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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/platform/graphics/paint/paint_controller.h"
#include <memory>
#include "base/logging.h"
#include "base/metrics/histogram_macros.h"
#include "cc/paint/paint_op.h"
#include "third_party/blink/renderer/platform/graphics/paint/drawing_display_item.h"
#include "third_party/blink/renderer/platform/graphics/paint/ignore_paint_timing_scope.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_chunk_subset.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_under_invalidation_checker.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "third_party/blink/renderer/platform/wtf/text/string_builder_stream.h"
#include "third_party/skia/include/core/SkTextBlob.h"
#if DCHECK_IS_ON()
#include "base/debug/crash_logging.h"
#include "base/debug/stack_trace.h"
#include "components/crash/core/common/crash_key.h"
#endif
namespace blink {
void PaintControllerPersistentData::InvalidateAllForTesting() {
current_paint_artifact_ = MakeGarbageCollected<PaintArtifact>();
current_subsequences_.map.clear();
current_subsequences_.tree.clear();
cache_is_all_invalid_ = true;
}
size_t PaintControllerPersistentData::ApproximateUnsharedMemoryUsage() const {
size_t memory_usage = sizeof(*this);
// Memory outside this class due to paint artifacts.
memory_usage += current_paint_artifact_->ApproximateUnsharedMemoryUsage();
// External objects, shared with the embedder, such as PaintRecord, should be
// excluded to avoid double counting. It is the embedder's responsibility to
// count such objects.
// Memory outside this class due to current_subsequences_ and
// new_subsequences_.
memory_usage += current_subsequences_.map.Capacity() *
sizeof(decltype(current_subsequences_.map)::value_type);
memory_usage += current_subsequences_.tree.CapacityInBytes();
return memory_usage;
}
bool PaintControllerPersistentData::ClientCacheIsValid(
const DisplayItemClient& client) const {
if (cache_is_all_invalid_) {
return false;
}
return client.IsValid();
}
wtf_size_t PaintControllerPersistentData::GetSubsequenceIndex(
DisplayItemClientId client_id) const {
auto result = current_subsequences_.map.find(client_id);
if (result == current_subsequences_.map.end()) {
return kNotFound;
}
DCHECK_EQ(client_id, current_subsequences_.tree[result->value].client_id);
return result->value;
}
const SubsequenceMarkers* PaintControllerPersistentData::GetSubsequenceMarkers(
DisplayItemClientId client_id) const {
wtf_size_t index = GetSubsequenceIndex(client_id);
if (index == kNotFound) {
return nullptr;
}
return ¤t_subsequences_.tree[index];
}
void PaintControllerPersistentData::CommitNewDisplayItems(
PaintArtifact& new_paint_artifact,
SubsequencesData new_subsequences) {
cache_is_all_invalid_ = false;
DCHECK_EQ(new_subsequences.map.size(), new_subsequences.tree.size());
current_paint_artifact_ = &new_paint_artifact;
current_subsequences_ = std::move(new_subsequences);
}
PaintController::CounterForTesting* PaintController::counter_for_testing_ =
nullptr;
PaintController::PaintController(bool record_debug_info,
PaintControllerPersistentData* persistent_data,
PaintBenchmarkMode benchmark_mode)
: persistent_data_(persistent_data),
paint_chunker_(new_paint_artifact_->GetPaintChunks(),
persistent_data_ ? &clients_to_validate_ : nullptr),
record_debug_info_(record_debug_info),
benchmark_mode_(benchmark_mode) {
// frame_first_paints_ should have one null frame since the beginning, so
// that PaintController is robust even if it paints outside of BeginFrame
// and EndFrame cycles. It will also enable us to combine the first paint
// data in this PaintController into another PaintController on which we
// replay the recorded results in the future.
frame_first_paints_.emplace_back(nullptr);
// Reserve capacity.
static constexpr wtf_size_t kDefaultDisplayItemListCapacity = 16;
auto display_item_list_capacity = kDefaultDisplayItemListCapacity;
if (persistent_data) {
if (wtf_size_t current_list_size = CurrentDisplayItemList().size()) {
display_item_list_capacity = current_list_size;
}
new_paint_artifact_->GetPaintChunks().reserve(CurrentPaintChunks().size());
new_subsequences_.tree.reserve(CurrentSubsequences().tree.size());
new_subsequences_.map.ReserveCapacityForSize(
CurrentSubsequences().map.size());
}
new_paint_artifact_->GetDisplayItemList().ReserveCapacity(
display_item_list_capacity);
}
PaintController::~PaintController() {
if (!persistent_data_) {
CHECK(clients_to_validate_.empty());
return;
}
// CommitNewDisplayItems() should have been called.
CHECK(!new_paint_artifact_);
for (const auto& client : clients_to_validate_) {
if (client->IsCacheable()) {
client->Validate();
}
}
for (auto& chunk : CurrentPaintChunks()) {
chunk.client_is_just_created = false;
}
// After the cycle scope, the old paint artifact should not be referenced by
// anyone and the backing store can be freed. This is especially helpful
// to reduce overhead of GC. See crbug.com/330072757.
if (old_paint_artifact_) {
CHECK_NE(old_paint_artifact_, &CurrentPaintArtifact());
old_paint_artifact_->clear();
}
}
void PaintController::EnsureChunk() {
if (paint_chunker_.EnsureChunk())
CheckNewChunk();
}
void PaintController::RecordHitTestData(const DisplayItemClient& client,
const gfx::Rect& rect,
TouchAction touch_action,
bool blocking_wheel,
cc::HitTestOpaqueness opaqueness,
DisplayItem::Type type) {
if (rect.IsEmpty())
return;
PaintChunk::Id id(client.Id(), type, current_fragment_);
CheckNewChunkId(id);
ValidateNewChunkClient(client);
if (paint_chunker_.AddHitTestDataToCurrentChunk(
id, client, rect, touch_action, blocking_wheel, opaqueness)) {
CheckNewChunk();
}
}
void PaintController::RecordRegionCaptureData(
const DisplayItemClient& client,
const RegionCaptureCropId& crop_id,
const gfx::Rect& rect) {
DCHECK(!crop_id->is_zero());
PaintChunk::Id id(client.Id(), DisplayItem::kRegionCapture,
current_fragment_);
CheckNewChunkId(id);
ValidateNewChunkClient(client);
if (paint_chunker_.AddRegionCaptureDataToCurrentChunk(id, client, crop_id,
rect))
CheckNewChunk();
}
void PaintController::RecordScrollHitTestData(
const DisplayItemClient& client,
DisplayItem::Type type,
const TransformPaintPropertyNode* scroll_translation,
const gfx::Rect& scroll_hit_test_rect,
cc::HitTestOpaqueness hit_test_opaqueness,
const gfx::Rect& scrolling_contents_cull_rect) {
PaintChunk::Id id(client.Id(), type, current_fragment_);
CheckNewChunkId(id);
ValidateNewChunkClient(client);
paint_chunker_.CreateScrollHitTestChunk(
id, client, scroll_translation, scroll_hit_test_rect, hit_test_opaqueness,
scrolling_contents_cull_rect);
CheckNewChunk();
}
void PaintController::RecordSelection(
std::optional<PaintedSelectionBound> start,
std::optional<PaintedSelectionBound> end,
String debug_info) {
DCHECK(start.has_value() || end.has_value());
paint_chunker_.AddSelectionToCurrentChunk(start, end, debug_info);
}
bool PaintController::UseCachedItemIfPossible(const DisplayItemClient& client,
DisplayItem::Type type) {
last_matching_item_ = kNotFound;
last_matching_client_invalidation_reason_ = PaintInvalidationReason::kNone;
if (!persistent_data_) {
return false;
}
if (benchmark_mode_ == PaintBenchmarkMode::kCachingDisabled)
return false;
if (IsCheckingUnderInvalidation()) {
// We are checking under-invalidation of a subsequence enclosing this
// display item. Let the client continue to actually paint the display item.
return false;
}
DisplayItem::Id id(client.Id(), type, current_fragment_);
#if DCHECK_IS_ON()
last_checked_cached_item_id_ = id.AsHashKey();
#endif
if (client.IsJustCreated() || !client.IsCacheable()) {
return false;
}
auto cached_item = FindCachedItem(client, id);
if (cached_item == kNotFound) {
// See FindOutOfOrderCachedItemForward() for explanation of the situation.
return false;
}
next_item_to_match_ = cached_item + 1;
// Items before |next_item_to_match_| have been matched so we don't need to
// index them.
if (next_item_to_match_ > next_item_to_index_)
next_item_to_index_ = next_item_to_match_;
if (!ClientCacheIsValid(client)) {
last_matching_item_ = cached_item;
last_matching_client_invalidation_reason_ =
client.GetPaintInvalidationReason();
return false;
}
++num_cached_new_items_;
if (RuntimeEnabledFeatures::PaintUnderInvalidationCheckingEnabled()) {
EnsureUnderInvalidationChecker().WouldUseCachedItem(cached_item);
// Return false to let the painter actually paint. We will check if the new
// painting is the same as the cached one.
return false;
}
DisplayItem& new_item =
new_paint_artifact_->GetDisplayItemList().AppendByMoving(
UNSAFE_TODO(CurrentDisplayItemList()[cached_item]));
new_item.SetPaintInvalidationReason(PaintInvalidationReason::kNone);
ProcessNewItem(client, new_item);
return true;
}
#if DCHECK_IS_ON()
void PaintController::AssertLastCheckedCachedItem(
const DisplayItemClient& client,
DisplayItem::Type type) {
if (RuntimeEnabledFeatures::PaintUnderInvalidationCheckingEnabled() ||
benchmark_mode_ >= PaintBenchmarkMode::kForcePaint || !persistent_data_) {
return;
}
DCHECK(last_checked_cached_item_id_ ==
DisplayItem::Id(client.Id(), type, current_fragment_).AsHashKey());
}
#endif
sk_sp<SkTextBlob> PaintController::CachedTextBlob() const {
if (!IsNonLayoutFullPaintInvalidationReason(
last_matching_client_invalidation_reason_)) {
return nullptr;
}
const auto* cached_item =
DynamicTo<DrawingDisplayItem>(MatchingCachedItemToBeRepainted());
if (!cached_item) {
return nullptr;
}
const PaintRecord& record = cached_item->GetPaintRecord();
if (record.size() != 1) {
return nullptr;
}
const cc::PaintOp& op = record.GetFirstOp();
if (op.GetType() != cc::PaintOpType::kDrawTextBlob) {
return nullptr;
}
return static_cast<const cc::DrawTextBlobOp&>(op).blob;
}
const DisplayItem* PaintController::MatchingCachedItemToBeRepainted() const {
if (last_matching_item_ == kNotFound) {
return nullptr;
}
const DisplayItem& item =
UNSAFE_TODO(CurrentDisplayItemList()[last_matching_item_]);
DCHECK(!item.IsTombstone());
return &item;
}
bool PaintController::UseCachedSubsequenceIfPossible(
const DisplayItemClient& client) {
if (!persistent_data_) {
return false;
}
if (benchmark_mode_ == PaintBenchmarkMode::kCachingDisabled ||
benchmark_mode_ == PaintBenchmarkMode::kSubsequenceCachingDisabled) {
return false;
}
if (IsCheckingUnderInvalidation()) {
// We are checking under-invalidation of an ancestor subsequence enclosing
// this one. The ancestor subsequence is supposed to have already "copied",
// so we should let the client continue to actually paint the descendant
// subsequences without "copying".
++num_cached_new_subsequences_;
return false;
}
if (client.IsJustCreated() || !client.IsCacheable()) {
return false;
}
wtf_size_t subsequence_index = GetSubsequenceIndex(client.Id());
if (subsequence_index == kNotFound)
return false;
const auto& markers = CurrentSubsequences().tree[subsequence_index];
DCHECK_EQ(markers.client_id, client.Id());
wtf_size_t start_item_index =
CurrentPaintChunks()[markers.start_chunk_index].begin_index;
wtf_size_t end_item_index =
CurrentPaintChunks()[markers.end_chunk_index - 1].end_index;
if (end_item_index > start_item_index &&
UNSAFE_TODO(CurrentDisplayItemList()[start_item_index].IsTombstone())) {
// The subsequence has already been matched, indicating that the same client
// created multiple subsequences. If DCHECK_IS_ON(), then we should have
// encountered the DCHECK at the end of EndSubsequence() during the previous
// paint.
DUMP_WILL_BE_NOTREACHED();
return false;
}
if (next_item_to_match_ == start_item_index) {
// We are matching new and cached display items sequentially. Skip the
// subsequence for later sequential matching of individual display items.
next_item_to_match_ = end_item_index;
// Items before |next_item_to_match_| have been matched so we don't need to
// index them.
if (next_item_to_match_ > next_item_to_index_)
next_item_to_index_ = next_item_to_match_;
}
if (!ClientCacheIsValid(client))
return false;
num_cached_new_items_ += end_item_index - start_item_index;
++num_cached_new_subsequences_;
if (RuntimeEnabledFeatures::PaintUnderInvalidationCheckingEnabled()) {
EnsureUnderInvalidationChecker().WouldUseCachedSubsequence(client.Id());
// Return false to let the painter actually paint. We will check if the new
// painting is the same as the cached one.
return false;
}
// This subsequence was moved from the cache, so client must already be
// valid, hence we don't call MarkClientForValidation(client).
AppendSubsequenceByMoving(client, subsequence_index,
markers.start_chunk_index, markers.end_chunk_index);
return true;
}
wtf_size_t PaintController::BeginSubsequence(const DisplayItemClient& client) {
RecordDebugInfo(client);
// Force new paint chunk which is required for subsequence caching.
paint_chunker_.SetWillForceNewChunk();
new_subsequences_.tree.push_back(
SubsequenceMarkers{client.Id(), NumNewChunks()});
return new_subsequences_.tree.size() - 1;
}
void PaintController::EndSubsequence(wtf_size_t subsequence_index) {
auto& markers = new_subsequences_.tree[subsequence_index];
if (IsCheckingUnderInvalidation()) {
under_invalidation_checker_->WillEndSubsequence(markers.client_id,
markers.start_chunk_index);
}
wtf_size_t end_chunk_index = NumNewChunks();
if (markers.start_chunk_index == end_chunk_index) {
// Omit the empty subsequence. The WillForceNewChunk flag set in
// BeginSubsequence() still applies, but it's useful to reduce churns of
// raster invalidation and compositing when the subsequence switches between
// empty and non-empty.
new_subsequences_.tree.pop_back();
return;
}
// Force new paint chunk which is required for subsequence caching.
paint_chunker_.SetWillForceNewChunk();
#if DCHECK_IS_ON()
DCHECK(!new_subsequences_.map.Contains(markers.client_id))
<< "Multiple subsequences for client: "
<< new_paint_artifact_->ClientDebugName(markers.client_id);
// Check tree integrity.
if (subsequence_index > 0) {
DCHECK_GE(markers.start_chunk_index,
new_subsequences_.tree[subsequence_index - 1].end_chunk_index);
}
for (auto i = subsequence_index + 1; i < new_subsequences_.tree.size(); i++) {
auto& child_markers = new_subsequences_.tree[i];
DCHECK_GE(child_markers.start_chunk_index, markers.start_chunk_index);
DCHECK_LE(child_markers.end_chunk_index, end_chunk_index);
}
#endif
new_subsequences_.map.insert(markers.client_id, subsequence_index);
markers.end_chunk_index = end_chunk_index;
}
void PaintController::CheckNewItem(DisplayItem& display_item) {
if (!persistent_data_) {
return;
}
#if DCHECK_IS_ON()
if (display_item.IsCacheable()) {
DEFINE_STATIC_LOCAL(std::optional<PaintChunk::Id>, last_duplicated_id, ());
DEFINE_STATIC_LOCAL(std::optional<base::debug::StackTrace>, previous_stack,
());
auto id = display_item.GetId();
if (id == last_duplicated_id) {
previous_stack.emplace();
}
auto& new_display_item_list = new_paint_artifact_->GetDisplayItemList();
auto index = FindItemFromIdIndexMap(id, new_display_item_id_index_map_,
new_display_item_list);
if (index != kNotFound) {
const auto& chunks = new_paint_artifact_->GetPaintChunks();
auto chunk =
std::upper_bound(chunks.begin(), chunks.end(), index,
[](wtf_size_t index, const PaintChunk& chunk) {
return index < chunk.end_index;
});
DCHECK_NE(chunk, chunks.end());
LOG(ERROR)
<< "DisplayItem "
<< display_item.AsDebugString(*new_paint_artifact_).Utf8()
<< " (index="
<< new_display_item_list.size()
// The last chunk might not be the chunk the new item would
// be in because the new item might start a new chunk.
<< " last chunk "
<< chunks.back()
.ToString(*new_paint_artifact_, /*concise=*/true)
.Utf8()
<< ")\n has duplicated id with previous "
<< UNSAFE_TODO(new_display_item_list[index])
.AsDebugString(*new_paint_artifact_)
.Utf8()
<< " (index=" << index << " in chunk "
<< chunk->ToString(*new_paint_artifact_, /*concise=*/true).Utf8()
<< ")";
LOG(ERROR) << DebugDataAsString().Utf8();
// Don't crash on the first encounter of duplicated item id. To collect
// more data, we expect the issue will reproduce during the next paint
// cycle, which will crash with more data.
if (previous_stack) {
static crash_reporter::CrashKeyString<1024> previous_stack_key(
"DupItemId-PrevStack");
LOG(ERROR) << "previous stack: " << previous_stack->ToString();
crash_reporter::SetCrashKeyStringToStackTrace(&previous_stack_key,
*previous_stack);
NOTREACHED();
}
}
AddToIdIndexMap(id, new_display_item_list.size() - 1,
new_display_item_id_index_map_);
}
#endif
if (IsCheckingUnderInvalidation())
under_invalidation_checker_->CheckNewItem();
}
void PaintController::MarkClientForValidation(const DisplayItemClient& client) {
if (persistent_data_ && !client.IsMarkedForValidation()) {
clients_to_validate_.push_back(&client);
client.MarkForValidation();
}
}
void PaintController::ProcessNewItem(const DisplayItemClient& client,
DisplayItem& display_item) {
if (IsSkippingCache() && persistent_data_) {
client.Invalidate(PaintInvalidationReason::kUncacheable);
display_item.SetPaintInvalidationReason(
PaintInvalidationReason::kUncacheable);
}
RecordDebugInfo(client);
if (paint_chunker_.IncrementDisplayItemIndex(client, display_item))
CheckNewChunk();
if (!frame_first_paints_.back().first_painted && display_item.IsDrawing() &&
// Here we ignore all document-background paintings because we don't
// know if the background is default. ViewPainter should have called
// setFirstPainted() if this display item is for non-default
// background.
display_item.GetType() != DisplayItem::kDocumentBackground &&
display_item.DrawsContent()) {
SetFirstPainted();
}
CheckNewItem(display_item);
}
void PaintController::CheckNewChunkId(const PaintChunk::Id& id) {
#if DCHECK_IS_ON()
if (DisplayItem::IsForeignLayerType(id.type))
return;
DEFINE_STATIC_LOCAL(std::optional<PaintChunk::Id>, last_duplicated_id, ());
DEFINE_STATIC_LOCAL(std::optional<base::debug::StackTrace>, previous_stack,
());
if (id == last_duplicated_id) {
previous_stack.emplace();
}
auto it = new_paint_chunk_id_index_map_.find(id.AsHashKey());
if (it != new_paint_chunk_id_index_map_.end()) {
LOG(ERROR) << "New paint chunk id " << id.ToString(*new_paint_artifact_)
<< " is already used by a previous chuck "
<< new_paint_artifact_->GetPaintChunks()[it->value].ToString(
*new_paint_artifact_);
LOG(ERROR) << DebugDataAsString().Utf8();
// Don't crash on the first encounter of duplicated chunk id. To collect
// more data, we expect the issue will reproduce during the next paint
// cycle, which will crash with more data.
if (previous_stack) {
static crash_reporter::CrashKeyString<1024> previous_stack_key(
"DupChunkId-PrevStack");
LOG(ERROR) << "previous stack: " << previous_stack->ToString();
crash_reporter::SetCrashKeyStringToStackTrace(&previous_stack_key,
*previous_stack);
DUMP_WILL_BE_NOTREACHED();
}
last_duplicated_id.emplace(id.client_id, id.type, id.fragment);
}
#endif
}
void PaintController::CheckNewChunk() {
#if DCHECK_IS_ON()
if (persistent_data_) {
auto& chunks = new_paint_artifact_->GetPaintChunks();
if (chunks.back().is_cacheable) {
AddToIdIndexMap(chunks.back().id, chunks.size() - 1,
new_paint_chunk_id_index_map_);
}
}
#endif
if (IsCheckingUnderInvalidation())
under_invalidation_checker_->CheckNewChunk();
}
void PaintController::RecordDebugInfo(const DisplayItemClient& client) {
if (record_debug_info_) {
new_paint_artifact_->RecordDebugInfo(client.Id(), client.DebugName(),
client.OwnerNodeId());
}
}
void PaintController::UpdateCurrentPaintChunkProperties(
const PaintChunk::Id& id,
const DisplayItemClient& client,
const PropertyTreeStateOrAlias& properties) {
PaintChunk::Id id_with_fragment(id, current_fragment_);
CheckNewChunkId(id_with_fragment);
ValidateNewChunkClient(client);
paint_chunker_.UpdateCurrentPaintChunkProperties(id_with_fragment, client,
properties);
}
void PaintController::UpdateCurrentPaintChunkProperties(
const PropertyTreeStateOrAlias& properties) {
paint_chunker_.UpdateCurrentPaintChunkProperties(properties);
}
bool PaintController::ClientCacheIsValid(
const DisplayItemClient& client) const {
if (IsSkippingCache()) {
return false;
}
return persistent_data_->ClientCacheIsValid(client);
}
wtf_size_t PaintController::FindItemFromIdIndexMap(
const DisplayItem::Id& id,
const IdIndexMap& display_item_id_index_map,
const DisplayItemList& list) {
auto it = display_item_id_index_map.find(id.AsHashKey());
if (it == display_item_id_index_map.end())
return kNotFound;
wtf_size_t index = it->value;
const DisplayItem& existing_item = UNSAFE_TODO(list[index]);
if (existing_item.IsTombstone())
return kNotFound;
DCHECK_EQ(existing_item.GetId(), id);
DCHECK(existing_item.IsCacheable());
return index;
}
void PaintController::AddToIdIndexMap(const DisplayItem::Id& id,
wtf_size_t index,
IdIndexMap& map) {
DCHECK(!map.Contains(id.AsHashKey()));
map.insert(id.AsHashKey(), index);
}
wtf_size_t PaintController::FindCachedItem(const DisplayItemClient& client,
const DisplayItem::Id& id) {
if (next_item_to_match_ < CurrentDisplayItemList().size()) {
// If current_list[next_item_to_match_] matches the new item, we don't need
// to update and lookup the index, which is fast. This is the common case
// that the current list and the new list are in the same order around the
// new item.
const DisplayItem& item =
UNSAFE_TODO(CurrentDisplayItemList()[next_item_to_match_]);
// We encounter an item that has already been moved which indicates we
// can't do sequential matching.
if (!item.IsTombstone() && id == item.GetId()) {
#if DCHECK_IS_ON()
++num_sequential_matches_;
#endif
return next_item_to_match_;
}
}
wtf_size_t found_index = FindItemFromIdIndexMap(
id, out_of_order_item_id_index_map_, CurrentDisplayItemList());
if (found_index != kNotFound) {
#if DCHECK_IS_ON()
++num_out_of_order_matches_;
#endif
return found_index;
}
return FindOutOfOrderCachedItemForward(client, id);
}
// Find forward for the item and index all skipped indexable items.
wtf_size_t PaintController::FindOutOfOrderCachedItemForward(
const DisplayItemClient& client,
const DisplayItem::Id& id) {
for (auto i = next_item_to_index_; i < CurrentDisplayItemList().size(); ++i) {
const DisplayItem& item = UNSAFE_TODO(CurrentDisplayItemList()[i]);
if (item.IsTombstone())
continue;
if (id == item.GetId()) {
#if DCHECK_IS_ON()
++num_sequential_matches_;
#endif
return i;
}
if (item.IsCacheable()) {
#if DCHECK_IS_ON()
++num_indexed_items_;
#endif
AddToIdIndexMap(item.GetId(), i, out_of_order_item_id_index_map_);
next_item_to_index_ = i + 1;
}
}
#if DCHECK_IS_ON()
// The display item newly appears while the client is not invalidated. The
// situation alone (without other kinds of under-invalidations) won't corrupt
// rendering, but causes AddItemToIndexIfNeeded() for all remaining display
// item, which is not the best for performance. In this case, the caller
// should fall back to repaint the display item.
if (RuntimeEnabledFeatures::PaintUnderInvalidationCheckingEnabled() &&
ClientCacheIsValid(client)) {
// Ensure our paint invalidation tests don't trigger the less performant
// situation which should be rare.
RecordDebugInfo(client);
DLOG(WARNING) << "Can't find cached display item: "
<< id.ToString(*new_paint_artifact_);
ShowDebugData();
}
#endif
return kNotFound;
}
void PaintController::AppendSubsequenceByMoving(const DisplayItemClient& client,
wtf_size_t subsequence_index,
wtf_size_t start_chunk_index,
wtf_size_t end_chunk_index) {
#if DCHECK_IS_ON()
DCHECK(!RuntimeEnabledFeatures::PaintUnderInvalidationCheckingEnabled());
DCHECK_EQ(client.Id(),
CurrentSubsequences().tree[subsequence_index].client_id);
DCHECK_GT(end_chunk_index, start_chunk_index);
auto properties_before_subsequence = CurrentPaintChunkProperties();
#endif
auto new_start_chunk_index = NumNewChunks();
auto new_subsequence_index = BeginSubsequence(client);
auto& current_chunks = CurrentPaintChunks();
for (auto chunk_index = start_chunk_index; chunk_index < end_chunk_index;
++chunk_index) {
auto& cached_chunk = current_chunks[chunk_index];
CheckNewChunkId(cached_chunk.id);
paint_chunker_.AppendByMoving(std::move(cached_chunk));
if (record_debug_info_) {
auto& new_chunk = new_paint_artifact_->GetPaintChunks().back();
new_paint_artifact_->RecordDebugInfo(
new_chunk.id.client_id,
CurrentPaintArtifact().ClientDebugName(new_chunk.id.client_id),
CurrentPaintArtifact().ClientOwnerNodeId(new_chunk.id.client_id));
}
CheckNewChunk();
}
auto& new_display_item_list = new_paint_artifact_->GetDisplayItemList();
wtf_size_t new_item_start_index = new_display_item_list.size();
new_display_item_list.AppendSubsequenceByMoving(
CurrentDisplayItemList(), current_chunks[start_chunk_index].begin_index,
current_chunks[end_chunk_index - 1].end_index);
bool skip_cache = IsSkippingCache();
for (auto& item : UNSAFE_TODO(new_display_item_list.ItemsInRange(
new_item_start_index, new_display_item_list.size()))) {
DCHECK(!item.IsTombstone());
// This item was copied from the cache, so client must already be valid,
// hence we don't call MarkClientForValidation(client).
item.SetPaintInvalidationReason(skip_cache || !item.IsCacheable()
? PaintInvalidationReason::kUncacheable
: PaintInvalidationReason::kNone);
if (record_debug_info_) {
new_paint_artifact_->RecordDebugInfo(
item.ClientId(),
CurrentPaintArtifact().ClientDebugName(item.ClientId()),
CurrentPaintArtifact().ClientOwnerNodeId(item.ClientId()));
}
#if DCHECK_IS_ON()
CheckNewItem(item);
#endif
}
// Keep descendant subsequence entries.
for (wtf_size_t i = subsequence_index + 1;
i < CurrentSubsequences().tree.size(); i++) {
auto& markers = CurrentSubsequences().tree[i];
if (markers.start_chunk_index >= end_chunk_index)
break;
DCHECK(!new_subsequences_.map.Contains(markers.client_id))
<< "Multiple subsequences for client: "
<< CurrentPaintArtifact().ClientDebugName(markers.client_id);
new_subsequences_.map.insert(markers.client_id,
new_subsequences_.tree.size());
new_subsequences_.tree.push_back(SubsequenceMarkers{
markers.client_id,
markers.start_chunk_index + new_start_chunk_index - start_chunk_index,
markers.end_chunk_index + new_start_chunk_index - start_chunk_index,
/*is_moved_from_cached_subsequence*/ true});
++num_cached_new_subsequences_;
}
EndSubsequence(new_subsequence_index);
new_subsequences_.tree[new_subsequence_index]
.is_moved_from_cached_subsequence = true;
#if DCHECK_IS_ON()
DCHECK_EQ(properties_before_subsequence, CurrentPaintChunkProperties());
#endif
}
DISABLE_CFI_PERF
const PaintArtifact& PaintController::CommitNewDisplayItems() {
TRACE_EVENT2(
"blink,benchmark", "PaintController::commitNewDisplayItems",
"current_display_list_size",
persistent_data_ ? CurrentDisplayItemList().size() : 0,
"num_non_cached_new_items",
new_paint_artifact_->GetDisplayItemList().size() - num_cached_new_items_);
if (counter_for_testing_) {
counter_for_testing_->num_cached_items += num_cached_new_items_;
counter_for_testing_->num_cached_subsequences +=
num_cached_new_subsequences_;
}
paint_chunker_.Finish();
PaintArtifact& paint_artifact = *new_paint_artifact_;
// Any new paint operation will crash on nullptr.
new_paint_artifact_ = nullptr;
if (persistent_data_) {
old_paint_artifact_ = persistent_data_->current_paint_artifact_.Get();
persistent_data_->CommitNewDisplayItems(paint_artifact,
std::move(new_subsequences_));
}
#if DCHECK_IS_ON()
if (VLOG_IS_ON(1)) {
VLOG(1) << "PaintController::CommitNewDisplayItems() completed";
if (VLOG_IS_ON(3)) {
ShowDebugDataWithPaintRecords();
} else if (VLOG_IS_ON(2)) {
ShowDebugData();
} else if (VLOG_IS_ON(1)) {
ShowCompactDebugData();
}
}
#endif
return paint_artifact;
}
PaintUnderInvalidationChecker&
PaintController::EnsureUnderInvalidationChecker() {
DCHECK(RuntimeEnabledFeatures::PaintUnderInvalidationCheckingEnabled());
if (!under_invalidation_checker_) {
under_invalidation_checker_.emplace(*this);
}
return *under_invalidation_checker_;
}
bool PaintController::IsCheckingUnderInvalidationForTesting() const {
return IsCheckingUnderInvalidation();
}
bool PaintController::IsCheckingUnderInvalidation() const {
if (under_invalidation_checker_) {
DCHECK(RuntimeEnabledFeatures::PaintUnderInvalidationCheckingEnabled());
return under_invalidation_checker_->IsChecking();
}
return false;
}
void PaintController::SetFirstPainted() {
if (!IgnorePaintTimingScope::IgnoreDepth())
frame_first_paints_.back().first_painted = true;
}
void PaintController::SetTextPainted() {
if (!IgnorePaintTimingScope::IgnoreDepth())
frame_first_paints_.back().text_painted = true;
}
void PaintController::SetImagePainted() {
if (!IgnorePaintTimingScope::IgnoreDepth())
frame_first_paints_.back().image_painted = true;
}
void PaintController::BeginFrame(const void* frame) {
frame_first_paints_.push_back(FrameFirstPaint(frame));
}
FrameFirstPaint PaintController::EndFrame(const void* frame) {
FrameFirstPaint result = frame_first_paints_.back();
DCHECK(result.frame == frame);
frame_first_paints_.pop_back();
return result;
}
void PaintController::ValidateNewChunkClient(const DisplayItemClient& client) {
RecordDebugInfo(client);
if (IsSkippingCache() && persistent_data_) {
client.Invalidate(PaintInvalidationReason::kUncacheable);
}
}
} // namespace blink
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