File: xr_webgl_binding.cc

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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/modules/xr/xr_webgl_binding.h"

#include "third_party/blink/renderer/bindings/modules/v8/v8_union_webgl2renderingcontext_webglrenderingcontext.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_xr_projection_layer_init.h"
#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h"
#include "third_party/blink/renderer/modules/webgl/webgl_texture.h"
#include "third_party/blink/renderer/modules/webgl/webgl_unowned_texture.h"
#include "third_party/blink/renderer/modules/xr/xr_camera.h"
#include "third_party/blink/renderer/modules/xr/xr_cube_map.h"
#include "third_party/blink/renderer/modules/xr/xr_frame.h"
#include "third_party/blink/renderer/modules/xr/xr_frame_provider.h"
#include "third_party/blink/renderer/modules/xr/xr_light_probe.h"
#include "third_party/blink/renderer/modules/xr/xr_projection_layer.h"
#include "third_party/blink/renderer/modules/xr/xr_render_state.h"
#include "third_party/blink/renderer/modules/xr/xr_session.h"
#include "third_party/blink/renderer/modules/xr/xr_system.h"
#include "third_party/blink/renderer/modules/xr/xr_utils.h"
#include "third_party/blink/renderer/modules/xr/xr_viewer_pose.h"
#include "third_party/blink/renderer/modules/xr/xr_webgl_drawing_buffer_swap_chain.h"
#include "third_party/blink/renderer/modules/xr/xr_webgl_layer.h"
#include "third_party/blink/renderer/modules/xr/xr_webgl_projection_layer.h"
#include "third_party/blink/renderer/modules/xr/xr_webgl_sub_image.h"
#include "third_party/blink/renderer/modules/xr/xr_webgl_swap_chain.h"
#include "third_party/blink/renderer/modules/xr/xr_webgl_texture_array_swap_chain.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/graphics/gpu/extensions_3d_util.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/size_f.h"

namespace blink {

namespace {

const double kMinScaleFactor = 0.2;

}  // namespace

XRWebGLBinding* XRWebGLBinding::Create(XRSession* session,
                                       const V8XRWebGLRenderingContext* context,
                                       ExceptionState& exception_state) {
  if (session->ended()) {
    exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
                                      "Cannot create an XRWebGLBinding for an "
                                      "XRSession which has already ended.");
    return nullptr;
  }

  if (!session->immersive()) {
    exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
                                      "Cannot create an XRWebGLBinding for an "
                                      "inline XRSession.");
    return nullptr;
  }

  WebGLRenderingContextBase* webgl_context =
      webglRenderingContextBaseFromUnion(context);

  if (webgl_context->isContextLost()) {
    exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
                                      "Cannot create an XRWebGLBinding with a "
                                      "lost WebGL context.");
    return nullptr;
  }

  if (!webgl_context->IsXRCompatible()) {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kInvalidStateError,
        "WebGL context must be marked as XR compatible in order to "
        "use with an immersive XRSession");
    return nullptr;
  }

  if (session->GraphicsApi() != XRGraphicsBinding::Api::kWebGL) {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kInvalidStateError,
        "Cannot create an XRWebGLBinding with a WebGPU-based XRSession.");
    return nullptr;
  }

  return MakeGarbageCollected<XRWebGLBinding>(
      session, webgl_context, context->IsWebGL2RenderingContext());
}

XRWebGLBinding::XRWebGLBinding(XRSession* session,
                               WebGLRenderingContextBase* webgl_context,
                               bool webgl2)
    : XRGraphicsBinding(session),
      webgl_context_(webgl_context),
      webgl2_(webgl2) {}

bool XRWebGLBinding::usesDepthValues() const {
  return false;
}

XRProjectionLayer* XRWebGLBinding::createProjectionLayer(
    const XRProjectionLayerInit* init,
    ExceptionState& exception_state) {
  if (!CanCreateLayer(exception_state) ||
      !ValidateLayerColorFormat(init->colorFormat(), exception_state) ||
      !ValidateLayerDepthStencilFormat(init->depthFormat(), exception_state)) {
    return nullptr;
  }

  bool is_texture_array =
      init->textureType().AsEnum() == V8XRTextureType::Enum::kTextureArray;

  if (is_texture_array && !webgl2_) {
    exception_state.ThrowTypeError(
        "textureType of 'texture-array' is only available with WebGL 2 "
        "contexts.");
    return nullptr;
  }

  // The max size will be either the native resolution or the default
  // if that happens to be larger than the native res. (That can happen on
  // desktop systems.)
  double max_scale = std::max(session()->NativeFramebufferScale(), 1.0);

  // Clamp the developer-requested framebuffer scale to ensure it's not too
  // small to see or unreasonably large.
  double scale_factor =
      std::clamp(init->scaleFactor(), kMinScaleFactor, max_scale);
  gfx::SizeF scaled_size =
      gfx::ScaleSize(session()->RecommendedArrayTextureSize(), scale_factor);

  // TODO(crbug.com/359418629): Remove once array Mailboxes are available.
  scaled_size.set_width(scaled_size.width() *
                        session()->array_texture_layers());

  // If the scaled texture dimensions are larger than the max texture dimension
  // for the context scale it down till it fits.
  GLint max_texture_size = 0;
  webgl_context_->ContextGL()->GetIntegerv(GL_MAX_TEXTURE_SIZE,
                                           &max_texture_size);
  if (scaled_size.width() > max_texture_size ||
      scaled_size.height() > max_texture_size) {
    double max_dimension = std::max(scaled_size.width(), scaled_size.height());
    scaled_size = gfx::ScaleSize(scaled_size, max_texture_size / max_dimension);
  }

  gfx::Size texture_size = gfx::ToFlooredSize(scaled_size);

  XRWebGLSwapChain::Descriptor color_desc = {};
  color_desc.format = FormatForLayerFormat(init->colorFormat());
  color_desc.internal_format =
      InternalFormatForLayerFormat(init->colorFormat());
  color_desc.type = TypeForLayerFormat(init->colorFormat());
  color_desc.attachment_target = GL_COLOR_ATTACHMENT0;
  color_desc.width = static_cast<uint32_t>(texture_size.width());
  color_desc.height = static_cast<uint32_t>(texture_size.height());
  color_desc.layers = 1;

  XRWebGLSwapChain* color_swap_chain;
  if (session()->xr()->frameProvider()->DrawingIntoSharedBuffer()) {
    color_swap_chain = MakeGarbageCollected<XRWebGLSharedImageSwapChain>(
        webgl_context_, color_desc, webgl2_);
  } else {
    color_swap_chain = MakeGarbageCollected<XRWebGLDrawingBufferSwapChain>(
        webgl_context_, color_desc, webgl2_);
  }

  if (is_texture_array) {
    // If a texture-array was requested, create a texture array wrapper for the
    // side-by-side swap chain.
    // TODO(crbug.com/359418629): Remove once array SharedImages are available.
    color_swap_chain = MakeGarbageCollected<XRWebGLTextureArraySwapChain>(
        color_swap_chain, session()->array_texture_layers());
  }

  // TODO(crbug.com/40700985): Return a wrapped swap chain for texture-array
  // layers, like with the WebGPU layers.

  XRWebGLSwapChain* depth_stencil_swap_chain = nullptr;
  if (init->depthFormat() != GL_NONE) {
    XRWebGLSwapChain::Descriptor depth_stencil_desc = {};
    depth_stencil_desc.format = FormatForLayerFormat(init->depthFormat());
    depth_stencil_desc.internal_format =
        InternalFormatForLayerFormat(init->depthFormat());
    depth_stencil_desc.type = TypeForLayerFormat(init->depthFormat());
    depth_stencil_desc.attachment_target = GL_DEPTH_ATTACHMENT;

    if (is_texture_array) {
      texture_size.set_width(texture_size.width() /
                             session()->array_texture_layers());
      depth_stencil_desc.layers = session()->array_texture_layers();
    } else {
      depth_stencil_desc.layers = 1;
    }

    depth_stencil_desc.width = static_cast<uint32_t>(texture_size.width());
    depth_stencil_desc.height = static_cast<uint32_t>(texture_size.height());

    depth_stencil_swap_chain = MakeGarbageCollected<XRWebGLStaticSwapChain>(
        webgl_context_, depth_stencil_desc, webgl2_);
  }

  return MakeGarbageCollected<XRWebGLProjectionLayer>(this, color_swap_chain,
                                                      depth_stencil_swap_chain);
}

XRWebGLSubImage* XRWebGLBinding::getViewSubImage(
    XRProjectionLayer* layer,
    XRView* view,
    ExceptionState& exception_state) {
  CHECK(layer);
  CHECK(view);
  if (!OwnsLayer(layer)) {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kInvalidStateError,
        "Layer was not created with this binding.");
    return nullptr;
  }

  if (!view || view->session() != session()) {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kInvalidStateError,
        "View was not created with the same session as this binding.");
    return nullptr;
  }

  // Because we have validated that this is a layer owned by this binding we
  // know that it is a XRWebGLProjectionLayer, because that's the only type of
  // projection layer that this class returns.
  XRWebGLProjectionLayer* gl_layer =
      static_cast<XRWebGLProjectionLayer*>(layer);

  XRViewData* viewData = view->ViewData();
  if (viewData->ApplyViewportScaleForFrame()) {
    gl_layer->MarkViewportUpdated();
  }

  gfx::Rect viewport = GetViewportForView(layer, viewData);

  return MakeGarbageCollected<XRWebGLSubImage>(
      viewport, viewData->index(), gl_layer->color_swap_chain(),
      gl_layer->depth_stencil_swap_chain(), nullptr);
}

WebGLTexture* XRWebGLBinding::getReflectionCubeMap(
    XRLightProbe* light_probe,
    ExceptionState& exception_state) {
  GLenum internal_format, format, type;

  if (webgl_context_->isContextLost()) {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kInvalidStateError,
        "Cannot get reflection cube map with a lost context.");
    return nullptr;
  }

  if (session()->ended()) {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kInvalidStateError,
        "Cannot get a reflection cube map for a session which has ended.");
    return nullptr;
  }

  if (session() != light_probe->session()) {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kInvalidStateError,
        "LightProbe comes from a different session than this binding");
    return nullptr;
  }

  // Determine the internal_format, format, and type that will be passed to
  // glTexImage2D for each possible light probe reflection format. The formats
  // will differ depending on whether we're using WebGL 2 or WebGL 1 with
  // extensions.
  // Note that at this point, since we know we have a valid lightProbe, we also
  // know that we support whatever reflectionFormat it was created with, as it
  // would not have been created otherwise.
  switch (light_probe->ReflectionFormat()) {
    case XRLightProbe::kReflectionFormatRGBA16F:
      if (!webgl2_ && !webgl_context_->ExtensionsUtil()->IsExtensionEnabled(
                          "GL_OES_texture_half_float")) {
        exception_state.ThrowDOMException(
            DOMExceptionCode::kInvalidStateError,
            "WebGL contexts must have the OES_texture_half_float extension "
            "enabled "
            "prior to calling getReflectionCubeMap with a format of "
            "\"rgba16f\". "
            "This restriction does not apply to WebGL 2.0 contexts.");
        return nullptr;
      }

      internal_format = webgl2_ ? GL_RGBA16F : GL_RGBA;
      format = GL_RGBA;
      // Surprisingly GL_HALF_FLOAT and GL_HALF_FLOAT_OES have different values.
      type = webgl2_ ? GL_HALF_FLOAT : GL_HALF_FLOAT_OES;
      break;

    case XRLightProbe::kReflectionFormatSRGBA8:
      bool use_srgb =
          webgl2_ ||
          webgl_context_->ExtensionsUtil()->IsExtensionEnabled("GL_EXT_sRGB");

      if (use_srgb) {
        internal_format = webgl2_ ? GL_SRGB8_ALPHA8 : GL_SRGB_ALPHA_EXT;
      } else {
        internal_format = GL_RGBA;
      }

      format = webgl2_ ? GL_RGBA : internal_format;
      type = GL_UNSIGNED_BYTE;
      break;
  }

  XRCubeMap* cube_map = light_probe->getReflectionCubeMap();
  if (!cube_map) {
    return nullptr;
  }

  WebGLTexture* texture = MakeGarbageCollected<WebGLTexture>(webgl_context_);
  cube_map->updateWebGLEnvironmentCube(webgl_context_, texture, internal_format,
                                       format, type);

  return texture;
}

WebGLTexture* XRWebGLBinding::getCameraImage(XRCamera* camera,
                                             ExceptionState& exception_state) {
  DVLOG(3) << __func__;

  XRFrame* frame = camera->Frame();
  DCHECK(frame);

  XRSession* frame_session = frame->session();
  DCHECK(frame_session);

  if (!frame_session->IsFeatureEnabled(
          device::mojom::XRSessionFeature::CAMERA_ACCESS)) {
    DVLOG(2) << __func__ << ": raw camera access is not enabled on a session";
    exception_state.ThrowDOMException(
        DOMExceptionCode::kNotSupportedError,
        XRSession::kRawCameraAccessFeatureNotSupported);
    return nullptr;
  }

  if (!frame->IsActive()) {
    DVLOG(2) << __func__ << ": frame is not active";
    exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
                                      XRFrame::kInactiveFrame);
    return nullptr;
  }

  if (!frame->IsAnimationFrame()) {
    DVLOG(2) << __func__ << ": frame is not animating";
    exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
                                      XRFrame::kNonAnimationFrame);
    return nullptr;
  }

  if (session() != frame_session) {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kInvalidStateError,
        "Camera comes from a different session than this binding");
    return nullptr;
  }

  XRWebGLLayer* base_layer = frame_session->renderState()->baseLayer();
  DCHECK(base_layer);

  // This resource is owned by the XRWebGLLayer, and is freed in OnFrameEnd();
  return base_layer->GetCameraTexture();
}

XRWebGLDepthInformation* XRWebGLBinding::getDepthInformation(
    XRView* view,
    ExceptionState& exception_state) {
  DVLOG(1) << __func__;

  XRFrame* frame = view->frame();

  if (session() != frame->session()) {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kInvalidStateError,
        "View comes from a different session than this binding");
    return nullptr;
  }

  if (!session()->IsFeatureEnabled(device::mojom::XRSessionFeature::DEPTH)) {
    DVLOG(2) << __func__ << ": depth sensing is not enabled on a session";
    exception_state.ThrowDOMException(
        DOMExceptionCode::kNotSupportedError,
        XRSession::kDepthSensingFeatureNotSupported);
    return nullptr;
  }

  if (!frame->IsActive()) {
    DVLOG(2) << __func__ << ": frame is not active";
    exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
                                      XRFrame::kInactiveFrame);
    return nullptr;
  }

  if (!frame->IsAnimationFrame()) {
    DVLOG(2) << __func__ << ": frame is not animating";
    exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
                                      XRFrame::kNonAnimationFrame);
    return nullptr;
  }

  return view->GetWebGLDepthInformation(exception_state);
}

gfx::Rect XRWebGLBinding::GetViewportForView(XRProjectionLayer* layer,
                                             XRViewData* view) {
  CHECK(OwnsLayer(layer));

  // If the layer is not side-by-side return the full texture size adjusted by
  // the viewport scale.
  if (layer->textureArrayLength() > 1) {
    return gfx::Rect(0, 0, layer->textureWidth() * view->CurrentViewportScale(),
                     layer->textureHeight() * view->CurrentViewportScale());
  }

  // Otherwise the layer is side-by-side, so the viewports should be distributed
  // across the texture width.
  uint32_t viewport_width =
      layer->textureWidth() / session()->array_texture_layers();
  uint32_t viewport_offset = viewport_width * view->index();
  return gfx::Rect(viewport_offset, 0,
                   viewport_width * view->CurrentViewportScale(),
                   layer->textureHeight() * view->CurrentViewportScale());
}

bool XRWebGLBinding::CanCreateLayer(ExceptionState& exception_state) {
  if (session()->ended()) {
    exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
                                      "Cannot create a new layer for an "
                                      "XRSession which has already ended.");
    return false;
  }

  if (webgl_context_->isContextLost()) {
    exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
                                      "Cannot create a new layer with a lost "
                                      "WebGL context.");
    return false;
  }

  return true;
}

bool XRWebGLBinding::ValidateLayerColorFormat(GLenum color_format,
                                              ExceptionState& exception_state) {
  switch (color_format) {
    case GL_RGBA:
    case GL_RGB:
    case GL_SRGB_EXT:
    case GL_SRGB_ALPHA_EXT:
      return true;
    case GL_RGBA8:
    case GL_RGB8:
    case GL_SRGB8:
    case GL_SRGB8_ALPHA8:
      if (!webgl2_) {
        exception_state.ThrowTypeError(
            "Specified colorFormat only available with WebGL 2 contexts.");
        return false;
      }
      return true;
    default:
      exception_state.ThrowTypeError("Invalid colorFormat.");
      return false;
  }
}

bool XRWebGLBinding::ValidateLayerDepthStencilFormat(
    GLenum depth_stencil_format,
    ExceptionState& exception_state) {
  switch (depth_stencil_format) {
    case GL_NONE:
      return true;
    case GL_DEPTH_COMPONENT:
    case GL_DEPTH_STENCIL:
      if (!webgl2_ && !webgl_context_->ExtensionsUtil()->IsExtensionEnabled(
                          "WEBGL_depth_texture")) {
        exception_state.ThrowTypeError(
            "depthFormat can only be set with with WebGL 2 contexts or when "
            "WEBGL_depth_texture is enabled.");
        return false;
      }
      return true;
    case GL_DEPTH_COMPONENT24:
    case GL_DEPTH24_STENCIL8:
      if (!webgl2_) {
        exception_state.ThrowTypeError(
            "Specified depthFormat only available with WebGL 2 contexts.");
        return false;
      }
      return true;
    default:
      exception_state.ThrowTypeError(
          "depthFormat must be a valid depth format or GL_NONE.");
      return false;
  }
}

GLenum XRWebGLBinding::FormatForLayerFormat(GLenum layer_format) {
  switch (layer_format) {
    case GL_RGBA:
    case GL_RGBA8:
      return GL_RGBA;

    case GL_RGB:
    case GL_RGB8:
      return GL_RGB;

    case GL_SRGB_EXT:
    case GL_SRGB8:
      return GL_SRGB_EXT;

    case GL_SRGB_ALPHA_EXT:
    case GL_SRGB8_ALPHA8:
      return GL_SRGB_ALPHA_EXT;

    case GL_DEPTH_COMPONENT:
    case GL_DEPTH_COMPONENT24:
      return GL_DEPTH_COMPONENT;

    case GL_DEPTH_STENCIL:
    case GL_DEPTH24_STENCIL8:
      return GL_DEPTH_STENCIL;

    default:
      NOTREACHED();
  }
}

GLenum XRWebGLBinding::InternalFormatForLayerFormat(GLenum layer_format) {
  switch (layer_format) {
    case GL_RGBA:
    case GL_RGBA8:
      return GL_RGBA8;

    case GL_RGB:
    case GL_RGB8:
      return GL_RGB8;

    case GL_SRGB_EXT:
    case GL_SRGB8:
      return GL_SRGB8;

    case GL_SRGB_ALPHA_EXT:
    case GL_SRGB8_ALPHA8:
      return GL_SRGB8_ALPHA8;

    case GL_DEPTH_COMPONENT:
    case GL_DEPTH_COMPONENT24:
      return GL_DEPTH_COMPONENT24;

    case GL_DEPTH_STENCIL:
    case GL_DEPTH24_STENCIL8:
      return GL_DEPTH24_STENCIL8;

    default:
      NOTREACHED();
  }
}

GLenum XRWebGLBinding::TypeForLayerFormat(GLenum layer_format) {
  switch (layer_format) {
    case GL_RGBA:
    case GL_RGBA8:
    case GL_RGB:
    case GL_RGB8:
    case GL_SRGB_EXT:
    case GL_SRGB8:
    case GL_SRGB_ALPHA_EXT:
    case GL_SRGB8_ALPHA8:
      return GL_BYTE;

    case GL_DEPTH_COMPONENT:
    case GL_DEPTH_STENCIL:
      return GL_UNSIGNED_SHORT;

    case GL_DEPTH_COMPONENT24:
    case GL_DEPTH24_STENCIL8:
      return GL_UNSIGNED_INT;

    default:
      NOTREACHED();
  }
}

void XRWebGLBinding::Trace(Visitor* visitor) const {
  visitor->Trace(webgl_context_);
  XRGraphicsBinding::Trace(visitor);
  ScriptWrappable::Trace(visitor);
}

}  // namespace blink