeginFrameProviderParams(), nullptr /* parent_permissions_policy */,
            window->GetAgentClusterID(), ukm::kInvalidSourceId,
            window->GetExecutionContextToken()),
        std::optional(WorkerBackingThreadStartupData::CreateDefault()),
        std::make_unique<WorkerDevToolsParams>());

    // Wait until the cross-thread initialization is completed.
    base::WaitableEvent completion_event;
    PostCrossThreadTask(
        *thread->GetWorkerBackingThread().BackingThread().GetTaskRunner(),
        FROM_HERE,
        CrossThreadBindOnce(&base::WaitableEvent::Signal,
                            CrossThreadUnretained(&completion_event)));
    completion_event.Wait();
  }

  void ExecuteScriptInWorklet(WorkerThread* thread,
                              base::WaitableEvent* wait_event) {
    ScriptState* script_state =
        thread->GlobalScope()->ScriptController()->GetScriptState();
    EXPECT_TRUE(script_state);
    ScriptState::Scope scope(script_state);
    KURL js_url("https://example.com/worklet.js");
    v8::Local<v8::Module> module = ModuleTestBase::CompileModule(
        script_state, "var counter = 0; ++counter;", js_url);
    EXPECT_FALSE(module.IsEmpty());
    ScriptValue exception =
        ModuleRecord::Instantiate(script_state, module, js_url);
    EXPECT_TRUE(exception.IsEmpty());
    ScriptEvaluationResult result =
        JSModuleScript::CreateForTest(Modulator::From(script_state), module,
                                      js_url)
            ->RunScriptOnScriptStateAndReturnValue(script_state);
    EXPECT_EQ(result.GetResultType(),
              ScriptEvaluationResult::ResultType::kSuccess);
    wait_event->Signal();
  }

  std::unique_ptr<WorkerReportingProxy> reporting_proxy_;
};

TEST_F(AudioWorkletThreadTest, Basic) {
  std::unique_ptr<WorkerThread> audio_worklet_thread =
      CreateAudioWorkletThread(true, true);
  CheckWorkletCanExecuteScript(audio_worklet_thread.get());
  audio_worklet_thread->Terminate();
  audio_worklet_thread->WaitForShutdownForTesting();
}

// Creates 2 different AudioWorkletThreads with different RT constraints.
// Checks if they are running on a different thread.
TEST_F(AudioWorkletThreadTest, CreateDifferentWorkletThreadsAndTerminate_1) {
  // Create RealtimeAudioWorkletThread.
  std::unique_ptr<WorkerThread> first_worklet_thread =
      CreateAudioWorkletThread(true, true);
  Thread* first_backing_thread =
      &first_worklet_thread->GetWorkerBackingThread().BackingThread();
  v8::Isolate* first_isolate = first_worklet_thread->GetIsolate();

  // Create OfflineAudioWorkletThread.
  std::unique_ptr<WorkerThread> second_worklet_thread =
      CreateAudioWorkletThread(false, true);
  Thread* second_backing_thread =
      &second_worklet_thread->GetWorkerBackingThread().BackingThread();
  v8::Isolate* second_isolate = second_worklet_thread->GetIsolate();

  // Check if they are two different threads, and two different v8::isolates.
  ASSERT_NE(first_backing_thread, second_backing_thread);
  ASSERT_NE(first_isolate, second_isolate);

  first_worklet_thread->Terminate();
  first_worklet_thread->WaitForShutdownForTesting();
  second_worklet_thread->Terminate();
  second_worklet_thread->WaitForShutdownForTesting();
}

// Creates 2 AudioWorkletThreads with RT constraint from 2 different
// originating frames. Checks if they are running on a different thread.
TEST_F(AudioWorkletThreadTest, CreateDifferentWorkletThreadsAndTerminate_2) {
  // Create an AudioWorkletThread from a main frame with RT constraint.
  std::unique_ptr<WorkerThread> first_worklet_thread =
      CreateAudioWorkletThread(true, true);
  Thread* first_backing_thread =
      &first_worklet_thread->GetWorkerBackingThread().BackingThread();
  v8::Isolate* first_isolate = first_worklet_thread->GetIsolate();

  // Create an AudioWorkletThread from a sub frame with RT constraint.
  std::unique_ptr<WorkerThread> second_worklet_thread =
      CreateAudioWorkletThread(true, false);
  Thread* second_backing_thread =
      &second_worklet_thread->GetWorkerBackingThread().BackingThread();
  v8::Isolate* second_isolate = second_worklet_thread->GetIsolate();

  // Check if they are two different threads, and two different v8::isolates.
  ASSERT_NE(first_backing_thread, second_backing_thread);
  ASSERT_NE(first_isolate, second_isolate);

  first_worklet_thread->Terminate();
  first_worklet_thread->WaitForShutdownForTesting();
  second_worklet_thread->Terminate();
  second_worklet_thread->WaitForShutdownForTesting();
}

class AudioWorkletThreadInteractionTest
    : public AudioWorkletThreadTest,
      public testing::WithParamInterface<std::tuple<bool, bool>> {
 public:
  AudioWorkletThreadInteractionTest()
      : has_realtime_constraint_(std::get<0>(GetParam())),
        is_top_level_frame_(std::get<1>(GetParam())) {}

 protected:
  const bool has_realtime_constraint_;
  const bool is_top_level_frame_;
};

TEST_P(AudioWorkletThreadInteractionTest, CreateSecondAndTerminateFirst) {
  // Create the first worklet and wait until it is initialized.
  std::unique_ptr<WorkerThread> first_worklet_thread =
      CreateAudioWorkletThread(has_realtime_constraint_, is_top_level_frame_);
  Thread* first_backing_thread =
      &first_worklet_thread->GetWorkerBackingThread().BackingThread();
  CheckWorkletCanExecuteScript(first_worklet_thread.get());
  v8::Isolate* first_isolate = first_worklet_thread->GetIsolate();
  ASSERT_TRUE(first_isolate);

  // Create the second worklet and immediately destroy the first worklet.
  std::unique_ptr<WorkerThread> second_worklet_thread =
      CreateAudioWorkletThread(has_realtime_constraint_, is_top_level_frame_);
  Thread* second_backing_thread =
      &second_worklet_thread->GetWorkerBackingThread().BackingThread();
  CheckWorkletCanExecuteScript(second_worklet_thread.get());
  v8::Isolate* second_isolate = second_worklet_thread->GetIsolate();
  ASSERT_TRUE(second_isolate);

  // We don't use terminateAndWait here to avoid forcible termination.
  first_worklet_thread->Terminate();
  first_worklet_thread->WaitForShutdownForTesting();

  // Wait until the second worklet is initialized. Verify the equality of the
  // thread and the isolate of two instances; if it's for a real-time
  // BaseAudioContext and it's from a top-level frame, it should use different,
  // dedicated backing threads.
  if (has_realtime_constraint_ && is_top_level_frame_) {
    ASSERT_NE(first_backing_thread, second_backing_thread);
    ASSERT_NE(first_isolate, second_isolate);
  } else {
    ASSERT_EQ(first_backing_thread, second_backing_thread);
    ASSERT_EQ(first_isolate, second_isolate);
  }

  second_worklet_thread->Terminate();
  second_worklet_thread->WaitForShutdownForTesting();
}

TEST_P(AudioWorkletThreadInteractionTest, TerminateFirstAndCreateSecond) {
  // Create the first worklet, wait until it is initialized, and terminate it.
  std::unique_ptr<WorkerThread> worklet_thread =
      CreateAudioWorkletThread(has_realtime_constraint_, is_top_level_frame_);
  Thread* first_backing_thread =
      &worklet_thread->GetWorkerBackingThread().BackingThread();
  CheckWorkletCanExecuteScript(worklet_thread.get());

  // We don't use terminateAndWait here to avoid forcible termination.
  worklet_thread->Terminate();
  worklet_thread->WaitForShutdownForTesting();

  // Create the second worklet. The backing thread is same.
  worklet_thread =
      CreateAudioWorkletThread(has_realtime_constraint_, is_top_level_frame_);
  Thread* second_backing_thread =
      &worklet_thread->GetWorkerBackingThread().BackingThread();
  CheckWorkletCanExecuteScript(worklet_thread.get());

  if (has_realtime_constraint_ && is_top_level_frame_) {
    ASSERT_NE(first_backing_thread, second_backing_thread);
  } else {
    ASSERT_EQ(first_backing_thread, second_backing_thread);
  }

  worklet_thread->Terminate();
  worklet_thread->WaitForShutdownForTesting();
}

TEST_P(AudioWorkletThreadInteractionTest,
       ThreadManagementSystemForRealtimeAndTopLevelFrame) {
  // Creates 5 AudioWorkletThreads; based on the configuration (RT constraint,
  // frame level) they could be either RealtimeAudioWorkletThread,
  // SemiRealtimeAudioWorkletThread, or OfflineAudioWorkletThread with
  // different backing threads.
  constexpr int number_of_threads = 5;
  std::array<std::unique_ptr<WorkerThread>, number_of_threads> worklet_threads;
  std::array<Thread*, number_of_threads> worklet_backing_threads;
  for (int i = 0; i < number_of_threads; i++) {
    worklet_threads[i] =
        CreateAudioWorkletThread(has_realtime_constraint_, is_top_level_frame_);
    worklet_backing_threads[i] =
        &worklet_threads[i]->GetWorkerBackingThread().BackingThread();
  }

  if (has_realtime_constraint_ && is_top_level_frame_) {
    // For realtime contexts on a top-level frame, the first 3 worklet backing
    // threads are unique and do not share a backing thread.
    ASSERT_NE(worklet_backing_threads[0], worklet_backing_threads[1]);
    ASSERT_NE(worklet_backing_threads[0], worklet_backing_threads[2]);
    ASSERT_NE(worklet_backing_threads[1], worklet_backing_threads[2]);
    // They also differ from the 4th worklet backing thread, which is shared by
    // all subsequent AudioWorklet instances.
    ASSERT_NE(worklet_backing_threads[0], worklet_backing_threads[3]);
    ASSERT_NE(worklet_backing_threads[1], worklet_backing_threads[3]);
    ASSERT_NE(worklet_backing_threads[2], worklet_backing_threads[3]);
  } else {
    // For all other cases, a single worklet backing thread is shared by
    // multiple AudioWorklets.
    ASSERT_EQ(worklet_backing_threads[0], worklet_backing_threads[1]);
    ASSERT_EQ(worklet_backing_threads[0], worklet_backing_threads[2]);
    ASSERT_EQ(worklet_backing_threads[0], worklet_backing_threads[3]);
  }

  // In any case, all AudioWorklets after 4th instance will shared a single
  // backing thread.
  ASSERT_EQ(worklet_backing_threads[3], worklet_backing_threads[4]);

  if (has_realtime_constraint_ && is_top_level_frame_) {
    // Shut down the 3rd thread and verify 2 other dedicated threads are still
    // running.
    worklet_backing_threads[2] = nullptr;
    worklet_threads[2]->Terminate();
    worklet_threads[2]->WaitForShutdownForTesting();
    worklet_threads[2].reset();

    ASSERT_EQ(worklet_threads[0]->GetExitCodeForTesting(),
              WorkerThread::ExitCode::kNotTerminated);
    ASSERT_EQ(worklet_threads[1]->GetExitCodeForTesting(),
              WorkerThread::ExitCode::kNotTerminated);

    // Create a new thread and verify if 3 dedicated threads are running.
    std::unique_ptr<WorkerThread> new_worklet_thread =
        CreateAudioWorkletThread(has_realtime_constraint_, is_top_level_frame_);
    Thread* new_worklet_backing_thread =
          &new_worklet_thread->GetWorkerBackingThread().BackingThread();

    ASSERT_NE(worklet_backing_threads[0], new_worklet_backing_thread);
    ASSERT_NE(worklet_backing_threads[1], new_worklet_backing_thread);

    // It also should be different from a shared backing thread.
    ASSERT_NE(worklet_backing_threads[3], new_worklet_backing_thread);

    new_worklet_thread->Terminate();
    new_worklet_thread->WaitForShutdownForTesting();
  }

  // Shutting down one of worklet threads on a shared backing thread should not
  // affect other worklet threads.
  worklet_backing_threads[4] = nullptr;
  worklet_threads[4]->Terminate();
  worklet_threads[4]->WaitForShutdownForTesting();
  worklet_threads[4].reset();

  ASSERT_EQ(worklet_threads[3]->GetExitCodeForTesting(),
            WorkerThread::ExitCode::kNotTerminated);

  // Cleaning up remaining worklet threads.
  for (auto& worklet_thread : worklet_threads) {
    if (worklet_thread.get()) {
      worklet_thread->Terminate();
      worklet_thread->WaitForShutdownForTesting();
    }
  }
}

INSTANTIATE_TEST_SUITE_P(AudioWorkletThreadInteractionTestGroup,
                         AudioWorkletThreadInteractionTest,
                         testing::Combine(testing::Bool(), testing::Bool()));

struct ThreadPriorityTestParam {
  const bool has_realtime_constraint;
  const bool is_top_level_frame;
  const bool is_enabled_by_finch;
  const base::ThreadPriorityForTest expected_priority;
};

constexpr ThreadPriorityTestParam kThreadPriorityTestParams[] = {
    // RT thread enabled by Finch.
    {true, true, true, base::ThreadPriorityForTest::kRealtimeAudio},

    // RT thread disabled by Finch.
    {true, true, false, base::ThreadPriorityForTest::kNormal},

    // Non-main frame, RT thread enabled by Finch.
    {true, false, true, base::ThreadPriorityForTest::kDisplay},

    // Non-main frame, RT thread disabled by Finch.
    {true, false, false, base::ThreadPriorityForTest::kNormal},

    // The OfflineAudioContext always uses a NORMAL priority thread.
    {false, true, true, base::ThreadPriorityForTest::kNormal},
    {false, true, false, base::ThreadPriorityForTest::kNormal},
    {false, false, true, base::ThreadPriorityForTest::kNormal},
    {false, false, false, base::ThreadPriorityForTest::kNormal},
};

class AudioWorkletThreadPriorityTest
    : public AudioWorkletThreadTest,
      public testing::WithParamInterface<ThreadPriorityTestParam> {
 public:
  void InitWithRealtimePrioritySettings(bool is_enabled_by_finch) {
    std::vector<base::test::FeatureRef> enabled;
    std::vector<base::test::FeatureRef> disabled;
    if (is_enabled_by_finch) {
      enabled.push_back(features::kAudioWorkletThreadRealtimePriority);
    } else {
      disabled.push_back(features::kAudioWorkletThreadRealtimePriority);
    }
    feature_list_.InitWithFeatures(enabled, disabled);
  }

  void CreateCheckThreadPriority(
      bool has_realtime_constraint,
      bool is_top_level_frame,
      base::ThreadPriorityForTest expected_priority) {
    std::unique_ptr<WorkerThread> audio_worklet_thread =
        CreateAudioWorkletThread(has_realtime_constraint, is_top_level_frame);
    WorkerThread* thread = audio_worklet_thread.get();
    base::WaitableEvent wait_event;
    PostCrossThreadTask(
        *thread->GetWorkerBackingThread().BackingThread().GetTaskRunner(),
        FROM_HERE,
        CrossThreadBindOnce(
            &AudioWorkletThreadPriorityTest::CheckThreadPriorityOnWorkerThread,
            CrossThreadUnretained(this),
            CrossThreadUnretained(thread),
            expected_priority,
            CrossThreadUnretained(&wait_event)));
    wait_event.Wait();
    audio_worklet_thread->Terminate();
    audio_worklet_thread->WaitForShutdownForTesting();
  }

 private:
  void CheckThreadPriorityOnWorkerThread(
      WorkerThread* thread,
      base::ThreadPriorityForTest expected_priority,
      base::WaitableEvent* wait_event) {
    ASSERT_TRUE(thread->IsCurrentThread());
    base::ThreadPriorityForTest actual_priority =
        base::PlatformThread::GetCurrentThreadPriorityForTest();

    // TODO(crbug.com/1022888): The worklet thread priority is always NORMAL
    // on OS_LINUX and OS_CHROMEOS regardless of the thread priority setting.
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
    if (expected_priority == base::ThreadPriorityForTest::kRealtimeAudio ||
        expected_priority == base::ThreadPriorityForTest::kDisplay) {
      EXPECT_EQ(actual_priority, base::ThreadPriorityForTest::kNormal);
    } else {
      EXPECT_EQ(actual_priority, expected_priority);
    }
#else
    EXPECT_EQ(actual_priority, expected_priority);
#endif

    wait_event->Signal();
  }
  base::test::ScopedFeatureList feature_list_;
};

TEST_P(AudioWorkletThreadPriorityTest, CheckThreadPriority) {
  const auto& test_param = GetParam();
  InitWithRealtimePrioritySettings(test_param.is_enabled_by_finch);
  CreateCheckThreadPriority(test_param.has_realtime_constraint,
                            test_param.is_top_level_frame,
                            test_param.expected_priority);
}

INSTANTIATE_TEST_SUITE_P(AudioWorkletThreadPriorityTestGroup,
                         AudioWorkletThreadPriorityTest,
                         testing::ValuesIn(kThreadPriorityTestParams));

}  // namespace blink

#if BUILDFLAG(IS_APPLE)

namespace WTF {
template <>
struct CrossThreadCopier<base::TimeDelta>
    : public CrossThreadCopierPassThrough<base::TimeDelta> {
  STATIC_ONLY(CrossThreadCopier);
};
}  // namespace WTF

namespace blink {

class AudioWorkletRealtimePeriodTestMac : public AudioWorkletThreadTest {
 public:
  std::unique_ptr<WorkerThread> CreateThreadAndCheckRealtimePeriod(
      base::TimeDelta realtime_buffer_duration,
      base::TimeDelta expected_realtime_period) {
    std::unique_ptr<WorkerThread> audio_worklet_thread =
        CreateAudioWorkletThread(/*has_realtime_constraint=*/true,
                                 /*is_top_level_frame=*/true,
                                 realtime_buffer_duration);
    WorkerThread* thread = audio_worklet_thread.get();
    base::WaitableEvent wait_event;
    PostCrossThreadTask(
        *thread->GetWorkerBackingThread().BackingThread().GetTaskRunner(),
        FROM_HERE,
        CrossThreadBindOnce(
            &AudioWorkletRealtimePeriodTestMac::
                CheckThreadRealtimePeriodOnWorkerThread,
            CrossThreadUnretained(this), CrossThreadUnretained(thread),
            expected_realtime_period, CrossThreadUnretained(&wait_event)));
    wait_event.Wait();
    return audio_worklet_thread;
  }

 private:
  void CheckThreadRealtimePeriodOnWorkerThread(
      WorkerThread* thread,
      base::TimeDelta expected_realtime_period,
      base::WaitableEvent* wait_event) {
    ASSERT_TRUE(thread->IsCurrentThread());

    base::ThreadPriorityForTest actual_priority =
        base::PlatformThread::GetCurrentThreadPriorityForTest();

    base::TimeDelta actual_realtime_period =
        base::PlatformThread::GetCurrentThreadRealtimePeriodForTest();

    EXPECT_EQ(actual_priority, base::ThreadPriorityForTest::kRealtimeAudio);
    EXPECT_EQ(actual_realtime_period, expected_realtime_period);

    wait_event->Signal();
  }
};

TEST_F(AudioWorkletRealtimePeriodTestMac, CheckRealtimePeriod) {
  // Creates 5 realtime AudioWorkletThreads with different realtime buffer
  // durations; the last two will be sharing the same backing thread.
  base::TimeDelta realtime_buffer_durations[] = {
      base::Milliseconds(10), base::Milliseconds(20), base::Milliseconds(30),
      base::Milliseconds(40), base::Milliseconds(50)};

  std::vector<std::unique_ptr<WorkerThread>> worklet_threads;
  worklet_threads.push_back(CreateThreadAndCheckRealtimePeriod(
      realtime_buffer_durations[0], realtime_buffer_durations[0]));
  worklet_threads.push_back(CreateThreadAndCheckRealtimePeriod(
      realtime_buffer_durations[1], realtime_buffer_durations[1]));
  worklet_threads.push_back(CreateThreadAndCheckRealtimePeriod(
      realtime_buffer_durations[2], realtime_buffer_durations[2]));
  worklet_threads.push_back(CreateThreadAndCheckRealtimePeriod(
      realtime_buffer_durations[3], realtime_buffer_durations[3]));
  // Note: we expect that the last two worklets share the same backng thread, so
  // the should have the same realtime period.
  worklet_threads.push_back(CreateThreadAndCheckRealtimePeriod(
      realtime_buffer_durations[4], realtime_buffer_durations[3]));

  for (auto& worklet_thread : worklet_threads) {
    if (worklet_thread.get()) {
      worklet_thread->Terminate();
      worklet_thread->WaitForShutdownForTesting();
    }
  }
}

}  // namespace blink

#endif  // BUILDFLAG(IS_APPLE)