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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_REALTIME_AUDIO_DESTINATION_NODE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_REALTIME_AUDIO_DESTINATION_NODE_H_
#include <atomic>
#include <memory>
#include "base/memory/weak_ptr.h"
#include "media/base/output_device_info.h"
#include "third_party/blink/public/platform/web_audio_latency_hint.h"
#include "third_party/blink/public/platform/web_audio_sink_descriptor.h"
#include "third_party/blink/renderer/modules/webaudio/audio_destination_node.h"
#include "third_party/blink/renderer/modules/webaudio/realtime_audio_destination_handler.h"
#include "third_party/blink/renderer/platform/audio/audio_callback_metric_reporter.h"
#include "third_party/blink/renderer/platform/audio/audio_destination.h"
#include "third_party/blink/renderer/platform/audio/audio_io_callback.h"
namespace blink {
class AudioContext;
class ExceptionState;
class WebAudioLatencyHint;
class WebAudioSinkDescriptor;
class MODULES_EXPORT RealtimeAudioDestinationNode final
: public AudioDestinationNode {
public:
static RealtimeAudioDestinationNode* Create(
AudioContext*,
const WebAudioSinkDescriptor&,
const WebAudioLatencyHint&,
std::optional<float> sample_rate,
bool update_echo_cancellation_on_first_start);
explicit RealtimeAudioDestinationNode(
AudioContext&,
const WebAudioSinkDescriptor&,
const WebAudioLatencyHint&,
std::optional<float> sample_rate,
bool update_echo_cancellation_on_first_start);
// Returns its own handler object instead of a generic one from
// AudioNode::Handler().
RealtimeAudioDestinationHandler& GetOwnHandler() const;
// See `RealtimeAudioDestinationHandler.SetSinkDescriptor` for details.
void SetSinkDescriptor(const WebAudioSinkDescriptor&,
media::OutputDeviceStatusCB);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_REALTIME_AUDIO_DESTINATION_NODE_H_
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