1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339
|
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/platform/graphics/paint/paint_chunker.h"
#include "third_party/blink/renderer/platform/graphics/paint/drawing_display_item.h"
#include "third_party/blink/renderer/platform/graphics/paint/scrollbar_display_item.h"
#include "ui/gfx/color_utils.h"
namespace blink {
void PaintChunker::Finish() {
FinalizeLastChunkProperties();
#if DCHECK_IS_ON()
finished_ = true;
#endif
}
void PaintChunker::MarkClientForValidation(const DisplayItemClient& client) {
CheckNotFinished();
if (clients_to_validate_ && !client.IsMarkedForValidation()) {
clients_to_validate_->push_back(&client);
client.MarkForValidation();
}
}
void PaintChunker::UpdateCurrentPaintChunkProperties(
const PropertyTreeStateOrAlias& properties) {
CheckNotFinished();
if (current_properties_ != properties) {
next_chunk_id_ = std::nullopt;
current_properties_ = properties;
}
}
void PaintChunker::UpdateCurrentPaintChunkProperties(
const PaintChunk::Id& chunk_id,
const DisplayItemClient& client,
const PropertyTreeStateOrAlias& properties) {
CheckNotFinished();
// If properties are the same, continue to use the previously set
// |next_chunk_id_| because the id of the outer painting is likely to be
// more stable to reduce invalidation because of chunk id changes.
if (!next_chunk_id_ || current_properties_ != properties)
next_chunk_id_.emplace(chunk_id, client);
current_properties_ = properties;
}
void PaintChunker::AppendByMoving(PaintChunk&& chunk) {
FinalizeLastChunkProperties();
wtf_size_t next_chunk_begin_index =
chunks_.empty() ? 0 : chunks_.back().end_index;
chunks_.emplace_back(next_chunk_begin_index, std::move(chunk));
}
bool PaintChunker::WillCreateNewChunk() const {
return will_force_new_chunk_ ||
current_properties_ != chunks_.back().properties;
}
bool PaintChunker::EnsureCurrentChunk(const PaintChunk::Id& id,
const DisplayItemClient& client) {
#if DCHECK_IS_ON()
CheckNotFinished();
#endif
// If this CHECK is hit we are missing a call to update the properties.
// See: ScopedPaintChunkProperties.
// At this point we should have all of the properties given to us.
CHECK(current_properties_.IsInitialized());
if (WillCreateNewChunk()) {
if (!next_chunk_id_) {
next_chunk_id_.emplace(id, client);
}
FinalizeLastChunkProperties();
wtf_size_t begin = chunks_.empty() ? 0 : chunks_.back().end_index;
MarkClientForValidation(next_chunk_id_->second);
chunks_.emplace_back(begin, begin, next_chunk_id_->second,
next_chunk_id_->first, current_properties_,
current_effectively_invisible_);
next_chunk_id_ = std::nullopt;
will_force_new_chunk_ = false;
return true;
}
return false;
}
bool PaintChunker::IncrementDisplayItemIndex(const DisplayItemClient& client,
const DisplayItem& item) {
CheckNotFinished();
bool item_forces_new_chunk = item.IsForeignLayer() || item.IsScrollbar();
if (item_forces_new_chunk) {
SetWillForceNewChunk();
}
bool created_new_chunk = EnsureCurrentChunk(item.GetId(), client);
auto& chunk = chunks_.back();
chunk.end_index++;
// Normally the display item's visual rect should be covered by previous
// hit test rects, or it's treated as not hit-testable.
UnionBounds(item.VisualRect(), cc::HitTestOpaqueness::kTransparent);
if (item.DrawsContent())
chunk.drawable_bounds.Union(item.VisualRect());
ProcessBackgroundColorCandidate(item);
if (const auto* drawing = DynamicTo<DrawingDisplayItem>(item)) {
chunk.rect_known_to_be_opaque = gfx::MaximumCoveredRect(
chunk.rect_known_to_be_opaque, drawing->RectKnownToBeOpaque());
if (chunk.text_known_to_be_on_opaque_background) {
if (drawing->GetPaintRecord().has_draw_text_ops()) {
chunk.has_text = true;
chunk.text_known_to_be_on_opaque_background =
chunk.rect_known_to_be_opaque.Contains(item.VisualRect());
}
} else {
// text_known_to_be_on_opaque_background should be initially true before
// we see any text.
DCHECK(chunk.has_text);
}
} else if (const auto* scrollbar = DynamicTo<ScrollbarDisplayItem>(item)) {
if (scrollbar->IsOpaque())
chunk.rect_known_to_be_opaque = item.VisualRect();
}
chunk.raster_effect_outset =
std::max(chunk.raster_effect_outset, item.GetRasterEffectOutset());
// When forcing a new chunk, we still need to force new chunk for the next
// display item. Otherwise reset force_new_chunk_ to false.
DCHECK(!will_force_new_chunk_);
if (item_forces_new_chunk) {
DCHECK(created_new_chunk);
SetWillForceNewChunk();
}
return created_new_chunk;
}
bool PaintChunker::AddHitTestDataToCurrentChunk(
const PaintChunk::Id& id,
const DisplayItemClient& client,
const gfx::Rect& rect,
TouchAction touch_action,
bool blocking_wheel,
cc::HitTestOpaqueness hit_test_opaqueness) {
CheckNotFinished();
bool created_new_chunk = EnsureCurrentChunk(id, client);
UnionBounds(rect, hit_test_opaqueness);
auto& chunk = chunks_.back();
if (touch_action != TouchAction::kAuto) {
auto& touch_action_rects = chunk.EnsureHitTestData().touch_action_rects;
if (touch_action_rects.empty() ||
!touch_action_rects.back().rect.Contains(rect) ||
touch_action_rects.back().allowed_touch_action != touch_action) {
touch_action_rects.push_back(TouchActionRect{rect, touch_action});
}
}
if (blocking_wheel) {
auto& wheel_event_rects = chunk.EnsureHitTestData().wheel_event_rects;
if (wheel_event_rects.empty() || !wheel_event_rects.back().Contains(rect)) {
wheel_event_rects.push_back(rect);
}
}
return created_new_chunk;
}
bool PaintChunker::CurrentChunkIsNonEmptyAndTransparentToHitTest() const {
CheckNotFinished();
if (WillCreateNewChunk()) {
return false;
}
const auto& chunk = chunks_.back();
return !chunk.bounds.IsEmpty() &&
chunk.hit_test_opaqueness == cc::HitTestOpaqueness::kTransparent;
}
bool PaintChunker::AddRegionCaptureDataToCurrentChunk(
const PaintChunk::Id& id,
const DisplayItemClient& client,
const RegionCaptureCropId& crop_id,
const gfx::Rect& rect) {
CheckNotFinished();
DCHECK(!crop_id->is_zero());
bool created_new_chunk = EnsureCurrentChunk(id, client);
auto& chunk = chunks_.back();
if (!chunk.region_capture_data) {
chunk.region_capture_data = MakeGarbageCollected<RegionCaptureData>();
}
chunk.region_capture_data->map.insert_or_assign(crop_id, std::move(rect));
return created_new_chunk;
}
void PaintChunker::AddSelectionToCurrentChunk(
std::optional<PaintedSelectionBound> start,
std::optional<PaintedSelectionBound> end,
String debug_info) {
// We should have painted the selection when calling this method.
CheckNotFinished();
DCHECK(!chunks_.empty());
auto& chunk = chunks_.back();
#if DCHECK_IS_ON()
gfx::Rect bounds_rect = chunk.bounds;
// In rare cases in the wild, the bounds_rect is 1 pixel off from the
// edge_rect below. We were unable to find the root cause, or to reproduce
// this locally, so we're relaxing the DCHECK. See https://crbug.com/1441243.
bounds_rect.Outset(1);
if (start) {
gfx::Rect edge_rect = gfx::BoundingRect(start->edge_start, start->edge_end);
DCHECK(bounds_rect.Contains(edge_rect))
<< bounds_rect.ToString() << " does not contain "
<< edge_rect.ToString() << ", original bounds: " << debug_info;
}
if (end) {
gfx::Rect edge_rect = gfx::BoundingRect(end->edge_start, end->edge_end);
DCHECK(bounds_rect.Contains(edge_rect))
<< bounds_rect.ToString() << " does not contain "
<< edge_rect.ToString() << ", original bounds: " << debug_info;
}
#endif
LayerSelectionData& selection_data = chunk.EnsureLayerSelectionData();
if (start) {
DCHECK(!selection_data.start);
selection_data.start = start;
}
if (end) {
DCHECK(!selection_data.end);
selection_data.end = end;
}
}
void PaintChunker::RecordAnySelectionWasPainted() {
CheckNotFinished();
DCHECK(!chunks_.empty());
auto& chunk = chunks_.back();
LayerSelectionData& selection_data = chunk.EnsureLayerSelectionData();
selection_data.any_selection_was_painted = true;
}
void PaintChunker::CreateScrollHitTestChunk(
const PaintChunk::Id& id,
const DisplayItemClient& client,
const TransformPaintPropertyNode* scroll_translation,
const gfx::Rect& scroll_hit_test_rect,
cc::HitTestOpaqueness hit_test_opaqueness,
const gfx::Rect& scrolling_contents_cull_rect) {
#if DCHECK_IS_ON()
CheckNotFinished();
if (id.type == DisplayItem::Type::kResizerScrollHitTest ||
id.type == DisplayItem::Type::kWebPluginHitTest ||
id.type == DisplayItem::Type::kScrollbarHitTest) {
// Resizer, plugin, and scrollbar hit tests are only used to prevent
// composited scrolling and should not have a scroll offset node.
DCHECK(!scroll_translation);
} else if (id.type == DisplayItem::Type::kScrollHitTest) {
// We might not have a scroll_translation node. This indicates that
// (due to complex pointer-events cases) we need to do main thread
// scroll hit testing for this scroller.
if (scroll_translation) {
// The scroll offset transform node should have an associated scroll node.
DCHECK(scroll_translation->ScrollNode());
}
} else {
NOTREACHED();
}
#endif
SetWillForceNewChunk();
bool created_new_chunk = EnsureCurrentChunk(id, client);
DCHECK(created_new_chunk);
auto& chunk = chunks_.back();
UnionBounds(scroll_hit_test_rect, hit_test_opaqueness);
auto& hit_test_data = chunk.EnsureHitTestData();
hit_test_data.scroll_translation = scroll_translation;
hit_test_data.scroll_hit_test_rect = scroll_hit_test_rect;
hit_test_data.scrolling_contents_cull_rect = scrolling_contents_cull_rect;
SetWillForceNewChunk();
}
void PaintChunker::UnionBounds(const gfx::Rect& rect,
cc::HitTestOpaqueness hit_test_opaqueness) {
CheckNotFinished();
auto& chunk = chunks_.back();
chunk.hit_test_opaqueness = cc::UnionHitTestOpaqueness(
chunk.bounds, chunk.hit_test_opaqueness, rect, hit_test_opaqueness);
chunk.bounds.Union(rect);
}
void PaintChunker::ProcessBackgroundColorCandidate(const DisplayItem& item) {
CheckNotFinished();
// If this paints the background and it's larger than our current candidate,
// set the candidate to be this item.
auto& chunk = chunks_.back();
if (item.IsDrawing() && item.DrawsContent()) {
PaintChunk::BackgroundColorInfo item_background_color =
To<DrawingDisplayItem>(item).BackgroundColor();
float min_background_area = kMinBackgroundColorCoverageRatio *
chunk.bounds.width() * chunk.bounds.height();
if (item_background_color.area >= chunk.background_color.area ||
item_background_color.area >= min_background_area) {
if (chunk.background_color.area >= min_background_area &&
!item_background_color.color.isOpaque()) {
chunk.background_color.area = item_background_color.area;
chunk.background_color.color =
SkColor4f::FromColor(color_utils::GetResultingPaintColor(
item_background_color.color.toSkColor(),
chunk.background_color.color.toSkColor()));
} else {
chunk.background_color = item_background_color;
}
}
}
}
void PaintChunker::FinalizeLastChunkProperties() {
CheckNotFinished();
if (chunks_.empty() || chunks_.back().is_moved_from_cached_subsequence) {
return;
}
auto& chunk = chunks_.back();
if (chunk.size() > 1 ||
chunk.background_color.area !=
static_cast<float>(chunk.bounds.width()) * chunk.bounds.height()) {
chunk.background_color.is_solid_color = false;
}
}
} // namespace blink
|