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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBCODECS_CODEC_LOGGER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBCODECS_CODEC_LOGGER_H_
#include <memory>
#include <string>
#include "base/check.h"
#include "base/location.h"
#include "base/memory/scoped_refptr.h"
#include "base/sequence_checker.h"
#include "media/base/media_log.h"
#include "media/base/media_util.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/core/dom/dom_exception.h"
#include "third_party/blink/renderer/core/dom/quota_exceeded_error.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/inspector/inspector_media_context_impl.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/bindings/exception_code.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "third_party/blink/renderer/platform/wtf/wtf.h"
namespace base {
class SingleThreadTaskRunner;
} // namespace base
namespace blink {
namespace internal {
void SendPlayerNameInformationInternal(media::MediaLog* media_log,
const ExecutionContext& context,
std::string loadedAs);
} // namespace internal
// Simple wrapper around MediaLog instances, to manage the lifetime safety of
// said MediaLogs. |parent_media_log_| must be destroyed and created on the
// main thread (or the worker thread if we are in a worker context).
// |media_log_| is a clone of |parent_media_log_| which can be safely passed to
// any thread. If the parent log is destroyed, |media_log_| will safely and
// silently stop logging.
// Note: Owners of this class should be ExecutionLifeCycleObservers, and should
// call Neuter() if the ExecutionContext passed to the constructor is destroyed.
template <typename StatusImpl>
class MODULES_EXPORT CodecLogger final {
public:
// Attempts to create CodecLogger backed by a BatchingMediaLog. Falls back to
// a NullMediaLog on failure.
CodecLogger(ExecutionContext* context,
scoped_refptr<base::SingleThreadTaskRunner> task_runner) {
DCHECK(context);
// Owners of |this| should be ExecutionLifeCycleObservers, and should call
// Neuter() if |context| is destroyed. The MediaInspectorContextImpl must
// outlive |parent_media_log_|. If |context| is already destroyed, owners
// might never call Neuter(), and MediaInspectorContextImpl* could be
// garbage collected before |parent_media_log_| is destroyed.
if (!context->IsContextDestroyed()) {
parent_media_log_ = Platform::Current()->GetMediaLog(
MediaInspectorContextImpl::From(*context), task_runner,
/*is_on_worker=*/!IsMainThread());
}
// NullMediaLog silently and safely does nothing.
if (!parent_media_log_)
parent_media_log_ = std::make_unique<media::NullMediaLog>();
// This allows us to destroy |parent_media_log_| and stop logging,
// without causing problems to |media_log_| users.
media_log_ = parent_media_log_->Clone();
task_runner_ = task_runner;
}
~CodecLogger() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
// media logs must be posted for destruction, since they can cause the
// garbage collector to trigger an immediate cleanup and delete the owning
// instance of |CodecLogger|.
if (parent_media_log_) {
parent_media_log_->Stop();
task_runner_->DeleteSoon(FROM_HERE, std::move(parent_media_log_));
}
}
void SendPlayerNameInformation(const ExecutionContext& context,
std::string loadedAs) {
internal::SendPlayerNameInformationInternal(media_log_.get(), context,
loadedAs);
}
// Creates an OperationError DOMException with the given |error_msg|, and logs
// the given |status| in |media_log_|.
// Since |status| can come from platform codecs, its contents won't be
// surfaced to JS, since we could leak important information.
DOMException* MakeOperationError(std::string error_msg, StatusImpl status) {
return MakeAndLogException(DOMExceptionCode::kOperationError,
std::move(error_msg), status,
/*can_log_status_message=*/false);
}
// Similar to MakeOperationError(), but since the error comes from a bundled
// software codec the error message can include the status message.
DOMException* MakeSoftwareCodecOperationError(std::string error_msg,
StatusImpl status) {
return MakeAndLogException(DOMExceptionCode::kOperationError,
std::move(error_msg), status,
/*can_log_status_message=*/true);
}
// Convenience wrapper for MakeOperationError(), where |error_msg| is shared
// for both the exception message and the status message.
DOMException* MakeOperationError(
std::string error_msg,
typename StatusImpl::Codes code,
const base::Location& location = base::Location::Current()) {
return MakeOperationError(error_msg, StatusImpl(code, error_msg, location));
}
// Creates an EncodingError DOMException with the given |error_msg|, and logs
// the given |status| in |media_log_|.
// Since |status| can come from platform codecs, its contents won't be
// surfaced to JS, since we could leak important information.
DOMException* MakeEncodingError(std::string error_msg, StatusImpl status) {
return MakeAndLogException(DOMExceptionCode::kEncodingError,
std::move(error_msg), status,
/*can_log_status_message=*/false);
}
// Convenience wrapper for MakeEncodingError(), where |error_msg| is shared
// for both the exception message and the status message.
DOMException* MakeEncodingError(
std::string error_msg,
typename StatusImpl::Codes code,
const base::Location& location = base::Location::Current()) {
return MakeEncodingError(error_msg, StatusImpl(code, error_msg, location));
}
DOMException* MakeQuotaError(std::string error_msg, StatusImpl status) {
return MakeAndLogException(DOMExceptionCode::kQuotaExceededError,
std::move(error_msg), std::move(status),
/*can_log_status_message=*/false);
}
// Similar to MakeEncodingError(), but since the error comes from a bundled
// software codec the error message can include the status message.
DOMException* MakeSoftwareCodecEncodingError(std::string error_msg,
StatusImpl status) {
return MakeAndLogException(DOMExceptionCode::kEncodingError,
std::move(error_msg), status,
/*can_log_status_message=*/true);
}
// Safe to use on any thread. |this| should still outlive users of log().
media::MediaLog* log() { return media_log_.get(); }
// Destroys |parent_media_log_|, which makes |media_log_| silently stop
// logging in a thread safe way.
// Must be called if the ExecutionContext passed into the constructor is
// destroyed.
void Neuter() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
parent_media_log_ = nullptr;
}
// Records the first media::Status passed to MakeException.
typename StatusImpl::Codes status_code() const {
return status_code_.value_or(StatusImpl::Codes::kOk);
}
private:
DOMException* MakeAndLogException(DOMExceptionCode code,
std::string error_msg,
StatusImpl status,
bool can_log_status_message) {
media_log_->NotifyError(status);
if (!status_code_) {
status_code_ = status.code();
}
String sanitized_message;
String unsanitized_message;
if (status.message().empty()) {
sanitized_message = error_msg.c_str();
} else {
// If the message comes from a bundled codec we can log it to JS.
sanitized_message = String::Format("%s (%s)", error_msg.c_str(),
status.message().c_str());
if (!can_log_status_message) {
// If not we can only set it as the unsanitized message which the
// console will show in some circumstances.
unsanitized_message = sanitized_message;
sanitized_message = error_msg.c_str();
}
}
if (code == DOMExceptionCode::kQuotaExceededError &&
RuntimeEnabledFeatures::QuotaExceededErrorUpdateEnabled()) {
return MakeGarbageCollected<QuotaExceededError>(sanitized_message);
}
return MakeGarbageCollected<DOMException>(code, sanitized_message,
unsanitized_message);
}
std::optional<typename StatusImpl::Codes> status_code_;
// |parent_media_log_| must be destroyed if ever the ExecutionContext is
// destroyed, since the blink::MediaInspectorContext* pointer given to
// InspectorMediaEventHandler might no longer be valid.
// |parent_media_log_| should not be used directly. Use |media_log_| instead.
std::unique_ptr<media::MediaLog> parent_media_log_;
// We might destroy |parent_media_log_| at any point, so keep a clone which
// can be safely accessed, and whose raw pointer can be given callbacks.
std::unique_ptr<media::MediaLog> media_log_;
// Keep task runner around for posting the media log to upon destruction.
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
SEQUENCE_CHECKER(sequence_checker_);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBCODECS_CODEC_LOGGER_H_
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