File: scrollbar_display_item.h

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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_SCROLLBAR_DISPLAY_ITEM_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_SCROLLBAR_DISPLAY_ITEM_H_

#include "base/dcheck_is_on.h"
#include "cc/input/hit_test_opaqueness.h"
#include "cc/input/scrollbar.h"
#include "third_party/blink/renderer/platform/graphics/compositor_element_id.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_record.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/wtf/casting.h"

namespace cc {
class ScrollbarLayerBase;
}

namespace blink {

class DisplayItemClient;
class GraphicsContext;
class TransformPaintPropertyNode;

// During paint, we create a ScrollbarDisplayItem for a non-custom scrollbar.
// During PaintArtifactCompositor::Update(), we decide whether to composite the
// scrollbar and, if not composited, call Paint() to actually paint the
// scrollbar into a paint record, otherwise call CreateLayer() to create a cc
// scrollbar layer.
class PLATFORM_EXPORT ScrollbarDisplayItem final : public DisplayItem {
 public:
  ScrollbarDisplayItem(DisplayItemClientId,
                       Type,
                       scoped_refptr<cc::Scrollbar>,
                       const gfx::Rect& visual_rect,
                       const TransformPaintPropertyNode* scroll_translation,
                       CompositorElementId element_id,
                       cc::HitTestOpaqueness,
                       RasterEffectOutset outset,
                       PaintInvalidationReason paint_invalidation_reason =
                           PaintInvalidationReason::kJustCreated);

  const TransformPaintPropertyNode* ScrollTranslation() const {
    DCHECK(!IsTombstone());
    return data_->scroll_translation_.Get();
  }
  CompositorElementId ElementId() const {
    DCHECK(!IsTombstone());
    return data_->element_id_;
  }

  // Paints the scrollbar into the internal paint record, for non-composited
  // scrollbar.
  PaintRecord Paint() const;

  bool NeedsUpdateDisplay() const;

  // Create or reuse the cc scrollbar layer, for composited scrollbar.
  scoped_refptr<cc::ScrollbarLayerBase> CreateOrReuseLayer(
      cc::ScrollbarLayerBase* existing_layer,
      gfx::Vector2dF offset_of_decomposited_transforms) const;

  // Records a scrollbar into a GraphicsContext. Must check
  // PaintController::UseCachedItem() before calling this function.
  // |rect| is the bounding box of the scrollbar in the current transform space.
  static void Record(GraphicsContext&,
                     const DisplayItemClient&,
                     DisplayItem::Type,
                     scoped_refptr<cc::Scrollbar>,
                     const gfx::Rect& visual_rect,
                     const TransformPaintPropertyNode* scroll_translation,
                     CompositorElementId element_id,
                     cc::HitTestOpaqueness);

  bool IsOpaque() const;

  static bool IsScrollbarElementId(CompositorElementId element_id) {
    return NamespaceFromCompositorElementId(element_id) ==
               CompositorElementIdNamespace::kHorizontalScrollbar ||
           NamespaceFromCompositorElementId(element_id) ==
               CompositorElementIdNamespace::kVerticalScrollbar;
  }

 private:
  friend class DisplayItem;
  bool EqualsForUnderInvalidationImpl(const ScrollbarDisplayItem&) const;
#if DCHECK_IS_ON()
  void PropertiesAsJSONImpl(JSONObject&) const;
#endif

  struct Data {
    scoped_refptr<cc::Scrollbar> scrollbar_;
    Persistent<const TransformPaintPropertyNode> scroll_translation_;
    CompositorElementId element_id_;
    cc::HitTestOpaqueness hit_test_opaqueness_;
    // This is lazily created for non-composited scrollbar.
    mutable PaintRecord record_;
  };
  // This is to make ScrollbarDisplayItem not bigger than other DisplayItems,
  // so that we can store different types of DisplayItems in DisplayItemList
  // with fixed item size without big gaps. The unique_ptr indirection won't
  // affect performance much because ScrollbarDisplayItems are rare in the
  // painted result.
  std::unique_ptr<Data> data_;
};

template <>
struct DowncastTraits<ScrollbarDisplayItem> {
  static bool AllowFrom(const DisplayItem& i) {
    return !i.IsTombstone() && i.IsScrollbar();
  }
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_SCROLLBAR_DISPLAY_ITEM_H_