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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/platform/graphics/canvas_hibernation_handler.h"
#include "base/feature_list.h"
#include "base/memory/post_delayed_memory_reduction_task.h"
#include "base/strings/stringprintf.h"
#include "base/timer/elapsed_timer.h"
#include "base/trace_event/memory_dump_manager.h"
#include "base/trace_event/memory_dump_request_args.h"
#include "cc/layers/texture_layer.h"
#include "cc/layers/texture_layer_impl.h"
#include "components/viz/common/resources/transferable_resource.h"
#include "skia/ext/codec_utils.h"
#include "third_party/blink/public/common/features.h"
#include "third_party/blink/renderer/platform/bindings/buildflags.h"
#include "third_party/blink/renderer/platform/graphics/canvas_resource_host.h"
#include "third_party/blink/renderer/platform/graphics/canvas_resource_provider.h"
#include "third_party/blink/renderer/platform/graphics/memory_managed_paint_recorder.h"
#include "third_party/blink/renderer/platform/graphics/static_bitmap_image.h"
#include "third_party/blink/renderer/platform/graphics/web_graphics_context_3d_provider_util.h"
#include "third_party/blink/renderer/platform/instrumentation/histogram.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/scheduler/public/main_thread.h"
#include "third_party/blink/renderer/platform/scheduler/public/thread_scheduler.h"
#include "third_party/blink/renderer/platform/scheduler/public/worker_pool.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_copier_std.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_functional.h"
#include "third_party/blink/renderer/platform/wtf/functional.h"
#include "third_party/blink/renderer/platform/wtf/hash_set.h"
#include "third_party/skia/include/codec/SkCodec.h"
#include "third_party/skia/include/codec/SkPngDecoder.h"
#include "third_party/skia/include/core/SkAlphaType.h"
#include "third_party/skia/include/core/SkData.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkSurface.h"
#if BUILDFLAG(HAS_ZSTD_COMPRESSION)
// "GN check" doesn't know that this file is only included when
// BUILDFLAG(HAS_ZSTD_COMPRESSION) is true. Disable it here.
#include "third_party/zstd/src/lib/zstd.h" // nogncheck
#endif
namespace blink {
// Use ZSTD to compress the snapshot. This is faster to decompress, and much
// faster to compress. ZSTD may not be available on all platforms, so this
// feature will be a no-op on those.
BASE_FEATURE(kCanvasHibernationSnapshotZstd,
"CanvasHibernationSnapshotZstd",
base::FEATURE_DISABLED_BY_DEFAULT);
// static
HibernatedCanvasMemoryDumpProvider&
HibernatedCanvasMemoryDumpProvider::GetInstance() {
static base::NoDestructor<HibernatedCanvasMemoryDumpProvider> instance;
return *instance.get();
}
void HibernatedCanvasMemoryDumpProvider::Register(
CanvasHibernationHandler* handler) {
DCHECK(IsMainThread());
base::AutoLock locker(lock_);
DCHECK(handler->IsHibernating());
handlers_.insert(handler);
}
void HibernatedCanvasMemoryDumpProvider::Unregister(
CanvasHibernationHandler* handler) {
DCHECK(IsMainThread());
base::AutoLock locker(lock_);
DCHECK(handlers_.Contains(handler));
handlers_.erase(handler);
}
bool HibernatedCanvasMemoryDumpProvider::OnMemoryDump(
const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) {
DCHECK(IsMainThread());
size_t total_hibernated_size = 0;
size_t total_original_size = 0;
auto* dump = pmd->CreateAllocatorDump("canvas/hibernated");
{
base::AutoLock locker(lock_);
int index = 0;
for (CanvasHibernationHandler* handler : handlers_) {
DCHECK(handler->IsHibernating());
total_original_size += handler->original_memory_size();
total_hibernated_size += handler->memory_size();
if (args.level_of_detail ==
base::trace_event::MemoryDumpLevelOfDetail::kDetailed) {
auto* canvas_dump = pmd->CreateAllocatorDump(
base::StringPrintf("canvas/hibernated/canvas_%d", index));
canvas_dump->AddScalar("memory_size", "bytes", handler->memory_size());
canvas_dump->AddScalar("is_encoded", "boolean", handler->is_encoded());
canvas_dump->AddScalar("original_memory_size", "bytes",
handler->original_memory_size());
canvas_dump->AddScalar("height", "pixels", handler->height());
canvas_dump->AddScalar("width", "pixels", handler->width());
}
index++;
}
}
dump->AddScalar("size", "bytes", total_hibernated_size);
dump->AddScalar("original_size", "bytes", total_original_size);
return true;
}
HibernatedCanvasMemoryDumpProvider::HibernatedCanvasMemoryDumpProvider() {
DCHECK(IsMainThread());
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
this, "hibernated_canvas",
blink::Thread::MainThread()->GetTaskRunner(
MainThreadTaskRunnerRestricted()));
}
CanvasHibernationHandler::CanvasHibernationHandler(
CanvasResourceHost& resource_host)
: resource_host_(resource_host) {}
CanvasHibernationHandler::~CanvasHibernationHandler() {
DCheckInvariant();
if (IsHibernating()) {
HibernatedCanvasMemoryDumpProvider::GetInstance().Unregister(this);
ReportHibernationEvent(HibernationEvent::kHibernationEndedWithTeardown);
}
}
void CanvasHibernationHandler::SaveForHibernation(
sk_sp<SkImage>&& image,
std::unique_ptr<MemoryManagedPaintRecorder> recorder) {
DCheckInvariant();
DCHECK(image);
epoch_++;
image_ = image;
recorder_ = std::move(recorder);
width_ = image_->width();
height_ = image_->height();
bytes_per_pixel_ = image_->imageInfo().bytesPerPixel();
// If we had an encoded version, discard it.
encoded_.reset();
HibernatedCanvasMemoryDumpProvider::GetInstance().Register(this);
// Don't bother compressing very small canvases.
if (ImageMemorySize(*image_) < 16 * 1024) {
return;
}
// Don't post the compression task to the thread pool with a delay right away.
// The task increases the reference count on the SkImage. In the case of rapid
// foreground / background transitions, each transition allocates a new
// SkImage. If we post a compression task right away with a sk_sp<SkImage> as
// a parameter, this takes a reference on the underlying SkImage, keeping it
// alive until the task runs. This means that posting the compression task
// right away would increase memory usage by a lot in these cases.
//
// Rather, post a main thread task later that will check whether we are still
// in hibernation mode, and in the same hibernation "epoch" as last time. If
// this is the case, then compress.
//
// This simplifies tracking of background / foreground cycles, at the cost of
// running one extra trivial task for each cycle.
//
// Note: not using a delayed idle tasks, because idle tasks do not run when
// the renderer is idle. In other words, a delayed idle task would not execute
// as long as the renderer is in background, which completely defeats the
// purpose.
base::PostDelayedMemoryReductionTask(
GetMainThreadTaskRunner(), FROM_HERE,
base::BindOnce(&CanvasHibernationHandler::OnAfterHibernation,
weak_ptr_factory_.GetWeakPtr(), epoch_),
before_compression_delay_);
}
void CanvasHibernationHandler::OnAfterHibernation(uint64_t epoch) {
DCheckInvariant();
// Either we no longer have the image (because we are not hibernating), or we
// went through another visible / not visible cycle (in which case it is too
// early to compress).
if (epoch_ != epoch || !image_) {
return;
}
auto task_runner = GetMainThreadTaskRunner();
algorithm_ = CompressionAlgorithm::kZlib;
#if BUILDFLAG(HAS_ZSTD_COMPRESSION)
if (base::FeatureList::IsEnabled(kCanvasHibernationSnapshotZstd)) {
algorithm_ = CompressionAlgorithm::kZstd;
}
#endif
auto params = std::make_unique<BackgroundTaskParams>(
image_, epoch_, algorithm_, weak_ptr_factory_.GetWeakPtr(), task_runner);
if (background_thread_task_runner_for_testing_) {
background_thread_task_runner_for_testing_->PostTask(
FROM_HERE,
base::BindOnce(&CanvasHibernationHandler::Encode, std::move(params)));
} else {
worker_pool::PostTask(FROM_HERE, {base::TaskPriority::BEST_EFFORT},
CrossThreadBindOnce(&CanvasHibernationHandler::Encode,
std::move(params)));
}
}
void CanvasHibernationHandler::OnEncoded(
std::unique_ptr<CanvasHibernationHandler::BackgroundTaskParams> params,
sk_sp<SkData> encoded) {
DCheckInvariant();
// Store the compressed image if it is still current.
if (params->epoch == epoch_ && IsHibernating()) {
DCHECK_EQ(image_.get(), params->image.get());
encoded_ = encoded;
image_ = nullptr;
}
if (on_encoded_callback_for_testing_) {
on_encoded_callback_for_testing_.Run();
}
}
scoped_refptr<base::SingleThreadTaskRunner>
CanvasHibernationHandler::GetMainThreadTaskRunner() const {
return main_thread_task_runner_for_testing_
? main_thread_task_runner_for_testing_
: Thread::MainThread()->GetTaskRunner(
MainThreadTaskRunnerRestricted());
}
void CanvasHibernationHandler::Encode(
std::unique_ptr<CanvasHibernationHandler::BackgroundTaskParams> params) {
TRACE_EVENT0("blink", __PRETTY_FUNCTION__);
// Using thread time, since this is a BEST_EFFORT task, which may be
// descheduled.
base::ElapsedThreadTimer thread_timer;
sk_sp<SkData> encoded = nullptr;
switch (params->algorithm) {
case CompressionAlgorithm::kZlib:
encoded = skia::EncodePngAsSkData(nullptr, params->image.get());
break;
case CompressionAlgorithm::kZstd: {
#if BUILDFLAG(HAS_ZSTD_COMPRESSION)
// When the compression level is set to 0, no compression is done. Then we
// can pass the result to ZSTD. This won't produce a valid PNG, but it
// doesn't matter, as we don't write it to disk, and restore it ourselves.
constexpr int kZLibCompressionLevel = 0;
sk_sp<SkData> encoded_uncompressed = skia::EncodePngAsSkData(
nullptr, params->image.get(), kZLibCompressionLevel);
TRACE_EVENT_BEGIN2("blink", "ZstdCompression", "original_size", 0, "size",
0);
size_t uncompressed_size = encoded_uncompressed->size();
size_t buffer_size = ZSTD_compressBound(encoded_uncompressed->size());
std::vector<char> compressed_buffer(buffer_size);
// Field data show that compression ratios are very good in practice with
// zlib (most often better than 10:1), so prefer fast (de)compression to
// higher compression ratios.
constexpr int kZstdCompressionLevel = 1;
size_t compressed_size =
ZSTD_compress(compressed_buffer.data(), compressed_buffer.size(),
encoded_uncompressed->data(),
encoded_uncompressed->size(), kZstdCompressionLevel);
CHECK(!ZSTD_isError(compressed_size))
<< "Error: " << ZSTD_getErrorName(uncompressed_size);
// Free the uncompressed version before making the allocation
// below. Likely doesn't matter much though, as the compressed version is
// much smaller.
encoded_uncompressed = nullptr;
encoded = SkData::MakeWithCopy(compressed_buffer.data(), compressed_size);
TRACE_EVENT_END2("blink", "ZstdCompression", "original_size",
uncompressed_size, "size", compressed_size);
break;
#else
NOTREACHED();
#endif // BUILDFLAG(HAS_ZSTD_COMPRESSION)
}
}
size_t original_memory_size = ImageMemorySize(*params->image);
int compression_ratio_percentage = static_cast<int>(
(static_cast<size_t>(100) * encoded->size()) / original_memory_size);
UMA_HISTOGRAM_TIMES("Blink.Canvas.2DLayerBridge.Compression.ThreadTime",
thread_timer.Elapsed());
UMA_HISTOGRAM_PERCENTAGE("Blink.Canvas.2DLayerBridge.Compression.Ratio",
compression_ratio_percentage);
UMA_HISTOGRAM_CUSTOM_COUNTS(
"Blink.Canvas.2DLayerBridge.Compression.SnapshotSizeKb",
static_cast<int>(original_memory_size / 1024), 10, 500000, 50);
auto* reply_task_runner = params->reply_task_runner.get();
reply_task_runner->PostTask(
FROM_HERE,
base::BindOnce(&CanvasHibernationHandler::OnEncoded,
params->weak_instance, std::move(params), encoded));
}
sk_sp<SkImage> CanvasHibernationHandler::GetImage() {
TRACE_EVENT0("blink", __PRETTY_FUNCTION__);
DCheckInvariant();
if (image_) {
return image_;
}
CHECK(encoded_);
sk_sp<SkData> png_data = nullptr;
switch (algorithm_) {
case CompressionAlgorithm::kZlib:
// Nothing to do to prepare the PNG data.
png_data = encoded_;
break;
case CompressionAlgorithm::kZstd: {
#if BUILDFLAG(HAS_ZSTD_COMPRESSION)
uint64_t content_size =
ZSTD_getFrameContentSize(encoded_->data(), encoded_->size());
// The CHECK()s below indicate memory corruption, terminate.
CHECK_NE(content_size, ZSTD_CONTENTSIZE_UNKNOWN);
CHECK_NE(content_size, ZSTD_CONTENTSIZE_ERROR);
// Only needed when sizeof(size_t) == 4, but kept everywhere.
CHECK_LE(content_size, std::numeric_limits<size_t>::max());
png_data = SkData::MakeUninitialized(static_cast<size_t>(content_size));
size_t uncompressed_size = ZSTD_decompress(
static_cast<char*>(png_data->writable_data()), png_data->size(),
static_cast<const char*>(encoded_->data()), encoded_->size());
CHECK(!ZSTD_isError(uncompressed_size))
<< "Error: " << ZSTD_getErrorName(uncompressed_size);
break;
#else
NOTREACHED();
#endif
}
}
CHECK(SkPngDecoder::IsPng(png_data->data(), png_data->size()));
base::TimeTicks before = base::TimeTicks::Now();
// Note: not discarding the encoded image.
sk_sp<SkImage> image = nullptr;
std::unique_ptr<SkCodec> codec = SkPngDecoder::Decode(png_data, nullptr);
if (codec) {
image = std::get<0>(codec->getImage());
}
base::TimeTicks after = base::TimeTicks::Now();
UMA_HISTOGRAM_TIMES(
"Blink.Canvas.2DLayerBridge.Compression.DecompressionTime",
after - before);
return image;
}
void CanvasHibernationHandler::Clear() {
DCheckInvariant();
HibernatedCanvasMemoryDumpProvider::GetInstance().Unregister(this);
encoded_ = nullptr;
image_ = nullptr;
recorder_ = nullptr;
}
size_t CanvasHibernationHandler::memory_size() const {
DCheckInvariant();
DCHECK(IsHibernating());
if (is_encoded()) {
return encoded_->size();
} else {
return original_memory_size();
}
}
// static
size_t CanvasHibernationHandler::ImageMemorySize(const SkImage& image) {
return static_cast<size_t>(image.height()) * image.width() *
image.imageInfo().bytesPerPixel();
}
size_t CanvasHibernationHandler::original_memory_size() const {
return static_cast<size_t>(width_) * height_ * bytes_per_pixel_;
}
// static
void CanvasHibernationHandler::HibernateOrLogFailure(
base::WeakPtr<CanvasHibernationHandler> handler,
base::TimeTicks /*idleDeadline*/) {
if (handler) {
handler->Hibernate();
} else {
ReportHibernationEvent(
HibernationEvent::
kHibernationAbortedDueToDestructionWhileHibernatePending);
}
}
void CanvasHibernationHandler::Hibernate() {
TRACE_EVENT0("blink", __PRETTY_FUNCTION__);
DCHECK(!IsHibernating());
DCHECK(hibernation_scheduled_);
hibernation_scheduled_ = false;
CanvasResourceProvider* provider = resource_host_->ResourceProvider();
if (!provider) {
ReportHibernationEvent(
HibernationEvent::kHibernationAbortedBecauseNoSurface);
return;
}
if (resource_host_->IsPageVisible()) {
ReportHibernationEvent(
HibernationEvent::kHibernationAbortedDueToVisibilityChange);
return;
}
if (!provider->IsValid() || resource_host_->IsContextLost()) {
ReportHibernationEvent(
HibernationEvent::kHibernationAbortedDueGpuContextLoss);
return;
}
if (!provider->IsAccelerated()) {
ReportHibernationEvent(
HibernationEvent::
kHibernationAbortedDueToSwitchToUnacceleratedRendering);
return;
}
TRACE_EVENT0("blink", "CanvasHibernationHandler::hibernate");
// No HibernationEvent reported on success. This is on purppose to avoid
// non-complementary stats. Each HibernationScheduled event is paired with
// exactly one failure or exit event.
resource_host_->FlushRecording(FlushReason::kHibernating);
scoped_refptr<StaticBitmapImage> snapshot =
provider->Snapshot(FlushReason::kHibernating);
if (!snapshot) {
ReportHibernationEvent(
HibernationEvent::kHibernationAbortedDueSnapshotFailure);
return;
}
sk_sp<SkImage> sw_image =
snapshot->PaintImageForCurrentFrame().GetSwSkImage();
if (!sw_image) {
ReportHibernationEvent(
HibernationEvent::kHibernationAbortedDueSnapshotFailure);
return;
}
SaveForHibernation(std::move(sw_image), provider->ReleaseRecorder());
resource_host_->ReplaceResourceProvider(nullptr);
resource_host_->ClearLayerTexture();
// shouldBeDirectComposited() may have changed.
resource_host_->SetNeedsCompositingUpdate();
// We've just used a large transfer cache buffer to get the snapshot, make
// sure that it's collected. Calling `SetAggressivelyFreeResources()` also
// frees things immediately, so use that, since deferring cleanup until the
// next flush is not a viable option (since we are not visible, when
// will a flush come?).
if (base::FeatureList::IsEnabled(
features::kCanvas2DHibernationReleaseTransferMemory)) {
// Unnecessary since there would be an early return above otherwise, but
// let's document that.
DCHECK(!resource_host_->IsPageVisible());
SetAggressivelyFreeSharedGpuContextResourcesIfPossible(true);
}
}
void CanvasHibernationHandler::InitiateHibernationIfNecessary() {
if (hibernation_scheduled_) {
return;
}
resource_host_->ClearLayerTexture();
ReportHibernationEvent(HibernationEvent::kHibernationScheduled);
hibernation_scheduled_ = true;
ThreadScheduler::Current()->PostIdleTask(
FROM_HERE, WTF::BindOnce(&CanvasHibernationHandler::HibernateOrLogFailure,
weak_ptr_factory_.GetWeakPtr()));
}
} // namespace blink
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