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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "third_party/blink/renderer/platform/audio/delay.h"
#include <xmmintrin.h>
#include <array>
namespace blink {
ALWAYS_INLINE static __m128i WrapIndexVector(__m128i v_write_index,
__m128i v_buffer_length) {
// Wrap the write_index if any index is past the end of the buffer.
// This implements
//
// if (write_index >= buffer_length)
// write_index -= buffer_length
// There's no mm_cmpge_epi32, so we need to use mm_cmplt_epi32. Thus, the
// above becomes
//
// if (!(write_index < buffer_length))
// write_index -= buffer_length
// If write_index < buffer_length, set cmp = 0xffffffff. Otherwise 0.
__m128i cmp = _mm_cmplt_epi32(v_write_index, v_buffer_length);
// Invert cmp and bitwise-and with buffer_length to get buffer_length or 0
// depending on whether write_index >= buffer_length or not. Subtract from
// write_index to wrap it.
return _mm_sub_epi32(v_write_index, _mm_andnot_si128(cmp, v_buffer_length));
}
ALWAYS_INLINE static __m128 WrapPositionVector(__m128 v_position,
__m128 v_buffer_length) {
// Wrap the read position if it exceed the buffer length.
// This implements
//
// if (position >= buffer_length)
// read_position -= buffer_length
// If position >= buffer length, set cmp = 0xffffffff. Otherwise 0.
__m128 cmp = _mm_cmpge_ps(v_position, v_buffer_length);
// Bitwise-and buffer_length with cmp to get buffer_length or 0 depending on
// whether read_position >= buffer length or not. Then subtract from the
// position to wrap it.
return _mm_sub_ps(v_position, _mm_and_ps(v_buffer_length, cmp));
}
std::tuple<unsigned, int> Delay::ProcessARateVector(
float* destination,
uint32_t frames_to_process) const {
const int buffer_length = buffer_.size();
const float* buffer = buffer_.Data();
const float sample_rate = sample_rate_;
const float* delay_times = delay_times_.Data();
int w_index = write_index_;
const __m128 v_sample_rate = _mm_set1_ps(sample_rate);
const __m128 v_all_zeros = _mm_setzero_ps();
// The buffer length as a float and as an int so we don't need to constant
// convert from one to the other.
const __m128 v_buffer_length_float = _mm_set1_ps(buffer_length);
const __m128i v_buffer_length_int = _mm_set1_epi32(buffer_length);
// How much to increment the write index each time through the loop.
const __m128i v_incr = _mm_set1_epi32(4);
// Temp arrays for storing the samples needed for interpolation
std::array<float, 4> sample1 __attribute((aligned(16)));
std::array<float, 4> sample2 __attribute((aligned(16)));
// Initialize the write index vector, and wrap the values if needed.
__m128i v_write_index =
_mm_set_epi32(w_index + 3, w_index + 2, w_index + 1, w_index + 0);
v_write_index = WrapIndexVector(v_write_index, v_buffer_length_int);
const int number_of_loops = frames_to_process / 4;
int k = 0;
for (int n = 0; n < number_of_loops; ++n, k += 4) {
// It's possible that `delay_time` contains negative values. Make sure
// they are greater than zero.
const __m128 v_delay_time = _mm_max_ps(_mm_loadu_ps(delay_times + k),
v_all_zeros);
const __m128 v_desired_delay_frames =
_mm_mul_ps(v_delay_time, v_sample_rate);
// read_position = write_index + buffer_length - desired_delay_frames. Wrap
// the position if needed.
__m128 v_read_position =
_mm_add_ps(_mm_cvtepi32_ps(v_write_index),
_mm_sub_ps(v_buffer_length_float, v_desired_delay_frames));
v_read_position =
WrapPositionVector(v_read_position, v_buffer_length_float);
// Get indices into the buffer for the samples we need for interpolation.
const __m128i v_read_index1 = WrapIndexVector(
_mm_cvttps_epi32(v_read_position), v_buffer_length_int);
const __m128i v_read_index2 = WrapIndexVector(
_mm_add_epi32(v_read_index1, _mm_set1_epi32(1)), v_buffer_length_int);
const __m128 interpolation_factor =
_mm_sub_ps(v_read_position, _mm_cvtepi32_ps(v_read_index1));
const uint32_t* read_index1 =
reinterpret_cast<const uint32_t*>(&v_read_index1);
const uint32_t* read_index2 =
reinterpret_cast<const uint32_t*>(&v_read_index2);
for (int m = 0; m < 4; ++m) {
sample1[m] = buffer[read_index1[m]];
sample2[m] = buffer[read_index2[m]];
}
const __m128 v_sample1 = _mm_load_ps(sample1.data());
const __m128 v_sample2 = _mm_load_ps(sample2.data());
v_write_index = _mm_add_epi32(v_write_index, v_incr);
v_write_index = WrapIndexVector(v_write_index, v_buffer_length_int);
const __m128 sample = _mm_add_ps(
v_sample1,
_mm_mul_ps(interpolation_factor, _mm_sub_ps(v_sample2, v_sample1)));
_mm_store_ps(destination + k, sample);
}
// Update |w_index|_ based on how many frames we processed here, wrapping
// around if needed.
w_index = write_index_ + k;
if (w_index >= buffer_length) {
w_index -= buffer_length;
}
return std::make_tuple(k, w_index);
}
void Delay::HandleNaN(float* delay_times,
uint32_t frames_to_process,
float max_time) {
unsigned k = 0;
const unsigned number_of_loops = frames_to_process / 4;
__m128 v_max_time = _mm_set1_ps(max_time);
// This is approximately 4 times faster than the scalar version.
for (unsigned loop = 0; loop < number_of_loops; ++loop, k += 4) {
__m128 x = _mm_loadu_ps(delay_times + k);
// 0xffffffff if x is NaN. Otherwise 0
__m128 cmp = _mm_cmpunord_ps(x, x);
// Use cmp as a mask to set a component of x to 0 if is NaN. Otherwise,
// preserve x.
x = _mm_andnot_ps(cmp, x);
// Now set cmp to be max_time if the value is 0xffffffff or 0.
cmp = _mm_and_ps(cmp, v_max_time);
// Merge i (bitwise or) x and cmp. This makes x = max_time if x was NaN and
// preserves x if not.
x = _mm_or_ps(x, cmp);
_mm_storeu_ps(delay_times + k, x);
}
// Handle any frames not done in the loop above.
for (; k < frames_to_process; ++k) {
if (std::isnan(delay_times[k])) {
delay_times[k] = max_time;
}
}
}
} // namespace blink
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