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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DESTINATION_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DESTINATION_H_
#include <memory>
#include <optional>
#include <vector>
#include "base/memory/raw_ref.h"
#include "base/memory/scoped_refptr.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
#include "base/task/single_thread_task_runner.h"
#include "base/time/time.h"
#include "media/base/audio_glitch_info.h"
#include "media/base/audio_renderer_sink.h"
#include "third_party/blink/public/platform/web_audio_device.h"
#include "third_party/blink/renderer/platform/audio/audio_bus.h"
#include "third_party/blink/renderer/platform/audio/audio_destination_uma_reporter.h"
#include "third_party/blink/renderer/platform/audio/audio_io_callback.h"
#include "third_party/blink/renderer/platform/audio/media_multi_channel_resampler.h"
#include "third_party/blink/renderer/platform/audio/push_pull_fifo.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/scheduler/public/thread.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/thread_safe_ref_counted.h"
namespace media {
struct AudioGlitchInfo;
}
namespace blink {
class PushPullFIFO;
class WebAudioLatencyHint;
class WebAudioSinkDescriptor;
// The AudioDestination class is an audio sink interface between the media
// renderer and the Blink's WebAudio module. It has a FIFO to adapt the
// different processing block sizes of WebAudio renderer and actual hardware
// audio callback.
//
// Currently AudioDestination supports two types of threading models:
// - Single-thread (default): process the entire WebAudio render call chain by
// AudioDeviceThread.
// - Dual-thread (experimental): Use WebThread for the WebAudio rendering with
// AudioWorkletThread.
class PLATFORM_EXPORT AudioDestination final
: public ThreadSafeRefCounted<AudioDestination>,
public media::AudioRendererSink::RenderCallback {
USING_FAST_MALLOC(AudioDestination);
public:
// Represents the current state of the underlying `WebAudioDevice` object
// (RendererWebAudioDeviceImpl).
enum DeviceState {
kRunning,
kPaused,
kStopped,
};
static scoped_refptr<AudioDestination> Create(
AudioIOCallback&,
const WebAudioSinkDescriptor& sink_descriptor,
unsigned number_of_output_channels,
const WebAudioLatencyHint&,
std::optional<float> context_sample_rate,
unsigned render_quantum_frames);
AudioDestination(const AudioDestination&) = delete;
AudioDestination& operator=(const AudioDestination&) = delete;
~AudioDestination() override;
// The actual render function isochronously invoked by the media
// renderer. This is never called after Stop() is called.
int Render(base::TimeDelta delay,
base::TimeTicks delay_timestamp,
const media::AudioGlitchInfo& glitch_info,
media::AudioBus* dest) override;
// Although it implements AudioRendererSink::RenderCallback, this method
// only gets executed from the main thread.
void OnRenderError() override;
void Start();
void Stop();
void Pause();
void Resume();
// Sets the destination for worklet operation, but does not start rendering.
void SetWorkletTaskRunner(
scoped_refptr<base::SingleThreadTaskRunner> worklet_task_runner);
// Starts rendering in the AudioWorklet mode.
void StartWithWorkletTaskRunner(
scoped_refptr<base::SingleThreadTaskRunner> worklet_task_runner);
bool IsPlaying();
// This is the context sample rate, not the device one.
double SampleRate() const;
uint32_t CallbackBufferSize() const;
// Returns the audio buffer size in frames used by the underlying audio
// hardware.
int FramesPerBuffer() const;
// Returns the audio buffer duration used by the underlying sink.
base::TimeDelta GetPlatformBufferDuration() const;
// The maximum channel count of the current audio sink device.
uint32_t MaxChannelCount() const;
// Sets the detect silence flag for `web_audio_device_`.
void SetDetectSilence(bool detect_silence);
// Creates a new sink if one hasn't been created yet, and returns the sink
// status. This function is called in
// RealtimeAudioDestinationHandler::SetSinkDescriptor, which can be invoked
// from the constructor of AudioContext and AudioContext.setSinkId() method.
media::OutputDeviceStatus MaybeCreateSinkAndGetStatus();
const PushPullFIFOStateForTest GetPushPullFIFOStateForTest() {
return fifo_->GetStateForTest();
}
MediaMultiChannelResampler* GetResamplerForTesting() {
return resampler_.get();
}
private:
explicit AudioDestination(AudioIOCallback&,
const WebAudioSinkDescriptor& sink_descriptor,
unsigned number_of_output_channels,
const WebAudioLatencyHint&,
std::optional<float> context_sample_rate,
unsigned render_quantum_frames);
void SetDeviceState(DeviceState);
// The actual render request to the WebAudio destination node. This method
// can be invoked on both AudioDeviceThread (single-thread rendering) and
// AudioWorkletThread (dual-thread rendering).
void RequestRenderWait(size_t frames_requested,
size_t frames_to_render,
base::TimeDelta delay,
base::TimeTicks delay_timestamp,
const media::AudioGlitchInfo& glitch_info,
base::TimeTicks request_timestamp);
// Returns true if it was able to provide audio, false otherwise (this would
// happen if and only if rendering is stopping or stopped.
bool RequestRender(size_t frames_requested,
size_t frames_to_render,
base::TimeDelta delay,
base::TimeTicks delay_timestamp,
const media::AudioGlitchInfo& glitch_info,
base::TimeTicks request_timestamp,
bool has_fifo_underrun_occurred = false);
// Provide input to the resampler (if used).
void ProvideResamplerInput(int resampler_frame_delay, AudioBus* dest);
// Pulls audio from `callback_` and delivers the latest glitch and delay info
// into it.
void PullFromCallback(AudioBus* destination_bus, base::TimeDelta delay);
// https://chromium.googlesource.com/chromium/src/+/refs/heads/main/docs/media/capture/README.md#logs
void SendLogMessage(const char* const function_name,
const String& message) const;
// Accessed by the main thread.
std::unique_ptr<WebAudioDevice> web_audio_device_;
const uint32_t callback_buffer_size_;
const unsigned number_of_output_channels_;
const unsigned render_quantum_frames_;
// The sample rate used for rendering the Web Audio graph.
const float context_sample_rate_;
// Can be accessed by both threads: resolves the buffer size mismatch between
// the WebAudio engine and the callback function from the actual audio device.
std::unique_ptr<PushPullFIFO> fifo_;
// Accessed by device thread: to pass the data from FIFO to the device.
scoped_refptr<AudioBus> output_bus_;
// Accessed by rendering thread: to push the rendered result from WebAudio
// graph into the FIFO.
scoped_refptr<AudioBus> render_bus_;
// Accessed by rendering thread: the render callback function of WebAudio
// engine. (i.e. DestinationNode)
const raw_ref<AudioIOCallback> callback_;
// Accessed by rendering thread.
size_t frames_elapsed_ = 0;
// Used for resampling if the Web Audio sample rate differs from the platform
// one.
std::unique_ptr<MediaMultiChannelResampler> resampler_;
std::unique_ptr<media::AudioBus> resampler_bus_;
// Required for RequestRender and also in the resampling callback (if used).
AudioIOPosition output_position_;
// Recent gltich information to be reported to `callback_`.
media::AudioGlitchInfo::Accumulator glitch_info_to_report_;
// Recent delay information to be reported to `callback_`.
base::TimeDelta delay_to_report_;
// The task runner for AudioWorklet operation. This is only valid when
// the AudioWorklet is activated.
scoped_refptr<base::SingleThreadTaskRunner> worklet_task_runner_;
// This protects `device_state_` below.
mutable base::Lock device_state_lock_;
// Modified only on the main thread, so it can be read without holding a lock
// there.
DeviceState device_state_ = kStopped;
AudioCallbackMetricReporter metric_reporter_;
AudioDestinationUmaReporter uma_reporter_;
// Collect the device latency metric only from the initial callback.
bool is_latency_metric_collected_ = false;
// This WaitableEvent is only for use with the kWebAudioBypassOutputBuffering
// flag enabled. No other WaitableEvents may be used in this class.
base::WaitableEvent output_buffer_bypass_wait_event_;
const bool is_output_buffer_bypassed_ = false;
bool state_change_underrun_in_bypass_mode_ = false;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DESTINATION_H_
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