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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/platform/graphics/compositing/property_tree_manager.h"
#include "base/numerics/safe_conversions.h"
#include "build/build_config.h"
#include "cc/base/features.h"
#include "cc/input/overscroll_behavior.h"
#include "cc/layers/layer.h"
#include "cc/trees/clip_node.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/property_tree.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h"
#include "third_party/blink/renderer/platform/graphics/paint/clip_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/effect_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/geometry_mapper.h"
#include "third_party/blink/renderer/platform/graphics/paint/scroll_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/transform_paint_property_node.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
namespace blink {
PropertyTreeManager::EffectState::EffectState(const CurrentEffectState& other)
: effect_id(other.effect_id),
effect(other.effect),
clip(other.clip),
transform(other.transform),
may_be_2d_axis_misaligned_to_render_surface(
other.may_be_2d_axis_misaligned_to_render_surface),
contained_by_non_render_surface_synthetic_rounded_clip(
other.contained_by_non_render_surface_synthetic_rounded_clip) {}
PropertyTreeManager::CurrentEffectState::CurrentEffectState(
const EffectState& other)
: effect_id(other.effect_id),
effect(other.effect),
clip(other.clip),
transform(other.transform),
may_be_2d_axis_misaligned_to_render_surface(
other.may_be_2d_axis_misaligned_to_render_surface),
contained_by_non_render_surface_synthetic_rounded_clip(
other.contained_by_non_render_surface_synthetic_rounded_clip) {}
PropertyTreeManager::PropertyTreeManager(PropertyTreeManagerClient& client,
cc::PropertyTrees& property_trees,
cc::Layer& root_layer,
LayerListBuilder& layer_list_builder,
int new_sequence_number)
: client_(client),
clip_tree_(property_trees.clip_tree_mutable()),
effect_tree_(property_trees.effect_tree_mutable()),
scroll_tree_(property_trees.scroll_tree_mutable()),
transform_tree_(property_trees.transform_tree_mutable()),
root_layer_(root_layer),
layer_list_builder_(layer_list_builder),
new_sequence_number_(new_sequence_number) {
SetupRootTransformNode();
SetupRootClipNode();
SetupRootEffectNode();
SetupRootScrollNode();
}
PropertyTreeManager::~PropertyTreeManager() {
DCHECK(!effect_stack_.size()) << "PropertyTreeManager::Finalize() must be "
"called at the end of tree conversion.";
}
void PropertyTreeManager::Finalize() {
while (effect_stack_.size())
CloseCcEffect();
DCHECK(effect_stack_.empty());
UpdatePixelMovingFilterClipExpanders();
}
static void UpdateCcTransformLocalMatrix(
cc::TransformNode& compositor_node,
const TransformPaintPropertyNode& transform_node) {
if (transform_node.GetStickyConstraint() ||
transform_node.GetAnchorPositionScrollData()) {
// The sticky offset on the blink transform node is pre-computed and stored
// to the local matrix. Cc applies sticky offset dynamically on top of the
// local matrix. We should not set the local matrix on cc node if it is a
// sticky node because the sticky offset would be applied twice otherwise.
// Same for anchor positioning.
DCHECK(compositor_node.local.IsIdentity());
DCHECK_EQ(gfx::Point3F(), compositor_node.origin);
} else if (transform_node.ScrollNode()) {
DCHECK(transform_node.IsIdentityOr2dTranslation());
// Blink creates a 2d transform node just for scroll offset whereas cc's
// transform node has a special scroll offset field.
compositor_node.SetScrollOffset(
gfx::PointAtOffsetFromOrigin(-transform_node.Get2dTranslation()),
cc::DamageReason::kUntracked);
DCHECK(compositor_node.local.IsIdentity());
DCHECK_EQ(gfx::Point3F(), compositor_node.origin);
} else {
DCHECK(!transform_node.ScrollNode());
compositor_node.local = transform_node.Matrix();
compositor_node.origin = transform_node.Origin();
}
compositor_node.needs_local_transform_update = true;
}
static void SetTransformTreePageScaleFactor(
cc::TransformTree& transform_tree,
const cc::TransformNode& page_scale_node) {
DCHECK(page_scale_node.local.IsScale2d());
auto page_scale = page_scale_node.local.To2dScale();
DCHECK_EQ(page_scale.x(), page_scale.y());
transform_tree.set_page_scale_factor(page_scale.x());
}
bool PropertyTreeManager::DirectlyUpdateCompositedOpacityValue(
cc::LayerTreeHost& host,
const EffectPaintPropertyNode& effect) {
host.WaitForProtectedSequenceCompletion();
auto* property_trees = host.property_trees();
auto* cc_effect = property_trees->effect_tree_mutable().Node(
effect.CcNodeId(property_trees->sequence_number()));
if (!cc_effect)
return false;
cc_effect->opacity = effect.Opacity();
cc_effect->effect_changed = true;
property_trees->effect_tree_mutable().set_needs_update(true);
host.SetNeedsCommit();
return true;
}
bool PropertyTreeManager::DirectlyUpdateScrollOffsetTransform(
cc::LayerTreeHost& host,
const TransformPaintPropertyNode& transform) {
host.WaitForProtectedSequenceCompletion();
auto* scroll_node = transform.ScrollNode();
// Only handle scroll adjustments.
if (!scroll_node)
return false;
auto* property_trees = host.property_trees();
auto& scroll_tree = property_trees->scroll_tree_mutable();
auto* cc_scroll_node = scroll_tree.Node(
scroll_node->CcNodeId(property_trees->sequence_number()));
if (!cc_scroll_node ||
scroll_tree.ShouldRealizeScrollsOnMain(*cc_scroll_node)) {
return false;
}
auto* cc_transform = property_trees->transform_tree_mutable().Node(
transform.CcNodeId(property_trees->sequence_number()));
if (!cc_transform)
return false;
DCHECK(!cc_transform->is_currently_animating);
gfx::PointF scroll_offset =
gfx::PointAtOffsetFromOrigin(-transform.Get2dTranslation());
DirectlySetScrollOffset(host, scroll_node->GetCompositorElementId(),
scroll_offset);
if (cc_transform->scroll_offset() != scroll_offset) {
UpdateCcTransformLocalMatrix(*cc_transform, transform);
cc_transform->SetTransformChanged(cc::DamageReason::kUntracked);
property_trees->transform_tree_mutable().set_needs_update(true);
host.SetNeedsCommit();
}
return true;
}
bool PropertyTreeManager::DirectlyUpdateTransform(
cc::LayerTreeHost& host,
const TransformPaintPropertyNode& transform) {
host.WaitForProtectedSequenceCompletion();
// If we have a ScrollNode, we should be using
// DirectlyUpdateScrollOffsetTransform().
DCHECK(!transform.ScrollNode());
auto* property_trees = host.property_trees();
auto* cc_transform = property_trees->transform_tree_mutable().Node(
transform.CcNodeId(property_trees->sequence_number()));
if (!cc_transform)
return false;
UpdateCcTransformLocalMatrix(*cc_transform, transform);
// We directly update transform only when the transform is not animating in
// compositor. If the compositor has not cleared the is_currently_animating
// flag, we should clear it to let the compositor respect the new value.
cc_transform->is_currently_animating = false;
cc_transform->SetTransformChanged(cc::DamageReason::kUntracked);
property_trees->transform_tree_mutable().set_needs_update(true);
host.SetNeedsCommit();
return true;
}
bool PropertyTreeManager::DirectlyUpdatePageScaleTransform(
cc::LayerTreeHost& host,
const TransformPaintPropertyNode& transform) {
host.WaitForProtectedSequenceCompletion();
DCHECK(!transform.ScrollNode());
auto* property_trees = host.property_trees();
auto* cc_transform = property_trees->transform_tree_mutable().Node(
transform.CcNodeId(property_trees->sequence_number()));
if (!cc_transform)
return false;
UpdateCcTransformLocalMatrix(*cc_transform, transform);
SetTransformTreePageScaleFactor(property_trees->transform_tree_mutable(),
*cc_transform);
cc_transform->SetTransformChanged(cc::DamageReason::kUntracked);
property_trees->transform_tree_mutable().set_needs_update(true);
return true;
}
void PropertyTreeManager::DirectlySetScrollOffset(
cc::LayerTreeHost& host,
CompositorElementId element_id,
const gfx::PointF& scroll_offset) {
host.WaitForProtectedSequenceCompletion();
auto* property_trees = host.property_trees();
if (property_trees->scroll_tree_mutable().SetScrollOffset(element_id,
scroll_offset)) {
// Scroll offset animations are clobbered via |Layer::PushPropertiesTo|.
if (auto* layer = host.LayerByElementId(element_id))
layer->SetNeedsPushProperties();
host.SetNeedsCommit();
}
}
void PropertyTreeManager::DropCompositorScrollDeltaNextCommit(
cc::LayerTreeHost& host,
CompositorElementId element_id) {
host.DropActiveScrollDeltaNextCommit(element_id);
}
uint32_t PropertyTreeManager::NonCompositedMainThreadRepaintReasons(
const TransformPaintPropertyNode& scroll_translation) const {
if (scroll_translation.ScrollNode()->GetCompositedScrollingPreference() ==
CompositedScrollingPreference::kNotPreferred) {
return cc::MainThreadScrollingReason::kPreferNonCompositedScrolling;
}
if (RuntimeEnabledFeatures::RasterInducingScrollEnabled() &&
!client_.ShouldForceMainThreadRepaint(scroll_translation)) {
return cc::MainThreadScrollingReason::kNotScrollingOnMain;
}
return cc::MainThreadScrollingReason::kNotOpaqueForTextAndLCDText;
}
uint32_t PropertyTreeManager::GetMainThreadRepaintReasons(
const cc::LayerTreeHost& host,
const ScrollPaintPropertyNode& scroll) {
const auto* property_trees = host.property_trees();
const auto* cc_scroll = property_trees->scroll_tree().Node(
scroll.CcNodeId(property_trees->sequence_number()));
return cc_scroll
? cc_scroll->main_thread_repaint_reasons
: cc::MainThreadScrollingReason::kPreferNonCompositedScrolling;
}
bool PropertyTreeManager::UsesCompositedScrolling(
const cc::LayerTreeHost& host,
const ScrollPaintPropertyNode& scroll) {
CHECK(!RuntimeEnabledFeatures::RasterInducingScrollEnabled());
const auto* property_trees = host.property_trees();
const auto* cc_scroll = property_trees->scroll_tree().Node(
scroll.CcNodeId(property_trees->sequence_number()));
return cc_scroll && cc_scroll->is_composited;
}
bool PropertyTreeManager::UsesRasterInducingScroll(
const cc::LayerTreeHost& host,
const ScrollPaintPropertyNode& scroll) {
const auto* property_trees = host.property_trees();
const auto* cc_scroll = property_trees->scroll_tree().Node(
scroll.CcNodeId(property_trees->sequence_number()));
return cc_scroll &&
property_trees->scroll_tree().CanRealizeScrollsOnPendingTree(
*cc_scroll);
}
void PropertyTreeManager::SetupRootTransformNode() {
// cc is hardcoded to use transform node index 1 for device scale and
// transform.
transform_tree_.clear();
cc::TransformNode& transform_node = *transform_tree_.Node(
transform_tree_.Insert(cc::TransformNode(), cc::kRootPropertyNodeId));
DCHECK_EQ(transform_node.id, cc::kSecondaryRootPropertyNodeId);
// TODO(jaydasika): We shouldn't set ToScreen and FromScreen of root
// transform node here. They should be set while updating transform tree in
// cc.
float device_scale_factor =
root_layer_.layer_tree_host()->device_scale_factor();
transform_tree_.set_device_scale_factor(device_scale_factor);
gfx::Transform to_screen;
to_screen.Scale(device_scale_factor, device_scale_factor);
transform_tree_.SetToScreen(cc::kRootPropertyNodeId, to_screen);
gfx::Transform from_screen = to_screen.GetCheckedInverse();
transform_tree_.SetFromScreen(cc::kRootPropertyNodeId, from_screen);
transform_tree_.set_needs_update(true);
TransformPaintPropertyNode::Root().SetCcNodeId(new_sequence_number_,
transform_node.id);
root_layer_.SetTransformTreeIndex(transform_node.id);
}
void PropertyTreeManager::SetupRootClipNode() {
// cc is hardcoded to use clip node index 1 for viewport clip.
clip_tree_.clear();
cc::ClipNode& clip_node = *clip_tree_.Node(
clip_tree_.Insert(cc::ClipNode(), cc::kRootPropertyNodeId));
DCHECK_EQ(clip_node.id, cc::kSecondaryRootPropertyNodeId);
// TODO(bokan): This needs to come from the Visual Viewport which will
// correctly account for the URL bar. In fact, the visual viewport property
// tree builder should probably be the one to create the property tree state
// and have this created in the same way as other layers.
clip_node.clip =
gfx::RectF(root_layer_.layer_tree_host()->device_viewport_rect());
clip_node.transform_id = cc::kRootPropertyNodeId;
ClipPaintPropertyNode::Root().SetCcNodeId(new_sequence_number_, clip_node.id);
root_layer_.SetClipTreeIndex(clip_node.id);
}
void PropertyTreeManager::SetupRootEffectNode() {
// cc is hardcoded to use effect node index 1 for root render surface.
effect_tree_.clear();
cc::EffectNode& effect_node = *effect_tree_.Node(
effect_tree_.Insert(cc::EffectNode(), cc::kInvalidPropertyNodeId));
DCHECK_EQ(effect_node.id, cc::kSecondaryRootPropertyNodeId);
static UniqueObjectId unique_id = NewUniqueObjectId();
effect_node.element_id = CompositorElementIdFromUniqueObjectId(unique_id);
effect_node.transform_id = cc::kRootPropertyNodeId;
effect_node.clip_id = cc::kSecondaryRootPropertyNodeId;
effect_node.render_surface_reason = cc::RenderSurfaceReason::kRoot;
root_layer_.SetEffectTreeIndex(effect_node.id);
EffectPaintPropertyNode::Root().SetCcNodeId(new_sequence_number_,
effect_node.id);
SetCurrentEffectState(
effect_node, CcEffectType::kEffect, EffectPaintPropertyNode::Root(),
ClipPaintPropertyNode::Root(), TransformPaintPropertyNode::Root());
}
void PropertyTreeManager::SetupRootScrollNode() {
scroll_tree_.clear();
cc::ScrollNode& scroll_node = *scroll_tree_.Node(
scroll_tree_.Insert(cc::ScrollNode(), cc::kRootPropertyNodeId));
DCHECK_EQ(scroll_node.id, cc::kSecondaryRootPropertyNodeId);
scroll_node.transform_id = cc::kSecondaryRootPropertyNodeId;
ScrollPaintPropertyNode::Root().SetCcNodeId(new_sequence_number_,
scroll_node.id);
root_layer_.SetScrollTreeIndex(scroll_node.id);
}
static bool TransformsToAncestorHaveNonAxisAlignedActiveAnimation(
const TransformPaintPropertyNode& descendant,
const TransformPaintPropertyNode& ancestor) {
if (&descendant == &ancestor)
return false;
for (const auto* n = &descendant; n != &ancestor; n = n->UnaliasedParent()) {
if (n->HasActiveTransformAnimation() &&
!n->TransformAnimationIsAxisAligned()) {
return true;
}
}
return false;
}
bool TransformsMayBe2dAxisMisaligned(const TransformPaintPropertyNode& a,
const TransformPaintPropertyNode& b) {
if (&a == &b)
return false;
if (!GeometryMapper::SourceToDestinationProjection(a, b)
.Preserves2dAxisAlignment()) {
return true;
}
const auto& lca = a.LowestCommonAncestor(b).Unalias();
if (TransformsToAncestorHaveNonAxisAlignedActiveAnimation(a, lca) ||
TransformsToAncestorHaveNonAxisAlignedActiveAnimation(b, lca))
return true;
return false;
}
// A reason is conditional if it can be omitted if it controls less than two
// composited layers or render surfaces. We set the reason on an effect node
// when updating the cc effect property tree, and remove unnecessary ones in
// UpdateConditionalRenderSurfaceReasons() after layerization.
static bool IsConditionalRenderSurfaceReason(cc::RenderSurfaceReason reason) {
return reason == cc::RenderSurfaceReason::kBlendModeDstIn ||
reason == cc::RenderSurfaceReason::kOpacity ||
reason == cc::RenderSurfaceReason::kOpacityAnimation;
}
void PropertyTreeManager::SetCurrentEffectState(
const cc::EffectNode& cc_effect_node,
CcEffectType effect_type,
const EffectPaintPropertyNode& effect,
const ClipPaintPropertyNode& clip,
const TransformPaintPropertyNode& transform) {
const auto* previous_transform =
effect.IsRoot() ? nullptr : current_.transform.Get();
current_.effect_id = cc_effect_node.id;
current_.effect_type = effect_type;
current_.effect = &effect;
current_.clip = &clip;
current_.transform = &transform;
if (cc_effect_node.HasRenderSurface() &&
!IsConditionalRenderSurfaceReason(cc_effect_node.render_surface_reason)) {
current_.may_be_2d_axis_misaligned_to_render_surface =
EffectState::kAligned;
current_.contained_by_non_render_surface_synthetic_rounded_clip = false;
} else {
if (current_.may_be_2d_axis_misaligned_to_render_surface ==
EffectState::kAligned &&
previous_transform != current_.transform) {
current_.may_be_2d_axis_misaligned_to_render_surface =
EffectState::kUnknown;
}
current_.contained_by_non_render_surface_synthetic_rounded_clip |=
(effect_type & CcEffectType::kSyntheticForNonTrivialClip);
}
}
int PropertyTreeManager::EnsureCompositorTransformNode(
const TransformPaintPropertyNode& transform_node) {
int id = transform_node.CcNodeId(new_sequence_number_);
if (id != cc::kInvalidPropertyNodeId) {
DCHECK(transform_tree_.Node(id));
return id;
}
DCHECK(transform_node.Parent());
int parent_id =
EnsureCompositorTransformNode(transform_node.Parent()->Unalias());
id = transform_tree_.Insert(cc::TransformNode(), parent_id);
if (auto* scroll_translation_for_fixed =
transform_node.ScrollTranslationForFixed()) {
// Fixed-position can cause different topologies of the transform tree and
// the scroll tree. This ensures the ancestor scroll nodes of the scroll
// node for a descendant transform node below is created.
EnsureCompositorTransformNode(*scroll_translation_for_fixed);
}
cc::TransformNode& compositor_node = *transform_tree_.Node(id);
UpdateCcTransformLocalMatrix(compositor_node, transform_node);
compositor_node.should_undo_overscroll =
transform_node.RequiresCompositingForFixedToViewport();
if (transform_node.NodeChangeAffectsRaster()) {
compositor_node.SetTransformChanged(cc::DamageReason::kUntracked);
} else {
compositor_node.ClearTransformChanged();
}
compositor_node.flattens_inherited_transform =
transform_node.FlattensInheritedTransform();
compositor_node.sorting_context_id = transform_node.RenderingContextId();
compositor_node.delegates_to_parent_for_backface =
transform_node.DelegatesToParentForBackface();
if (transform_node.IsAffectedByOuterViewportBoundsDelta()) {
compositor_node.moved_by_outer_viewport_bounds_delta_y = true;
transform_tree_.AddNodeAffectedByOuterViewportBoundsDelta(id);
}
if (base::FeatureList::IsEnabled(
features::kDynamicSafeAreaInsetsSupportedByCC)) {
if (transform_node.IsAffectedBySafeAreaBottom()) {
compositor_node.moved_by_safe_area_bottom = true;
transform_tree_.AddNodeAffectedBySafeAreaInsetBottom(id);
}
}
compositor_node.in_subtree_of_page_scale_layer =
transform_node.IsInSubtreeOfPageScale();
compositor_node.will_change_transform =
transform_node.RequiresCompositingForWillChangeTransform() &&
// cc assumes preference of performance over raster quality for
// will-change:transform, but for SVG we still prefer raster quality, so
// don't pass will-change:transform to cc for SVG.
// TODO(crbug.com/1186020): find a better way to handle this.
!transform_node.IsForSVGChild();
if (const auto* sticky_constraint = transform_node.GetStickyConstraint()) {
cc::StickyPositionNodeData& sticky_data =
transform_tree_.EnsureStickyPositionData(id);
sticky_data.constraints = *sticky_constraint;
const auto& scroll_ancestor = transform_node.NearestScrollTranslationNode();
sticky_data.scroll_ancestor =
EnsureCompositorScrollAndTransformNode(scroll_ancestor);
const auto& scroll_ancestor_compositor_node =
*scroll_tree_.Node(sticky_data.scroll_ancestor);
if (scroll_ancestor_compositor_node.scrolls_outer_viewport)
transform_tree_.AddNodeAffectedByOuterViewportBoundsDelta(id);
if (auto shifting_sticky_box_element_id =
sticky_data.constraints.nearest_element_shifting_sticky_box) {
sticky_data.nearest_node_shifting_sticky_box =
transform_tree_.FindNodeFromElementId(shifting_sticky_box_element_id)
->id;
}
if (auto shifting_containing_block_element_id =
sticky_data.constraints.nearest_element_shifting_containing_block) {
// TODO(crbug.com/1224888): Get rid of the nullptr check below:
if (cc::TransformNode* node = transform_tree_.FindNodeFromElementId(
shifting_containing_block_element_id)) {
sticky_data.nearest_node_shifting_containing_block = node->id;
}
}
}
if (const auto* data = transform_node.GetAnchorPositionScrollData()) {
transform_tree_.EnsureAnchorPositionScrollData(id) = *data;
for (auto container_id : data->adjustment_container_ids) {
anchor_position_adjustment_container_ids_.insert(container_id);
}
}
auto compositor_element_id = transform_node.GetCompositorElementId();
if (compositor_element_id) {
transform_tree_.SetElementIdForNodeId(id, compositor_element_id);
compositor_node.element_id = compositor_element_id;
}
transform_node.SetCcNodeId(new_sequence_number_, id);
// If this transform is a scroll offset translation, create the associated
// compositor scroll property node and adjust the compositor transform node's
// scroll offset.
if (transform_node.ScrollNode()) {
compositor_node.scrolls = true;
compositor_node.should_be_snapped = true;
int scroll_id = EnsureCompositorScrollNode(transform_node);
cc::ScrollNode* scroll_node = scroll_tree_.Node(scroll_id);
scroll_node->transform_id = id;
scroll_node->is_composited =
client_.NeedsCompositedScrolling(transform_node);
if (!scroll_node->is_composited) {
scroll_node->main_thread_repaint_reasons |=
NonCompositedMainThreadRepaintReasons(transform_node);
}
}
compositor_node.visible_frame_element_id =
transform_node.GetVisibleFrameElementId();
// Attach the index of the nearest parent node associated with a frame.
int parent_frame_id = cc::kInvalidPropertyNodeId;
if (const auto* parent = transform_node.UnaliasedParent()) {
if (parent->IsFramePaintOffsetTranslation()) {
parent_frame_id = parent_id;
} else {
const auto* parent_compositor_node = transform_tree_.Node(parent_id);
DCHECK(parent_compositor_node);
parent_frame_id = parent_compositor_node->parent_frame_id;
}
}
compositor_node.parent_frame_id = parent_frame_id;
transform_tree_.set_needs_update(true);
return id;
}
int PropertyTreeManager::EnsureCompositorPageScaleTransformNode(
const TransformPaintPropertyNode& node) {
DCHECK(!node.IsInSubtreeOfPageScale());
int id = EnsureCompositorTransformNode(node);
DCHECK(transform_tree_.Node(id));
cc::TransformNode& compositor_node = *transform_tree_.Node(id);
SetTransformTreePageScaleFactor(transform_tree_, compositor_node);
transform_tree_.set_needs_update(true);
return id;
}
int PropertyTreeManager::EnsureCompositorClipNode(
const ClipPaintPropertyNode& clip_node) {
int id = clip_node.CcNodeId(new_sequence_number_);
if (id != cc::kInvalidPropertyNodeId) {
DCHECK(clip_tree_.Node(id));
return id;
}
DCHECK(clip_node.UnaliasedParent());
int parent_id = EnsureCompositorClipNode(*clip_node.UnaliasedParent());
id = clip_tree_.Insert(cc::ClipNode(), parent_id);
cc::ClipNode& compositor_node = *clip_tree_.Node(id);
compositor_node.clip = clip_node.PaintClipRect().Rect();
compositor_node.transform_id =
EnsureCompositorTransformNode(clip_node.LocalTransformSpace().Unalias());
if (clip_node.PixelMovingFilter()) {
// We have to wait until the cc effect node for the filter is ready before
// setting compositor_node.pixel_moving_filter_id.
pixel_moving_filter_clip_expanders_.push_back(&clip_node);
}
clip_node.SetCcNodeId(new_sequence_number_, id);
clip_tree_.set_needs_update(true);
return id;
}
int PropertyTreeManager::EnsureCompositorScrollNode(
const TransformPaintPropertyNode& scroll_translation) {
const auto* scroll_node = scroll_translation.ScrollNode();
CHECK(scroll_node);
int scroll_id = EnsureCompositorScrollNodeInternal(*scroll_node);
scroll_tree_.SetScrollOffset(
scroll_node->GetCompositorElementId(),
gfx::PointAtOffsetFromOrigin(-scroll_translation.Get2dTranslation()));
return scroll_id;
}
int PropertyTreeManager::EnsureCompositorScrollNodeInternal(
const ScrollPaintPropertyNode& scroll_node) {
int id = scroll_node.CcNodeId(new_sequence_number_);
if (id != cc::kInvalidPropertyNodeId) {
return id;
}
CHECK(scroll_node.Parent());
int parent_id = EnsureCompositorScrollNodeInternal(*scroll_node.Parent());
id = scroll_tree_.Insert(cc::ScrollNode(), parent_id);
cc::ScrollNode& compositor_node = *scroll_tree_.Node(id);
compositor_node.container_origin = scroll_node.ContainerRect().origin();
compositor_node.container_bounds = scroll_node.ContainerRect().size();
compositor_node.bounds = scroll_node.ContentsRect().size();
compositor_node.user_scrollable_horizontal =
scroll_node.UserScrollableHorizontal();
compositor_node.user_scrollable_vertical =
scroll_node.UserScrollableVertical();
compositor_node.prevent_viewport_scrolling_from_inner =
scroll_node.PreventViewportScrollingFromInner();
compositor_node.max_scroll_offset_affected_by_page_scale =
scroll_node.MaxScrollOffsetAffectedByPageScale();
compositor_node.overscroll_behavior =
cc::OverscrollBehavior(static_cast<cc::OverscrollBehavior::Type>(
scroll_node.OverscrollBehaviorX()),
static_cast<cc::OverscrollBehavior::Type>(
scroll_node.OverscrollBehaviorY()));
compositor_node.snap_container_data = scroll_node.GetSnapContainerData();
auto compositor_element_id = scroll_node.GetCompositorElementId();
if (compositor_element_id) {
compositor_node.element_id = compositor_element_id;
scroll_tree_.SetElementIdForNodeId(id, compositor_element_id);
}
// These three fields are either permanent for unpainted scrolls, or will be
// overridden when we handle the painted scroll.
compositor_node.transform_id = cc::kInvalidPropertyNodeId;
compositor_node.is_composited = false;
compositor_node.main_thread_repaint_reasons =
scroll_node.GetMainThreadRepaintReasons();
CHECK_EQ(compositor_node.main_thread_repaint_reasons,
scroll_tree_.GetMainThreadRepaintReasons(compositor_node));
scroll_node.SetCcNodeId(new_sequence_number_, id);
return id;
}
int PropertyTreeManager::EnsureCompositorScrollAndTransformNode(
const TransformPaintPropertyNode& scroll_translation) {
EnsureCompositorTransformNode(scroll_translation);
int id = scroll_translation.ScrollNode()->CcNodeId(new_sequence_number_);
DCHECK(scroll_tree_.Node(id));
return id;
}
int PropertyTreeManager::EnsureCompositorInnerScrollAndTransformNode(
const TransformPaintPropertyNode& scroll_translation) {
int node_id = EnsureCompositorScrollAndTransformNode(scroll_translation);
scroll_tree_.Node(node_id)->scrolls_inner_viewport = true;
return node_id;
}
int PropertyTreeManager::EnsureCompositorOuterScrollAndTransformNode(
const TransformPaintPropertyNode& scroll_translation) {
int node_id = EnsureCompositorScrollAndTransformNode(scroll_translation);
scroll_tree_.Node(node_id)->scrolls_outer_viewport = true;
return node_id;
}
void PropertyTreeManager::EmitClipMaskLayer() {
cc::EffectNode* mask_isolation = effect_tree_.Node(current_.effect_id);
DCHECK(mask_isolation);
bool needs_layer =
!pending_synthetic_mask_layers_.Contains(mask_isolation->id) &&
mask_isolation->mask_filter_info.IsEmpty();
CompositorElementId mask_isolation_id, mask_effect_id;
SynthesizedClip& clip = client_.CreateOrReuseSynthesizedClipLayer(
*current_.clip, *current_.transform, needs_layer, mask_isolation_id,
mask_effect_id);
// Now we know the actual mask_isolation.element_id.
// This overrides the element_id set in PopulateCcEffectNode() if the
// backdrop effect was moved up to |mask_isolation|.
mask_isolation->element_id = mask_isolation_id;
if (!needs_layer)
return;
cc::EffectNode& mask_effect = *effect_tree_.Node(
effect_tree_.Insert(cc::EffectNode(), current_.effect_id));
// The address of mask_isolation may have changed when we insert
// |mask_effect| into the tree.
mask_isolation = effect_tree_.Node(current_.effect_id);
mask_effect.element_id = mask_effect_id;
mask_effect.clip_id = mask_isolation->clip_id;
mask_effect.blend_mode = SkBlendMode::kDstIn;
cc::PictureLayer* mask_layer = clip.Layer();
layer_list_builder_.Add(mask_layer);
mask_layer->set_property_tree_sequence_number(
root_layer_.property_tree_sequence_number());
mask_layer->SetTransformTreeIndex(
EnsureCompositorTransformNode(*current_.transform));
int scroll_id = EnsureCompositorScrollAndTransformNode(
current_.transform->NearestScrollTranslationNode());
mask_layer->SetScrollTreeIndex(scroll_id);
mask_layer->SetClipTreeIndex(mask_effect.clip_id);
mask_layer->SetEffectTreeIndex(mask_effect.id);
if (!mask_isolation->backdrop_filters.IsEmpty()) {
mask_layer->SetIsBackdropFilterMask(true);
auto element_id = CompositorElementIdWithNamespace(
mask_effect.element_id, CompositorElementIdNamespace::kEffectMask);
mask_layer->SetElementId(element_id);
mask_isolation->backdrop_mask_element_id = element_id;
}
}
void PropertyTreeManager::CloseCcEffect() {
DCHECK(effect_stack_.size());
const auto& previous_state = effect_stack_.back();
// A backdrop effect (exotic blending or backdrop filter) that is masked by a
// synthesized clip must have its effect to the outermost synthesized clip.
// These operations need access to the backdrop of the enclosing effect. With
// the isolation for a synthesized clip, a blank backdrop will be seen.
// Therefore the backdrop effect is delegated to the outermost synthesized
// clip, thus the clip can't be shared with sibling layers, and must be
// closed now.
bool clear_synthetic_effects =
!IsCurrentCcEffectSynthetic() && current_.effect->MayHaveBackdropEffect();
// We are about to close an effect that was synthesized for isolating
// a clip mask. Now emit the actual clip mask that will be composited on
// top of masked contents with SkBlendMode::kDstIn.
if (IsCurrentCcEffectSyntheticForNonTrivialClip())
EmitClipMaskLayer();
if (IsCurrentCcEffectSynthetic())
pending_synthetic_mask_layers_.erase(current_.effect_id);
current_ = previous_state;
effect_stack_.pop_back();
if (clear_synthetic_effects) {
while (IsCurrentCcEffectSynthetic())
CloseCcEffect();
}
}
int PropertyTreeManager::SwitchToEffectNodeWithSynthesizedClip(
const EffectPaintPropertyNode& next_effect,
const ClipPaintPropertyNode& next_clip,
bool layer_draws_content) {
// This function is expected to be invoked right before emitting each layer.
// It keeps track of the nesting of clip and effects, output a composited
// effect node whenever an effect is entered, or a non-trivial clip is
// entered. In the latter case, the generated composited effect node is
// called a "synthetic effect", and the corresponding clip a "synthesized
// clip". Upon exiting a synthesized clip, a mask layer will be appended,
// which will be kDstIn blended on top of contents enclosed by the synthetic
// effect, i.e. applying the clip as a mask.
//
// For example with the following clip and effect tree and pending layers:
// E0 <-- E1
// C0 <-- C1(rounded)
// [P0(E1,C0), P1(E1,C1), P2(E0,C1)]
// In effect stack diagram:
// P0(C0) P1(C1)
// [ E1 ] P2(C1)
// [ E0 ]
//
// The following cc property trees and layers will be generated:
// E0 <+- E1 <-- E_C1_1 <-- E_C1_1M
// +- E_C1_2 <-- E_C1_2M
// C0 <-- C1
// [L0(E1,C0), L1(E_C1_1, C1), L1M(E_C1_1M, C1), L2(E_C1_2, C1),
// L2M(E_C1_2M, C1)]
// In effect stack diagram:
// L1M(C1)
// L1(C1) [ E_C1_1M ] L2M(C1)
// L0(C0) [ E_C1_1 ] L2(C1) [ E_C1_2M ]
// [ E1 ][ E_C1_2 ]
// [ E0 ]
//
// As the caller iterates the layer list, the sequence of events happen in
// the following order:
// Prior to emitting P0, this method is invoked with (E1, C0). A compositor
// effect node for E1 is generated as we are entering it. The caller emits P0.
// Prior to emitting P1, this method is invoked with (E1, C1). A synthetic
// compositor effect for C1 is generated as we are entering it. The caller
// emits P1.
// Prior to emitting P2, this method is invoked with (E0, C1). Both previously
// entered effects must be closed, because synthetic effect for C1 is enclosed
// by E1, thus must be closed before E1 can be closed. A mask layer L1M is
// generated along with an internal effect node for blending. After closing
// both effects, C1 has to be entered again, thus generates another synthetic
// compositor effect. The caller emits P2.
// At last, the caller invokes Finalize() to close the unclosed synthetic
// effect. Another mask layer L2M is generated, along with its internal
// effect node for blending.
const auto& ancestor =
current_.effect->LowestCommonAncestor(next_effect).Unalias();
while (current_.effect != &ancestor)
CloseCcEffect();
BuildEffectNodesRecursively(next_effect);
SynthesizeCcEffectsForClipsIfNeeded(next_clip, /*next_effect*/ nullptr);
if (layer_draws_content)
pending_synthetic_mask_layers_.clear();
return current_.effect_id;
}
static bool IsNodeOnAncestorChain(const ClipPaintPropertyNode& find,
const ClipPaintPropertyNode& current,
const ClipPaintPropertyNode& ancestor) {
// Precondition: |ancestor| must be an (inclusive) ancestor of |current|
// otherwise the behavior is undefined.
// Returns true if node |find| is one of the node on the ancestor chain
// [current, ancestor). Returns false otherwise.
DCHECK(ancestor.IsAncestorOf(current));
for (const auto* node = ¤t; node != &ancestor;
node = node->UnaliasedParent()) {
if (node == &find)
return true;
}
return false;
}
bool PropertyTreeManager::EffectStateMayBe2dAxisMisalignedToRenderSurface(
EffectState& state,
wtf_size_t index) {
if (state.may_be_2d_axis_misaligned_to_render_surface ==
EffectState::kUnknown) {
// The root effect has render surface, so it's always kAligned.
DCHECK_NE(0u, index);
if (EffectStateMayBe2dAxisMisalignedToRenderSurface(
effect_stack_[index - 1], index - 1)) {
state.may_be_2d_axis_misaligned_to_render_surface =
EffectState::kMisaligned;
} else {
state.may_be_2d_axis_misaligned_to_render_surface =
TransformsMayBe2dAxisMisaligned(*effect_stack_[index - 1].transform,
*current_.transform)
? EffectState::kMisaligned
: EffectState::kAligned;
}
}
return state.may_be_2d_axis_misaligned_to_render_surface ==
EffectState::kMisaligned;
}
bool PropertyTreeManager::CurrentEffectMayBe2dAxisMisalignedToRenderSurface() {
// |current_| is virtually the top of effect_stack_.
return EffectStateMayBe2dAxisMisalignedToRenderSurface(current_,
effect_stack_.size());
}
PropertyTreeManager::CcEffectType PropertyTreeManager::SyntheticEffectType(
const ClipPaintPropertyNode& clip) {
unsigned effect_type = CcEffectType::kEffect;
if (clip.PaintClipRect().IsRounded() || clip.ClipPath())
effect_type |= CcEffectType::kSyntheticForNonTrivialClip;
// Cc requires that a rectangluar clip is 2d-axis-aligned with the render
// surface to correctly apply the clip.
if (CurrentEffectMayBe2dAxisMisalignedToRenderSurface() ||
TransformsMayBe2dAxisMisaligned(clip.LocalTransformSpace().Unalias(),
*current_.transform))
effect_type |= CcEffectType::kSyntheticFor2dAxisAlignment;
return static_cast<CcEffectType>(effect_type);
}
void PropertyTreeManager::ForceRenderSurfaceIfSyntheticRoundedCornerClip(
PropertyTreeManager::EffectState& state) {
if (state.effect_type & CcEffectType::kSyntheticForNonTrivialClip) {
auto& effect_node = *effect_tree_.Node(state.effect_id);
effect_node.render_surface_reason = cc::RenderSurfaceReason::kRoundedCorner;
}
}
struct PendingClip {
DISALLOW_NEW();
public:
Member<const ClipPaintPropertyNode> clip;
PropertyTreeManager::CcEffectType type;
void Trace(Visitor* visitor) const { visitor->Trace(clip); }
};
std::optional<gfx::RRectF> PropertyTreeManager::ShaderBasedRRect(
const ClipPaintPropertyNode& clip,
PropertyTreeManager::CcEffectType type,
const TransformPaintPropertyNode& transform,
const EffectPaintPropertyNode* next_effect) {
if (type & CcEffectType::kSyntheticFor2dAxisAlignment) {
return std::nullopt;
}
if (clip.ClipPath()) {
return std::nullopt;
}
auto WidthAndHeightAreTheSame = [](const gfx::SizeF& size) {
return size.width() == size.height();
};
const FloatRoundedRect::Radii& radii = clip.PaintClipRect().GetRadii();
if (!WidthAndHeightAreTheSame(radii.TopLeft()) ||
!WidthAndHeightAreTheSame(radii.TopRight()) ||
!WidthAndHeightAreTheSame(radii.BottomRight()) ||
!WidthAndHeightAreTheSame(radii.BottomLeft())) {
return std::nullopt;
}
// Rounded corners that differ are not supported by the CALayerOverlay system
// on Mac. Instead of letting it fall back to the (worse for memory and
// battery) non-CALayerOverlay system for such cases, fall back to a
// non-shader border-radius mask for the effect node.
#if BUILDFLAG(IS_MAC)
if (radii.TopLeft() != radii.TopRight() ||
radii.TopLeft() != radii.BottomRight() ||
radii.TopLeft() != radii.BottomLeft()) {
return std::nullopt;
}
#endif
gfx::Vector2dF translation;
if (&transform != &clip.LocalTransformSpace()) {
gfx::Transform projection = GeometryMapper::SourceToDestinationProjection(
clip.LocalTransformSpace(), transform);
if (!projection.IsIdentityOr2dTranslation()) {
return std::nullopt;
}
translation = projection.To2dTranslation();
}
SkRRect rrect(clip.PaintClipRect());
rrect.offset(translation.x(), translation.y());
if (!rrect.isValid()) {
return std::nullopt;
}
return gfx::RRectF(rrect);
}
int PropertyTreeManager::SynthesizeCcEffectsForClipsIfNeeded(
const ClipPaintPropertyNode& target_clip,
const EffectPaintPropertyNode* next_effect) {
int backdrop_effect_clip_id = cc::kInvalidPropertyNodeId;
bool should_realize_backdrop_effect = false;
if (next_effect && next_effect->MayHaveBackdropEffect()) {
// Exit all synthetic effect node if the next child has backdrop effect
// (exotic blending mode or backdrop filter) because it has to access the
// backdrop of enclosing effect.
while (IsCurrentCcEffectSynthetic()) {
CloseCcEffect();
}
// An effect node can't omit render surface if it has child with backdrop
// effect, in order to define the scope of the backdrop.
effect_tree_.Node(current_.effect_id)->render_surface_reason =
cc::RenderSurfaceReason::kBackdropScope;
should_realize_backdrop_effect = true;
backdrop_effect_clip_id = EnsureCompositorClipNode(target_clip);
} else {
// Exit synthetic effects until there are no more synthesized clips below
// our lowest common ancestor.
const auto& lca =
current_.clip->LowestCommonAncestor(target_clip).Unalias();
while (current_.clip != &lca) {
if (!IsCurrentCcEffectSynthetic()) {
// TODO(crbug.com/803649): We still have clip hierarchy issues with
// fragment clips. See crbug.com/1238656 for the test case. Will change
// the above condition to DCHECK after LayoutNGBlockFragmentation is
// fully launched.
return cc::kInvalidPropertyNodeId;
}
const auto* pre_exit_clip = current_.clip.Get();
CloseCcEffect();
// We may run past the lowest common ancestor because it may not have
// been synthesized.
if (IsNodeOnAncestorChain(lca, *pre_exit_clip, *current_.clip))
break;
}
}
HeapVector<PendingClip, 8> pending_clips;
const ClipPaintPropertyNode* clip_node = &target_clip;
for (; clip_node && clip_node != current_.clip;
clip_node = clip_node->UnaliasedParent()) {
if (auto type = SyntheticEffectType(*clip_node))
pending_clips.emplace_back(PendingClip{clip_node, type});
}
if (!clip_node) {
// TODO(crbug.com/803649): We still have clip hierarchy issues with
// fragment clips. See crbug.com/1238656 for the test case. Will change
// the above condition to DCHECK after LayoutNGBlockFragmentation is fully
// launched.
return cc::kInvalidPropertyNodeId;
}
if (pending_clips.empty())
return cc::kInvalidPropertyNodeId;
int cc_effect_id_for_backdrop_effect = cc::kInvalidPropertyNodeId;
for (auto i = pending_clips.size(); i--;) {
auto& pending_clip = pending_clips[i];
int clip_id = backdrop_effect_clip_id;
// For a non-trivial clip, the synthetic effect is an isolation to enclose
// only the layers that should be masked by the synthesized clip.
// For a non-2d-axis-preserving clip, the synthetic effect creates a render
// surface which is axis-aligned with the clip.
cc::EffectNode& synthetic_effect = *effect_tree_.Node(
effect_tree_.Insert(cc::EffectNode(), current_.effect_id));
const auto& transform =
should_realize_backdrop_effect
? next_effect->LocalTransformSpace().Unalias()
: pending_clip.clip->LocalTransformSpace().Unalias();
if (pending_clip.type & CcEffectType::kSyntheticFor2dAxisAlignment) {
if (should_realize_backdrop_effect) {
// We need a synthetic mask clip layer for the non-2d-axis-aligned clip
// when we also need to realize a backdrop effect.
pending_clip.type = static_cast<CcEffectType>(
pending_clip.type | CcEffectType::kSyntheticForNonTrivialClip);
} else {
synthetic_effect.element_id =
CompositorElementIdFromUniqueObjectId(NewUniqueObjectId());
synthetic_effect.render_surface_reason =
cc::RenderSurfaceReason::kClipAxisAlignment;
// The clip of the synthetic effect is the parent of the clip, so that
// the clip itself will be applied in the render surface.
DCHECK(pending_clip.clip->UnaliasedParent());
clip_id =
EnsureCompositorClipNode(*pending_clip.clip->UnaliasedParent());
}
}
if (pending_clip.type & CcEffectType::kSyntheticForNonTrivialClip) {
if (clip_id == cc::kInvalidPropertyNodeId) {
const auto* clip = pending_clip.clip.Get();
// Some virtual/threaded/external/wpt/css/css-view-transitions/*
// tests will fail without the following condition.
// TODO(crbug.com/1345805): Investigate the reason and remove the
// condition if possible.
if (!current_.effect->ViewTransitionElementResourceId().IsValid()) {
// Use the parent clip as the output clip of the synthetic effect so
// that the clip will apply to the masked contents but not the mask
// layer, to ensure the masked content is fully covered by the mask
// layer (after AdjustMaskLayerGeometry) in case of rounding errors
// of the clip in the compositor.
DCHECK(clip->UnaliasedParent());
clip = clip->UnaliasedParent();
}
clip_id = EnsureCompositorClipNode(*clip);
}
// For non-trivial clip, isolation_effect.element_id will be assigned
// later when the effect is closed. For now the default value ElementId()
// is used. See PropertyTreeManager::EmitClipMaskLayer().
if (std::optional<gfx::RRectF> rrect = ShaderBasedRRect(
*pending_clip.clip, pending_clip.type, transform, next_effect)) {
synthetic_effect.mask_filter_info = gfx::MaskFilterInfo(*rrect);
synthetic_effect.is_fast_rounded_corner = true;
// Nested rounded corner clips need to force render surfaces for
// clips other than the leaf ones, because the compositor doesn't
// know how to apply two rounded clips to the same draw quad.
if (current_.contained_by_non_render_surface_synthetic_rounded_clip) {
ForceRenderSurfaceIfSyntheticRoundedCornerClip(current_);
for (auto effect_it = effect_stack_.rbegin();
effect_it != effect_stack_.rend(); ++effect_it) {
auto& effect_node = *effect_tree_.Node(effect_it->effect_id);
if (effect_node.HasRenderSurface() &&
!IsConditionalRenderSurfaceReason(
effect_node.render_surface_reason)) {
break;
}
ForceRenderSurfaceIfSyntheticRoundedCornerClip(*effect_it);
}
}
} else {
synthetic_effect.render_surface_reason =
pending_clip.clip->PaintClipRect().IsRounded()
? cc::RenderSurfaceReason::kRoundedCorner
: cc::RenderSurfaceReason::kClipPath;
}
pending_synthetic_mask_layers_.insert(synthetic_effect.id);
}
if (should_realize_backdrop_effect) {
// Move the effect node containing backdrop effects up to the outermost
// synthetic effect to ensure the backdrop effects can access the correct
// backdrop.
DCHECK(next_effect);
DCHECK_EQ(cc_effect_id_for_backdrop_effect, cc::kInvalidPropertyNodeId);
PopulateCcEffectNode(synthetic_effect, *next_effect, clip_id);
cc_effect_id_for_backdrop_effect = synthetic_effect.id;
should_realize_backdrop_effect = false;
} else {
synthetic_effect.clip_id = clip_id;
}
synthetic_effect.transform_id = EnsureCompositorTransformNode(transform);
synthetic_effect.double_sided = !transform.IsBackfaceHidden();
effect_stack_.emplace_back(current_);
SetCurrentEffectState(synthetic_effect, pending_clip.type, *current_.effect,
*pending_clip.clip, transform);
}
return cc_effect_id_for_backdrop_effect;
}
void PropertyTreeManager::BuildEffectNodesRecursively(
const EffectPaintPropertyNode& next_effect) {
if (&next_effect == current_.effect)
return;
DCHECK(next_effect.UnaliasedParent());
BuildEffectNodesRecursively(*next_effect.UnaliasedParent());
DCHECK_EQ(next_effect.UnaliasedParent(), current_.effect);
bool has_multiple_groups = false;
if (effect_tree_.Node(next_effect.CcNodeId(new_sequence_number_))) {
// TODO(crbug.com/1064341): We have to allow one blink effect node to apply
// to multiple groups in block fragments (multicol, etc.) due to the
// current FragmentClip implementation. This can only be fixed by LayoutNG
// block fragments. For now we'll create multiple cc effect nodes in the
// case.
// TODO(crbug.com/1253797): Actually this still happens with LayoutNG block
// fragments due to paint order issue.
has_multiple_groups = true;
}
int real_effect_node_id = cc::kInvalidPropertyNodeId;
int output_clip_id = 0;
const ClipPaintPropertyNode* output_clip = nullptr;
if (next_effect.OutputClip()) {
output_clip = &next_effect.OutputClip()->Unalias();
real_effect_node_id =
SynthesizeCcEffectsForClipsIfNeeded(*output_clip, &next_effect);
output_clip_id = EnsureCompositorClipNode(*output_clip);
} else {
// If we don't have an output clip, then we'll use the clip of the last
// non-synthetic effect. This means we should close all synthetic effects
// on the stack first.
while (IsCurrentCcEffectSynthetic())
CloseCcEffect();
output_clip = current_.clip;
DCHECK(output_clip);
output_clip_id = effect_tree_.Node(current_.effect_id)->clip_id;
DCHECK_EQ(output_clip_id, EnsureCompositorClipNode(*output_clip));
}
const auto& transform = next_effect.LocalTransformSpace().Unalias();
auto& effect_node = *effect_tree_.Node(
effect_tree_.Insert(cc::EffectNode(), current_.effect_id));
if (real_effect_node_id == cc::kInvalidPropertyNodeId) {
real_effect_node_id = effect_node.id;
// |has_multiple_groups| implies that this paint effect node is split into
// multiple CC effect nodes. This happens when we have non-contiguous paint
// chunks which share the same paint effect node and as a result the same
// shared element resource ID.
// Since a shared element resource ID must be associated with a single CC
// effect node, the code ensures that only one CC effect node (associated
// with the first contiguous set of chunks) is tagged with the shared
// element resource ID. The view transition should either prevent such
// content or ensure effect nodes are contiguous. See crbug.com/1303081 for
// details. This restriction also applies to element capture.
DCHECK((!next_effect.ViewTransitionElementResourceId().IsValid() &&
next_effect.ElementCaptureId()->is_zero()) ||
!has_multiple_groups)
<< next_effect.ToString();
PopulateCcEffectNode(effect_node, next_effect, output_clip_id);
} else {
// We have used the outermost synthetic effect for |next_effect| in
// SynthesizeCcEffectsForClipsIfNeeded(), so |effect_node| is just a dummy
// node to mark the end of continuous synthetic effects for |next_effect|.
effect_node.clip_id = output_clip_id;
effect_node.transform_id = EnsureCompositorTransformNode(transform);
effect_node.element_id = next_effect.GetCompositorElementId();
}
if (has_multiple_groups) {
if (effect_node.element_id) {
// We are creating more than one cc effect nodes for one blink effect.
// Give the extra cc effect node a unique stable id.
effect_node.element_id =
CompositorElementIdFromUniqueObjectId(NewUniqueObjectId());
}
} else {
next_effect.SetCcNodeId(new_sequence_number_, real_effect_node_id);
}
CompositorElementId compositor_element_id =
next_effect.GetCompositorElementId();
if (compositor_element_id && !has_multiple_groups) {
DCHECK(!effect_tree_.FindNodeFromElementId(compositor_element_id));
effect_tree_.SetElementIdForNodeId(real_effect_node_id,
compositor_element_id);
}
effect_stack_.emplace_back(current_);
SetCurrentEffectState(effect_node, CcEffectType::kEffect, next_effect,
*output_clip, transform);
}
// See IsConditionalRenderSurfaceReason() for the definition of conditional
// render surface.
static cc::RenderSurfaceReason ConditionalRenderSurfaceReasonForEffect(
const EffectPaintPropertyNode& effect) {
if (effect.BlendMode() == SkBlendMode::kDstIn)
return cc::RenderSurfaceReason::kBlendModeDstIn;
if (effect.Opacity() != 1.f)
return cc::RenderSurfaceReason::kOpacity;
// TODO(crbug.com/1285498): Optimize for will-change: opacity.
if (effect.HasActiveOpacityAnimation())
return cc::RenderSurfaceReason::kOpacityAnimation;
return cc::RenderSurfaceReason::kNone;
}
static cc::RenderSurfaceReason RenderSurfaceReasonForEffect(
const EffectPaintPropertyNode& effect) {
if (effect.Filter() || effect.RequiresCompositingForWillChangeFilter()) {
return cc::RenderSurfaceReason::kFilter;
}
if (effect.HasActiveFilterAnimation())
return cc::RenderSurfaceReason::kFilterAnimation;
if (effect.BackdropFilter() ||
effect.RequiresCompositingForWillChangeBackdropFilter()) {
return cc::RenderSurfaceReason::kBackdropFilter;
}
if (effect.HasActiveBackdropFilterAnimation())
return cc::RenderSurfaceReason::kBackdropFilterAnimation;
if (effect.BlendMode() != SkBlendMode::kSrcOver &&
// The render surface for kDstIn is conditional. See above functions.
effect.BlendMode() != SkBlendMode::kDstIn) {
return cc::RenderSurfaceReason::kBlendMode;
}
if (effect.ViewTransitionElementResourceId().IsValid()) {
return cc::RenderSurfaceReason::kViewTransitionParticipant;
}
// If the effect's transform node flattens the transform while it
// participates in the 3d sorting context of an ancestor, cc needs a
// render surface for correct flattening.
// TODO(crbug.com/504464): Move the logic into cc compositor thread.
if (effect.FlattensAtLeafOf3DScene())
return cc::RenderSurfaceReason::k3dTransformFlattening;
if (!effect.ElementCaptureId()->is_zero()) {
return cc::RenderSurfaceReason::kSubtreeIsBeingCaptured;
}
auto conditional_reason = ConditionalRenderSurfaceReasonForEffect(effect);
DCHECK(conditional_reason == cc::RenderSurfaceReason::kNone ||
IsConditionalRenderSurfaceReason(conditional_reason));
return conditional_reason;
}
void PropertyTreeManager::PopulateCcEffectNode(
cc::EffectNode& effect_node,
const EffectPaintPropertyNode& effect,
int output_clip_id) {
effect_node.element_id = effect.GetCompositorElementId();
effect_node.clip_id = output_clip_id;
effect_node.render_surface_reason = RenderSurfaceReasonForEffect(effect);
effect_node.opacity = effect.Opacity();
const auto& transform = effect.LocalTransformSpace().Unalias();
effect_node.transform_id = EnsureCompositorTransformNode(transform);
effect_node.needs_effect_for_2d_scale_transform =
effect.NeedsEffectFor2DScaleTransform();
if (effect.MayHaveBackdropEffect()) {
effect_node.may_have_backdrop_effect = true;
// We never have backdrop effect and filter on the same effect node.
DCHECK(!effect.Filter());
if (auto* backdrop_filter = effect.BackdropFilter()) {
effect_node.backdrop_filters = backdrop_filter->AsCcFilterOperations();
effect_node.backdrop_filter_bounds = effect.BackdropFilterBounds();
effect_node.backdrop_mask_element_id = effect.BackdropMaskElementId();
}
effect_node.blend_mode = effect.BlendMode();
} else if (auto* filter = effect.Filter()) {
effect_node.filters = filter->AsCcFilterOperations();
}
effect_node.double_sided = !transform.IsBackfaceHidden();
effect_node.effect_changed = effect.NodeChangeAffectsRaster();
effect_node.view_transition_element_resource_id =
effect.ViewTransitionElementResourceId();
effect_node.subtree_capture_id =
viz::SubtreeCaptureId(*effect.ElementCaptureId());
}
void PropertyTreeManager::UpdateConditionalRenderSurfaceReasons(
const cc::LayerList& layers,
const HashSet<int>& layers_having_text) {
// This vector is indexed by effect node id. The value is the number of
// layers and sub-render-surfaces controlled by this effect.
wtf_size_t tree_size = base::checked_cast<wtf_size_t>(effect_tree_.size());
Vector<int> effect_layer_counts(tree_size);
Vector<bool> has_text(tree_size);
Vector<bool> has_child_surface(tree_size);
// Initialize the vector to count directly controlled layers.
for (const auto& layer : layers) {
if (layer->draws_content()) {
effect_layer_counts[layer->effect_tree_index()]++;
has_text[layer->effect_tree_index()] |=
layers_having_text.Contains(layer->id());
}
}
// In the effect tree, parent always has lower id than children, so the
// following loop will check descendants before parents and accumulate
// effect_layer_counts.
for (int id = tree_size - 1; id > cc::kSecondaryRootPropertyNodeId; id--) {
auto* effect = effect_tree_.Node(id);
if (RuntimeEnabledFeatures::RenderSurfaceFor2DScaleTransformEnabled() &&
effect->render_surface_reason == cc::RenderSurfaceReason::kNone &&
effect->needs_effect_for_2d_scale_transform &&
effect_layer_counts[id] >= 2 && !has_text[id]) {
effect->render_surface_reason =
cc::RenderSurfaceReason::k2DScaleTransformWithCompositedDescendants;
}
// The conditional render surface can be omitted because it controls less
// than two layers or render surfaces.
if (effect_layer_counts[id] < 2 &&
IsConditionalRenderSurfaceReason(effect->render_surface_reason)) {
// However, kBlendModeDstIn should create a render surface if the mask
// itself has any child render surface or we have fast rounded corner and
// a mask on the same effect node.
if (effect->render_surface_reason !=
cc::RenderSurfaceReason::kBlendModeDstIn ||
!(has_child_surface[id] || effect->is_fast_rounded_corner)) {
effect->render_surface_reason = cc::RenderSurfaceReason::kNone;
}
}
// We should not have visited the parent.
DCHECK_NE(-1, effect_layer_counts[effect->parent_id]);
if (effect->HasRenderSurface()) {
// A sub-render-surface counts as one controlled layer of the parent.
effect_layer_counts[effect->parent_id]++;
has_child_surface[effect->parent_id] = true;
} else {
// Otherwise all layers count as controlled layers of the parent.
effect_layer_counts[effect->parent_id] += effect_layer_counts[id];
has_child_surface[effect->parent_id] |= has_child_surface[id];
}
has_text[effect->parent_id] |= has_text[id];
#if DCHECK_IS_ON()
// Mark we have visited this effect.
effect_layer_counts[id] = -1;
#endif
}
}
// This is called after all property nodes have been converted and we know
// pixel_moving_filter_id for the pixel-moving clip expanders.
void PropertyTreeManager::UpdatePixelMovingFilterClipExpanders() {
for (const auto& clip : pixel_moving_filter_clip_expanders_) {
DCHECK(clip->PixelMovingFilter());
cc::ClipNode* cc_clip =
clip_tree_.Node(clip->CcNodeId(new_sequence_number_));
DCHECK(cc_clip);
cc_clip->pixel_moving_filter_id =
clip->PixelMovingFilter()->CcNodeId(new_sequence_number_);
// No DCHECK(!cc_clip->AppliesLocalClip()) because the PixelMovingFilter
// may not be composited, and the clip node is a no-op node.
}
pixel_moving_filter_clip_expanders_.clear();
}
void PropertyTreeManager::
EnsureCompositorNodesForAnchorPositionAdjustmentContainers(
const StackScrollTranslationVector& scroll_translations) {
if (anchor_position_adjustment_container_ids_.empty()) {
return;
}
for (auto& scroll_translation : scroll_translations) {
if (anchor_position_adjustment_container_ids_.Contains(
scroll_translation->ScrollNode()->GetCompositorElementId())) {
EnsureCompositorScrollAndTransformNode(*scroll_translation);
}
}
}
} // namespace blink
WTF_ALLOW_MOVE_AND_INIT_WITH_MEM_FUNCTIONS(blink::PendingClip)
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