1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
|
/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DYNAMICS_COMPRESSOR_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DYNAMICS_COMPRESSOR_H_
#include <array>
#include <memory>
#include "third_party/blink/renderer/platform/audio/audio_array.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
class AudioBus;
// DynamicsCompressor implements a flexible audio dynamics compression effect
// such as is commonly used in musical production and game audio. It lowers the
// volume of the loudest parts of the signal and raises the volume of the
// softest parts, making the sound richer, fuller, and more controlled.
class PLATFORM_EXPORT DynamicsCompressor final {
USING_FAST_MALLOC(DynamicsCompressor);
public:
enum {
kParamThreshold,
kParamKnee,
kParamRatio,
kParamAttack,
kParamRelease,
kParamReduction,
kParamLast
};
DynamicsCompressor(float sample_rate, unsigned number_of_channels);
DynamicsCompressor(const DynamicsCompressor&) = delete;
DynamicsCompressor& operator=(const DynamicsCompressor&) = delete;
// Performs stereo-linked compression.
void Process(const AudioBus* source_bus,
AudioBus* destination_bus,
unsigned frames_to_process);
void Reset();
void SetNumberOfChannels(unsigned);
void SetParameterValue(unsigned parameter_id, float value);
float ParameterValue(unsigned parameter_id) const;
float SampleRate() const;
float Nyquist() const;
double TailTime() const;
double LatencyTime() const;
bool RequiresTailProcessing() const;
protected:
void InitializeParameters();
void SetPreDelayTime(float);
// Static compression curve.
float KneeCurve(float x, float k) const;
float Saturate(float x, float k) const;
float KAtSlope(float desired_slope) const;
float UpdateStaticCurveParameters(float db_threshold,
float db_knee,
float ratio);
unsigned number_of_channels_;
// parameters_ holds the tweakable compressor parameters.
std::array<float, kParamLast> parameters_;
float sample_rate_;
std::unique_ptr<const float*[]> source_channels_;
std::unique_ptr<float*[]> destination_channels_;
float detector_average_;
float compressor_gain_;
// Metering
float metering_release_k_;
float metering_gain_;
// Lookahead section.
enum { kMaxPreDelayFrames = 1024 };
enum { kMaxPreDelayFramesMask = kMaxPreDelayFrames - 1 };
enum {
kDefaultPreDelayFrames = 256
}; // SetPreDelayTime() will override this initial value
unsigned last_pre_delay_frames_ = kDefaultPreDelayFrames;
Vector<std::unique_ptr<AudioFloatArray>> pre_delay_buffers_;
int pre_delay_read_index_ = 0;
int pre_delay_write_index_ = kDefaultPreDelayFrames;
float db_max_attack_compression_diff_;
// Amount of input change in dB required for 1 dB of output change.
// This applies to the portion of the curve above db_knee_threshold_ (see
// below).
float ratio_;
float slope_; // Inverse ratio.
// The input to output change below the threshold is linear 1:1.
float linear_threshold_;
float db_threshold_;
// db_knee_ is the number of dB above the threshold before we enter the
// "ratio" portion of the curve.
// db_knee_threshold_ = db_threshold_ + db_knee_
// The portion between db_threshold_ and db_knee_threshold_ is the "soft knee"
// portion of the curve which transitions smoothly from the linear portion to
// the ratio portion.
float db_knee_;
float knee_threshold_;
float db_knee_threshold_;
float db_yknee_threshold_;
// Internal parameter for the knee portion of the curve.
float knee_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DYNAMICS_COMPRESSOR_H_
|