File: gpu_bind_group_layout_entry.idl

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dictionary GPUBindGroupLayoutEntry {
    required GPUIndex32 binding;
    required GPUShaderStageFlags visibility;

    GPUBufferBindingLayout buffer;
    GPUSamplerBindingLayout sampler;
    GPUTextureBindingLayout texture;
    GPUStorageTextureBindingLayout storageTexture;
    GPUExternalTextureBindingLayout externalTexture;
};

enum GPUBindingType {
    "uniform-buffer",
    "storage-buffer",
    "readonly-storage-buffer",
    "sampler",
    "comparison-sampler",
    "sampled-texture",
    "multisampled-texture",
    "writeonly-storage-texture",
};