File: video_frame_resource_provider.h

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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_VIDEO_FRAME_RESOURCE_PROVIDER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_VIDEO_FRAME_RESOURCE_PROVIDER_H_

#include <vector>

#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "cc/trees/layer_tree_settings.h"
#include "components/viz/client/client_resource_provider.h"
#include "third_party/blink/public/platform/web_video_frame_submitter.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"

namespace media {
class VideoFrame;
class VideoResourceUpdater;
}  // namespace media

namespace viz {
class CompositorRenderPass;
class RasterContextProvider;
}

namespace gpu {
class ClientSharedImageInterface;
}

namespace blink {

// VideoFrameResourceProvider obtains required GPU resources for the video
// frame.
// This class is called from the thread to which |context_provider_| is bound.
class PLATFORM_EXPORT VideoFrameResourceProvider {
 public:
  // |use_sync_primitives| controls whether we ScopedAllowBaseSyncPrimitives
  // when calling into |resource_updater_|.  It waits, but the cc impl thread
  // doesn't seem to mind.  It does mind, however, the ScopedAllow.  When this
  // is run on the media thread, we need to ScopedAllow first.
  VideoFrameResourceProvider(const cc::LayerTreeSettings&,
                             bool use_sync_primitives);

  virtual ~VideoFrameResourceProvider();

  virtual void Initialize(
      viz::RasterContextProvider* media_context_provider,
      scoped_refptr<gpu::ClientSharedImageInterface> shared_image_interface);
  virtual void AppendQuads(viz::CompositorRenderPass*,
                           scoped_refptr<media::VideoFrame>,
                           media::VideoTransformation,
                           bool is_opaque);
  virtual void ReleaseFrameResources();
  virtual void ClearFrameResources();

  // Once the context is lost, we must call Initialize again before we can
  // continue doing work.
  void OnContextLost();

  bool IsInitialized() { return resource_updater_.get(); }

  virtual std::vector<viz::TransferableResource> PrepareSendToParent(
      const std::vector<viz::ResourceId>& resource_ids);
  virtual void ReceiveReturnsFromParent(
      Vector<viz::ReturnedResource> transferable_resources);

 private:
  const cc::LayerTreeSettings settings_;

  raw_ptr<viz::RasterContextProvider> context_provider_;
  std::unique_ptr<viz::ClientResourceProvider> resource_provider_;
  std::unique_ptr<media::VideoResourceUpdater> resource_updater_;
  bool use_sync_primitives_ = false;
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_VIDEO_FRAME_RESOURCE_PROVIDER_H_