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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/platform/graphics/paint/raster_invalidator.h"
#include <algorithm>
#include <memory>
#include <utility>
#include "third_party/blink/renderer/platform/graphics/compositing/paint_chunks_to_cc_layer.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item_raster_invalidator.h"
#include "third_party/blink/renderer/platform/graphics/paint/geometry_mapper.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_artifact.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "ui/gfx/geometry/skia_conversions.h"
namespace blink {
void RasterInvalidator::Trace(Visitor* visitor) const {
visitor->Trace(layer_state_);
visitor->Trace(current_paint_artifact_);
visitor->Trace(old_paint_artifact_);
visitor->Trace(tracking_);
}
void RasterInvalidator::SetTracksRasterInvalidations(bool should_track) {
if (should_track) {
if (!tracking_) {
tracking_ = MakeGarbageCollected<RasterInvalidationTracking>();
}
tracking_->ClearInvalidations();
} else if (!RasterInvalidationTracking::ShouldAlwaysTrack()) {
tracking_ = nullptr;
} else if (tracking_) {
tracking_->ClearInvalidations();
}
}
const PaintChunk& RasterInvalidator::GetOldChunk(wtf_size_t index) const {
DCHECK(old_paint_artifact_);
const auto& old_chunk_info = old_paint_chunks_info_[index];
const auto& old_chunk =
old_paint_artifact_
->GetPaintChunks()[old_chunk_info.index_in_paint_artifact];
#if DCHECK_IS_ON()
DCHECK_EQ(old_chunk.id, old_chunk_info.id);
#endif
return old_chunk;
}
wtf_size_t RasterInvalidator::MatchNewChunkToOldChunk(
const PaintChunk& new_chunk,
wtf_size_t old_index) const {
if (!new_chunk.CanMatchOldChunk())
return kNotFound;
for (wtf_size_t i = old_index; i < old_paint_chunks_info_.size(); i++) {
if (new_chunk.Matches(GetOldChunk(i)))
return i;
}
return kNotFound;
}
PaintInvalidationReason RasterInvalidator::ChunkPropertiesChanged(
const PaintChunk& new_chunk,
const PaintChunk& old_chunk,
const PaintChunkInfo& new_chunk_info,
const PaintChunkInfo& old_chunk_info,
const PropertyTreeState& layer_state,
const float absolute_translation_tolerance,
const float other_transform_tolerance) const {
if (new_chunk.effectively_invisible != old_chunk.effectively_invisible)
return PaintInvalidationReason::kPaintProperty;
// Special case for transform changes because we may create or delete some
// transform nodes when no raster invalidation is needed. For example, when
// a composited layer previously not transformed now gets transformed.
// Check for real accumulated transform change instead.
if (!new_chunk_info.chunk_to_layer_transform.ApproximatelyEqual(
old_chunk_info.chunk_to_layer_transform,
absolute_translation_tolerance, other_transform_tolerance,
other_transform_tolerance)) {
return PaintInvalidationReason::kPaintProperty;
}
// Treat the chunk property as changed if the effect node pointer is
// different, or the effect node's value changed between the layer state and
// the chunk state.
const auto& new_chunk_state = new_chunk.properties;
bool clip_node_is_different = false;
bool effect_node_is_different = false;
if (!new_chunk.is_moved_from_cached_subsequence) {
clip_node_is_different =
&new_chunk_state.Clip() != &old_chunk.properties.Clip();
effect_node_is_different =
&new_chunk_state.Effect() != &old_chunk.properties.Effect();
}
if (effect_node_is_different ||
new_chunk_state.Effect().Changed(
PaintPropertyChangeType::kChangedOnlySimpleValues, layer_state,
&new_chunk_state.Transform())) {
return PaintInvalidationReason::kPaintProperty;
}
// Check for accumulated clip rect change, if the clip rects are tight.
if (new_chunk_info.chunk_to_layer_clip.IsTight() &&
old_chunk_info.chunk_to_layer_clip.IsTight()) {
gfx::RectF new_clip_rect = new_chunk_info.chunk_to_layer_clip.Rect();
gfx::RectF old_clip_rect = old_chunk_info.chunk_to_layer_clip.Rect();
if (new_clip_rect == old_clip_rect)
return PaintInvalidationReason::kNone;
// Ignore differences out of the current layer bounds.
gfx::RectF new_clip_in_layer_bounds = ClipByLayerBounds(new_clip_rect);
gfx::RectF old_clip_in_layer_bounds = ClipByLayerBounds(old_clip_rect);
if (new_clip_in_layer_bounds == old_clip_in_layer_bounds)
return PaintInvalidationReason::kNone;
// Clip changed and may have visual effect, so we need raster invalidation.
if (!new_clip_in_layer_bounds.Contains(
gfx::RectF(new_chunk_info.bounds_in_layer)) ||
!old_clip_in_layer_bounds.Contains(
gfx::RectF(old_chunk_info.bounds_in_layer))) {
// If the chunk is not fully covered by the clip rect, we have to do full
// invalidation instead of incremental because the delta parts of the
// layer bounds may not cover all changes caused by the clip change.
// This can happen because of pixel snapping, raster effect outset, etc.
return PaintInvalidationReason::kPaintProperty;
}
// Otherwise we just invalidate the delta parts of the layer bounds.
return PaintInvalidationReason::kIncremental;
}
// Otherwise treat the chunk property as changed if the clip node pointer is
// different, or the clip node's value changed between the layer state and the
// chunk state.
if (clip_node_is_different ||
new_chunk_state.Clip().Changed(
PaintPropertyChangeType::kChangedOnlySimpleValues, layer_state,
&new_chunk_state.Transform()))
return PaintInvalidationReason::kPaintProperty;
return PaintInvalidationReason::kNone;
}
static bool ShouldSkipForRasterInvalidation(
const PaintChunkIterator& chunk_it,
const EffectPaintPropertyNode* parent_effect) {
if (!chunk_it->DrawsContent()) {
if (RuntimeEnabledFeatures::EmptyReferenceFilterInvalidationEnabled()) {
// Skipping an empty chunk with a reference filter can lead to under
// invalidation when the effect is decomposed. To avoid that, we override
// the result of DrawsContent() in that scenario. Note that this isn't
// always optimal as a chunk that is effectively_invisible (near-zero
// opacity) will return false for DrawsContent() and this check will
// override it.
bool has_reference_filter = false;
for (const auto* node = &chunk_it->properties.Effect().Unalias();
node != parent_effect; node = node->UnaliasedParent()) {
if (node->HasReferenceFilter()) {
has_reference_filter = true;
break;
}
}
if (!has_reference_filter) {
return true;
}
} else {
return true;
}
}
// Foreign layers take care of raster invalidation by themselves.
if (DisplayItem::IsForeignLayerType(chunk_it->id.type))
return true;
return false;
}
static bool ScrollbarNeedsUpdateDisplay(const PaintChunkIterator& chunk_it) {
if (chunk_it->size() != 1) {
return false;
}
if (auto* scrollbar =
DynamicTo<ScrollbarDisplayItem>(*chunk_it.DisplayItems().begin())) {
return scrollbar->NeedsUpdateDisplay();
}
return false;
}
// Generates raster invalidations by checking changes (appearing, disappearing,
// reordering, property changes) of chunks. The logic is similar to
// PaintController::GenerateRasterInvalidations(). The complexity is between
// O(n) and O(m*n) where m and n are the numbers of old and new chunks,
// respectively. Normally both m and n are small numbers. The best case is that
// all old chunks have matching new chunks in the same order. The worst case is
// that no matching chunks except the first one (which always matches otherwise
// we won't reuse the RasterInvalidator), which is rare. In
// common cases that most of the chunks can be matched in-order, the complexity
// is slightly larger than O(n).
void RasterInvalidator::GenerateRasterInvalidations(
const PaintChunkSubset& new_chunks,
bool layer_offset_or_state_changed,
bool layer_effect_changed,
Vector<PaintChunkInfo>& new_chunks_info) {
ChunkToLayerMapper mapper(PropertyTreeState(layer_state_), layer_offset_);
Vector<bool> old_chunks_matched;
old_chunks_matched.resize(old_paint_chunks_info_.size());
wtf_size_t old_index = 0;
const float absolute_translation_tolerance = 1e-2f;
const float other_transform_tolerance = 1e-4f;
for (auto it = new_chunks.begin(); it != new_chunks.end(); ++it) {
if (ShouldSkipForRasterInvalidation(it, &layer_state_.Effect())) {
continue;
}
const auto& new_chunk = *it;
auto matched_old_index = MatchNewChunkToOldChunk(new_chunk, old_index);
if (matched_old_index == kNotFound) {
// The new chunk doesn't match any old chunk.
mapper.SwitchToChunk(new_chunk);
auto& new_chunk_info = new_chunks_info.emplace_back(*this, mapper, it);
AddRasterInvalidation(
new_chunk_info.bounds_in_layer, new_chunk.id.client_id,
new_chunk.is_cacheable ? PaintInvalidationReason::kChunkAppeared
: PaintInvalidationReason::kChunkUncacheable,
kClientIsNew);
continue;
}
DCHECK(!old_chunks_matched[matched_old_index]);
old_chunks_matched[matched_old_index] = true;
auto& old_chunk_info = old_paint_chunks_info_[matched_old_index];
const auto& old_chunk = GetOldChunk(matched_old_index);
// Clip the old chunk bounds by the new layer bounds.
old_chunk_info.bounds_in_layer =
ClipByLayerBounds(old_chunk_info.bounds_in_layer);
auto reason = PaintInvalidationReason::kNone;
if (ScrollbarNeedsUpdateDisplay(it)) {
reason = PaintInvalidationReason::kScrollControl;
}
// No need to invalidate if the chunk is moved from cached subsequence and
// its paint properties didn't change relative to the layer.
if (!layer_offset_or_state_changed &&
reason == PaintInvalidationReason::kNone &&
new_chunk.is_moved_from_cached_subsequence &&
!new_chunk.properties.Changed(
PaintPropertyChangeType::kChangedOnlySimpleValues,
PropertyTreeState(layer_state_))) {
new_chunks_info.emplace_back(old_chunk_info, it);
} else {
mapper.SwitchToChunk(new_chunk);
auto& new_chunk_info = new_chunks_info.emplace_back(*this, mapper, it);
if (reason == PaintInvalidationReason::kNone) {
if (layer_effect_changed) {
// Because of DecompositeEffect, the layer's effect may have changed
// even if the chunk's didn't.
reason = PaintInvalidationReason::kPaintProperty;
} else {
reason = ChunkPropertiesChanged(
new_chunk, old_chunk, new_chunk_info, old_chunk_info,
PropertyTreeState(layer_state_), absolute_translation_tolerance,
other_transform_tolerance);
}
}
if (IsFullPaintInvalidationReason(reason)) {
// Invalidate both old and new bounds of the chunk if the chunk's paint
// properties changed, or is moved backward and may expose area that was
// previously covered by it.
AddRasterInvalidation(old_chunk_info.bounds_in_layer,
new_chunk.id.client_id, reason, kClientIsNew);
if (old_chunk_info.bounds_in_layer != new_chunk_info.bounds_in_layer) {
AddRasterInvalidation(new_chunk_info.bounds_in_layer,
new_chunk.id.client_id, reason, kClientIsNew);
}
// Ignore the display item raster invalidations because we have fully
// invalidated the chunk.
} else {
// We may have ignored tiny changes of transform, in which case we
// should use the old chunk_to_layer_transform for later comparison to
// correctly invalidate animating transform in tiny increments when the
// accumulated change exceeds the tolerance.
new_chunk_info.chunk_to_layer_transform =
old_chunk_info.chunk_to_layer_transform;
if (reason == PaintInvalidationReason::kIncremental) {
IncrementallyInvalidateChunk(old_chunk_info, new_chunk_info,
new_chunk.id.client_id);
}
if (&new_chunks.GetPaintArtifact() != old_paint_artifact_ &&
!new_chunk.is_moved_from_cached_subsequence) {
DisplayItemRasterInvalidator(
*this,
old_paint_artifact_->DisplayItemsInChunk(
old_chunk_info.index_in_paint_artifact),
it.DisplayItems(), mapper)
.Generate();
}
}
}
old_index = matched_old_index + 1;
}
// Invalidate remaining unmatched (disappeared or uncacheable) old chunks.
for (wtf_size_t i = 0; i < old_paint_chunks_info_.size(); ++i) {
if (old_chunks_matched[i])
continue;
const auto& old_chunk = GetOldChunk(i);
auto reason = old_chunk.is_cacheable
? PaintInvalidationReason::kChunkDisappeared
: PaintInvalidationReason::kChunkUncacheable;
AddRasterInvalidation(old_paint_chunks_info_[i].bounds_in_layer,
old_chunk.id.client_id, reason, kClientIsOld);
}
}
void RasterInvalidator::IncrementallyInvalidateChunk(
const PaintChunkInfo& old_chunk_info,
const PaintChunkInfo& new_chunk_info,
DisplayItemClientId client_id) {
SkRegion diff(gfx::RectToSkIRect(old_chunk_info.bounds_in_layer));
diff.op(gfx::RectToSkIRect(new_chunk_info.bounds_in_layer),
SkRegion::kXOR_Op);
for (SkRegion::Iterator it(diff); !it.done(); it.next()) {
AddRasterInvalidation(gfx::SkIRectToRect(it.rect()), client_id,
PaintInvalidationReason::kIncremental, kClientIsNew);
}
}
void RasterInvalidator::TrackRasterInvalidation(const gfx::Rect& rect,
DisplayItemClientId client_id,
PaintInvalidationReason reason,
ClientIsOldOrNew old_or_new) {
if (rect.IsEmpty()) {
return;
}
DCHECK(tracking_);
String debug_name = old_or_new == kClientIsOld
? old_paint_artifact_->ClientDebugName(client_id)
: current_paint_artifact_->ClientDebugName(client_id);
tracking_->AddInvalidation(client_id, debug_name, rect, reason);
}
RasterInvalidationTracking& RasterInvalidator::EnsureTracking() {
if (!tracking_) {
tracking_ = MakeGarbageCollected<RasterInvalidationTracking>();
}
return *tracking_;
}
void RasterInvalidator::Generate(
const PaintChunkSubset& new_chunks,
const gfx::Vector2dF& layer_offset,
const gfx::Size& layer_bounds,
const PropertyTreeState& layer_state) {
if (RasterInvalidationTracking::ShouldAlwaysTrack())
EnsureTracking();
bool layer_offset_or_state_changed =
layer_offset_ != layer_offset || layer_state_ != layer_state;
bool layer_effect_changed = &layer_state_.Effect() != &layer_state.Effect();
bool layer_bounds_was_empty = layer_bounds_.IsEmpty();
layer_offset_ = layer_offset;
layer_bounds_ = layer_bounds;
layer_state_ = layer_state;
current_paint_artifact_ = &new_chunks.GetPaintArtifact();
Vector<PaintChunkInfo> new_chunks_info;
new_chunks_info.reserve(new_chunks.size());
if (layer_bounds_was_empty || layer_bounds_.IsEmpty()) {
// Fast path if either the old bounds or the new bounds is empty. We still
// need to update new_chunks_info for the next cycle.
PopulatePaintChunksInfo(new_chunks, layer_offset, layer_state,
new_chunks_info);
if (!layer_bounds.IsEmpty() && !new_chunks.IsEmpty()) {
AddRasterInvalidation(gfx::Rect(layer_bounds),
new_chunks.begin()->id.client_id,
PaintInvalidationReason::kFullLayer, kClientIsNew);
}
} else {
GenerateRasterInvalidations(new_chunks, layer_offset_or_state_changed,
layer_effect_changed, new_chunks_info);
}
old_paint_chunks_info_ = std::move(new_chunks_info);
old_paint_artifact_ = &new_chunks.GetPaintArtifact();
current_paint_artifact_ = nullptr;
}
void RasterInvalidator::UpdateForRasterInducingScroll(
const PaintChunkSubset& chunks) {
old_paint_chunks_info_.Shrink(0);
PopulatePaintChunksInfo(chunks, layer_offset_,
PropertyTreeState(layer_state_),
old_paint_chunks_info_);
}
void RasterInvalidator::PopulatePaintChunksInfo(
const PaintChunkSubset& chunks,
const gfx::Vector2dF& layer_offset,
const PropertyTreeState& layer_state,
Vector<PaintChunkInfo>& chunks_info) {
DCHECK(chunks_info.empty());
ChunkToLayerMapper mapper(layer_state, layer_offset);
for (auto it = chunks.begin(); it != chunks.end(); ++it) {
if (ShouldSkipForRasterInvalidation(it, &layer_state.Effect())) {
continue;
}
mapper.SwitchToChunk(*it);
chunks_info.emplace_back(*this, mapper, it);
}
}
void RasterInvalidator::SetOldPaintArtifact(
const PaintArtifact& old_paint_artifact) {
old_paint_artifact_ = &old_paint_artifact;
}
size_t RasterInvalidator::ApproximateUnsharedMemoryUsage() const {
return sizeof(*this) +
old_paint_chunks_info_.capacity() * sizeof(PaintChunkInfo);
}
void RasterInvalidator::ClearOldStates() {
old_paint_artifact_ = nullptr;
old_paint_chunks_info_.clear();
layer_offset_ = gfx::Vector2dF();
layer_bounds_ = gfx::Size();
}
} // namespace blink
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