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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/webaudio/realtime_audio_destination_handler.h"
#include "base/feature_list.h"
#include "base/metrics/histogram_macros.h"
#include "media/base/output_device_info.h"
#include "third_party/blink/public/common/features.h"
#include "third_party/blink/public/platform/modules/webrtc/webrtc_logging.h"
#include "third_party/blink/public/platform/web_audio_latency_hint.h"
#include "third_party/blink/public/platform/web_audio_sink_descriptor.h"
#include "third_party/blink/public/web/web_local_frame.h"
#include "third_party/blink/renderer/modules/peerconnection/peer_connection_dependency_factory.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_input.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet_messaging_proxy.h"
#include "third_party/blink/renderer/modules/webaudio/cross_thread_audio_worklet_processor_info.h"
#include "third_party/blink/renderer/modules/webrtc/webrtc_audio_device_impl.h"
#include "third_party/blink/renderer/platform/audio/audio_destination.h"
#include "third_party/blink/renderer/platform/audio/audio_utilities.h"
#include "third_party/blink/renderer/platform/audio/denormal_disabler.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_copier_base.h"
namespace blink {
namespace {
constexpr unsigned kDefaultNumberOfInputChannels = 2;
} // namespace
scoped_refptr<RealtimeAudioDestinationHandler>
RealtimeAudioDestinationHandler::Create(
AudioNode& node,
const WebAudioSinkDescriptor& sink_descriptor,
const WebAudioLatencyHint& latency_hint,
std::optional<float> sample_rate,
bool update_echo_cancellation_on_first_start) {
return base::AdoptRef(new RealtimeAudioDestinationHandler(
node, sink_descriptor, latency_hint, sample_rate,
update_echo_cancellation_on_first_start));
}
RealtimeAudioDestinationHandler::RealtimeAudioDestinationHandler(
AudioNode& node,
const WebAudioSinkDescriptor& sink_descriptor,
const WebAudioLatencyHint& latency_hint,
std::optional<float> sample_rate,
bool update_echo_cancellation_on_first_start)
: AudioDestinationHandler(node),
sink_descriptor_(sink_descriptor),
latency_hint_(latency_hint),
sample_rate_(sample_rate),
allow_pulling_audio_graph_(false),
task_runner_(Context()->GetExecutionContext()->GetTaskRunner(
TaskType::kInternalMediaRealTime)),
update_echo_cancellation_on_next_start_(
update_echo_cancellation_on_first_start) {
// Node-specific default channel count and mixing rules.
channel_count_ = kDefaultNumberOfInputChannels;
SetInternalChannelCountMode(V8ChannelCountMode::Enum::kExplicit);
SetInternalChannelInterpretation(AudioBus::kSpeakers);
}
RealtimeAudioDestinationHandler::~RealtimeAudioDestinationHandler() {
DCHECK(!IsInitialized());
}
void RealtimeAudioDestinationHandler::Dispose() {
Uninitialize();
AudioDestinationHandler::Dispose();
}
AudioContext* RealtimeAudioDestinationHandler::Context() const {
return static_cast<AudioContext*>(AudioDestinationHandler::Context());
}
void RealtimeAudioDestinationHandler::Initialize() {
DCHECK(IsMainThread());
CreatePlatformDestination();
AudioHandler::Initialize();
}
void RealtimeAudioDestinationHandler::Uninitialize() {
DCHECK(IsMainThread());
// It is possible that the handler is already uninitialized.
if (!IsInitialized()) {
return;
}
StopPlatformDestination();
AudioHandler::Uninitialize();
}
void RealtimeAudioDestinationHandler::SetChannelCount(
unsigned channel_count,
ExceptionState& exception_state) {
DCHECK(IsMainThread());
SendLogMessage(__func__,
String::Format("({channel_count=%u})", channel_count));
// TODO(crbug.com/1307461): Currently creating a platform destination requires
// a valid frame/document. This assumption is incorrect.
if (!blink::WebLocalFrame::FrameForCurrentContext()) {
exception_state.ThrowDOMException(
DOMExceptionCode::kInvalidStateError,
"Cannot change channel count on a detached document.");
return;
}
// The channelCount for the input to this node controls the actual number of
// channels we send to the audio hardware. It can only be set if the number
// is less than the number of hardware channels.
if (channel_count > MaxChannelCount()) {
exception_state.ThrowDOMException(
DOMExceptionCode::kIndexSizeError,
ExceptionMessages::IndexOutsideRange<unsigned>(
"channel count", channel_count, 1,
ExceptionMessages::kInclusiveBound, MaxChannelCount(),
ExceptionMessages::kInclusiveBound));
return;
}
uint32_t old_channel_count = ChannelCount();
AudioHandler::SetChannelCount(channel_count, exception_state);
// After the context is closed, changing channel count will be ignored
// because it will trigger the recreation of the platform destination. This
// in turn can activate the audio rendering thread.
AudioContext* context = Context();
CHECK(context);
if (context->ContextState() == V8AudioContextState::Enum::kClosed ||
ChannelCount() == old_channel_count || exception_state.HadException()) {
return;
}
// Stop, re-create and start the destination to apply the new channel count.
const bool was_playing = platform_destination_->IsPlaying();
StopPlatformDestination();
CreatePlatformDestination();
if (was_playing) {
StartPlatformDestination();
}
}
void RealtimeAudioDestinationHandler::StartRendering() {
DCHECK(IsMainThread());
StartPlatformDestination();
}
void RealtimeAudioDestinationHandler::StopRendering() {
DCHECK(IsMainThread());
StopPlatformDestination();
}
void RealtimeAudioDestinationHandler::Pause() {
DCHECK(IsMainThread());
if (platform_destination_) {
platform_destination_->Pause();
}
}
void RealtimeAudioDestinationHandler::Resume() {
DCHECK(IsMainThread());
if (platform_destination_) {
platform_destination_->Resume();
}
}
void RealtimeAudioDestinationHandler::RestartRendering() {
DCHECK(IsMainThread());
StopRendering();
StartRendering();
}
uint32_t RealtimeAudioDestinationHandler::MaxChannelCount() const {
return platform_destination_->MaxChannelCount();
}
double RealtimeAudioDestinationHandler::SampleRate() const {
// This can be accessed from both threads (main and audio), so it is
// possible that `platform_destination_` is not fully functional when it
// is accssed by the audio thread.
return platform_destination_ ? platform_destination_->SampleRate() : 0;
}
void RealtimeAudioDestinationHandler::Render(
AudioBus* destination_bus,
uint32_t number_of_frames,
const AudioIOPosition& output_position,
const AudioCallbackMetric& metric,
base::TimeDelta playout_delay,
const media::AudioGlitchInfo& glitch_info) {
TRACE_EVENT("webaudio", "RealtimeAudioDestinationHandler::Render", "frames",
number_of_frames, "playout_delay (ms)",
playout_delay.InMillisecondsF());
glitch_info.MaybeAddTraceEvent();
// Denormals can seriously hurt performance of audio processing. This will
// take care of all AudioNode processes within this scope.
DenormalDisabler denormal_disabler;
AudioContext* context = Context();
// A sanity check for the associated context, but this does not guarantee the
// safe execution of the subsequence operations because the handler holds
// the context as UntracedMember and it can go away anytime.
DCHECK(context);
if (!context) {
return;
}
context->GetDeferredTaskHandler().SetAudioThreadToCurrentThread();
// If this node is not initialized yet, pass silence to the platform audio
// destination. It is for the case where this node is in the middle of
// tear-down process.
if (!IsInitialized()) {
destination_bus->Zero();
return;
}
context->HandlePreRenderTasks(number_of_frames, &output_position, &metric,
playout_delay, glitch_info);
// Only pull on the audio graph if we have not stopped the destination. It
// takes time for the destination to stop, but we want to stop pulling before
// the destination has actually stopped.
if (IsPullingAudioGraphAllowed()) {
// Renders the graph by pulling all the inputs to this node. This will in
// turn pull on their inputs, all the way backwards through the graph.
scoped_refptr<AudioBus> rendered_bus =
Input(0).Pull(destination_bus, number_of_frames);
DCHECK(rendered_bus);
if (!rendered_bus) {
// AudioNodeInput might be in the middle of destruction. Then the internal
// summing bus will return as nullptr. Then zero out the output.
destination_bus->Zero();
} else if (rendered_bus != destination_bus) {
// In-place processing was not possible. Copy the rendered result to the
// given `destination_bus` buffer.
destination_bus->CopyFrom(*rendered_bus);
}
} else {
destination_bus->Zero();
}
// Processes "automatic" nodes that are not connected to anything. This can
// be done after copying because it does not affect the rendered result.
context->GetDeferredTaskHandler().ProcessAutomaticPullNodes(number_of_frames);
context->HandlePostRenderTasks();
// Handle audibility before handling the volume multiplier since the volume
// multiplier should not be taken into account for audibility.
context->HandleAudibility(destination_bus);
context->HandleVolumeMultiplier(destination_bus);
// Advances the current sample-frame.
AdvanceCurrentSampleFrame(number_of_frames);
context->UpdateWorkletGlobalScopeOnRenderingThread();
SetDetectSilenceIfNecessary(
context->GetDeferredTaskHandler().HasAutomaticPullNodes());
}
void RealtimeAudioDestinationHandler::OnRenderError() {
DCHECK(IsMainThread());
if (!RuntimeEnabledFeatures::AudioContextOnErrorEnabled()) {
return;
}
// When this method gets executed by the task runner, it is possible that
// the corresponding GC-managed objects are not valid anymore. Check the
// initialization state and stop if the disposition already happened.
if (!IsInitialized()) {
return;
}
Context()->OnRenderError();
}
void RealtimeAudioDestinationHandler::SetDetectSilenceIfNecessary(
bool has_automatic_pull_nodes) {
// For playback latency, relax the callback timing restriction so the
// SilentSinkSuspender can fall back a FakeAudioWorker if necessary.
if (latency_hint_.Category() == WebAudioLatencyHint::kCategoryPlayback) {
DCHECK(is_detecting_silence_);
return;
}
// For other latency profiles (interactive, balanced, exact), use the
// following heristics for the FakeAudioWorker activation after detecting
// 30-seconds of silence when there are no automatic pull nodes (APN) in the
// graph.
bool needs_silence_detection = !has_automatic_pull_nodes;
// Post a cross-thread task only when the detecting condition has changed.
if (is_detecting_silence_ != needs_silence_detection) {
PostCrossThreadTask(
*task_runner_, FROM_HERE,
CrossThreadBindOnce(&RealtimeAudioDestinationHandler::SetDetectSilence,
weak_ptr_factory_.GetWeakPtr(),
needs_silence_detection));
is_detecting_silence_ = needs_silence_detection;
}
}
void RealtimeAudioDestinationHandler::SetDetectSilence(bool detect_silence) {
DCHECK(IsMainThread());
platform_destination_->SetDetectSilence(detect_silence);
is_silence_detection_active_for_testing_ = detect_silence;
}
uint32_t RealtimeAudioDestinationHandler::GetCallbackBufferSize() const {
DCHECK(IsMainThread());
DCHECK(IsInitialized());
return platform_destination_->CallbackBufferSize();
}
int RealtimeAudioDestinationHandler::GetFramesPerBuffer() const {
DCHECK(IsMainThread());
DCHECK(IsInitialized());
return platform_destination_ ? platform_destination_->FramesPerBuffer() : 0;
}
base::TimeDelta RealtimeAudioDestinationHandler::GetPlatformBufferDuration()
const {
DCHECK(IsMainThread());
DCHECK(IsInitialized());
return platform_destination_->GetPlatformBufferDuration();
}
void RealtimeAudioDestinationHandler::CreatePlatformDestination() {
DCHECK(IsMainThread());
platform_destination_ = AudioDestination::Create(
*this, sink_descriptor_, ChannelCount(), latency_hint_, sample_rate_,
Context()->GetDeferredTaskHandler().RenderQuantumFrames());
// if `sample_rate_` is nullopt, it is supposed to use the default device
// sample rate. Update the internal sample rate for subsequent device change
// request. See https://crbug.com/1424839.
if (!sample_rate_.has_value()) {
sample_rate_ = platform_destination_->SampleRate();
}
// TODO(crbug.com/991981): Can't query `GetCallbackBufferSize()` here because
// creating the destination is not a synchronous process. When anything
// touches the destination information between this call and
// `StartPlatformDestination()` can lead to a crash.
TRACE_EVENT0("webaudio",
"RealtimeAudioDestinationHandler::CreatePlatformDestination");
}
void RealtimeAudioDestinationHandler::StartPlatformDestination() {
TRACE_EVENT1("webaudio",
"RealtimeAudioDestinationHandler::StartPlatformDestination",
"sink information (when starting a new destination)",
audio_utilities::GetSinkInfoForTracing(
sink_descriptor_, latency_hint_, MaxChannelCount(),
sample_rate_.has_value() ? sample_rate_.value() : -1,
GetCallbackBufferSize()));
DCHECK(IsMainThread());
// Since we access `Context()` in this function and this object is not
// garbage-collected, check that we are still initialized.
if (!IsInitialized()) {
return;
}
if (platform_destination_->IsPlaying()) {
return;
}
if (update_echo_cancellation_on_next_start_) {
update_echo_cancellation_on_next_start_ = false;
if (sink_descriptor_.Type() ==
WebAudioSinkDescriptor::AudioSinkType::kAudible) {
const media::OutputDeviceStatus output_device_status =
platform_destination_->MaybeCreateSinkAndGetStatus();
UMA_HISTOGRAM_ENUMERATION(
"WebAudio.AudioDestination.OutputDeviceStatus", output_device_status,
media::OutputDeviceStatus::OUTPUT_DEVICE_STATUS_MAX + 1);
if (output_device_status ==
media::OutputDeviceStatus::OUTPUT_DEVICE_STATUS_OK) {
if (auto* execution_context = Context()->GetExecutionContext()) {
PeerConnectionDependencyFactory::From(*execution_context)
.GetWebRtcAudioDevice()
->SetOutputDeviceForAec(sink_descriptor_.SinkId());
SendLogMessage(
__func__,
"=> sink is OK and echo cancellation reference was updated.");
} else {
SendLogMessage(
__func__,
String::Format("=> sink is OK but execution_context was null, "
"echo cancellation reference was not updated."));
}
} else {
SendLogMessage(
__func__,
String::Format("=> sink is not OK. (output_device_status=%i)",
output_device_status));
}
}
}
AudioWorklet* audio_worklet = Context()->audioWorklet();
if (audio_worklet && audio_worklet->IsReady()) {
// This task runner is only used to fire the audio render callback, so it
// MUST not be throttled to avoid potential audio glitch.
platform_destination_->StartWithWorkletTaskRunner(
audio_worklet->GetMessagingProxy()
->GetBackingWorkerThread()
->GetTaskRunner(TaskType::kInternalMediaRealTime));
} else {
platform_destination_->Start();
}
// Allow the graph to be pulled once the destination actually starts
// requesting data.
EnablePullingAudioGraph();
}
void RealtimeAudioDestinationHandler::StopPlatformDestination() {
DCHECK(IsMainThread());
// Stop pulling on the graph, even if the destination is still requesting data
// for a while. (It may take a bit of time for the destination to stop.)
DisablePullingAudioGraph();
if (platform_destination_->IsPlaying()) {
platform_destination_->Stop();
}
}
void RealtimeAudioDestinationHandler::PrepareTaskRunnerForWorklet() {
DCHECK(IsMainThread());
DCHECK_EQ(Context()->ContextState(), V8AudioContextState::Enum::kSuspended);
DCHECK(Context()->audioWorklet());
DCHECK(Context()->audioWorklet()->IsReady());
platform_destination_->SetWorkletTaskRunner(
Context()->audioWorklet()->GetMessagingProxy()
->GetBackingWorkerThread()
->GetTaskRunner(TaskType::kInternalMediaRealTime));
}
void RealtimeAudioDestinationHandler::SetSinkDescriptor(
const WebAudioSinkDescriptor& sink_descriptor,
media::OutputDeviceStatusCB callback) {
TRACE_EVENT1("webaudio", "RealtimeAudioDestinationHandler::SetSinkDescriptor",
"sink information (when descriptor change requested)",
audio_utilities::GetSinkInfoForTracing(
sink_descriptor, latency_hint_, MaxChannelCount(),
sample_rate_.has_value() ? sample_rate_.value() : -1,
GetCallbackBufferSize()));
DCHECK(IsMainThread());
// After the context is closed, `SetSinkDescriptor` request will be ignored
// because it will trigger the recreation of the platform destination. This in
// turn can activate the audio rendering thread.
AudioContext* context = Context();
CHECK(context);
if (context->ContextState() == V8AudioContextState::Enum::kClosed) {
std::move(callback).Run(
media::OutputDeviceStatus::OUTPUT_DEVICE_STATUS_ERROR_INTERNAL);
return;
}
// Create a pending AudioDestination to replace the current one.
scoped_refptr<AudioDestination> pending_platform_destination =
AudioDestination::Create(
*this, sink_descriptor, ChannelCount(), latency_hint_, sample_rate_,
Context()->GetDeferredTaskHandler().RenderQuantumFrames());
// With this pending AudioDestination, create and initialize an underlying
// sink in order to query the device status. If the status is OK, then replace
// the `platform_destination_` with the pending_platform_destination.
media::OutputDeviceStatus status =
pending_platform_destination->MaybeCreateSinkAndGetStatus();
UMA_HISTOGRAM_ENUMERATION(
"WebAudio.AudioDestination.OutputDeviceStatus", status,
media::OutputDeviceStatus::OUTPUT_DEVICE_STATUS_MAX + 1);
if (status == media::OutputDeviceStatus::OUTPUT_DEVICE_STATUS_OK) {
const bool was_playing = platform_destination_->IsPlaying();
StopPlatformDestination();
platform_destination_ = pending_platform_destination;
// Update the echo cancellation reference on next start if there is already
// a pending change, or if the sink has actually changed.
update_echo_cancellation_on_next_start_ =
update_echo_cancellation_on_next_start_ ||
(sink_descriptor_ != sink_descriptor);
sink_descriptor_ = sink_descriptor;
SendLogMessage(__func__, "=> sink is OK.");
if (was_playing) {
StartPlatformDestination();
}
} else {
SendLogMessage(__func__,
String::Format("=> sink is not OK. (status=%i)", status));
}
std::move(callback).Run(status);
}
void RealtimeAudioDestinationHandler::
invoke_onrendererror_from_platform_for_testing() {
platform_destination_->OnRenderError();
}
bool RealtimeAudioDestinationHandler::
get_platform_destination_is_playing_for_testing() {
return platform_destination_->IsPlaying();
}
void RealtimeAudioDestinationHandler::SendLogMessage(
const char* const function_name,
const String& message) const {
WebRtcLogMessage(String::Format("[WA]RADH::%s %s (sink_descriptor_=%s)",
function_name, message.Utf8().c_str(),
sink_descriptor_.SinkId().Utf8().c_str())
.Utf8()
.c_str());
}
} // namespace blink
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