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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PASS_ENCODER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PASS_ENCODER_H_
#include "third_party/blink/renderer/bindings/modules/v8/v8_typedefs.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_enum_conversions.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_object.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_programmable_pass_encoder.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
class GPUBindGroup;
class GPURenderBundle;
class V8GPUIndexFormat;
class GPURenderPassEncoder : public DawnObject<wgpu::RenderPassEncoder>,
public GPUProgrammablePassEncoder {
DEFINE_WRAPPERTYPEINFO();
public:
explicit GPURenderPassEncoder(GPUDevice* device,
wgpu::RenderPassEncoder render_pass_encoder,
const String& label);
GPURenderPassEncoder(const GPURenderPassEncoder&) = delete;
GPURenderPassEncoder& operator=(const GPURenderPassEncoder&) = delete;
// gpu_render_pass_encoder.idl {{{
void setBindGroup(uint32_t index, DawnObject<wgpu::BindGroup>* bindGroup) {
GetHandle().SetBindGroup(
index, bindGroup ? bindGroup->GetHandle() : wgpu::BindGroup(nullptr));
}
void setBindGroup(uint32_t index,
GPUBindGroup* bindGroup,
const Vector<uint32_t>& dynamicOffsets);
void setBindGroup(uint32_t index,
GPUBindGroup* bind_group,
base::span<const uint32_t> dynamic_offsets_data,
uint64_t dynamic_offsets_data_start,
uint32_t dynamic_offsets_data_length,
ExceptionState& exception_state);
void pushDebugGroup(String groupLabel) {
std::string label = groupLabel.Utf8();
GetHandle().PushDebugGroup(label.c_str());
}
void popDebugGroup() { GetHandle().PopDebugGroup(); }
void insertDebugMarker(String markerLabel) {
std::string label = markerLabel.Utf8();
GetHandle().InsertDebugMarker(label.c_str());
}
void setPipeline(const DawnObject<wgpu::RenderPipeline>* pipeline) {
GetHandle().SetPipeline(pipeline->GetHandle());
}
void setBlendConstant(const V8GPUColor* color,
ExceptionState& exception_state);
void setStencilReference(uint32_t reference) {
GetHandle().SetStencilReference(reference);
}
void setViewport(float x,
float y,
float width,
float height,
float minDepth,
float maxDepth) {
GetHandle().SetViewport(x, y, width, height, minDepth, maxDepth);
}
void setScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
GetHandle().SetScissorRect(x, y, width, height);
}
void setIndexBuffer(const DawnObject<wgpu::Buffer>* buffer,
const V8GPUIndexFormat& format,
uint64_t offset) {
GetHandle().SetIndexBuffer(buffer->GetHandle(), AsDawnEnum(format), offset);
}
void setIndexBuffer(const DawnObject<wgpu::Buffer>* buffer,
const V8GPUIndexFormat& format,
uint64_t offset,
uint64_t size) {
GetHandle().SetIndexBuffer(buffer->GetHandle(), AsDawnEnum(format), offset,
size);
}
void setVertexBuffer(uint32_t slot,
const DawnObject<wgpu::Buffer>* buffer,
uint64_t offset) {
GetHandle().SetVertexBuffer(
slot, buffer ? buffer->GetHandle() : wgpu::Buffer(nullptr), offset);
}
void setVertexBuffer(uint32_t slot,
const DawnObject<wgpu::Buffer>* buffer,
uint64_t offset,
uint64_t size) {
GetHandle().SetVertexBuffer(
slot, buffer ? buffer->GetHandle() : wgpu::Buffer(nullptr), offset,
size);
}
void draw(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance) {
GetHandle().Draw(vertexCount, instanceCount, firstVertex, firstInstance);
}
void drawIndexed(uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t baseVertex,
uint32_t firstInstance) {
GetHandle().DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex,
firstInstance);
}
void drawIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
uint64_t indirectOffset) {
GetHandle().DrawIndirect(indirectBuffer->GetHandle(), indirectOffset);
}
void drawIndexedIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
uint64_t indirectOffset) {
GetHandle().DrawIndexedIndirect(indirectBuffer->GetHandle(),
indirectOffset);
}
void multiDrawIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
uint64_t indirectOffset,
uint32_t maxDrawCount,
ExceptionState& exception_state);
void multiDrawIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
uint64_t indirectOffset,
uint32_t maxDrawCount,
DawnObject<wgpu::Buffer>* drawCountBuffer,
ExceptionState& exception_state);
void multiDrawIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
uint64_t indirectOffset,
uint32_t maxDrawCount,
DawnObject<wgpu::Buffer>* drawCountBuffer,
uint64_t drawCountBufferOffset,
ExceptionState& exception_state);
void multiDrawIndexedIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
uint64_t indirectOffset,
uint32_t maxDrawCount,
ExceptionState& exception_state);
void multiDrawIndexedIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
uint64_t indirectOffset,
uint32_t maxDrawCount,
DawnObject<wgpu::Buffer>* drawCountBuffer,
ExceptionState& exception_state);
void multiDrawIndexedIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
uint64_t indirectOffset,
uint32_t maxDrawCount,
DawnObject<wgpu::Buffer>* drawCountBuffer,
uint64_t drawCountBufferOffset,
ExceptionState& exception_state);
void executeBundles(const HeapVector<Member<GPURenderBundle>>& bundles);
void beginOcclusionQuery(uint32_t queryIndex) {
GetHandle().BeginOcclusionQuery(queryIndex);
}
void endOcclusionQuery() { GetHandle().EndOcclusionQuery(); }
void writeTimestamp(const DawnObject<wgpu::QuerySet>* querySet,
uint32_t queryIndex,
ExceptionState& exception_state);
void end() { GetHandle().End(); }
// }}} End of WebIDL binding implementation.
void SetLabelImpl(const String& value) override {
std::string utf8_label = value.Utf8();
GetHandle().SetLabel(utf8_label.c_str());
}
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PASS_ENCODER_H_
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