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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DENORMAL_DISABLER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DENORMAL_DISABLER_H_
#include <float.h>
#include "build/build_config.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
namespace blink {
// Deal with denormals. They can very seriously impact performance on x86.
// Define HAVE_DENORMAL if we support flushing denormals to zero.
#if BUILDFLAG(IS_WIN) && defined(COMPILER_MSVC)
// Windows compiled using MSVC with SSE2
#define HAVE_DENORMAL 1
#endif
#if defined(COMPILER_GCC) && defined(ARCH_CPU_X86_FAMILY)
// X86 chips can flush denormals
#define HAVE_DENORMAL 1
#endif
#if defined(ARCH_CPU_ARM_FAMILY)
#define HAVE_DENORMAL 1
#endif
#if defined(HAVE_DENORMAL)
class DenormalModifier {
public:
virtual ~DenormalModifier() = default;
#if defined(COMPILER_GCC) && defined(ARCH_CPU_X86_FAMILY)
public:
static void DisableDenormals() {
unsigned old_csr = GetCsr();
SetCsr(old_csr | 0x8040);
}
static void EnableDenormals() {
unsigned old_csr = GetCsr();
SetCsr(old_csr & (~0x8040));
}
protected:
static inline unsigned GetCsr() {
int result;
asm volatile("stmxcsr %0" : "=m"(result));
return result;
}
static inline void SetCsr(int a) {
int temp = a;
asm volatile("ldmxcsr %0" : : "m"(temp));
}
#elif BUILDFLAG(IS_WIN) && defined(COMPILER_MSVC)
public:
static void DisableDenormals() { SetCsr(_DN_FLUSH); }
static void EnableDenormals() { SetCsr(_DN_SAVE); }
protected:
static inline unsigned GetCsr() {
unsigned result;
_controlfp_s(&result, 0, 0);
return result;
}
static inline void SetCsr(unsigned a) {
// http://stackoverflow.com/questions/637175/possible-bug-in-controlfp-s-may-not-restore-control-word-correctly
unsigned unused;
_controlfp_s(&unused, a, _MCW_DN);
}
#elif defined(ARCH_CPU_ARM_FAMILY)
public:
static void DisableDenormals() {
unsigned old_csr = GetCsr();
// Bit 24 is the flush-to-zero mode control bit. Setting it to 1 flushes
// denormals to 0.
SetCsr(old_csr | (1 << 24));
}
static void EnableDenormals() {
unsigned old_csr = GetCsr();
SetCsr(old_csr & (~(1 << 24)));
}
protected:
static inline unsigned GetCsr() {
int result;
#if defined(ARCH_CPU_ARM64)
asm volatile("mrs %x[result], FPCR" : [result] "=r"(result));
#else
asm volatile("vmrs %[result], FPSCR" : [result] "=r"(result));
#endif
return result;
}
static inline void SetCsr(int a) {
#if defined(ARCH_CPU_ARM64)
asm volatile("msr FPCR, %x[src]" : : [src] "r"(a));
#else
asm volatile("vmsr FPSCR, %[src]" : : [src] "r"(a));
#endif
}
#endif
};
class DenormalDisabler final : public DenormalModifier {
DISALLOW_NEW();
public:
DenormalDisabler() {
// Save the current state, and set mode to flush denormals.
saved_csr_ = GetCsr();
DisableDenormals();
}
~DenormalDisabler() final { SetCsr(saved_csr_); }
// This is a nop if we can flush denormals to zero in hardware.
static inline float FlushDenormalFloatToZero(float f) { return f; }
private:
unsigned saved_csr_ = 0;
};
class DenormalEnabler final : public DenormalModifier {
DISALLOW_NEW();
public:
DenormalEnabler() {
saved_csr_ = GetCsr();
EnableDenormals();
}
~DenormalEnabler() final { SetCsr(saved_csr_); }
private:
unsigned saved_csr_ = 0;
};
#else
// FIXME: add implementations for other architectures and compilers
class DenormalModifier final {
public:
virtual ~DenormalModifier() = default;
static void DisableDenormals() {}
static void EnableDenormals() {}
};
class DenormalDisabler final {
STACK_ALLOCATED();
public:
DenormalDisabler() = default;
~DenormalDisabler() = default;
// Assume the worst case that other architectures and compilers
// need to flush denormals to zero manually.
static inline float FlushDenormalFloatToZero(float f) {
return (fabs(f) < FLT_MIN) ? 0.0f : f;
}
};
class DenormalEnabler final {
STACK_ALLOCATED();
public:
DenormalEnabler() = default;
~DenormalEnabler() = default;
};
#endif
} // namespace blink
#undef HAVE_DENORMAL
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DENORMAL_DISABLER_H_
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