File: xr_input_source.idl

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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

enum XRHandedness {
  "none",
  "left",
  "right"
};

enum XRTargetRayMode {
  "gaze",
  "tracked-pointer",
  "screen"
};

[
    SecureContext,
    Exposed=Window,
    RuntimeEnabled=WebXR
] interface XRInputSource {
  readonly attribute XRHandedness handedness;
  readonly attribute XRTargetRayMode targetRayMode;
  [SameObject] readonly attribute XRSpace targetRaySpace;
  [SameObject] readonly attribute XRSpace? gripSpace;
  [SameObject, Measure] readonly attribute Gamepad? gamepad;
  [SameObject, RuntimeEnabled=WebXRHandInput] readonly attribute XRHand? hand;
  [SameObject] readonly attribute FrozenArray<DOMString> profiles;
};