1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514
|
/*
* Copyright (C) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "third_party/blink/renderer/modules/webaudio/offline_audio_context.h"
#include "base/metrics/histogram_functions.h"
#include "base/metrics/histogram_macros.h"
#include "media/base/audio_glitch_info.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise_resolver.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_offline_audio_context_options.h"
#include "third_party/blink/renderer/core/dom/dom_exception.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/modules/webaudio/audio_listener.h"
#include "third_party/blink/renderer/modules/webaudio/deferred_task_handler.h"
#include "third_party/blink/renderer/modules/webaudio/offline_audio_completion_event.h"
#include "third_party/blink/renderer/modules/webaudio/offline_audio_destination_node.h"
#include "third_party/blink/renderer/platform/audio/audio_utilities.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_functional.h"
namespace blink {
OfflineAudioContext* OfflineAudioContext::Create(
ExecutionContext* context,
unsigned number_of_channels,
unsigned number_of_frames,
float sample_rate,
ExceptionState& exception_state) {
// FIXME: add support for workers.
auto* window = DynamicTo<LocalDOMWindow>(context);
if (!window) {
exception_state.ThrowDOMException(DOMExceptionCode::kNotSupportedError,
"Workers are not supported.");
return nullptr;
}
if (context->IsContextDestroyed()) {
exception_state.ThrowDOMException(
DOMExceptionCode::kNotSupportedError,
"Cannot create OfflineAudioContext on a detached context.");
return nullptr;
}
if (!number_of_frames) {
exception_state.ThrowDOMException(
DOMExceptionCode::kNotSupportedError,
ExceptionMessages::IndexExceedsMinimumBound<unsigned>(
"number of frames", number_of_frames, 1));
return nullptr;
}
if (number_of_channels == 0 ||
number_of_channels > BaseAudioContext::MaxNumberOfChannels()) {
exception_state.ThrowDOMException(
DOMExceptionCode::kNotSupportedError,
ExceptionMessages::IndexOutsideRange<unsigned>(
"number of channels", number_of_channels, 1,
ExceptionMessages::kInclusiveBound,
BaseAudioContext::MaxNumberOfChannels(),
ExceptionMessages::kInclusiveBound));
return nullptr;
}
if (!audio_utilities::IsValidAudioBufferSampleRate(sample_rate)) {
exception_state.ThrowDOMException(
DOMExceptionCode::kNotSupportedError,
ExceptionMessages::IndexOutsideRange(
"sampleRate", sample_rate,
audio_utilities::MinAudioBufferSampleRate(),
ExceptionMessages::kInclusiveBound,
audio_utilities::MaxAudioBufferSampleRate(),
ExceptionMessages::kInclusiveBound));
return nullptr;
}
SCOPED_UMA_HISTOGRAM_TIMER("WebAudio.OfflineAudioContext.CreateTime");
OfflineAudioContext* audio_context =
MakeGarbageCollected<OfflineAudioContext>(window, number_of_channels,
number_of_frames, sample_rate,
exception_state);
audio_context->UpdateStateIfNeeded();
#if DEBUG_AUDIONODE_REFERENCES
fprintf(stderr, "[%16p]: OfflineAudioContext::OfflineAudioContext()\n",
audio_context);
#endif
return audio_context;
}
OfflineAudioContext* OfflineAudioContext::Create(
ExecutionContext* context,
const OfflineAudioContextOptions* options,
ExceptionState& exception_state) {
OfflineAudioContext* offline_context =
Create(context, options->numberOfChannels(), options->length(),
options->sampleRate(), exception_state);
return offline_context;
}
OfflineAudioContext::OfflineAudioContext(LocalDOMWindow* window,
unsigned number_of_channels,
uint32_t number_of_frames,
float sample_rate,
ExceptionState& exception_state)
: BaseAudioContext(window, ContextType::kOfflineContext),
total_render_frames_(number_of_frames) {
destination_node_ = OfflineAudioDestinationNode::Create(
this, number_of_channels, number_of_frames, sample_rate);
Initialize();
}
OfflineAudioContext::~OfflineAudioContext() {
#if DEBUG_AUDIONODE_REFERENCES
fprintf(stderr, "[%16p]: OfflineAudioContext::~OfflineAudioContext()\n",
this);
#endif
}
void OfflineAudioContext::Trace(Visitor* visitor) const {
visitor->Trace(complete_resolver_);
visitor->Trace(scheduled_suspends_);
BaseAudioContext::Trace(visitor);
}
ScriptPromise<AudioBuffer> OfflineAudioContext::startOfflineRendering(
ScriptState* script_state,
ExceptionState& exception_state) {
DCHECK(IsMainThread());
// Calling close() on an OfflineAudioContext is not supported/allowed,
// but it might well have been stopped by its execution context.
// See: crbug.com/435867
if (IsContextCleared() ||
ContextState() == V8AudioContextState::Enum::kClosed) {
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidStateError,
"cannot call startRendering on an OfflineAudioContext in a stopped "
"state.");
return EmptyPromise();
}
// If the context is not in the suspended state (i.e. running), reject the
// promise.
if (ContextState() != V8AudioContextState::Enum::kSuspended) {
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidStateError,
"cannot startRendering when an OfflineAudioContext is " +
state().AsString());
return EmptyPromise();
}
// Can't call startRendering more than once. Return a rejected promise now.
if (is_rendering_started_) {
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidStateError,
"cannot call startRendering more than once");
return EmptyPromise();
}
DCHECK(!is_rendering_started_);
complete_resolver_ = MakeGarbageCollected<ScriptPromiseResolver<AudioBuffer>>(
script_state, exception_state.GetContext());
// Allocate the AudioBuffer to hold the rendered result.
float sample_rate = DestinationHandler().SampleRate();
unsigned number_of_channels = DestinationHandler().NumberOfChannels();
AudioBuffer* render_target = AudioBuffer::CreateUninitialized(
number_of_channels, total_render_frames_, sample_rate);
if (!render_target) {
exception_state.ThrowDOMException(
DOMExceptionCode::kNotSupportedError,
"startRendering failed to create AudioBuffer(" +
String::Number(number_of_channels) + ", " +
String::Number(total_render_frames_) + ", " +
String::Number(sample_rate) + ")");
return EmptyPromise();
}
// Start rendering and return the promise.
is_rendering_started_ = true;
SetContextState(V8AudioContextState::Enum::kRunning);
static_cast<OfflineAudioDestinationNode*>(destination())
->SetDestinationBuffer(render_target);
DestinationHandler().InitializeOfflineRenderThread(render_target);
DestinationHandler().StartRendering();
return complete_resolver_->Promise();
}
ScriptPromise<IDLUndefined> OfflineAudioContext::suspendContext(
ScriptState* script_state,
double when,
ExceptionState& exception_state) {
DCHECK(IsMainThread());
// If the rendering is finished, reject the promise.
if (ContextState() == V8AudioContextState::Enum::kClosed) {
exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
"the rendering is already finished");
return EmptyPromise();
}
// The specified suspend time is negative; reject the promise.
if (when < 0) {
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidStateError,
"negative suspend time (" + String::Number(when) + ") is not allowed");
return EmptyPromise();
}
// The suspend time should be earlier than the total render frame. If the
// requested suspension time is equal to the total render frame, the promise
// will be rejected.
double total_render_duration = total_render_frames_ / sampleRate();
if (total_render_duration <= when) {
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidStateError,
"cannot schedule a suspend at " +
String::NumberToStringECMAScript(when) +
" seconds because it is greater than "
"or equal to the total "
"render duration of " +
String::Number(total_render_frames_) + " frames (" +
String::NumberToStringECMAScript(total_render_duration) +
" seconds)");
return EmptyPromise();
}
// Find the sample frame and round up to the nearest render quantum
// boundary. This assumes the render quantum is a power of two.
size_t frame = when * sampleRate();
frame = GetDeferredTaskHandler().RenderQuantumFrames() *
((frame + GetDeferredTaskHandler().RenderQuantumFrames() - 1) /
GetDeferredTaskHandler().RenderQuantumFrames());
// The specified suspend time is in the past; reject the promise.
if (frame < CurrentSampleFrame()) {
size_t current_frame_clamped =
std::min(CurrentSampleFrame(), static_cast<size_t>(length()));
double current_time_clamped =
std::min(currentTime(), length() / static_cast<double>(sampleRate()));
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidStateError,
"suspend(" + String::Number(when) + ") failed to suspend at frame " +
String::Number(frame) + " because it is earlier than the current " +
"frame of " + String::Number(current_frame_clamped) + " (" +
String::Number(current_time_clamped) + " seconds)");
return EmptyPromise();
}
ScriptPromise<IDLUndefined> promise;
{
// Wait until the suspend map is available for the insertion. Here we should
// use GraphAutoLocker because it locks the graph from the main thread.
DeferredTaskHandler::GraphAutoLocker locker(this);
// If there is a duplicate suspension at the same quantized frame,
// reject the promise.
if (scheduled_suspends_.Contains(frame)) {
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidStateError,
"cannot schedule more than one suspend at frame " +
String::Number(frame) + " (" + String::Number(when) +
" seconds)");
return EmptyPromise();
}
auto* resolver = MakeGarbageCollected<ScriptPromiseResolver<IDLUndefined>>(
script_state, exception_state.GetContext());
promise = resolver->Promise();
scheduled_suspends_.insert(frame, resolver);
}
{
base::AutoLock suspend_frames_locker(suspend_frames_lock_);
scheduled_suspend_frames_.insert(frame);
}
return promise;
}
ScriptPromise<IDLUndefined> OfflineAudioContext::resumeContext(
ScriptState* script_state,
ExceptionState& exception_state) {
DCHECK(IsMainThread());
// If the rendering has not started, reject the promise.
if (!is_rendering_started_) {
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidStateError,
"cannot resume an offline context that has not started");
return EmptyPromise();
}
// If the context is in a closed state or it really is closed (cleared),
// reject the promise.
if (IsContextCleared() ||
ContextState() == V8AudioContextState::Enum::kClosed) {
exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
"cannot resume a closed offline context");
return EmptyPromise();
}
// If the context is already running, resolve the promise without altering
// the current state or starting the rendering loop.
if (ContextState() == V8AudioContextState::Enum::kRunning) {
return ToResolvedUndefinedPromise(script_state);
}
DCHECK_EQ(ContextState(), V8AudioContextState::Enum::kSuspended);
// If the context is suspended, resume rendering by setting the state to
// "Running". and calling startRendering(). Note that resuming is possible
// only after the rendering started.
SetContextState(V8AudioContextState::Enum::kRunning);
DestinationHandler().StartRendering();
// Resolve the promise immediately.
return ToResolvedUndefinedPromise(script_state);
}
void OfflineAudioContext::FireCompletionEvent() {
DCHECK(IsMainThread());
// Context is finished, so remove any tail processing nodes; there's nowhere
// for the output to go.
GetDeferredTaskHandler().FinishTailProcessing();
// We set the state to closed here so that the oncomplete event handler sees
// that the context has been closed.
SetContextState(V8AudioContextState::Enum::kClosed);
// Avoid firing the event if the document has already gone away.
if (GetExecutionContext()) {
AudioBuffer* rendered_buffer =
static_cast<OfflineAudioDestinationNode*>(destination())
->DestinationBuffer();
DCHECK(rendered_buffer);
if (!rendered_buffer) {
return;
}
// Call the offline rendering completion event listener and resolve the
// promise too.
DispatchEvent(*OfflineAudioCompletionEvent::Create(rendered_buffer));
complete_resolver_->Resolve(rendered_buffer);
} else {
// The resolver should be rejected when the execution context is gone.
complete_resolver_->Reject(MakeGarbageCollected<DOMException>(
DOMExceptionCode::kInvalidStateError,
"the execution context does not exist"));
}
is_rendering_started_ = false;
PerformCleanupOnMainThread();
}
bool OfflineAudioContext::HandlePreRenderTasks(
uint32_t frames_to_process,
const AudioIOPosition* output_position,
const AudioCallbackMetric* metric,
base::TimeDelta playout_delay,
const media::AudioGlitchInfo& glitch_info) {
// TODO(hongchan): passing `nullptr` as an argument is not a good
// pattern. Consider rewriting this method/interface.
DCHECK_EQ(output_position, nullptr);
DCHECK_EQ(metric, nullptr);
DCHECK_EQ(playout_delay, base::TimeDelta());
DCHECK_EQ(glitch_info, media::AudioGlitchInfo());
DCHECK(IsAudioThread());
{
// OfflineGraphAutoLocker here locks the audio graph for this scope.
DeferredTaskHandler::OfflineGraphAutoLocker locker(this);
listener()->Handler().UpdateState();
GetDeferredTaskHandler().HandleDeferredTasks();
HandleStoppableSourceNodes();
}
return ShouldSuspend();
}
void OfflineAudioContext::HandlePostRenderTasks() {
DCHECK(IsAudioThread());
// OfflineGraphAutoLocker here locks the audio graph for the same reason
// above in `HandlePreRenderTasks()`.
{
DeferredTaskHandler::OfflineGraphAutoLocker locker(this);
GetDeferredTaskHandler().BreakConnections();
GetDeferredTaskHandler().HandleDeferredTasks();
GetDeferredTaskHandler().RequestToDeleteHandlersOnMainThread();
}
}
OfflineAudioDestinationHandler& OfflineAudioContext::DestinationHandler() {
return static_cast<OfflineAudioDestinationHandler&>(
destination()->GetAudioDestinationHandler());
}
void OfflineAudioContext::ResolveSuspendOnMainThread(size_t frame) {
DCHECK(IsMainThread());
// Suspend the context first. This will fire onstatechange event.
SetContextState(V8AudioContextState::Enum::kSuspended);
{
base::AutoLock locker(suspend_frames_lock_);
DCHECK(scheduled_suspend_frames_.Contains(frame));
scheduled_suspend_frames_.erase(frame);
}
{
// Wait until the suspend map is available for the removal.
DeferredTaskHandler::GraphAutoLocker locker(this);
// If the context is going away, m_scheduledSuspends could have had all its
// entries removed. Check for that here.
if (scheduled_suspends_.size()) {
// `frame` must exist in the map.
DCHECK(scheduled_suspends_.Contains(frame));
SuspendMap::iterator it = scheduled_suspends_.find(frame);
it->value->Resolve();
scheduled_suspends_.erase(it);
}
}
}
void OfflineAudioContext::RejectPendingResolvers() {
DCHECK(IsMainThread());
{
base::AutoLock locker(suspend_frames_lock_);
scheduled_suspend_frames_.clear();
}
{
// Wait until the suspend map is available for removal.
DeferredTaskHandler::GraphAutoLocker locker(this);
// Offline context is going away so reject any promises that are still
// pending.
for (auto& pending_suspend_resolver : scheduled_suspends_) {
pending_suspend_resolver.value->Reject(MakeGarbageCollected<DOMException>(
DOMExceptionCode::kInvalidStateError, "Audio context is going away"));
}
scheduled_suspends_.clear();
DCHECK_EQ(pending_promises_resolvers_.size(), 0u);
}
RejectPendingDecodeAudioDataResolvers();
}
bool OfflineAudioContext::IsPullingAudioGraph() const {
DCHECK(IsMainThread());
// For an offline context, we're rendering only while the context is running.
// Unlike an AudioContext, there's no audio device that keeps pulling on graph
// after the context has finished rendering.
return ContextState() == V8AudioContextState::Enum::kRunning;
}
bool OfflineAudioContext::ShouldSuspend() {
DCHECK(IsAudioThread());
base::AutoLock locker(suspend_frames_lock_);
return scheduled_suspend_frames_.Contains(CurrentSampleFrame());
}
bool OfflineAudioContext::HasPendingActivity() const {
return is_rendering_started_;
}
} // namespace blink
|