File: gpu_render_bundle_encoder.h

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (125 lines) | stat: -rw-r--r-- 5,137 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_BUNDLE_ENCODER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_BUNDLE_ENCODER_H_

#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_index_format.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_enum_conversions.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_object.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_programmable_pass_encoder.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"

namespace blink {

class GPUBindGroup;
class GPURenderBundle;
class GPURenderBundleDescriptor;
class GPURenderBundleEncoderDescriptor;

class GPURenderBundleEncoder : public DawnObject<wgpu::RenderBundleEncoder>,
                               public GPUProgrammablePassEncoder {
  DEFINE_WRAPPERTYPEINFO();

 public:
  static GPURenderBundleEncoder* Create(
      GPUDevice* device,
      const GPURenderBundleEncoderDescriptor* webgpu_desc,
      ExceptionState& exception_state);
  explicit GPURenderBundleEncoder(
      GPUDevice* device,
      wgpu::RenderBundleEncoder render_bundle_encoder,
      const String& label);

  GPURenderBundleEncoder(const GPURenderBundleEncoder&) = delete;
  GPURenderBundleEncoder& operator=(const GPURenderBundleEncoder&) = delete;

  // gpu_render_bundle_encoder.idl {{{
  void setBindGroup(uint32_t index, DawnObject<wgpu::BindGroup>* bindGroup) {
    GetHandle().SetBindGroup(
        index, bindGroup ? bindGroup->GetHandle() : wgpu::BindGroup(nullptr), 0,
        nullptr);
  }
  void setBindGroup(uint32_t index,
                    GPUBindGroup* bindGroup,
                    const Vector<uint32_t>& dynamicOffsets);
  void setBindGroup(uint32_t index,
                    GPUBindGroup* bind_group,
                    base::span<const uint32_t> dynamic_offsets_data,
                    uint64_t dynamic_offsets_data_start,
                    uint32_t dynamic_offsets_data_length,
                    ExceptionState& exception_state);
  void pushDebugGroup(String groupLabel) {
    std::string label = groupLabel.Utf8();
    GetHandle().PushDebugGroup(label.c_str());
  }
  void popDebugGroup() { GetHandle().PopDebugGroup(); }
  void insertDebugMarker(String markerLabel) {
    std::string label = markerLabel.Utf8();
    GetHandle().InsertDebugMarker(label.c_str());
  }
  void setPipeline(const DawnObject<wgpu::RenderPipeline>* pipeline) {
    GetHandle().SetPipeline(pipeline->GetHandle());
  }
  void setIndexBuffer(const DawnObject<wgpu::Buffer>* buffer,
                      const V8GPUIndexFormat& format,
                      uint64_t offset) {
    GetHandle().SetIndexBuffer(buffer->GetHandle(), AsDawnEnum(format), offset);
  }
  void setIndexBuffer(const DawnObject<wgpu::Buffer>* buffer,
                      const V8GPUIndexFormat& format,
                      uint64_t offset,
                      uint64_t size) {
    GetHandle().SetIndexBuffer(buffer->GetHandle(), AsDawnEnum(format), offset,
                               size);
  }
  void setVertexBuffer(uint32_t slot,
                       const DawnObject<wgpu::Buffer>* buffer,
                       uint64_t offset) {
    GetHandle().SetVertexBuffer(
        slot, buffer ? buffer->GetHandle() : wgpu::Buffer(nullptr), offset);
  }
  void setVertexBuffer(uint32_t slot,
                       const DawnObject<wgpu::Buffer>* buffer,
                       uint64_t offset,
                       uint64_t size) {
    GetHandle().SetVertexBuffer(
        slot, buffer ? buffer->GetHandle() : wgpu::Buffer(nullptr), offset,
        size);
  }
  void draw(uint32_t vertexCount,
            uint32_t instanceCount,
            uint32_t firstVertex,
            uint32_t firstInstance) {
    GetHandle().Draw(vertexCount, instanceCount, firstVertex, firstInstance);
  }
  void drawIndexed(uint32_t indexCount,
                   uint32_t instanceCount,
                   uint32_t firstIndex,
                   int32_t baseVertex,
                   uint32_t firstInstance) {
    GetHandle().DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex,
                            firstInstance);
  }
  void drawIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
                    uint64_t indirectOffset) {
    GetHandle().DrawIndirect(indirectBuffer->GetHandle(), indirectOffset);
  }
  void drawIndexedIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
                           uint64_t indirectOffset) {
    GetHandle().DrawIndexedIndirect(indirectBuffer->GetHandle(),
                                    indirectOffset);
  }
  GPURenderBundle* finish(const GPURenderBundleDescriptor* webgpu_desc);
  // }}} End of WebIDL binding implementation.

  void SetLabelImpl(const String& value) override {
    std::string utf8_label = value.Utf8();
    GetHandle().SetLabel(utf8_label.c_str());
  }
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_BUNDLE_ENCODER_H_