File: active_script_wrappable_manager.h

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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_ACTIVE_SCRIPT_WRAPPABLE_MANAGER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_ACTIVE_SCRIPT_WRAPPABLE_MANAGER_H_

#include <cstddef>
#include <utility>

#include "third_party/blink/renderer/platform/bindings/active_script_wrappable_base.h"
#include "third_party/blink/renderer/platform/bindings/name_client.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/member.h"
#include "third_party/blink/renderer/platform/platform_export.h"

namespace blink {

// ActiveScriptWrappableManager (ASWM) is integrated into the garbage collector
// and keeps ActiveScriptWrappable alive as long as they have
// HasPendingActivity() returning true and are attached to a live
// ExecutionContext.
//
// ASWM integrates with the GC through prologue and weakness callbacks which are
// not allowed to allocate.
class PLATFORM_EXPORT ActiveScriptWrappableManager final
    : public GarbageCollected<ActiveScriptWrappableManager>,
      public NameClient {
 public:
  enum class RecomputeMode { kOpportunistic, kRequired };

  // Adds an ActiveScriptWrappable to the set that is managed by
  // ActiveScriptWrappableManager.
  void Add(ActiveScriptWrappableBase* wrappable) {
    // The following calls may allocate and trigger GC. |wrappable| is kept
    // alive as it is a parameter to this function.
    //
    // Shrink capacity here to avoid allocation in
    // RecomputeActiveScriptWrappables and
    // CleanupInactiveAndClearActiveScriptWrappables.
    active_script_wrappables_.ShrinkToReasonableCapacity();
    active_script_wrappables_.push_back(std::make_pair(wrappable, nullptr));
  }

  // Recomputes the current set of active ScriptWrappable objects that should be
  // kept alive by the manager because there's some activity pending.
  //
  // If called with RecomputeMode::kOpportunistic, recomputation may be skipped.
  //
  // Called during GC prologue. Not allowed to allocate.
  void RecomputeActiveScriptWrappables(RecomputeMode);

  void Trace(Visitor* visitor) const;

  // NameClient implementation.
  const char* NameInHeapSnapshot() const final { return "Pending activities"; }

 private:
  // Called during weakness processing. Not allowed to allocate. The next Add()
  // call ensures reasonable capacities.
  //
  // Does not allocate.
  void CleanupInactiveAndClearActiveScriptWrappables(const LivenessBroker&);

  // We use a single HeapVector to always have storage for the strong Member<>
  // reference available. The alternative is keeping separate data structures
  // and synchronize their capacities in Add(). We use UntracedMember<> as a
  // weak references that is cleared in
  // CleanupInactiveAndClearActiveScriptWrappables. WeakMember would require
  // using a HeapHashSet which is slower to iterate. In addition, we already
  // require a custom callback for clearing out the Member<> reference, so we
  // can clear the UntracedMember<> there as well.
  HeapVector<std::pair<UntracedMember<const ActiveScriptWrappableBase>,
                       Member<const ActiveScriptWrappableBase>>>
      active_script_wrappables_;

  // Count how often ASWs have been recomputed in the current GC cycle.
  size_t recomputed_cnt_ = 0;
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_ACTIVE_SCRIPT_WRAPPABLE_MANAGER_H_