File: dom_data_store.h

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (473 lines) | stat: -rw-r--r-- 19,697 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
/*
 * Copyright (C) 2009 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_DOM_DATA_STORE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_DOM_DATA_STORE_H_

#include "base/containers/contains.h"
#include "third_party/blink/renderer/platform/bindings/dom_wrapper_world.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/bindings/trace_wrapper_v8_reference.h"
#include "third_party/blink/renderer/platform/bindings/wrapper_type_info.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/heap/prefinalizer.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/stack_util.h"
#include "third_party/blink/renderer/platform/wtf/std_lib_extras.h"
#include "v8/include/v8.h"

namespace blink {

// DOMDataStore is the entity responsible for managing wrapper references (C++
// to JS) in different worlds and settings (get/set wrapper, set return value).
// Such references are stored in two ways:
// - Inline in ScriptWrappable (or CustomWrappable); or
// - In an ephemeron map in the DOMDataStore instance that is tied to a context
//   in a V8 Isolate.
//
// The methods on DOMDataStore generally come in two forms:
// - static methods: Have fast paths for inline storage (e.g. main world on the
//   main rendering thread) and otherwise consider the current world, i.e., the
//   world that corresponds to the current context
//   (`v8::Isolate::GetCurrentContext()`).
// - instance methods: Have fast paths for inline storage and consider the
//   world the methods are invoked on. The calls are faster than the static
//   calls if the DOMDataStore is already around.
//
// Exceptions are methods that operate on all worlds instead of the current
// world. The methods mention this fact explicitly.
class DOMDataStore final : public GarbageCollected<DOMDataStore> {
 public:
  static DOMDataStore& Current(v8::Isolate* isolate) {
    return DOMWrapperWorld::Current(isolate).DomDataStore();
  }

  // Sets the `return_value` from `value` in the given `context`.
  static inline bool SetReturnValue(v8::ReturnValue<v8::Value> return_value,
                                    ScriptWrappable* value,
                                    v8::Local<v8::Context> context);

  // Sets the `return_value` from `value` in a world that can use inline
  // storage.
  static inline bool SetReturnValueFromInlineStorage(
      v8::ReturnValue<v8::Value> return_value,
      const ScriptWrappable* value);

  // Sets the `return_value` from `value` if already wrapped and returns false
  // otherwise. Will use the `v8_receiver` and `blink_receiver` to check whether
  // inline storage can be used.  Can be used from any world. Will only consider
  // the current world.
  static inline bool SetReturnValueFast(v8::ReturnValue<v8::Value> return_value,
                                        ScriptWrappable* value,
                                        v8::Local<v8::Object> v8_receiver,
                                        const ScriptWrappable* blink_receiver);

  // Returns the wrapper for `object` in the world corresponding to
  // `script_state`. Can be used from any world. Cross-checks the world in
  // `script_state` against the current world used by the Isolate (in the script
  // state).
  //
  // Prefer this method over the version taking the Isolate parameter for
  // performance reasons.
  static inline v8::MaybeLocal<v8::Object> GetWrapper(
      ScriptState* script_state,
      const ScriptWrappable* object);

  // Returns the wrapper for `object` in the world corresponding to `isolate`.
  // Can be used from any world. Will only consider the current world.
  //
  // Prefer the method taking the ScriptState if possible for performance
  // reasons.
  static inline v8::MaybeLocal<v8::Object> GetWrapper(
      v8::Isolate* isolate,
      const ScriptWrappable* object);

  // Associates the given `object` with the given `wrapper` if the object is not
  // yet associated with any wrapper.  Returns true if the given wrapper is
  // associated with the object, or false if the object is already associated
  // with a wrapper.  In the latter case, `wrapper` will be updated to the
  // existing wrapper. Can be used from any world. Will only consider the
  // current world.
  [[nodiscard]] static inline bool SetWrapper(
      v8::Isolate* isolate,
      ScriptWrappable* object,
      const WrapperTypeInfo* wrapper_type_info,
      v8::Local<v8::Object>& wrapper);

  // Same as `SetWrapper()` with the difference that it only considers inline
  // storage. Can be used from any world.
  template <bool entered_context = true>
  [[nodiscard]] static inline bool SetWrapperInInlineStorage(
      v8::Isolate* isolate,
      ScriptWrappable* object,
      const WrapperTypeInfo* wrapper_type_info,
      v8::Local<v8::Object>& wrapper);

  // Checks for the wrapper pair in all worlds and clears the first found pair.
  // This should only be needed for garbage collection. All other callsites
  // should know their worlds.
  template <typename HandleType>
  static inline bool ClearWrapperInAnyWorldIfEqualTo(ScriptWrappable* object,
                                                     const HandleType& handle);

  // Clears the inline storage wrapper if it is equal to `handle`. Can be used
  // from any world.
  template <typename HandleType>
  static inline bool ClearInlineStorageWrapperIfEqualTo(
      ScriptWrappable* object,
      const HandleType& handle);

  // Checks whether a wrapper for `object` exists. Can be used from any world.
  // Will only consider the current world.
  static inline bool ContainsWrapper(v8::Isolate* isolate,
                                     const ScriptWrappable* object);

  DOMDataStore(v8::Isolate* isolate, bool);
  DOMDataStore(const DOMDataStore&) = delete;
  DOMDataStore& operator=(const DOMDataStore&) = delete;

  // Destruction does not need any special logic: The wrapper map is reclaimed
  // without weak callbacks. Internally, the references of type
  // `TraceWrapperV8Reference` are reclaimed by a full GC. A non-tracing V8 GC
  // considers the references here still as roots but it may drop those roots
  // (see BlinkGCRootsHandler) which still works because the
  // WorldMap->DOMWrapperWorld->DomDataStore chain is valid.
  ~DOMDataStore() = default;

  // Clears all references explicitly. This is a performance optimization to
  // clear out TraceWrapperV8Reference eagerly.
  //
  // In practice, workers and worklets dispose their worlds before tear down.
  // Temporary isolated worlds just rely on destruction behavior.
  void Dispose();

  // Same as `GetWrapper()` but for a single world.
  template <bool entered_context = true>
  inline v8::MaybeLocal<v8::Object> Get(v8::Isolate* isolate,
                                        const ScriptWrappable* object);

  // Same as `SetWrapper()` but for a single world.
  template <bool entered_context = true>
  [[nodiscard]] inline bool Set(v8::Isolate* isolate,
                                ScriptWrappable* object,
                                const WrapperTypeInfo* wrapper_type_info,
                                v8::Local<v8::Object>& wrapper);

  // Same as `ContainsWrapper()` but for a single world.
  inline bool Contains(const ScriptWrappable* object) const;

  // Returns true if the pair {object, handle} exists in the current world.
  template <typename HandleType>
  inline bool EqualTo(const ScriptWrappable* object, const HandleType& handle);

  // Clears the connection between object and handle in the current world.
  template <typename HandleType>
  inline bool ClearIfEqualTo(ScriptWrappable* object,
                             const HandleType& handle) {
    if (can_use_inline_storage_) {
      return ClearInlineStorageWrapperIfEqualTo(object, handle);
    }
    return ClearInMapIfEqualTo(object, handle);
  }

  // Clears the connection between object and handle in the current world
  // assuming no inline storage is available for this world.
  template <typename HandleType>
  inline bool ClearInMapIfEqualTo(const ScriptWrappable* object,
                                  const HandleType& handle) {
    DCHECK(!can_use_inline_storage_);
    if (const auto& it = wrapper_map_.find(object);
        it != wrapper_map_.end() && it->value == handle) {
      it->value.Reset();
      wrapper_map_.erase(it);
      return true;
    }
    return false;
  }

  void Trace(Visitor*) const;

 private:
  // We can use the inline storage in a ScriptWrappable when we're in the main
  // world. This method does the fast check if we're in the main world. If this
  // method returns true, it is guaranteed that we're in the main world. On the
  // other hand, if this method returns false, nothing is guaranteed (we might
  // be in the main world).
  static bool CanUseInlineStorageForWrapper() {
    return !WTF::MayNotBeMainThread() &&
           !DOMWrapperWorld::NonMainWorldsExistInMainThread();
  }

  inline bool SetReturnValueFrom(v8::ReturnValue<v8::Value> return_value,
                                 const ScriptWrappable* value);

  using WrapperRefType = decltype(ScriptWrappable::wrapper_);

  // Convenience methods for accessing the inlined storage.
  static inline WrapperRefType& GetUncheckedInlineStorage(
      ScriptWrappable* wrappable) {
    return wrappable->wrapper_;
  }
  static inline const WrapperRefType& GetUncheckedInlineStorage(
      const ScriptWrappable* wrappable) {
    return GetUncheckedInlineStorage(const_cast<ScriptWrappable*>(wrappable));
  }
  static inline WrapperRefType& GetInlineStorage(v8::Isolate* isolate,
                                                 ScriptWrappable* wrappable) {
    // The following will crash if no context is entered. This is by design. The
    // validation can be skipped with `SetWrapperInInlineStorage<false>()`.
    DCHECK(Current(isolate).can_use_inline_storage_);
    return GetUncheckedInlineStorage(wrappable);
  }
  static inline const WrapperRefType& GetInlineStorage(
      v8::Isolate* isolate,
      const ScriptWrappable* wrappable) {
    return GetInlineStorage(isolate, const_cast<ScriptWrappable*>(wrappable));
  }

  // Specifies whether this data store is allowed to use inline storage of a
  // ScriptWrappable and can avoid using the ephemeron map below.
  const bool can_use_inline_storage_;
  // Ephemeron map: V8 wrapper will be kept alive as long as ScriptWrappable is.
  HeapHashMap<WeakMember<const ScriptWrappable>,
              TraceWrapperV8Reference<v8::Object>>
      wrapper_map_;
};

// static
bool DOMDataStore::SetReturnValue(v8::ReturnValue<v8::Value> return_value,
                                  ScriptWrappable* value,
                                  v8::Local<v8::Context> context) {
  if (CanUseInlineStorageForWrapper()) {
    return SetReturnValueFromInlineStorage(return_value, value);
  }
  auto& world = DOMWrapperWorld::World(return_value.GetIsolate(), context);
  return world.DomDataStore().SetReturnValueFrom(return_value, value);
}

// static
bool DOMDataStore::SetReturnValueFromInlineStorage(
    v8::ReturnValue<v8::Value> return_value,
    const ScriptWrappable* value) {
  const auto& ref = GetInlineStorage(return_value.GetIsolate(), value);
  if (!ref.IsEmpty()) {
    return_value.SetNonEmpty(ref);
    return true;
  }
  return false;
}

// static
bool DOMDataStore::SetReturnValueFast(v8::ReturnValue<v8::Value> return_value,
                                      ScriptWrappable* object,
                                      v8::Local<v8::Object> v8_receiver,
                                      const ScriptWrappable* blink_receiver) {
  // Fast checks for using inline storage:
  // 1. Fast check for inline storage.
  // 2. If the receiver receiver's inline wrapper is the V8 receiver. In this
  //    case we know we are in the world that can use inline storage.
  DCHECK(blink_receiver);
  DCHECK(!v8_receiver.IsEmpty());
  if (CanUseInlineStorageForWrapper() ||
      v8_receiver == GetUncheckedInlineStorage(blink_receiver)) {
    return SetReturnValueFromInlineStorage(return_value, object);
  }
  return Current(return_value.GetIsolate())
      .SetReturnValueFrom(return_value, object);
}

bool DOMDataStore::SetReturnValueFrom(v8::ReturnValue<v8::Value> return_value,
                                      const ScriptWrappable* value) {
  if (can_use_inline_storage_) {
    return SetReturnValueFromInlineStorage(return_value, value);
  }
  if (const auto it = wrapper_map_.find(value); it != wrapper_map_.end()) {
    return_value.SetNonEmpty(it->value);
    return true;
  }
  return false;
}

// static
v8::MaybeLocal<v8::Object> DOMDataStore::GetWrapper(
    v8::Isolate* isolate,
    const ScriptWrappable* object) {
  if (CanUseInlineStorageForWrapper()) {
    return GetInlineStorage(isolate, object).Get(isolate);
  }
  return Current(isolate).Get(isolate, object);
}

// static
v8::MaybeLocal<v8::Object> DOMDataStore::GetWrapper(
    ScriptState* script_state,
    const ScriptWrappable* object) {
  DOMDataStore& store = script_state->World().DomDataStore();
  auto* isolate = script_state->GetIsolate();
  return store.Get(isolate, object);
}

template <bool entered_context>
v8::MaybeLocal<v8::Object> DOMDataStore::Get(v8::Isolate* isolate,
                                             const ScriptWrappable* object) {
  DCHECK(!CanUseInlineStorageForWrapper() || can_use_inline_storage_);
  if (can_use_inline_storage_) {
    // The following will crash if no context is entered. This is by design. The
    // validation can be skipped with `entered_context`.
    DCHECK(!entered_context || Current(isolate).can_use_inline_storage_);
    return GetUncheckedInlineStorage(object).Get(isolate);
  }
  if (const auto it = wrapper_map_.find(object); it != wrapper_map_.end()) {
    return it->value.Get(isolate);
  }
  return {};
}

// static
bool DOMDataStore::SetWrapper(v8::Isolate* isolate,
                              ScriptWrappable* object,
                              const WrapperTypeInfo* wrapper_type_info,
                              v8::Local<v8::Object>& wrapper) {
  if (CanUseInlineStorageForWrapper()) {
    return SetWrapperInInlineStorage(isolate, object, wrapper_type_info,
                                     wrapper);
  }
  return Current(isolate).Set(isolate, object, wrapper_type_info, wrapper);
}

// static
template <bool entered_context>
bool DOMDataStore::SetWrapperInInlineStorage(
    v8::Isolate* isolate,
    ScriptWrappable* object,
    const WrapperTypeInfo* wrapper_type_info,
    v8::Local<v8::Object>& wrapper) {
  DCHECK(!wrapper.IsEmpty());
  auto& ref = entered_context ? GetInlineStorage(isolate, object)
                              : GetUncheckedInlineStorage(object);
  if (!ref.IsEmpty()) [[unlikely]] {
    wrapper = ref.Get(isolate);
    return false;
  }
  if (wrapper_type_info->SupportsDroppingWrapper()) {
    ref.Reset(isolate, wrapper,
              TraceWrapperV8Reference<v8::Object>::IsDroppable{});
  } else {
    ref.Reset(isolate, wrapper);
  }
  DCHECK(!ref.IsEmpty());
  return true;
}

template <bool entered_context>
bool DOMDataStore::Set(v8::Isolate* isolate,
                       ScriptWrappable* object,
                       const WrapperTypeInfo* wrapper_type_info,
                       v8::Local<v8::Object>& wrapper) {
  DCHECK(object);
  DCHECK(!wrapper.IsEmpty());
  if (can_use_inline_storage_) {
    return SetWrapperInInlineStorage<entered_context>(
        isolate, object, wrapper_type_info, wrapper);
  }
  auto result = wrapper_map_.insert(
      object, wrapper_type_info->SupportsDroppingWrapper()
                  ? TraceWrapperV8Reference<v8::Object>(
                        isolate, wrapper,
                        TraceWrapperV8Reference<v8::Object>::IsDroppable{})
                  : TraceWrapperV8Reference<v8::Object>(isolate, wrapper));
  // TODO(mlippautz): Check whether there's still recursive cases of
  // Wrap()/AssociateWithWrapper() that can run into the case of an existing
  // entry.
  if (!result.is_new_entry) [[unlikely]] {
    CHECK(!result.stored_value->value.IsEmpty());
    wrapper = result.stored_value->value.Get(isolate);
  }
  return result.is_new_entry;
}

//  static
bool DOMDataStore::ContainsWrapper(v8::Isolate* isolate,
                                   const ScriptWrappable* object) {
  if (CanUseInlineStorageForWrapper()) {
    return !GetInlineStorage(isolate, object).IsEmpty();
  }
  return Current(isolate).Contains(object);
}

// Same as `ContainsWrapper()` but for a single world.
bool DOMDataStore::Contains(const ScriptWrappable* object) const {
  if (can_use_inline_storage_) {
    return !GetUncheckedInlineStorage(object).IsEmpty();
  }
  return base::Contains(wrapper_map_, object);
}

// static
template <typename HandleType>
bool DOMDataStore::ClearWrapperInAnyWorldIfEqualTo(ScriptWrappable* object,
                                                   const HandleType& handle) {
  if (ClearInlineStorageWrapperIfEqualTo(object, handle)) [[likely]] {
    return true;
  }
  return DOMWrapperWorld::ClearWrapperInAnyNonInlineStorageWorldIfEqualTo(
      object, handle);
}

// static
template <typename HandleType>
bool DOMDataStore::ClearInlineStorageWrapperIfEqualTo(
    ScriptWrappable* object,
    const HandleType& handle) {
  auto& ref = GetUncheckedInlineStorage(object);
  if (ref == handle) {
    ref.Reset();
    return true;
  }
  return false;
}

template <typename HandleType>
bool DOMDataStore::EqualTo(const ScriptWrappable* object,
                           const HandleType& handle) {
  if (can_use_inline_storage_) {
    return GetUncheckedInlineStorage(object) == handle;
  }
  if (const auto& it = wrapper_map_.find(object);
      it != wrapper_map_.end() && it->value == handle) {
    return true;
  }
  return false;
}

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_DOM_DATA_STORE_H_