1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
|
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/webgl/webgl_query.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/modules/webgl/webgl_context_object_support.h"
#include "third_party/blink/renderer/platform/wtf/functional.h"
namespace blink {
WebGLQuery::WebGLQuery(WebGLContextObjectSupport* ctx)
: WebGLObject(ctx),
target_(0),
can_update_availability_(false),
query_result_available_(false),
query_result_(0),
task_runner_(ctx->GetContextTaskRunner()) {
if (!ctx->IsLost()) {
GLuint query;
ctx->ContextGL()->GenQueriesEXT(1, &query);
SetObject(query);
}
}
WebGLQuery::~WebGLQuery() = default;
void WebGLQuery::SetTarget(GLenum target) {
DCHECK(HasObject());
DCHECK(!target_);
target_ = target;
}
void WebGLQuery::DeleteObjectImpl(gpu::gles2::GLES2Interface* gl) {
gl->DeleteQueriesEXT(1, &Object());
}
void WebGLQuery::ResetCachedResult() {
can_update_availability_ = false;
query_result_available_ = false;
query_result_ = 0;
// When this is called, the implication is that we should start
// keeping track of whether we can update the cached availability
// and result.
ScheduleAllowAvailabilityUpdate();
}
void WebGLQuery::UpdateCachedResult(gpu::gles2::GLES2Interface* gl) {
// Context loss is checked at higher levels.
if (query_result_available_)
return;
if (!can_update_availability_)
return;
if (!HasTarget())
return;
// We can only update the cached result when control returns to the browser.
can_update_availability_ = false;
GLuint available = 0;
gl->GetQueryObjectuivEXT(Object(), GL_QUERY_RESULT_AVAILABLE_EXT, &available);
query_result_available_ = !!available;
if (query_result_available_) {
GLuint64 result = 0;
gl->GetQueryObjectui64vEXT(Object(), GL_QUERY_RESULT_EXT, &result);
query_result_ = result;
task_handle_.Cancel();
} else {
ScheduleAllowAvailabilityUpdate();
}
}
bool WebGLQuery::IsQueryResultAvailable() {
return query_result_available_;
}
GLuint64 WebGLQuery::GetQueryResult() {
return query_result_;
}
void WebGLQuery::ScheduleAllowAvailabilityUpdate() {
if (task_handle_.IsActive())
return;
task_handle_ =
PostCancellableTask(*task_runner_, FROM_HERE,
WTF::BindOnce(&WebGLQuery::AllowAvailabilityUpdate,
WrapWeakPersistent(this)));
}
void WebGLQuery::AllowAvailabilityUpdate() {
can_update_availability_ = true;
}
} // namespace blink
|