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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/webgpu/gpu_bind_group.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_bind_group_descriptor.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_bind_group_entry.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_buffer_binding.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_union_gpubuffer_gpubufferbinding_gpuexternaltexture_gpusampler_gputextureview.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_conversions.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_bind_group_layout.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_buffer.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_device.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_external_texture.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_sampler.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_texture_view.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
wgpu::BindGroupEntry AsDawnType(
const GPUBindGroupEntry* webgpu_binding,
Vector<std::unique_ptr<wgpu::ExternalTextureBindingEntry>>*
externalTextureBindingEntries) {
wgpu::BindGroupEntry dawn_binding = {
.binding = webgpu_binding->binding(),
};
switch (webgpu_binding->resource()->GetContentType()) {
case V8GPUBindingResource::ContentType::kGPUBuffer: {
GPUBuffer* buffer = webgpu_binding->resource()->GetAsGPUBuffer();
dawn_binding.buffer = AsDawnType(buffer);
break;
}
case V8GPUBindingResource::ContentType::kGPUBufferBinding: {
GPUBufferBinding* buffer =
webgpu_binding->resource()->GetAsGPUBufferBinding();
dawn_binding.offset = buffer->offset();
if (buffer->hasSize()) {
dawn_binding.size = buffer->size();
}
dawn_binding.buffer = AsDawnType(buffer->buffer());
break;
}
case V8GPUBindingResource::ContentType::kGPUSampler:
dawn_binding.sampler =
AsDawnType(webgpu_binding->resource()->GetAsGPUSampler());
break;
case V8GPUBindingResource::ContentType::kGPUTextureView:
dawn_binding.textureView =
AsDawnType(webgpu_binding->resource()->GetAsGPUTextureView());
break;
case V8GPUBindingResource::ContentType::kGPUExternalTexture:
std::unique_ptr<wgpu::ExternalTextureBindingEntry>
externalTextureBindingEntry =
std::make_unique<wgpu::ExternalTextureBindingEntry>();
externalTextureBindingEntry->externalTexture =
AsDawnType(webgpu_binding->resource()->GetAsGPUExternalTexture());
dawn_binding.nextInChain = externalTextureBindingEntry.get();
externalTextureBindingEntries->push_back(
std::move(externalTextureBindingEntry));
break;
}
return dawn_binding;
}
base::HeapArray<wgpu::BindGroupEntry> AsDawnType(
const HeapVector<Member<GPUBindGroupEntry>>& webgpu_objects,
Vector<std::unique_ptr<wgpu::ExternalTextureBindingEntry>>*
externalTextureBindingEntries) {
const wtf_size_t count = webgpu_objects.size();
auto dawn_objects = base::HeapArray<wgpu::BindGroupEntry>::WithSize(count);
for (wtf_size_t i = 0; i < count; ++i) {
dawn_objects[i] =
AsDawnType(webgpu_objects[i].Get(), externalTextureBindingEntries);
}
return dawn_objects;
}
// static
GPUBindGroup* GPUBindGroup::Create(GPUDevice* device,
const GPUBindGroupDescriptor* webgpu_desc,
ExceptionState& exception_state) {
DCHECK(device);
DCHECK(webgpu_desc);
uint32_t entry_count = 0;
base::HeapArray<wgpu::BindGroupEntry> entries;
Vector<std::unique_ptr<wgpu::ExternalTextureBindingEntry>>
externalTextureBindingEntries;
entry_count = static_cast<uint32_t>(webgpu_desc->entries().size());
if (entry_count > 0) {
entries =
AsDawnType(webgpu_desc->entries(), &externalTextureBindingEntries);
}
wgpu::BindGroupDescriptor dawn_desc = {
.layout = AsDawnType(webgpu_desc->layout()),
.entryCount = entry_count,
.entries = entries.data(),
};
std::string label = webgpu_desc->label().Utf8();
if (!label.empty()) {
dawn_desc.label = label.c_str();
}
GPUBindGroup* bind_group = MakeGarbageCollected<GPUBindGroup>(
device, device->GetHandle().CreateBindGroup(&dawn_desc),
webgpu_desc->label());
return bind_group;
}
GPUBindGroup::GPUBindGroup(GPUDevice* device,
wgpu::BindGroup bind_group,
const String& label)
: DawnObject<wgpu::BindGroup>(device, std::move(bind_group), label) {}
} // namespace blink
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