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/*
* Copyright (C) 2004, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/platform/fonts/font_family.h"
#include "third_party/blink/renderer/platform/font_family_names.h"
#include "third_party/blink/renderer/platform/fonts/font_cache.h"
#include "third_party/blink/renderer/platform/wtf/text/string_builder.h"
namespace blink {
bool operator==(const FontFamily& a, const FontFamily& b) {
if (a.FamilyIsGeneric() != b.FamilyIsGeneric() ||
a.FamilyName() != b.FamilyName())
return false;
const FontFamily* ap;
const FontFamily* bp;
for (ap = a.Next(), bp = b.Next(); ap != bp;
ap = ap->Next(), bp = bp->Next()) {
if (!ap || !bp)
return false;
if (ap->FamilyIsGeneric() != bp->FamilyIsGeneric() ||
ap->FamilyName() != bp->FamilyName())
return false;
}
return true;
}
String FontFamily::ToString() const {
StringBuilder builder;
builder.Append(family_name_);
const FontFamily* current = Next();
while (current) {
builder.Append(", ");
builder.Append(current->FamilyName());
current = current->Next();
}
return builder.ToString();
}
/*static*/ FontFamily::Type FontFamily::InferredTypeFor(
const AtomicString& family_name) {
return (family_name == font_family_names::kCursive ||
family_name == font_family_names::kFantasy ||
family_name == font_family_names::kMonospace ||
family_name == font_family_names::kSansSerif ||
family_name == font_family_names::kSerif ||
family_name == font_family_names::kSystemUi ||
family_name == font_family_names::kMath)
? Type::kGenericFamily
: Type::kFamilyName;
}
} // namespace blink
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