1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301
|
// Copyright 2025 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_CONTOURED_RECT_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_CONTOURED_RECT_H_
#include <optional>
#include "third_party/blink/renderer/platform/geometry/float_rounded_rect.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "ui/gfx/geometry/insets_f.h"
#include "ui/gfx/geometry/outsets_f.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/rrect_f.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace gfx {
class QuadF;
}
namespace blink {
class Path;
// A ContouredRect is a rect with corners that can have arbitrary
// radius and curvature, as in not necessarily rounded.
// It is a superset of FloatRoundedRect, with the added information needed
// to render corner shapes correctly.
class PLATFORM_EXPORT ContouredRect {
DISALLOW_NEW();
public:
// A corner curvature is the exponent of a superellipse quadrant.
// e.g. 2 is round, 1 is bevel/angled, infinity is defunct/straight.
class CornerCurvature {
public:
static constexpr float kRound = 2;
static constexpr float kBevel = 1;
static constexpr float kStraight = 1000;
static constexpr float kNotch = 1 / kStraight;
constexpr CornerCurvature() = default;
constexpr CornerCurvature(float top_left,
float top_right,
float bottom_right,
float bottom_left)
: top_left_(top_left),
top_right_(top_right),
bottom_right_(bottom_right),
bottom_left_(bottom_left) {
DCHECK_GE(top_left, 0);
DCHECK_GE(top_right, 0);
DCHECK_GE(bottom_right, 0);
DCHECK_GE(bottom_left, 0);
}
constexpr bool IsRound() const {
return (top_left_ == kRound) && IsUniform();
}
constexpr bool IsConvex() const {
return top_left_ >= kBevel && top_right_ >= kBevel &&
bottom_right_ >= kBevel && bottom_left_ >= kBevel;
}
constexpr bool IsUniform() const {
return top_left_ == top_right_ && top_left_ == bottom_right_ &&
top_left_ == bottom_left_;
}
constexpr float TopLeft() const { return top_left_; }
constexpr float TopRight() const { return top_right_; }
constexpr float BottomRight() const { return bottom_right_; }
constexpr float BottomLeft() const { return bottom_left_; }
constexpr bool operator==(const CornerCurvature&) const = default;
String ToString() const;
private:
float top_left_ = kRound;
float top_right_ = kRound;
float bottom_right_ = kRound;
float bottom_left_ = kRound;
};
// A Corner is a axis-aligned quad, with the points ordered (start, outer,
// end, center), and a curvature. It is used as a convenient way to perform
// corner-related computations without having to worry about the
// transpositions of the different corners.
class PLATFORM_EXPORT Corner {
public:
constexpr Corner(const gfx::RectF& rect, size_t rotation, float curvature)
: curvature_(curvature) {
vertices_ = {rect.origin(), rect.top_right(), rect.bottom_right(),
rect.bottom_left()};
std::rotate(vertices_.begin(), vertices_.begin() + rotation,
vertices_.end());
}
constexpr Corner(const std::array<gfx::PointF, 4>& vertices,
float curvature)
: vertices_(vertices), curvature_(ClampCurvature(curvature)) {}
constexpr const gfx::PointF& Start() const { return vertices_.at(0); }
constexpr const gfx::PointF& Outer() const { return vertices_.at(1); }
constexpr const gfx::PointF& End() const { return vertices_.at(2); }
constexpr const gfx::PointF& Center() const { return vertices_.at(3); }
static constexpr float ClampCurvature(float curvature) {
return std::clamp(curvature, CornerCurvature::kNotch,
CornerCurvature::kStraight);
}
constexpr float Curvature() const { return curvature_; }
constexpr bool IsStraight() const {
return Curvature() == CornerCurvature::kStraight;
}
constexpr bool IsBevel() const {
return curvature_ == CornerCurvature::kBevel;
}
constexpr bool IsRound() const {
return curvature_ == CornerCurvature::kRound;
}
constexpr bool IsNotch() const {
return curvature_ == CornerCurvature::kNotch;
}
constexpr bool IsConcave() const { return curvature_ < 1; }
constexpr bool IsZero() const { return Start() == End(); }
constexpr bool operator==(const Corner&) const = default;
// Invert the curvature
constexpr Corner Inverse() const {
return Corner({Start(), Center(), End(), Outer()}, 1 / Curvature());
}
// Change the direction (clockwise/counter-counterclockwise)
constexpr Corner Reverse() const {
return Corner({End(), Outer(), Start(), Center()}, Curvature());
}
constexpr gfx::RectF BoundingBox() const {
return gfx::BoundingRect(Start(), End());
}
constexpr bool Intersects(const Corner& other) const {
return BoundingBox().Intersects(other.BoundingBox());
}
constexpr gfx::Vector2dF v1() const { return Outer() - Start(); }
constexpr gfx::Vector2dF v2() const { return End() - Outer(); }
constexpr gfx::Vector2dF v3() const { return Center() - End(); }
constexpr gfx::Vector2dF v4() const { return Start() - Center(); }
constexpr float DiagonalLength() const {
return (End() - Start()).Length();
}
static constexpr float HalfCornerForCurvature(float curvature) {
return std::pow(0.5, 1 / ClampCurvature(curvature));
}
static float CurvatureForHalfCorner(float half_corner);
constexpr gfx::PointF MapPoint(
const gfx::Vector2dF& normalized_point) const {
return Center() + gfx::ScaleVector2d(v1(), normalized_point.x()) +
gfx::ScaleVector2d(v4(), normalized_point.y());
}
Corner AlignedToOrigin(const Corner& origin) const;
String ToString() const;
private:
std::array<gfx::PointF, 4> vertices_;
float curvature_;
};
constexpr ContouredRect() = default;
constexpr explicit ContouredRect(const FloatRoundedRect& rect)
: rect_(rect) {}
constexpr ContouredRect(const FloatRoundedRect& rect,
const CornerCurvature& curvature)
: rect_(rect), corner_curvature_(curvature) {}
bool operator==(const ContouredRect&) const = default;
constexpr const gfx::RectF& BoundingRect() const { return rect_.Rect(); }
constexpr const CornerCurvature& GetCornerCurvature() const {
return corner_curvature_;
}
constexpr bool HasRoundCurvature() const {
return corner_curvature_.IsRound() || !IsRounded();
}
constexpr bool IsConvex() const {
return !IsRounded() || corner_curvature_.IsConvex();
}
const FloatRoundedRect::Radii& GetRadii() const { return rect_.GetRadii(); }
void SetRadii(const FloatRoundedRect::Radii& radii) { rect_.SetRadii(radii); }
bool IsRounded() const { return rect_.IsRounded(); }
const FloatRoundedRect& AsRoundedRect() const { return rect_; }
const gfx::RectF& Rect() const { return rect_.Rect(); }
constexpr bool IsEmpty() const { return rect_.IsEmpty(); }
void SetCornerCurvature(const CornerCurvature& curvature) {
corner_curvature_ = curvature;
}
void Move(const gfx::Vector2dF& offset) { rect_.Move(offset); }
void Inset(const gfx::InsetsF& insets) { rect_.Inset(insets); }
void Inset(float inset) { rect_.Inset(inset); }
void OutsetForMarginOrShadow(float outset) {
OutsetForMarginOrShadow(gfx::OutsetsF(outset));
}
void OutsetForShapeMargin(float outset) {
rect_.OutsetForShapeMargin(outset);
}
bool XInterceptsAtY(float y,
float& min_x_intercept,
float& max_x_intercept) const;
void Outset(const gfx::OutsetsF& outsets) { rect_.Outset(outsets); }
void OutsetForMarginOrShadow(const gfx::OutsetsF&);
void ConstrainRadii() { rect_.ConstrainRadii(); }
bool IntersectsQuad(const gfx::QuadF&) const;
// Whether the radii are constrained in the size of rect().
bool IsRenderable() const { return rect_.IsRenderable(); }
String ToString() const;
Path GetPath() const;
const FloatRoundedRect& GetOriginRect() const {
return origin_rect_ ? *origin_rect_ : rect_;
}
void SetOriginRect(const FloatRoundedRect& rect) { origin_rect_ = rect; }
constexpr bool IsInnerRect() const {
return origin_rect_ && *origin_rect_ != rect_ &&
origin_rect_->Rect().Contains(rect_.Rect());
}
constexpr Corner TopRightCorner() const {
return IsInnerRect() ? TopRightCornerInternal().AlignedToOrigin(
ContouredRect(*origin_rect_, corner_curvature_)
.TopRightCornerInternal())
: TopRightCornerInternal();
}
constexpr Corner BottomRightCorner() const {
return IsInnerRect() ? BottomRightCornerInternal().AlignedToOrigin(
ContouredRect(*origin_rect_, corner_curvature_)
.BottomRightCornerInternal())
: BottomRightCornerInternal();
}
constexpr Corner BottomLeftCorner() const {
return IsInnerRect() ? BottomLeftCornerInternal().AlignedToOrigin(
ContouredRect(*origin_rect_, corner_curvature_)
.BottomLeftCornerInternal())
: BottomLeftCornerInternal();
}
constexpr Corner TopLeftCorner() const {
return IsInnerRect() ? TopLeftCornerInternal().AlignedToOrigin(
ContouredRect(*origin_rect_, corner_curvature_)
.TopLeftCornerInternal())
: TopLeftCornerInternal();
}
private:
constexpr Corner TopRightCornerInternal() const {
return Corner(rect_.TopRightCorner(), 0, corner_curvature_.TopRight());
}
constexpr Corner BottomRightCornerInternal() const {
return Corner(rect_.BottomRightCorner(), 1,
corner_curvature_.BottomRight());
}
constexpr Corner BottomLeftCornerInternal() const {
return Corner(rect_.BottomLeftCorner(), 2, corner_curvature_.BottomLeft());
}
constexpr Corner TopLeftCornerInternal() const {
return Corner(rect_.TopLeftCorner(), 3, corner_curvature_.TopLeft());
}
FloatRoundedRect rect_;
CornerCurvature corner_curvature_;
std::optional<FloatRoundedRect> origin_rect_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_CONTOURED_RECT_H_
|