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/*
* Copyright (c) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "third_party/blink/renderer/platform/graphics/gpu/drawing_buffer.h"
#include <algorithm>
#include <memory>
#include <utility>
#include "base/feature_list.h"
#include "base/logging.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/numerics/checked_math.h"
#include "base/numerics/ostream_operators.h"
#include "build/build_config.h"
#include "cc/layers/texture_layer.h"
#include "components/viz/common/resources/resource_sizes.h"
#include "components/viz/common/resources/shared_image_format.h"
#include "components/viz/common/resources/shared_image_format_utils.h"
#include "components/viz/common/resources/transferable_resource.h"
#include "gpu/command_buffer/client/client_shared_image.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/config/gpu_driver_bug_workaround_type.h"
#include "gpu/config/gpu_feature_info.h"
#include "gpu/config/gpu_finch_features.h"
#include "media/base/video_frame.h"
#include "third_party/blink/public/common/features.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/public/platform/web_graphics_shared_image_interface_provider.h"
#include "third_party/blink/public/web/blink.h"
#include "third_party/blink/renderer/platform/graphics/accelerated_static_bitmap_image.h"
#include "third_party/blink/renderer/platform/graphics/canvas_resource.h"
#include "third_party/blink/renderer/platform/graphics/gpu/extensions_3d_util.h"
#include "third_party/blink/renderer/platform/graphics/gpu/shared_gpu_context.h"
#include "third_party/blink/renderer/platform/graphics/skia/skia_utils.h"
#include "third_party/blink/renderer/platform/graphics/unaccelerated_static_bitmap_image.h"
#include "third_party/blink/renderer/platform/graphics/web_graphics_context_3d_provider_wrapper.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "third_party/blink/renderer/platform/scheduler/public/thread_scheduler.h"
#include "third_party/blink/renderer/platform/wtf/functional.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkPixmap.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/ganesh/gl/GrGLTypes.h"
#include "v8/include/v8.h"
namespace blink {
namespace {
const float kResourceAdjustedRatio = 0.5;
bool g_should_fail_drawing_buffer_creation_for_testing = false;
void FlipVertically(base::span<uint8_t> framebuffer,
size_t num_rows,
size_t row_bytes) {
DCHECK_EQ(framebuffer.size(), num_rows * row_bytes);
std::vector<uint8_t> scanline(row_bytes);
for (size_t i = 0; i < num_rows / 2; i++) {
uint8_t* row_a = framebuffer.data() + i * row_bytes;
uint8_t* row_b = framebuffer.data() + (num_rows - i - 1) * row_bytes;
memcpy(scanline.data(), row_b, row_bytes);
memcpy(row_b, row_a, row_bytes);
memcpy(row_a, scanline.data(), row_bytes);
}
}
class ScopedDrawBuffer {
STACK_ALLOCATED();
public:
explicit ScopedDrawBuffer(gpu::gles2::GLES2Interface* gl,
GLenum prev_draw_buffer,
GLenum new_draw_buffer)
: gl_(gl),
prev_draw_buffer_(prev_draw_buffer),
new_draw_buffer_(new_draw_buffer) {
if (prev_draw_buffer_ != new_draw_buffer_) {
gl_->DrawBuffersEXT(1, &new_draw_buffer_);
}
}
~ScopedDrawBuffer() {
if (prev_draw_buffer_ != new_draw_buffer_) {
gl_->DrawBuffersEXT(1, &prev_draw_buffer_);
}
}
private:
gpu::gles2::GLES2Interface* gl_;
GLenum prev_draw_buffer_;
GLenum new_draw_buffer_;
};
} // namespace
// Increase cache to avoid reallocation on fuchsia, see
// https://crbug.com/1087941.
#if BUILDFLAG(IS_FUCHSIA)
const size_t DrawingBuffer::kDefaultColorBufferCacheLimit = 2;
#else
const size_t DrawingBuffer::kDefaultColorBufferCacheLimit = 1;
#endif
// Function defined in third_party/blink/public/web/blink.h.
void ForceNextDrawingBufferCreationToFailForTest() {
g_should_fail_drawing_buffer_creation_for_testing = true;
}
scoped_refptr<DrawingBuffer> DrawingBuffer::Create(
std::unique_ptr<WebGraphicsContext3DProvider> context_provider,
const Platform::GraphicsInfo& graphics_info,
bool using_swap_chain,
Client* client,
const gfx::Size& size,
bool premultiplied_alpha,
bool want_alpha_channel,
bool want_depth_buffer,
bool want_stencil_buffer,
bool want_antialiasing,
bool desynchronized,
PreserveDrawingBuffer preserve,
WebGLVersion webgl_version,
ChromiumImageUsage chromium_image_usage,
PredefinedColorSpace color_space,
gl::GpuPreference gpu_preference) {
if (g_should_fail_drawing_buffer_creation_for_testing) {
g_should_fail_drawing_buffer_creation_for_testing = false;
return nullptr;
}
base::CheckedNumeric<int> data_size =
SkColorTypeBytesPerPixel(kRGBA_8888_SkColorType);
data_size *= size.width();
data_size *= size.height();
if (!data_size.IsValid() ||
data_size.ValueOrDie() > v8::TypedArray::kMaxByteLength) {
return nullptr;
}
DCHECK(context_provider);
std::unique_ptr<Extensions3DUtil> extensions_util =
Extensions3DUtil::Create(context_provider->ContextGL());
if (!extensions_util->IsValid()) {
// This might be the first time we notice that the GL context is lost.
return nullptr;
}
DCHECK(extensions_util->SupportsExtension("GL_OES_packed_depth_stencil"));
extensions_util->EnsureExtensionEnabled("GL_OES_packed_depth_stencil");
bool multisample_supported =
want_antialiasing &&
(extensions_util->SupportsExtension(
"GL_CHROMIUM_framebuffer_multisample") ||
extensions_util->SupportsExtension(
"GL_EXT_multisampled_render_to_texture")) &&
extensions_util->SupportsExtension("GL_OES_rgb8_rgba8");
if (multisample_supported) {
extensions_util->EnsureExtensionEnabled("GL_OES_rgb8_rgba8");
if (extensions_util->SupportsExtension(
"GL_CHROMIUM_framebuffer_multisample")) {
extensions_util->EnsureExtensionEnabled(
"GL_CHROMIUM_framebuffer_multisample");
} else {
extensions_util->EnsureExtensionEnabled(
"GL_EXT_multisampled_render_to_texture");
}
}
bool discard_framebuffer_supported =
extensions_util->SupportsExtension("GL_EXT_discard_framebuffer");
if (discard_framebuffer_supported)
extensions_util->EnsureExtensionEnabled("GL_EXT_discard_framebuffer");
bool texture_storage_enabled =
extensions_util->IsExtensionEnabled("GL_EXT_texture_storage");
scoped_refptr<DrawingBuffer> drawing_buffer =
base::AdoptRef(new DrawingBuffer(
std::move(context_provider), graphics_info, using_swap_chain,
desynchronized, std::move(extensions_util), client,
discard_framebuffer_supported, texture_storage_enabled,
want_alpha_channel, premultiplied_alpha, preserve, webgl_version,
want_depth_buffer, want_stencil_buffer, chromium_image_usage,
color_space, gpu_preference));
if (!drawing_buffer->Initialize(size, multisample_supported)) {
drawing_buffer->BeginDestruction();
return scoped_refptr<DrawingBuffer>();
}
return drawing_buffer;
}
DrawingBuffer::DrawingBuffer(
std::unique_ptr<WebGraphicsContext3DProvider> context_provider,
const Platform::GraphicsInfo& graphics_info,
bool using_swap_chain,
bool desynchronized,
std::unique_ptr<Extensions3DUtil> extensions_util,
Client* client,
bool discard_framebuffer_supported,
bool texture_storage_enabled,
bool want_alpha_channel,
bool premultiplied_alpha,
PreserveDrawingBuffer preserve,
WebGLVersion webgl_version,
bool want_depth,
bool want_stencil,
ChromiumImageUsage chromium_image_usage,
PredefinedColorSpace color_space,
gl::GpuPreference gpu_preference)
: client_(client),
preserve_drawing_buffer_(preserve),
webgl_version_(webgl_version),
context_provider_(std::make_unique<WebGraphicsContext3DProviderWrapper>(
std::move(context_provider))),
gl_(ContextProvider()->ContextGL()),
extensions_util_(std::move(extensions_util)),
discard_framebuffer_supported_(discard_framebuffer_supported),
texture_storage_enabled_(texture_storage_enabled),
requested_alpha_type_(want_alpha_channel
? (premultiplied_alpha ? kPremul_SkAlphaType
: kUnpremul_SkAlphaType)
: kOpaque_SkAlphaType),
requested_format_(want_alpha_channel ? GL_RGBA8 : GL_RGB8),
graphics_info_(graphics_info),
using_swap_chain_(using_swap_chain),
low_latency_enabled_(desynchronized),
want_depth_(want_depth),
want_stencil_(want_stencil),
color_space_(PredefinedColorSpaceToGfxColorSpace(color_space)),
chromium_image_usage_(chromium_image_usage),
opengl_flip_y_extension_(
ContextProvider()->GetCapabilities().mesa_framebuffer_flip_y),
initial_gpu_(gpu_preference),
current_active_gpu_(gpu_preference),
weak_factory_(this) {
// Used by browser tests to detect the use of a DrawingBuffer.
TRACE_EVENT_INSTANT0("test_gpu", "DrawingBufferCreation",
TRACE_EVENT_SCOPE_GLOBAL);
// PowerPreferenceToGpuPreference should have resolved the meaning
// of the "default" GPU already.
DCHECK(gpu_preference != gl::GpuPreference::kDefault);
}
DrawingBuffer::~DrawingBuffer() {
DCHECK(destruction_in_progress_);
if (layer_) {
layer_->ClearClient();
layer_ = nullptr;
}
for (auto& color_buffer : exported_color_buffers_) {
color_buffer->ForceCleanUp();
}
context_provider_ = nullptr;
}
bool DrawingBuffer::MarkContentsChanged() {
if (contents_change_resolved_ || !contents_changed_) {
contents_change_resolved_ = false;
transient_framebuffers_discarded_ = false;
contents_changed_ = true;
return true;
}
return false;
}
bool DrawingBuffer::BufferClearNeeded() const {
return buffer_clear_needed_;
}
void DrawingBuffer::SetBufferClearNeeded(bool flag) {
if (preserve_drawing_buffer_ == kDiscard) {
buffer_clear_needed_ = flag;
} else {
DCHECK(!buffer_clear_needed_);
}
}
gpu::gles2::GLES2Interface* DrawingBuffer::ContextGL() {
return gl_;
}
WebGraphicsContext3DProvider* DrawingBuffer::ContextProvider() {
return &(context_provider_->ContextProvider());
}
base::WeakPtr<WebGraphicsContext3DProviderWrapper>
DrawingBuffer::ContextProviderWeakPtr() {
return context_provider_->GetWeakPtr();
}
void DrawingBuffer::SetIsInHiddenPage(bool hidden) {
if (is_hidden_ == hidden)
return;
is_hidden_ = hidden;
if (is_hidden_) {
recycled_color_buffer_queue_.clear();
recycled_software_resources_.clear();
}
// Make sure to interrupt pixel local storage.
ScopedStateRestorer scoped_state_restorer(this);
auto* context_support = ContextProvider()->ContextSupport();
if (context_support) {
context_support->SetAggressivelyFreeResources(hidden);
}
gl_->ContextVisibilityHintCHROMIUM(is_hidden_ ? GL_FALSE : GL_TRUE);
gl_->Flush();
}
void DrawingBuffer::SetHdrMetadata(const gfx::HDRMetadata& hdr_metadata) {
hdr_metadata_ = hdr_metadata;
}
bool DrawingBuffer::RequiresAlphaChannelToBePreserved() {
return client_->DrawingBufferClientIsBoundForDraw() &&
DefaultBufferRequiresAlphaChannelToBePreserved();
}
bool DrawingBuffer::DefaultBufferRequiresAlphaChannelToBePreserved() {
return requested_alpha_type_ == kOpaque_SkAlphaType &&
color_buffer_format_.HasAlpha();
}
void DrawingBuffer::SetDrawBuffer(GLenum draw_buffer) {
draw_buffer_ = draw_buffer;
}
void DrawingBuffer::SetSharedImageInterfaceProviderForSoftwareRenderingTest(
std::unique_ptr<WebGraphicsSharedImageInterfaceProvider> sii_provider) {
shared_image_interface_provider_for_bitmap_test_ = std::move(sii_provider);
}
WebGraphicsSharedImageInterfaceProvider*
DrawingBuffer::GetSharedImageInterfaceProviderForBitmap() {
if (shared_image_interface_provider_for_bitmap_test_) {
return shared_image_interface_provider_for_bitmap_test_.get();
}
return SharedGpuContext::SharedImageInterfaceProvider();
}
DrawingBuffer::SoftwareResource
DrawingBuffer::CreateOrRecycleSoftwareResource() {
const viz::SharedImageFormat format = viz::SinglePlaneFormat::kBGRA_8888;
const gfx::ColorSpace& color_space =
back_color_buffer_->shared_image->color_space();
// Must call GetSharedImageInterfaceProvider first so all base::WeakPtr
// restored in |resource.sii_provider| is updated.
auto* sii_provider = GetSharedImageInterfaceProviderForBitmap();
auto it = std::remove_if(
recycled_software_resources_.begin(), recycled_software_resources_.end(),
[&](const SoftwareResource& resource) {
return resource.shared_image->size() != size_ ||
resource.shared_image->color_space() != color_space ||
!resource.sii_provider;
});
recycled_software_resources_.Shrink(
static_cast<wtf_size_t>(it - recycled_software_resources_.begin()));
if (!recycled_software_resources_.empty()) {
SoftwareResource recycled = std::move(recycled_software_resources_.back());
recycled_software_resources_.pop_back();
return recycled;
}
// There are no resources to recycle so allocate a new one.
auto* shared_image_interface = sii_provider->SharedImageInterface();
if (!shared_image_interface) {
return SoftwareResource();
}
// ReadFramebufferIntoBitmapPixels always produced bottom-Left origin.
auto shared_image =
shared_image_interface->CreateSharedImageForSoftwareCompositor(
{format, size_, color_space, kBottomLeft_GrSurfaceOrigin,
kPremul_SkAlphaType, gpu::SHARED_IMAGE_USAGE_CPU_WRITE_ONLY,
"DrawingBufferBitmap"});
SoftwareResource resource = {std::move(shared_image),
shared_image_interface->GenVerifiedSyncToken(),
sii_provider->GetWeakPtr()};
return resource;
}
bool DrawingBuffer::PrepareTransferableResource(
viz::TransferableResource* out_resource,
viz::ReleaseCallback* out_release_callback) {
ScopedStateRestorer scoped_state_restorer(this);
if (CheckForDestructionAndChangeAndResolveIfNeeded(kDiscardAllowed) !=
kContentsResolvedIfNeeded) {
return false;
}
if (IsUsingGpuCompositing()) {
gpu::SyncToken sync_token;
auto shared_image =
ExportSharedImageFromBackBuffer(sync_token, out_release_callback);
if (!shared_image) {
return false;
}
// Populate the output TransferableResource from the SharedImage.
*out_resource = viz::TransferableResource::Make(
shared_image, viz::TransferableResource::ResourceSource::kDrawingBuffer,
sync_token);
out_resource->hdr_metadata = hdr_metadata_;
out_resource->is_low_latency_rendering = shared_image->usage().Has(
gpu::SHARED_IMAGE_USAGE_CONCURRENT_READ_WRITE);
} else {
// Populate the TransferableResource with a SharedImage for the software
// compositor.
SoftwareResource resource = CreateOrRecycleSoftwareResource();
if (!resource.shared_image) {
return false;
}
auto mapping = resource.shared_image->Map();
ReadFramebufferIntoBitmapPixels(
static_cast<uint8_t*>(mapping->GetMemoryForPlane(0).data()));
*out_resource = viz::TransferableResource::Make(
resource.shared_image,
viz::TransferableResource::ResourceSource::kDrawingBuffer,
resource.sync_token);
out_resource->hdr_metadata = hdr_metadata_;
out_resource->is_low_latency_rendering = resource.shared_image->usage().Has(
gpu::SHARED_IMAGE_USAGE_CONCURRENT_READ_WRITE);
// This holds a ref on the DrawingBuffer that will keep it alive until the
// mailbox is released (and while the release callback is running). It also
// owns the resource.
*out_release_callback =
base::BindOnce(&DrawingBuffer::MailboxReleasedSoftware,
weak_factory_.GetWeakPtr(), std::move(resource));
contents_changed_ = false;
if (preserve_drawing_buffer_ == kDiscard) {
SetBufferClearNeeded(true);
}
}
return true;
}
DrawingBuffer::CheckForDestructionResult
DrawingBuffer::CheckForDestructionAndChangeAndResolveIfNeeded(
DiscardBehavior discardBehavior) {
DCHECK(state_restorer_);
if (destruction_in_progress_) {
// It can be hit in the following sequence.
// 1. WebGL draws something.
// 2. The compositor begins the frame.
// 3. Javascript makes a context lost using WEBGL_lose_context extension.
// 4. Here.
return kDestroyedOrLost;
}
// There used to be a DCHECK(!is_hidden_) here, but in some tab
// switching scenarios, it seems that this can racily be called for
// backgrounded tabs.
if (!contents_changed_)
return kContentsUnchanged;
// If the context is lost, we don't know if we should be producing GPU or
// software frames, until we get a new context, since the compositor will
// be trying to get a new context and may change modes.
if (gl_->GetGraphicsResetStatusKHR() != GL_NO_ERROR)
return kDestroyedOrLost;
TRACE_EVENT0("blink,rail", "DrawingBuffer::prepareMailbox");
// Resolve the multisampled buffer into the texture attached to fbo_.
ResolveIfNeeded(discardBehavior);
return kContentsResolvedIfNeeded;
}
scoped_refptr<StaticBitmapImage>
DrawingBuffer::GetUnacceleratedStaticBitmapImage() {
ScopedStateRestorer scoped_state_restorer(this);
if (CheckForDestructionAndChangeAndResolveIfNeeded(kDontDiscard) ==
kDestroyedOrLost) {
return nullptr;
}
SkBitmap bitmap;
if (!bitmap.tryAllocN32Pixels(size_.width(), size_.height()))
return nullptr;
ReadFramebufferIntoBitmapPixels(static_cast<uint8_t*>(bitmap.getPixels()));
auto sk_image = SkImages::RasterFromBitmap(bitmap);
// GL Framebuffer is bottom-left origin by default and the
// mesa_framebuffer_flip_y extension doesn't affect glReadPixels, so
// `ReadFramebufferIntoBitmapPixels` always returns bottom left images.
return sk_image ? UnacceleratedStaticBitmapImage::Create(
sk_image, ImageOrientationEnum::kOriginBottomLeft)
: nullptr;
}
void DrawingBuffer::ReadFramebufferIntoBitmapPixels(uint8_t* pixels) {
DCHECK(pixels);
DCHECK(state_restorer_);
bool need_premultiply = requested_alpha_type_ == kUnpremul_SkAlphaType;
WebGLImageConversion::AlphaOp op =
need_premultiply ? WebGLImageConversion::kAlphaDoPremultiply
: WebGLImageConversion::kAlphaDoNothing;
state_restorer_->SetFramebufferBindingDirty();
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
// Readback in Skia native byte order (RGBA or BGRA) with kN32_SkColorType.
const size_t buffer_size = viz::ResourceSizes::CheckedSizeInBytes<size_t>(
size_, viz::SinglePlaneFormat::kRGBA_8888);
ReadBackFramebuffer(base::span<uint8_t>(pixels, buffer_size),
kN32_SkColorType, op);
}
scoped_refptr<gpu::ClientSharedImage>
DrawingBuffer::ExportSharedImageFromBackBuffer(
gpu::SyncToken& sync_token,
viz::ReleaseCallback* out_release_callback) {
DCHECK(state_restorer_);
if (webgl_version_ > kWebGL1) {
state_restorer_->SetPixelUnpackBufferBindingDirty();
gl_->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
CopyStagingTextureToBackColorBufferIfNeeded();
// Specify the buffer that we will put in the mailbox.
scoped_refptr<ColorBuffer> color_buffer_for_mailbox;
if (preserve_drawing_buffer_ == kDiscard) {
// Send the old backbuffer directly into the mailbox, and allocate
// (or recycle) a new backbuffer.
color_buffer_for_mailbox = back_color_buffer_;
back_color_buffer_ = CreateOrRecycleColorBuffer();
if (!back_color_buffer_) {
// Context is likely lost.
return nullptr;
}
AttachColorBufferToReadFramebuffer();
// Explicitly specify that m_fbo (which is now bound to the just-allocated
// m_backColorBuffer) is not initialized, to save GPU memory bandwidth on
// tile-based GPU architectures. Note that the depth and stencil attachments
// are also discarded before multisample resolves, implicit or explicit.
if (discard_framebuffer_supported_) {
const GLenum kAttachments[3] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT};
state_restorer_->SetFramebufferBindingDirty();
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
gl_->DiscardFramebufferEXT(GL_FRAMEBUFFER, 3, kAttachments);
}
} else {
// If we can't discard the backbuffer, create (or recycle) a buffer to put
// in the mailbox, and copy backbuffer's contents there.
// TODO(sunnyps): We can skip this test if explicit resolve is used since
// we'll render to the multisample fbo which will be preserved.
color_buffer_for_mailbox = CreateOrRecycleColorBuffer();
if (!color_buffer_for_mailbox) {
// Context is likely lost.
return nullptr;
}
gl_->CopySubTextureCHROMIUM(
back_color_buffer_->texture_id(), 0,
color_buffer_for_mailbox->shared_image->GetTextureTarget(),
color_buffer_for_mailbox->texture_id(), 0, 0, 0, 0, 0, size_.width(),
size_.height(), GL_FALSE, GL_FALSE, GL_FALSE);
}
// Signal we will no longer access |color_buffer_for_mailbox| before exporting
// it.
// Put colorBufferForMailbox into its mailbox, and populate its
// produceSyncToken with that point.
{
// It's critical to order the execution of this context's work relative
// to other contexts, in particular the compositor. Previously this
// used to be a Flush, and there was a bug that we didn't flush before
// synchronizing with the composition, and on some platforms this caused
// incorrect rendering with complex WebGL content that wasn't always
// properly flushed to the driver. There is now a basic assumption that
// there are implicit flushes between contexts at the lowest level.
color_buffer_for_mailbox->produce_sync_token =
color_buffer_for_mailbox->EndAccess();
sync_token = color_buffer_for_mailbox->produce_sync_token;
#if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_ANDROID)
// Needed for GPU back-pressure on macOS and Android. Used to be in the
// middle of the commands above; try to move it to the bottom to allow them
// to be treated atomically.
gl_->DescheduleUntilFinishedCHROMIUM();
#endif
}
// Populate the output callback.
{
// This holds a ref on the DrawingBuffer that will keep it alive until the
// mailbox is released (and while the release callback is running).
auto func = base::BindOnce(&DrawingBuffer::NotifyMailboxReleasedGpu,
color_buffer_for_mailbox);
exported_color_buffers_.insert(color_buffer_for_mailbox);
*out_release_callback = std::move(func);
}
// Point |m_frontColorBuffer| to the buffer that we are now presenting.
front_color_buffer_ = color_buffer_for_mailbox;
contents_changed_ = false;
if (preserve_drawing_buffer_ == kDiscard) {
SetBufferClearNeeded(true);
}
return color_buffer_for_mailbox->shared_image;
}
// static
void DrawingBuffer::NotifyMailboxReleasedGpu(
scoped_refptr<ColorBuffer> color_buffer,
const gpu::SyncToken& sync_token,
bool lost_resource) {
DCHECK(color_buffer->owning_thread_ref == base::PlatformThread::CurrentRef());
// Update the SyncToken to ensure that we will wait for it even if we
// immediately destroy this buffer.
color_buffer->receive_sync_token = sync_token;
if (color_buffer->drawing_buffer) {
color_buffer->drawing_buffer->MailboxReleasedGpu(color_buffer,
lost_resource);
}
}
void DrawingBuffer::MailboxReleasedGpu(scoped_refptr<ColorBuffer> color_buffer,
bool lost_resource) {
exported_color_buffers_.erase(color_buffer);
// If the mailbox has been returned by the compositor then it is no
// longer being presented, and so is no longer the front buffer.
if (color_buffer == front_color_buffer_)
front_color_buffer_ = nullptr;
if (destruction_in_progress_ || color_buffer->shared_image->size() != size_ ||
color_buffer->shared_image->format() != color_buffer_format_ ||
color_buffer->shared_image->color_space() != color_space_ ||
gl_->GetGraphicsResetStatusKHR() != GL_NO_ERROR || lost_resource ||
is_hidden_) {
return;
}
// Creation of image backed mailboxes is very expensive, so be less
// aggressive about pruning them. Pruning is done in FIFO order.
size_t cache_limit = kDefaultColorBufferCacheLimit;
if (color_buffer->shared_image->usage().Has(
gpu::SHARED_IMAGE_USAGE_SCANOUT)) {
cache_limit = 4;
}
while (recycled_color_buffer_queue_.size() >= cache_limit)
recycled_color_buffer_queue_.TakeLast();
recycled_color_buffer_queue_.push_front(color_buffer);
}
void DrawingBuffer::MailboxReleasedSoftware(SoftwareResource resource,
const gpu::SyncToken& sync_token,
bool lost_resource) {
if (destruction_in_progress_ || lost_resource || is_hidden_ ||
resource.shared_image->size() != size_) {
// Just delete the SoftwareResource.
return;
}
recycled_software_resources_.push_back(std::move(resource));
}
scoped_refptr<StaticBitmapImage> DrawingBuffer::TransferToStaticBitmapImage() {
ScopedStateRestorer scoped_state_restorer(this);
gpu::SyncToken sync_token;
scoped_refptr<gpu::ClientSharedImage> shared_image;
viz::ReleaseCallback release_callback;
if (CheckForDestructionAndChangeAndResolveIfNeeded(kDiscardAllowed) ==
kContentsResolvedIfNeeded) {
// NOTE: GPU compositing is always used on Android and ChromeOS.
#if BUILDFLAG(IS_ANDROID) || BUILDFLAG(IS_CHROMEOS)
shared_image =
ExportSharedImageFromBackBuffer(sync_token, &release_callback);
#else
if (IsUsingGpuCompositing()) {
shared_image =
ExportSharedImageFromBackBuffer(sync_token, &release_callback);
} else {
// Read back the contents of the buffer into an unaccelerated image. It's
// necessary to do the readback here via the WebGL context as the image
// returned from this method may later be sent to the compositor, and the
// shared GPU context is unavailable when software compositing is used.
auto image = GetRGBAUnacceleratedStaticBitmapImage(kBackBuffer);
// transferToImageBitmap() semantically "takes" the image from the back
// buffer, analogously to presentation. Hence, mark the buffer as being
// unchanged since its last export as well as needing clearing if relevant
// (note: for GPU compositing this is done in
// ExportSharedImageFromBackBuffer()). This is crucial to ensure correct
// semantics of followup operations (e.g., for offscreen canvas it's
// needed to ensure that PushFrame() will actually push a frame after a
// transferToImageBitmap() call).
contents_changed_ = false;
if (preserve_drawing_buffer_ == kDiscard) {
SetBufferClearNeeded(true);
}
return image;
}
#endif
}
if (!shared_image) {
// If we couldn't resolve the contents or (for the GPU compositor) couldn't
// produce a SharedImage out of them, return an transparent black
// ImageBitmap.
// The only situation in which this could happen is when two or more calls
// to transferToImageBitmap are made back-to-back, or when the context gets
// lost. We intentionally leave the transparent black image in legacy color
// space.
SkBitmap black_bitmap;
if (!black_bitmap.tryAllocN32Pixels(size_.width(), size_.height()))
return nullptr;
black_bitmap.eraseARGB(0, 0, 0, 0);
// Mark the bitmap as immutable to avoid an unnecessary copy in the
// following RasterFromBitmap() call.
black_bitmap.setImmutable();
sk_sp<SkImage> black_image = SkImages::RasterFromBitmap(black_bitmap);
if (!black_image)
return nullptr;
return UnacceleratedStaticBitmapImage::Create(black_image);
}
DCHECK(release_callback);
const auto format = shared_image->format();
const auto size = shared_image->size();
return AcceleratedStaticBitmapImage::CreateFromCanvasSharedImage(
std::move(shared_image), sync_token,
/* shared_image_texture_id = */ 0, size, format, kPremul_SkAlphaType,
gfx::ColorSpace::CreateSRGB(), context_provider_->GetWeakPtr(),
base::PlatformThread::CurrentRef(),
ThreadScheduler::Current()->CleanupTaskRunner(),
std::move(release_callback));
}
scoped_refptr<DrawingBuffer::ColorBuffer>
DrawingBuffer::CreateOrRecycleColorBuffer() {
DCHECK(state_restorer_);
if (!recycled_color_buffer_queue_.empty()) {
scoped_refptr<ColorBuffer> recycled =
recycled_color_buffer_queue_.TakeLast();
DCHECK(recycled->shared_image->size() == size_);
DCHECK(recycled->shared_image->color_space() == color_space_);
recycled->BeginAccess(recycled->receive_sync_token, /*readonly=*/false);
return recycled;
}
return CreateColorBuffer(size_);
}
scoped_refptr<ExternalCanvasResource>
DrawingBuffer::ExportLowLatencyCanvasResource(
base::WeakPtr<CanvasResourceProvider> resource_provider) {
// Swap chain must be presented before resource is exported.
ResolveAndPresentSwapChainIfNeeded();
scoped_refptr<ColorBuffer> color_buffer =
using_swap_chain_ ? front_color_buffer_ : back_color_buffer_;
if (contents_changed_ && !using_swap_chain_) {
// Restart SharedImage access on the single SharedImage to ensure a write
// fence is generated on the shared image to guarantee display reads this
// frame completely. Display may still read parts of subsequent frames,
// which is okay.
color_buffer->EndAccess();
color_buffer->BeginAccess(gpu::SyncToken(), /*readonly=*/false);
}
return ExternalCanvasResource::Create(
color_buffer->shared_image, gpu::SyncToken(),
viz::TransferableResource::ResourceSource::kDrawingBuffer, hdr_metadata_,
viz::ReleaseCallback(), context_provider_->GetWeakPtr(),
resource_provider);
}
scoped_refptr<CanvasResource> DrawingBuffer::ExportCanvasResource() {
ScopedStateRestorer scoped_state_restorer(this);
TRACE_EVENT0("blink", "DrawingBuffer::ExportCanvasResource");
if (CheckForDestructionAndChangeAndResolveIfNeeded(kDiscardAllowed) !=
kContentsResolvedIfNeeded) {
return nullptr;
}
CHECK(IsUsingGpuCompositing());
gpu::SyncToken sync_token;
viz::ReleaseCallback out_release_callback;
scoped_refptr<gpu::ClientSharedImage> client_si =
ExportSharedImageFromBackBuffer(sync_token, &out_release_callback);
if (!client_si) {
return nullptr;
}
return ExternalCanvasResource::Create(
client_si, sync_token,
viz::TransferableResource::ResourceSource::kDrawingBuffer, hdr_metadata_,
std::move(out_release_callback), context_provider_->GetWeakPtr(),
/*resource_provider=*/nullptr);
}
DrawingBuffer::ColorBuffer::ColorBuffer(
base::WeakPtr<DrawingBuffer> drawing_buffer,
scoped_refptr<gpu::ClientSharedImage> shared_image,
std::unique_ptr<gpu::SharedImageTexture> shared_image_texture)
: owning_thread_ref(base::PlatformThread::CurrentRef()),
drawing_buffer(std::move(drawing_buffer)),
shared_image(std::move(shared_image)),
shared_image_texture_(std::move(shared_image_texture)) {
CHECK(this->shared_image);
}
DrawingBuffer::ColorBuffer::~ColorBuffer() {
if (scoped_shared_image_access_) {
gpu::SharedImageTexture::ScopedAccess::EndAccess(
std::move(scoped_shared_image_access_));
}
if (base::PlatformThread::CurrentRef() != owning_thread_ref ||
!drawing_buffer) {
// If the context has been destroyed no cleanup is necessary since all
// resources below are automatically destroyed. Note that if a ColorBuffer
// is being destroyed on a different thread, it implies that the owning
// thread was destroyed which means the associated context was also
// destroyed.
CHECK(!shared_image_texture_);
return;
}
gpu::gles2::GLES2Interface* gl = drawing_buffer->gl_;
if (!gl) {
// Guard against in-flight destruction of the DrawingBuffer, while
// still performing cleanup during BeginDestruction().
return;
}
WebGraphicsContext3DProvider* provider = drawing_buffer->ContextProvider();
if (!provider) {
// Guard against in-flight destruction of the DrawingBuffer, while
// still performing cleanup during BeginDestruction().
return;
}
gpu::SharedImageInterface* sii = provider->SharedImageInterface();
if (!sii) {
// Guard against in-flight destruction of the DrawingBuffer, while
// still performing cleanup during BeginDestruction().
return;
}
shared_image->UpdateDestructionSyncToken(receive_sync_token);
shared_image_texture_.reset();
}
void DrawingBuffer::ColorBuffer::BeginAccess(const gpu::SyncToken& sync_token,
bool readonly) {
scoped_shared_image_access_ =
shared_image_texture_->BeginAccess(sync_token, readonly);
}
gpu::SyncToken DrawingBuffer::ColorBuffer::EndAccess() {
return gpu::SharedImageTexture::ScopedAccess::EndAccess(
std::move(scoped_shared_image_access_));
}
void DrawingBuffer::ColorBuffer::ForceCleanUp() {
if (scoped_shared_image_access_) {
EndAccess();
}
shared_image_texture_.reset();
}
bool DrawingBuffer::Initialize(const gfx::Size& size, bool use_multisampling) {
ScopedStateRestorer scoped_state_restorer(this);
if (gl_->GetGraphicsResetStatusKHR() != GL_NO_ERROR) {
// Need to try to restore the context again later.
DLOG(ERROR) << "Cannot initialize with lost context.";
return false;
}
gl_->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_);
int max_sample_count = 0;
if (use_multisampling) {
gl_->GetIntegerv(GL_MAX_SAMPLES_ANGLE, &max_sample_count);
}
auto webgl_preferences = ContextProvider()->GetWebglPreferences();
// We can't use anything other than explicit resolve for swap chain.
bool supports_implicit_resolve =
!using_swap_chain_ && extensions_util_->SupportsExtension(
"GL_EXT_multisampled_render_to_texture");
const auto& gpu_feature_info = ContextProvider()->GetGpuFeatureInfo();
// With graphite, Skia is not using ANGLE, so ANGLE will never be able to know
// when the back buffer is sampled by Skia, so we can't use implicit resolve.
supports_implicit_resolve =
supports_implicit_resolve &&
gpu_feature_info.status_values[gpu::GPU_FEATURE_TYPE_SKIA_GRAPHITE] !=
gpu::kGpuFeatureStatusEnabled;
#if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_IOS)
// crbug.com/376174085: On Mac using implicit resolve causes flickering due to
// losses of precision when render passes are interleaved. So disabling it.
supports_implicit_resolve = false;
#endif
if (webgl_preferences.anti_aliasing_mode == kAntialiasingModeUnspecified) {
if (use_multisampling) {
anti_aliasing_mode_ = kAntialiasingModeMSAAExplicitResolve;
if (supports_implicit_resolve) {
anti_aliasing_mode_ = kAntialiasingModeMSAAImplicitResolve;
}
} else {
anti_aliasing_mode_ = kAntialiasingModeNone;
}
} else {
bool prefer_implicit_resolve = (webgl_preferences.anti_aliasing_mode ==
kAntialiasingModeMSAAImplicitResolve);
if (prefer_implicit_resolve && !supports_implicit_resolve) {
DLOG(ERROR) << "Invalid anti-aliasing mode specified.";
return false;
}
anti_aliasing_mode_ = webgl_preferences.anti_aliasing_mode;
}
sample_count_ = std::min(
static_cast<int>(webgl_preferences.msaa_sample_count), max_sample_count);
eqaa_storage_sample_count_ = webgl_preferences.eqaa_storage_sample_count;
if (ContextProvider()->GetGpuFeatureInfo().IsWorkaroundEnabled(
gpu::USE_EQAA_STORAGE_SAMPLES_2))
eqaa_storage_sample_count_ = 2;
if (extensions_util_->SupportsExtension(
"GL_AMD_framebuffer_multisample_advanced"))
has_eqaa_support = true;
state_restorer_->SetFramebufferBindingDirty();
gl_->GenFramebuffers(1, &fbo_);
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
if (opengl_flip_y_extension_)
gl_->FramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_FLIP_Y_MESA, 1);
if (WantExplicitResolve()) {
gl_->GenFramebuffers(1, &multisample_fbo_);
gl_->BindFramebuffer(GL_FRAMEBUFFER, multisample_fbo_);
gl_->GenRenderbuffers(1, &multisample_renderbuffer_);
if (opengl_flip_y_extension_)
gl_->FramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_FLIP_Y_MESA, 1);
}
if (!ResizeFramebufferInternal(requested_format_, requested_alpha_type_,
size)) {
DLOG(ERROR) << "Initialization failed to allocate backbuffer of size "
<< size.width() << " x " << size.height() << ".";
return false;
}
if (depth_stencil_buffer_) {
DCHECK(WantDepthOrStencil());
has_implicit_stencil_buffer_ = !want_stencil_;
}
if (gl_->GetGraphicsResetStatusKHR() != GL_NO_ERROR) {
// It's possible that the drawing buffer allocation provokes a context loss,
// so check again just in case. http://crbug.com/512302
DLOG(ERROR) << "Context lost during initialization.";
return false;
}
return true;
}
void DrawingBuffer::CopyStagingTextureToBackColorBufferIfNeeded() {
if (!staging_texture_) {
return;
}
// The rendering results are in `staging_texture_` rather than the
// `back_color_buffer_`'s texture. Copy them over, doing any conversion
// from the requested format to the SharedImage-supported format.
const GLboolean do_flip_y = GL_FALSE;
const GLboolean do_premultiply_alpha =
back_color_buffer_->shared_image->alpha_type() == kPremul_SkAlphaType &&
requested_alpha_type_ == kUnpremul_SkAlphaType;
const GLboolean do_unpremultiply_alpha = GL_FALSE;
gl_->CopySubTextureCHROMIUM(
staging_texture_, 0, back_color_buffer_->shared_image->GetTextureTarget(),
back_color_buffer_->texture_id(), 0, 0, 0, 0, 0, size_.width(),
size_.height(), do_flip_y, do_premultiply_alpha, do_unpremultiply_alpha);
}
std::optional<gpu::SyncToken> DrawingBuffer::CopyToPlatformInternal(
gpu::InterfaceBase* dst_interface,
bool dst_is_unpremul_gl,
SourceDrawingBuffer src_buffer,
CopyFunctionRef copy_function) {
ScopedStateRestorer scoped_state_restorer(this);
gpu::gles2::GLES2Interface* src_gl = gl_;
if (contents_changed_) {
ResolveIfNeeded(kDontDiscard);
src_gl->Flush();
}
// Contexts may be in a different share group. We must transfer the texture
// through a mailbox first.
gpu::SyncToken produce_sync_token;
bool need_restore_access = false;
scoped_refptr<ColorBuffer> src_color_buffer;
SkAlphaType src_alpha_type = kUnknown_SkAlphaType;
if (src_buffer == kFrontBuffer && front_color_buffer_) {
src_color_buffer = front_color_buffer_;
src_alpha_type = src_color_buffer->shared_image->alpha_type();
produce_sync_token = src_color_buffer->produce_sync_token;
} else {
src_color_buffer = back_color_buffer_;
src_alpha_type = src_color_buffer->shared_image->alpha_type();
need_restore_access = true;
if (staging_texture_) {
// The source for the copy must be a SharedImage that is accessible to
// `dst_interface`. If the rendering results are in `staging_texture_`,
// then they cannot be accessed by `dst_interface`. Copy the results
// to `back_color_buffer`, without any (e.g alpha premultiplication)
// conversion.
if (dst_is_unpremul_gl) {
// In this situation we are copying to another WebGL context that has
// unpremultiplied alpha, and it is required that we do not lose the
// precision that premultiplication would cause.
const GLboolean do_flip_y = GL_FALSE;
const GLboolean do_premultiply_alpha = GL_FALSE;
const GLboolean do_unpremultiply_alpha = GL_FALSE;
gl_->CopySubTextureCHROMIUM(
staging_texture_, 0,
back_color_buffer_->shared_image->GetTextureTarget(),
back_color_buffer_->texture_id(), 0, 0, 0, 0, 0, size_.width(),
size_.height(), do_flip_y, do_premultiply_alpha,
do_unpremultiply_alpha);
src_alpha_type = requested_alpha_type_;
} else {
CopyStagingTextureToBackColorBufferIfNeeded();
}
}
produce_sync_token = back_color_buffer_->EndAccess();
}
if (!produce_sync_token.HasData()) {
// This should only happen if the context has been lost.
return std::nullopt;
}
std::optional<gpu::SyncToken> sync_token = copy_function(
src_color_buffer->shared_image, produce_sync_token, src_alpha_type);
if (need_restore_access) {
src_color_buffer->BeginAccess(sync_token.value_or(gpu::SyncToken()),
/*readonly=*/false);
}
return sync_token;
}
bool DrawingBuffer::CopyToPlatformTexture(gpu::gles2::GLES2Interface* dst_gl,
GLenum dst_texture_target,
GLuint dst_texture,
GLint dst_level,
SkAlphaType dst_alpha_type,
GrSurfaceOrigin dst_origin,
const gfx::Point& dst_texture_offset,
const gfx::Rect& src_rect,
SourceDrawingBuffer src_buffer) {
if (!Extensions3DUtil::CanUseCopyTextureCHROMIUM(dst_texture_target))
return false;
auto copy_function =
[&](scoped_refptr<gpu::ClientSharedImage> src_shared_image,
const gpu::SyncToken& produce_sync_token,
SkAlphaType src_alpha_type) -> std::optional<gpu::SyncToken> {
// If origin doesn't match, we need to flip.
bool do_flip_y = src_shared_image->surface_origin() != dst_origin;
// `src_rect` here is always in top-left coordinate space, but
// CopySubTextureCHROMIUM source rect is in texture coordinate space, so we
// need to adjust.
auto src_sub_rectangle = src_rect;
if (src_shared_image->surface_origin() == kBottomLeft_GrSurfaceOrigin) {
src_sub_rectangle.set_y(size_.height() - src_sub_rectangle.bottom());
}
GLboolean unpack_premultiply_alpha_needed = GL_FALSE;
GLboolean unpack_unpremultiply_alpha_needed = GL_FALSE;
if (src_alpha_type == kPremul_SkAlphaType &&
dst_alpha_type == kUnpremul_SkAlphaType) {
unpack_unpremultiply_alpha_needed = GL_TRUE;
} else if (src_alpha_type == kUnpremul_SkAlphaType &&
dst_alpha_type == kPremul_SkAlphaType) {
unpack_premultiply_alpha_needed = GL_TRUE;
}
auto src_si_texture = src_shared_image->CreateGLTexture(dst_gl);
auto src_si_access =
src_si_texture->BeginAccess(produce_sync_token, /*readonly=*/true);
dst_gl->CopySubTextureCHROMIUM(
src_si_access->texture_id(), 0, dst_texture_target, dst_texture,
dst_level, dst_texture_offset.x(), dst_texture_offset.y(),
src_sub_rectangle.x(), src_sub_rectangle.y(), src_sub_rectangle.width(),
src_sub_rectangle.height(), do_flip_y, unpack_premultiply_alpha_needed,
unpack_unpremultiply_alpha_needed);
auto sync_token = gpu::SharedImageTexture::ScopedAccess::EndAccess(
std::move(src_si_access));
src_si_texture.reset();
return sync_token;
};
return CopyToPlatformInternal(dst_gl, dst_alpha_type == kUnpremul_SkAlphaType,
src_buffer, copy_function)
.has_value();
}
std::optional<gpu::SyncToken> DrawingBuffer::CopyToPlatformSharedImage(
gpu::raster::RasterInterface* dst_raster_interface,
const scoped_refptr<gpu::ClientSharedImage>& dst_shared_image,
const gpu::SyncToken& dst_sync_token,
const gfx::Point& dst_texture_offset,
const gfx::Rect& src_sub_rectangle,
SourceDrawingBuffer src_buffer) {
auto copy_function =
[&](scoped_refptr<gpu::ClientSharedImage> src_shared_image,
const gpu::SyncToken& produce_sync_token,
SkAlphaType src_alpha_type) -> std::optional<gpu::SyncToken> {
std::unique_ptr<gpu::RasterScopedAccess> dst_access =
dst_shared_image->BeginRasterAccess(dst_raster_interface,
dst_sync_token,
/*readonly=*/false);
std::unique_ptr<gpu::RasterScopedAccess> src_access =
src_shared_image->BeginRasterAccess(dst_raster_interface,
produce_sync_token,
/*readonly=*/true);
dst_raster_interface->CopySharedImage(
src_shared_image->mailbox(), dst_shared_image->mailbox(),
dst_texture_offset.x(), dst_texture_offset.y(), src_sub_rectangle.x(),
src_sub_rectangle.y(), src_sub_rectangle.width(),
src_sub_rectangle.height());
gpu::SyncToken sync_token =
gpu::RasterScopedAccess::EndAccess(std::move(src_access));
sync_token = gpu::RasterScopedAccess::EndAccess(std::move(dst_access));
return sync_token;
};
return CopyToPlatformInternal(dst_raster_interface,
/*dst_is_unpremul_gl=*/false, src_buffer,
copy_function);
}
bool DrawingBuffer::CopyToVideoFrame(
WebGraphicsContext3DVideoFramePool* frame_pool,
SourceDrawingBuffer src_buffer,
const gfx::ColorSpace& dst_color_space,
WebGraphicsContext3DVideoFramePool::FrameReadyCallback callback) {
// Ensure that `frame_pool` has not experienced a context loss.
// https://crbug.com/1269230
auto* raster_interface = frame_pool->GetRasterInterface();
if (!raster_interface)
return false;
auto copy_function =
[&](scoped_refptr<gpu::ClientSharedImage> src_shared_image,
const gpu::SyncToken& produce_sync_token,
SkAlphaType src_alpha_type) -> std::optional<gpu::SyncToken> {
return frame_pool->CopyRGBATextureToVideoFrame(
src_shared_image->size(), src_shared_image, produce_sync_token,
dst_color_space, std::move(callback));
};
return CopyToPlatformInternal(raster_interface, /*dst_is_unpremul_gl=*/false,
src_buffer, copy_function)
.has_value();
}
cc::Layer* DrawingBuffer::CcLayer() {
if (!layer_) {
layer_ = cc::TextureLayer::Create(this);
if (client_) {
client_->DrawingBufferClientInitializeLayer(layer_.get());
}
layer_->SetIsDrawable(true);
layer_->SetHitTestable(true);
layer_->SetContentsOpaque(requested_alpha_type_ == kOpaque_SkAlphaType);
layer_->SetBlendBackgroundColor(requested_alpha_type_ !=
kOpaque_SkAlphaType);
}
return layer_.get();
}
void DrawingBuffer::ClearCcLayer() {
if (layer_)
layer_->ClearTexture();
gl_->Flush();
}
void DrawingBuffer::BeginDestruction() {
DCHECK(!destruction_in_progress_);
destruction_in_progress_ = true;
ClearCcLayer();
recycled_color_buffer_queue_.clear();
// If the drawing buffer is being destroyed due to a real context loss these
// calls will be ineffective, but won't be harmful.
if (multisample_fbo_)
gl_->DeleteFramebuffers(1, &multisample_fbo_);
if (fbo_)
gl_->DeleteFramebuffers(1, &fbo_);
if (multisample_renderbuffer_)
gl_->DeleteRenderbuffers(1, &multisample_renderbuffer_);
if (depth_stencil_buffer_)
gl_->DeleteRenderbuffers(1, &depth_stencil_buffer_);
if (staging_texture_) {
gl_->DeleteTextures(1, &staging_texture_);
staging_texture_ = 0;
}
size_ = gfx::Size();
back_color_buffer_ = nullptr;
front_color_buffer_ = nullptr;
multisample_renderbuffer_ = 0;
depth_stencil_buffer_ = 0;
multisample_fbo_ = 0;
fbo_ = 0;
client_ = nullptr;
}
bool DrawingBuffer::ReallocateDefaultFramebuffer(const gfx::Size& size,
bool only_reallocate_color) {
DCHECK(state_restorer_);
// Recreate back_color_buffer_.
back_color_buffer_ = CreateColorBuffer(size);
if (staging_texture_) {
state_restorer_->SetTextureBindingDirty();
gl_->DeleteTextures(1, &staging_texture_);
staging_texture_ = 0;
}
if (staging_texture_needed_) {
state_restorer_->SetTextureBindingDirty();
gl_->GenTextures(1, &staging_texture_);
gl_->BindTexture(GL_TEXTURE_2D, staging_texture_);
GLenum internal_format = requested_format_;
// TexStorage is not core in GLES2 (webgl1) and enabling (or emulating) it
// universally can cause issues with BGRA formats.
// See: crbug.com/1443160#c38
bool use_tex_image = !texture_storage_enabled_;
if (webgl_version_ == kWebGL1 && requested_format_ == GL_SRGB8_ALPHA8) {
// On GLES2:
// * SRGB_ALPHA_EXT is not a valid internal format for TexStorage2DEXT.
// * SRGB8_ALPHA8 is not a renderable texture internal format.
// Just use TexImage2D instead of TexStorage2DEXT.
use_tex_image = true;
}
if (use_tex_image) {
switch (requested_format_) {
case GL_RGB8:
internal_format = color_buffer_format_.HasAlpha() ? GL_RGBA : GL_RGB;
break;
case GL_SRGB8_ALPHA8:
internal_format = GL_SRGB_ALPHA_EXT;
break;
case GL_RGBA8:
case GL_RGBA16F:
internal_format = GL_RGBA;
break;
default:
NOTREACHED();
}
gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format, size.width(),
size.height(), 0, internal_format,
requested_format_ == GL_RGBA16F ? GL_HALF_FLOAT_OES
: GL_UNSIGNED_BYTE,
nullptr);
} else {
if (requested_format_ == GL_RGB8) {
internal_format = color_buffer_format_.HasAlpha() ? GL_RGBA8 : GL_RGB8;
}
gl_->TexStorage2DEXT(GL_TEXTURE_2D, 1, internal_format, size.width(),
size.height());
}
}
AttachColorBufferToReadFramebuffer();
if (WantExplicitResolve()) {
if (!ReallocateMultisampleRenderbuffer(size)) {
return false;
}
}
if (WantDepthOrStencil() && !only_reallocate_color) {
state_restorer_->SetFramebufferBindingDirty();
state_restorer_->SetRenderbufferBindingDirty();
gl_->BindFramebuffer(GL_FRAMEBUFFER,
multisample_fbo_ ? multisample_fbo_ : fbo_);
if (!depth_stencil_buffer_)
gl_->GenRenderbuffers(1, &depth_stencil_buffer_);
gl_->BindRenderbuffer(GL_RENDERBUFFER, depth_stencil_buffer_);
if (anti_aliasing_mode_ == kAntialiasingModeMSAAImplicitResolve) {
gl_->RenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, sample_count_,
GL_DEPTH24_STENCIL8_OES,
size.width(), size.height());
} else if (anti_aliasing_mode_ == kAntialiasingModeMSAAExplicitResolve) {
gl_->RenderbufferStorageMultisampleCHROMIUM(
GL_RENDERBUFFER, sample_count_, GL_DEPTH24_STENCIL8_OES, size.width(),
size.height());
} else {
gl_->RenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES,
size.width(), size.height());
}
// For ES 2.0 contexts DEPTH_STENCIL is not available natively, so we
// emulate
// it at the command buffer level for WebGL contexts.
gl_->FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, depth_stencil_buffer_);
gl_->BindRenderbuffer(GL_RENDERBUFFER, 0);
}
if (WantExplicitResolve()) {
state_restorer_->SetFramebufferBindingDirty();
gl_->BindFramebuffer(GL_FRAMEBUFFER, multisample_fbo_);
if (gl_->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
return false;
}
state_restorer_->SetFramebufferBindingDirty();
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
return gl_->CheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
}
void DrawingBuffer::ClearFramebuffers(GLbitfield clear_mask) {
ScopedStateRestorer scoped_state_restorer(this);
ClearFramebuffersInternal(clear_mask, kClearAllFBOs);
}
void DrawingBuffer::ClearFramebuffersInternal(GLbitfield clear_mask,
ClearOption clear_option) {
DCHECK(state_restorer_);
state_restorer_->SetFramebufferBindingDirty();
GLenum prev_draw_buffer =
draw_buffer_ == GL_BACK ? GL_COLOR_ATTACHMENT0 : draw_buffer_;
// Clear the multisample FBO, but also clear the non-multisampled buffer if
// requested.
if (multisample_fbo_ && clear_option == kClearAllFBOs) {
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
ScopedDrawBuffer scoped_draw_buffer(gl_, prev_draw_buffer,
GL_COLOR_ATTACHMENT0);
gl_->Clear(GL_COLOR_BUFFER_BIT);
}
if (multisample_fbo_ || clear_option == kClearAllFBOs) {
gl_->BindFramebuffer(GL_FRAMEBUFFER,
multisample_fbo_ ? multisample_fbo_ : fbo_);
ScopedDrawBuffer scoped_draw_buffer(gl_, prev_draw_buffer,
GL_COLOR_ATTACHMENT0);
gl_->Clear(clear_mask);
}
}
void DrawingBuffer::ClearNewlyAllocatedFramebuffers(ClearOption clear_option) {
DCHECK(state_restorer_);
state_restorer_->SetClearStateDirty();
gl_->Disable(GL_SCISSOR_TEST);
gl_->ClearColor(0, 0, 0,
DefaultBufferRequiresAlphaChannelToBePreserved() ? 1 : 0);
gl_->ColorMask(true, true, true, true);
GLbitfield clear_mask = GL_COLOR_BUFFER_BIT;
if (!!depth_stencil_buffer_) {
gl_->ClearDepthf(1.0f);
clear_mask |= GL_DEPTH_BUFFER_BIT;
gl_->DepthMask(true);
}
if (!!depth_stencil_buffer_) {
gl_->ClearStencil(0);
clear_mask |= GL_STENCIL_BUFFER_BIT;
gl_->StencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
}
ClearFramebuffersInternal(clear_mask, clear_option);
}
gfx::Size DrawingBuffer::AdjustSize(const gfx::Size& desired_size,
const gfx::Size& cur_size,
int max_texture_size) {
gfx::Size adjusted_size = desired_size;
// Clamp if the desired size is greater than the maximum texture size for the
// device.
if (adjusted_size.height() > max_texture_size)
adjusted_size.set_height(max_texture_size);
if (adjusted_size.width() > max_texture_size)
adjusted_size.set_width(max_texture_size);
return adjusted_size;
}
bool DrawingBuffer::Resize(const gfx::Size& new_size) {
ScopedStateRestorer scoped_state_restorer(this);
return ResizeFramebufferInternal(requested_format_, requested_alpha_type_,
new_size);
}
bool DrawingBuffer::ResizeWithFormat(GLenum requested_format,
SkAlphaType requested_alpha_type,
const gfx::Size& new_size) {
ScopedStateRestorer scoped_state_restorer(this);
return ResizeFramebufferInternal(requested_format, requested_alpha_type,
new_size);
}
bool DrawingBuffer::ResizeFramebufferInternal(GLenum requested_format,
SkAlphaType requested_alpha_type,
const gfx::Size& new_size) {
DCHECK(state_restorer_);
DCHECK(!new_size.IsEmpty());
bool needs_reallocate = false;
gfx::Size adjusted_size = AdjustSize(new_size, size_, max_texture_size_);
if (adjusted_size.IsEmpty()) {
return false;
}
needs_reallocate |= adjusted_size != size_;
// Initialize the alpha allocation settings based on the features and
// workarounds in use.
needs_reallocate |= requested_format_ != requested_format;
requested_format_ = requested_format;
switch (requested_format_) {
case GL_RGB8:
color_buffer_format_ = viz::SinglePlaneFormat::kRGBX_8888;
// The following workarounds are used in order of importance; the
// first is a correctness issue, the second a major performance
// issue, and the third a minor performance issue.
if (ContextProvider()->GetGpuFeatureInfo().IsWorkaroundEnabled(
gpu::DISABLE_GL_RGB_FORMAT)) {
// This configuration will
// - allow invalid CopyTexImage to RGBA targets
// - fail valid FramebufferBlit from RGB targets
// https://crbug.com/776269
color_buffer_format_ = viz::SinglePlaneFormat::kRGBA_8888;
} else if (WantExplicitResolve() &&
ContextProvider()->GetGpuFeatureInfo().IsWorkaroundEnabled(
gpu::DISABLE_WEBGL_RGB_MULTISAMPLING_USAGE)) {
// This configuration avoids the above issues because
// - CopyTexImage is invalid from multisample renderbuffers
// - FramebufferBlit is invalid to multisample renderbuffers
color_buffer_format_ = viz::SinglePlaneFormat::kRGBA_8888;
}
break;
case GL_RGBA8:
case GL_SRGB8_ALPHA8:
color_buffer_format_ = viz::SinglePlaneFormat::kRGBA_8888;
break;
case GL_RGBA16F:
color_buffer_format_ = viz::SinglePlaneFormat::kRGBA_F16;
break;
default:
NOTREACHED();
}
needs_reallocate |= requested_alpha_type_ != requested_alpha_type;
requested_alpha_type_ = requested_alpha_type;
if (needs_reallocate) {
do {
if (!ReallocateDefaultFramebuffer(adjusted_size,
/*only_reallocate_color=*/false)) {
adjusted_size =
gfx::ScaleToFlooredSize(adjusted_size, kResourceAdjustedRatio);
continue;
}
break;
} while (!adjusted_size.IsEmpty());
size_ = adjusted_size;
// Free all mailboxes, because they are now of the wrong size. Only the
// first call in this loop has any effect.
recycled_color_buffer_queue_.clear();
recycled_software_resources_.clear();
if (adjusted_size.IsEmpty())
return false;
}
ClearNewlyAllocatedFramebuffers(kClearAllFBOs);
return true;
}
void DrawingBuffer::SetColorSpace(PredefinedColorSpace predefined_color_space) {
// Color space changes that are no-ops should not reach this point.
const gfx::ColorSpace color_space =
PredefinedColorSpaceToGfxColorSpace(predefined_color_space);
DCHECK_NE(color_space, color_space_);
color_space_ = color_space;
ScopedStateRestorer scoped_state_restorer(this);
// Free all mailboxes, because they are now of the wrong color space.
recycled_color_buffer_queue_.clear();
recycled_software_resources_.clear();
if (!ReallocateDefaultFramebuffer(size_, /*only_reallocate_color=*/true)) {
// TODO(https://crbug.com/1208480): What is the correct behavior is we fail
// to re-allocate the buffer.
DLOG(ERROR) << "Failed to allocate color buffer with new color space.";
}
ClearNewlyAllocatedFramebuffers(kClearAllFBOs);
}
bool DrawingBuffer::ResolveAndBindForReadAndDraw() {
{
ScopedStateRestorer scoped_state_restorer(this);
ResolveIfNeeded(kDontDiscard);
// Note that in rare situations on macOS the drawing buffer can be
// destroyed during the resolve process, specifically during
// automatic graphics switching. Guard against this.
if (destruction_in_progress_)
return false;
}
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
return true;
}
void DrawingBuffer::ResolveMultisampleFramebufferInternal() {
DCHECK(state_restorer_);
state_restorer_->SetFramebufferBindingDirty();
if (WantExplicitResolve()) {
state_restorer_->SetClearStateDirty();
gl_->BindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, multisample_fbo_);
gl_->BindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, fbo_);
gl_->Disable(GL_SCISSOR_TEST);
int width = size_.width();
int height = size_.height();
// Use NEAREST, because there is no scale performed during the blit.
GLuint filter = GL_NEAREST;
gl_->BlitFramebufferCHROMIUM(0, 0, width, height, 0, 0, width, height,
GL_COLOR_BUFFER_BIT, filter);
// On old AMD GPUs on OS X, glColorMask doesn't work correctly for
// multisampled renderbuffers and the alpha channel can be overwritten.
// Clear the alpha channel of |m_fbo|.
if (DefaultBufferRequiresAlphaChannelToBePreserved() &&
ContextProvider()->GetGpuFeatureInfo().IsWorkaroundEnabled(
gpu::DISABLE_MULTISAMPLING_COLOR_MASK_USAGE)) {
gl_->ClearColor(0, 0, 0, 1);
gl_->ColorMask(false, false, false, true);
gl_->Clear(GL_COLOR_BUFFER_BIT);
}
}
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
}
void DrawingBuffer::ResolveIfNeeded(DiscardBehavior discardBehavior) {
DCHECK(state_restorer_);
if (anti_aliasing_mode_ != kAntialiasingModeNone) {
if (preserve_drawing_buffer_ == kDiscard &&
discard_framebuffer_supported_ && discardBehavior == kDiscardAllowed &&
!transient_framebuffers_discarded_) {
// Discard the depth and stencil buffers as early as possible, before
// making any potentially-unneeded calls to BindFramebuffer (even no-ops),
// in order to maximize the chances that their storage can be kept in tile
// memory.
const GLenum kAttachments[2] = {GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT};
state_restorer_->SetFramebufferBindingDirty();
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
gl_->DiscardFramebufferEXT(GL_FRAMEBUFFER, 2, kAttachments);
transient_framebuffers_discarded_ = true;
}
if (!contents_change_resolved_) {
ResolveMultisampleFramebufferInternal();
}
}
contents_change_resolved_ = true;
auto* gl = ContextProvider()->ContextGL();
gl::GpuPreference active_gpu = gl::GpuPreference::kDefault;
if (gl->DidGpuSwitch(&active_gpu) == GL_TRUE) {
// This code path is mainly taken on macOS (the only platform which, as of
// this writing, dispatches the GPU-switched notifications), and the
// comments below focus only on macOS.
//
// The code below attempts to deduce whether, if a GPU switch occurred,
// it's really necessary to lose the context because certain GPU resources
// are no longer accessible. Resources only become inaccessible if
// CGLSetVirtualScreen is explicitly called against a GL context to change
// its renderer ID. GPU switching notifications are highly asynchronous.
//
// The tests below, of the initial and currently active GPU, replicate
// some logic in GLContextCGL::ForceGpuSwitchIfNeeded. Basically, if a
// context requests the high-performance GPU, then CGLSetVirtualScreen
// will never be called to migrate that context to the low-power
// GPU. However, contexts that were allocated on the integrated GPU will
// be migrated to the discrete GPU, and back, when the discrete GPU is
// activated and deactivated. Also, if the high-performance GPU was
// requested, then that request took effect during context bringup, even
// though the GPU switching notification is generally dispatched a couple
// of seconds after that, so it's not necessary to either lose the context
// or reallocate the multisampled renderbuffers when that initial
// notification is received.
if (initial_gpu_ == gl::GpuPreference::kLowPower &&
current_active_gpu_ != active_gpu) {
if ((WantExplicitResolve() && preserve_drawing_buffer_ == kPreserve) ||
client_
->DrawingBufferClientUserAllocatedMultisampledRenderbuffers()) {
// In these situations there are multisampled renderbuffers whose
// content the application expects to be preserved, but which can not
// be. Forcing a lost context is the only option to keep applications
// rendering correctly.
client_->DrawingBufferClientForceLostContextWithAutoRecovery(
"Losing WebGL context because multisampled renderbuffers were "
"allocated, to work around macOS OpenGL driver bugs");
} else if (WantExplicitResolve()) {
ReallocateMultisampleRenderbuffer(size_);
// This does a bit more work than desired - clearing any depth and
// stencil renderbuffers is unnecessary, since they weren't reallocated
// - but reusing this code reduces complexity. Note that we do not clear
// the non-multisampled framebuffer, as doing so can cause users'
// content to disappear unexpectedly.
//
// TODO(crbug.com/1046146): perform this clear at the beginning rather
// than at the end of a frame in order to eliminate rendering glitches.
// This should also simplify the code, allowing removal of the
// ClearOption.
ClearNewlyAllocatedFramebuffers(kClearOnlyMultisampledFBO);
}
}
current_active_gpu_ = active_gpu;
}
}
bool DrawingBuffer::ReallocateMultisampleRenderbuffer(const gfx::Size& size) {
state_restorer_->SetFramebufferBindingDirty();
state_restorer_->SetRenderbufferBindingDirty();
gl_->BindFramebuffer(GL_FRAMEBUFFER, multisample_fbo_);
gl_->BindRenderbuffer(GL_RENDERBUFFER, multisample_renderbuffer_);
// Note that the multisample rendertarget will allocate an alpha channel
// based on the ColorBuffer's format, since it will resolve into the
// ColorBuffer.
GLenum internal_format = requested_format_;
if (requested_format_ == GL_RGB8) {
internal_format = color_buffer_format_.HasAlpha() ? GL_RGBA8 : GL_RGB8;
}
if (has_eqaa_support) {
gl_->RenderbufferStorageMultisampleAdvancedAMD(
GL_RENDERBUFFER, sample_count_, eqaa_storage_sample_count_,
internal_format, size.width(), size.height());
} else {
gl_->RenderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, sample_count_,
internal_format, size.width(),
size.height());
}
if (gl_->GetError() == GL_OUT_OF_MEMORY)
return false;
gl_->FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, multisample_renderbuffer_);
return true;
}
void DrawingBuffer::RestoreFramebufferBindings() {
// Can be called with ScopedDrawingBufferBinder on the stack after
// context loss. Null checking client_ is insufficient.
if (destruction_in_progress_) {
return;
}
client_->DrawingBufferClientRestoreFramebufferBinding();
}
void DrawingBuffer::RestoreAllState() {
client_->DrawingBufferClientRestoreScissorTest();
client_->DrawingBufferClientRestoreMaskAndClearValues();
client_->DrawingBufferClientRestorePixelPackParameters();
client_->DrawingBufferClientRestoreTexture2DBinding();
client_->DrawingBufferClientRestoreTextureCubeMapBinding();
client_->DrawingBufferClientRestoreRenderbufferBinding();
client_->DrawingBufferClientRestoreFramebufferBinding();
client_->DrawingBufferClientRestorePixelUnpackBufferBinding();
client_->DrawingBufferClientRestorePixelPackBufferBinding();
}
bool DrawingBuffer::Multisample() const {
return anti_aliasing_mode_ != kAntialiasingModeNone;
}
void DrawingBuffer::Bind(GLenum target) {
gl_->BindFramebuffer(target, WantExplicitResolve() ? multisample_fbo_ : fbo_);
}
GLenum DrawingBuffer::StorageFormat() const {
return requested_format_;
}
scoped_refptr<StaticBitmapImage>
DrawingBuffer::GetRGBAUnacceleratedStaticBitmapImage(
SourceDrawingBuffer source_buffer) {
ScopedStateRestorer scoped_state_restorer(this);
// Readback in native GL byte order (RGBA).
SkColorType color_type = kRGBA_8888_SkColorType;
base::CheckedNumeric<size_t> row_bytes = 4;
if (RuntimeEnabledFeatures::WebGLDrawingBufferStorageEnabled() &&
back_color_buffer_->shared_image->format() ==
viz::SinglePlaneFormat::kRGBA_F16) {
color_type = kRGBA_F16_SkColorType;
row_bytes *= 2;
}
row_bytes *= Size().width();
base::CheckedNumeric<size_t> num_rows = Size().height();
base::CheckedNumeric<size_t> data_size = num_rows * row_bytes;
if (!data_size.IsValid())
return nullptr;
sk_sp<SkData> dst_buffer = TryAllocateSkData(data_size.ValueOrDie());
if (!dst_buffer)
return nullptr;
GLuint fbo = 0;
state_restorer_->SetFramebufferBindingDirty();
if (source_buffer == kFrontBuffer && front_color_buffer_) {
gl_->GenFramebuffers(1, &fbo);
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo);
front_color_buffer_->BeginAccess(gpu::SyncToken(), /*readonly=*/true);
gl_->FramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
front_color_buffer_->shared_image->GetTextureTarget(),
front_color_buffer_->texture_id(), 0);
} else {
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
}
auto pixels = base::span<uint8_t>(
static_cast<uint8_t*>(dst_buffer->writable_data()), dst_buffer->size());
ReadBackFramebuffer(pixels, color_type,
WebGLImageConversion::kAlphaDoNothing);
FlipVertically(pixels, num_rows.ValueOrDie(), row_bytes.ValueOrDie());
if (fbo) {
// The front buffer was used as the source of the pixels via |fbo|; clean up
// |fbo| and release access to the front buffer's SharedImage now that the
// readback is finished.
gl_->FramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
front_color_buffer_->shared_image->GetTextureTarget(), 0, 0);
gl_->DeleteFramebuffers(1, &fbo);
front_color_buffer_->EndAccess();
}
return StaticBitmapImage::Create(
std::move(dst_buffer),
SkImageInfo::Make(SkISize::Make(Size().width(), Size().height()),
color_type, kUnpremul_SkAlphaType,
color_space_.ToSkColorSpace()));
}
void DrawingBuffer::ReadBackFramebuffer(base::span<uint8_t> pixels,
SkColorType color_type,
WebGLImageConversion::AlphaOp op) {
DCHECK(state_restorer_);
state_restorer_->SetPixelPackParametersDirty();
gl_->PixelStorei(GL_PACK_ALIGNMENT, 1);
if (webgl_version_ > kWebGL1) {
gl_->PixelStorei(GL_PACK_SKIP_ROWS, 0);
gl_->PixelStorei(GL_PACK_SKIP_PIXELS, 0);
gl_->PixelStorei(GL_PACK_ROW_LENGTH, 0);
state_restorer_->SetPixelPackBufferBindingDirty();
gl_->BindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
GLenum data_type = GL_UNSIGNED_BYTE;
base::CheckedNumeric<size_t> expected_data_size = 4;
expected_data_size *= Size().width();
expected_data_size *= Size().height();
if (RuntimeEnabledFeatures::WebGLDrawingBufferStorageEnabled() &&
color_type == kRGBA_F16_SkColorType) {
data_type = (webgl_version_ > kWebGL1) ? GL_HALF_FLOAT : GL_HALF_FLOAT_OES;
expected_data_size *= 2;
}
DCHECK_EQ(expected_data_size.ValueOrDie(), pixels.size());
gl_->ReadPixels(0, 0, Size().width(), Size().height(), GL_RGBA, data_type,
pixels.data());
// For half float storage Skia order is RGBA, hence no swizzling is needed.
if (color_type == kBGRA_8888_SkColorType) {
// Swizzle red and blue channels to match SkBitmap's byte ordering.
// TODO(kbr): expose GL_BGRA as extension.
for (size_t i = 0; i < pixels.size(); i += 4) {
std::swap(pixels[i], pixels[i + 2]);
}
}
if (op == WebGLImageConversion::kAlphaDoPremultiply) {
for (size_t i = 0; i < pixels.size(); i += 4) {
uint8_t alpha = pixels[i + 3];
for (size_t j = 0; j < 3; j++)
pixels[i + j] = (pixels[i + j] * alpha + 127) / 255;
}
} else if (op != WebGLImageConversion::kAlphaDoNothing) {
NOTREACHED();
}
}
void DrawingBuffer::ResolveAndPresentSwapChainIfNeeded() {
if (!contents_changed_)
return;
ScopedStateRestorer scoped_state_restorer(this);
ResolveIfNeeded(kDiscardAllowed);
if (!using_swap_chain_) {
return;
}
CopyStagingTextureToBackColorBufferIfNeeded();
gpu::SyncToken sync_token;
gl_->GenUnverifiedSyncTokenCHROMIUM(sync_token.GetData());
auto* sii = ContextProvider()->SharedImageInterface();
sii->PresentSwapChain(sync_token,
back_color_buffer_->shared_image->mailbox());
sync_token = sii->GenUnverifiedSyncToken();
gl_->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
// If a multisample fbo is used it already preserves the previous contents.
if (preserve_drawing_buffer_ == kPreserve && !WantExplicitResolve()) {
// If premultiply alpha is false rendering results are in
// |staging_texture_|.
GLenum dest_texture_target =
staging_texture_ ? GL_TEXTURE_2D
: back_color_buffer_->shared_image->GetTextureTarget();
GLuint dest_texture_id =
staging_texture_ ? staging_texture_ : back_color_buffer_->texture_id();
front_color_buffer_->BeginAccess(gpu::SyncToken(), /*readonly=*/true);
;
gl_->CopySubTextureCHROMIUM(front_color_buffer_->texture_id(), 0,
dest_texture_target, dest_texture_id, 0, 0, 0,
0, 0, size_.width(), size_.height(), GL_FALSE,
GL_FALSE, GL_FALSE);
front_color_buffer_->EndAccess();
}
contents_changed_ = false;
if (preserve_drawing_buffer_ == kDiscard) {
SetBufferClearNeeded(true);
}
}
scoped_refptr<DrawingBuffer::ColorBuffer> DrawingBuffer::CreateColorBuffer(
const gfx::Size& size) {
if (size.IsEmpty()) {
// Context is likely lost.
return nullptr;
}
DCHECK(state_restorer_);
state_restorer_->SetFramebufferBindingDirty();
state_restorer_->SetTextureBindingDirty();
gpu::SharedImageInterface* sii = ContextProvider()->SharedImageInterface();
scoped_refptr<gpu::ClientSharedImage> back_buffer_shared_image;
// Set only when using swap chains.
scoped_refptr<gpu::ClientSharedImage> front_buffer_shared_image;
GLenum texture_target = GL_TEXTURE_2D;
// The SharedImages created here are read to and written from by WebGL. They
// may also be read via the raster interface for WebGL->video and/or
// WebGL->canvas conversions.
gpu::SharedImageUsageSet usage = gpu::SHARED_IMAGE_USAGE_GLES2_READ |
gpu::SHARED_IMAGE_USAGE_GLES2_WRITE |
gpu::SHARED_IMAGE_USAGE_DISPLAY_READ |
gpu::SHARED_IMAGE_USAGE_RASTER_READ;
if (initial_gpu_ == gl::GpuPreference::kHighPerformance)
usage |= gpu::SHARED_IMAGE_USAGE_HIGH_PERFORMANCE_GPU;
GrSurfaceOrigin origin = opengl_flip_y_extension_
? kTopLeft_GrSurfaceOrigin
: kBottomLeft_GrSurfaceOrigin;
#if BUILDFLAG(IS_MAC)
// For Mac, explicitly specify BGRA/X instead of RGBA/X so that IOSurface
// format matches shared image format. This is necessary for Graphite where
// IOSurfaces are always used to allow sharing between ANGLE and Dawn.
if (color_buffer_format_ == viz::SinglePlaneFormat::kRGBA_8888 &&
gpu::IsImageFromGpuMemoryBufferFormatSupported(
gfx::BufferFormat::BGRA_8888, ContextProvider()->GetCapabilities())) {
color_buffer_format_ = viz::SinglePlaneFormat::kBGRA_8888;
} else if (color_buffer_format_ == viz::SinglePlaneFormat::kRGBX_8888 &&
gpu::IsImageFromGpuMemoryBufferFormatSupported(
gfx::BufferFormat::BGRX_8888,
ContextProvider()->GetCapabilities())) {
color_buffer_format_ = viz::SinglePlaneFormat::kBGRX_8888;
}
#endif // BUILDFLAG(IS_MAC)
SkAlphaType back_buffer_alpha_type = kPremul_SkAlphaType;
if (using_swap_chain_) {
usage = usage | gpu::SHARED_IMAGE_USAGE_SCANOUT;
usage = usage | gpu::SHARED_IMAGE_USAGE_CONCURRENT_READ_WRITE;
gpu::SharedImageInterface::SwapChainSharedImages shared_images =
sii->CreateSwapChain(color_buffer_format_, size, color_space_, origin,
back_buffer_alpha_type, usage);
back_buffer_shared_image = std::move(shared_images.back_buffer);
front_buffer_shared_image = std::move(shared_images.front_buffer);
} else {
// First see if creating a SharedImage that can be used as an overlay is
// feasible.
if (ShouldUseChromiumImage()) {
#if !BUILDFLAG(IS_ANDROID)
// Android's SharedImage backing for ChromiumImage does not support BGRX.
// TODO(b/286417069): BGRX has issues when Vulkan is used for raster and
// composite. Using BGRX is technically possible but will require a lot
// of work given the current state of the codebase. There are projects in
// flight that will make using BGRX a lot easier, but until then, simply
// use RGBX when Vulkan is enabled.
const auto& gpu_feature_info = ContextProvider()->GetGpuFeatureInfo();
const bool allow_bgrx =
gpu_feature_info.status_values[gpu::GPU_FEATURE_TYPE_VULKAN] !=
gpu::kGpuFeatureStatusEnabled;
// For ChromeOS explicitly specify BGRX instead of RGBX since some older
// Intel GPUs (i8xx) don't support RGBX overlays.
if (color_buffer_format_ == viz::SinglePlaneFormat::kRGBX_8888 &&
allow_bgrx &&
gpu::IsImageFromGpuMemoryBufferFormatSupported(
gfx::BufferFormat::BGRX_8888,
ContextProvider()->GetCapabilities())) {
color_buffer_format_ = viz::SinglePlaneFormat::kBGRX_8888;
}
#endif // !BUILDFLAG(IS_ANDROID)
if (gpu::IsImageFromGpuMemoryBufferFormatSupported(
viz::SinglePlaneSharedImageFormatToBufferFormat(
color_buffer_format_),
ContextProvider()->GetCapabilities())) {
usage = usage | gpu::SHARED_IMAGE_USAGE_SCANOUT;
if (low_latency_enabled()) {
usage = usage | gpu::SHARED_IMAGE_USAGE_CONCURRENT_READ_WRITE;
}
}
}
// Set the correct SkAlphaType on the new shared image if not using as an
// overlay (note that in the case of creating a SharedImage that can be
// used as an overlay we instead keep this buffer premultiplied, draw to
// |premultiplied_alpha_false_mailbox_|, and convert during copy).
if (requested_alpha_type_ == kUnpremul_SkAlphaType &&
!usage.Has(gpu::SHARED_IMAGE_USAGE_SCANOUT)) {
back_buffer_alpha_type = kUnpremul_SkAlphaType;
}
back_buffer_shared_image = sii->CreateSharedImage(
{color_buffer_format_, size, color_space_, origin,
back_buffer_alpha_type, usage, "WebGLDrawingBuffer"},
gpu::kNullSurfaceHandle);
if (usage.Has(gpu::SHARED_IMAGE_USAGE_SCANOUT)) {
// On Mac the texture target for SharedImages with SCANOUT usage (which
// get backed by IOSurfaces) is the "native" texture target for
// IOSurfaces, which is not necessarily GL_TEXTURE_2D.
texture_target = back_buffer_shared_image->GetTextureTarget();
}
}
staging_texture_needed_ = false;
if (requested_alpha_type_ == kUnpremul_SkAlphaType &&
requested_alpha_type_ != back_buffer_alpha_type) {
// If it was requested that our format be unpremultiplied, but the
// backbuffer that we will use for compositing will be premultiplied (e.g,
// because it be used as an overlay), then we will need to create a separate
// unpremultiplied staging backbuffer for WebGL to render to.
staging_texture_needed_ = true;
}
if (requested_format_ == GL_SRGB8_ALPHA8) {
// SharedImages do not support sRGB texture formats, so a staging texture is
// always needed for them.
staging_texture_needed_ = true;
}
if (front_buffer_shared_image) {
DCHECK(using_swap_chain_);
// Import frontbuffer of swap chain into GL.
std::unique_ptr<gpu::SharedImageTexture> si_texture =
front_buffer_shared_image->CreateGLTexture(gl_);
front_color_buffer_ = base::MakeRefCounted<ColorBuffer>(
weak_factory_.GetWeakPtr(), std::move(front_buffer_shared_image),
std::move(si_texture));
}
// Import the backbuffer of swap chain or allocated SharedImage into GL.
std::unique_ptr<gpu::SharedImageTexture> si_texture =
back_buffer_shared_image->CreateGLTexture(gl_);
scoped_refptr<DrawingBuffer::ColorBuffer> color_buffer =
base::MakeRefCounted<ColorBuffer>(weak_factory_.GetWeakPtr(),
std::move(back_buffer_shared_image),
std::move(si_texture));
color_buffer->BeginAccess(gpu::SyncToken(), /*readonly=*/false);
gl_->BindTexture(texture_target, color_buffer->texture_id());
// Clear the alpha channel if RGB emulation is required.
if (DefaultBufferRequiresAlphaChannelToBePreserved()) {
GLuint fbo = 0;
state_restorer_->SetClearStateDirty();
gl_->GenFramebuffers(1, &fbo);
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo);
gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
texture_target, color_buffer->texture_id(), 0);
gl_->ClearColor(0, 0, 0, 1);
gl_->ColorMask(false, false, false, true);
gl_->Disable(GL_SCISSOR_TEST);
gl_->Clear(GL_COLOR_BUFFER_BIT);
gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
texture_target, 0, 0);
gl_->DeleteFramebuffers(1, &fbo);
}
return color_buffer;
}
void DrawingBuffer::AttachColorBufferToReadFramebuffer() {
DCHECK(state_restorer_);
state_restorer_->SetFramebufferBindingDirty();
state_restorer_->SetTextureBindingDirty();
gl_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
GLenum id = 0;
GLenum texture_target = 0;
if (staging_texture_) {
id = staging_texture_;
texture_target = GL_TEXTURE_2D;
} else {
id = back_color_buffer_->texture_id();
texture_target = back_color_buffer_->shared_image->GetTextureTarget();
}
gl_->BindTexture(texture_target, id);
if (anti_aliasing_mode_ == kAntialiasingModeMSAAImplicitResolve) {
gl_->FramebufferTexture2DMultisampleEXT(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, id, 0,
sample_count_);
} else {
gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
texture_target, id, 0);
}
}
bool DrawingBuffer::WantExplicitResolve() {
return anti_aliasing_mode_ == kAntialiasingModeMSAAExplicitResolve;
}
bool DrawingBuffer::WantDepthOrStencil() {
return want_depth_ || want_stencil_;
}
DrawingBuffer::ScopedStateRestorer::ScopedStateRestorer(
DrawingBuffer* drawing_buffer)
: drawing_buffer_(drawing_buffer) {
// If this is a nested restorer, save the previous restorer.
previous_state_restorer_ = drawing_buffer->state_restorer_;
drawing_buffer_->state_restorer_ = this;
Client* client = drawing_buffer_->client_;
if (!client) {
return;
}
client->DrawingBufferClientInterruptPixelLocalStorage();
}
DrawingBuffer::ScopedStateRestorer::~ScopedStateRestorer() {
DCHECK_EQ(drawing_buffer_->state_restorer_, this);
drawing_buffer_->state_restorer_ = previous_state_restorer_;
Client* client = drawing_buffer_->client_;
if (!client)
return;
if (clear_state_dirty_) {
client->DrawingBufferClientRestoreScissorTest();
client->DrawingBufferClientRestoreMaskAndClearValues();
}
if (pixel_pack_parameters_dirty_)
client->DrawingBufferClientRestorePixelPackParameters();
if (texture_binding_dirty_)
client->DrawingBufferClientRestoreTexture2DBinding();
if (renderbuffer_binding_dirty_)
client->DrawingBufferClientRestoreRenderbufferBinding();
if (framebuffer_binding_dirty_)
client->DrawingBufferClientRestoreFramebufferBinding();
if (pixel_unpack_buffer_binding_dirty_)
client->DrawingBufferClientRestorePixelUnpackBufferBinding();
if (pixel_pack_buffer_binding_dirty_)
client->DrawingBufferClientRestorePixelPackBufferBinding();
client->DrawingBufferClientRestorePixelLocalStorage();
}
bool DrawingBuffer::ShouldUseChromiumImage() {
if (chromium_image_usage_ != kAllowChromiumImage) {
return false;
}
#if BUILDFLAG(IS_ANDROID)
if (ContextProvider()
->GetGpuFeatureInfo()
.status_values[gpu::GPU_FEATURE_TYPE_ANDROID_SURFACE_CONTROL] !=
gpu::kGpuFeatureStatusEnabled) {
return false;
}
#endif
if (RuntimeEnabledFeatures::WebGLImageChromiumEnabled()) {
return true;
}
return low_latency_enabled() &&
base::FeatureList::IsEnabled(features::kLowLatencyWebGLImageChromium);
}
} // namespace blink
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