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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/platform/graphics/video_frame_submitter.h"
#include <optional>
#include <utility>
#include "base/feature_list.h"
#include "base/functional/bind.h"
#include "base/memory/weak_ptr.h"
#include "base/metrics/histogram_functions.h"
#include "base/task/sequenced_task_runner.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/platform_thread.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "cc/metrics/video_playback_roughness_reporter.h"
#include "components/viz/common/resources/resource_id.h"
#include "components/viz/common/resources/returned_resource.h"
#include "components/viz/common/surfaces/frame_sink_bundle_id.h"
#include "gpu/command_buffer/client/raster_interface.h"
#include "gpu/ipc/client/client_shared_image_interface.h"
#include "gpu/ipc/client/gpu_channel_host.h"
#include "media/base/video_frame.h"
#include "media/base/video_types.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "services/viz/public/cpp/gpu/context_provider_command_buffer.h"
#include "services/viz/public/mojom/compositing/compositor_frame_sink.mojom-blink.h"
#include "services/viz/public/mojom/compositing/frame_sink_bundle.mojom-blink.h"
#include "services/viz/public/mojom/compositing/layer_context.mojom-blink.h"
#include "services/viz/public/mojom/hit_test/hit_test_region_list.mojom-blink.h"
#include "third_party/abseil-cpp/absl/cleanup/cleanup.h"
#include "third_party/blink/public/common/thread_safe_browser_interface_broker_proxy.h"
#include "third_party/blink/public/mojom/frame_sinks/embedded_frame_sink.mojom-blink.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/platform/graphics/canvas_resource.h"
#include "third_party/blink/renderer/platform/graphics/video_frame_sink_bundle.h"
#include "ui/gfx/presentation_feedback.h"
namespace blink {
namespace {
// If enabled, every VideoFrameSubmitter will share a FrameSinkBundle with every
// other VideoFrameSubmitter living on the same thread with the same parent
// FrameSinkId. This is used to aggregate Viz communication and substantially
// reduce IPC traffic when many VideoFrameSubmitters are active within a frame.
BASE_FEATURE(kUseVideoFrameSinkBundle,
"UseVideoFrameSinkBundle",
base::FEATURE_ENABLED_BY_DEFAULT);
// When VideoFrameSubmitter::ReclaimResources() is called in background,
// trigger a clean of recycled video frames.
BASE_FEATURE(kClearVideoFrameResourcesInBackground,
"ClearVideoFrameResourcesInBackground",
base::FEATURE_ENABLED_BY_DEFAULT);
// Builds a cc::FrameInfo representing a video frame, which is considered
// Compositor-only.
cc::FrameInfo CreateFrameInfo(cc::FrameInfo::FrameFinalState final_state) {
cc::FrameInfo frame_info;
frame_info.final_state = final_state;
frame_info.smooth_thread = cc::FrameInfo::SmoothThread::kSmoothCompositor;
frame_info.main_thread_response = cc::FrameInfo::MainThreadResponse::kMissing;
return frame_info;
}
void RecordUmaPreSubmitBufferingDelay(bool is_media_stream,
base::TimeDelta delay) {
if (is_media_stream) {
base::UmaHistogramTimes("Media.VideoFrameSubmitter.Rtc.PreSubmitBuffering",
delay);
} else {
base::UmaHistogramTimes(
"Media.VideoFrameSubmitter.Video.PreSubmitBuffering", delay);
}
}
} // namespace
// Helper CompositorFrameSink implementation which sits locally between a
// VideoFrameSubmitter and a thread-local FrameSinkBundle connection to Viz.
// This queues outgoing messages so they can be delivered in batches. With
// many active VideoFrameSubmitters in the same frame, this can significantly
// reduce Viz communication overhead.
class VideoFrameSubmitter::FrameSinkBundleProxy
: public viz::mojom::blink::CompositorFrameSink {
public:
FrameSinkBundleProxy(base::WeakPtr<VideoFrameSinkBundle> bundle,
const viz::FrameSinkId& frame_sink_id)
: bundle_(std::move(bundle)),
bundle_id_(bundle_->bundle_id()),
frame_sink_id_(frame_sink_id) {}
FrameSinkBundleProxy(const FrameSinkBundleProxy&) = delete;
FrameSinkBundleProxy& operator=(const FrameSinkBundleProxy&) = delete;
~FrameSinkBundleProxy() override {
if (bundle_) {
bundle_->RemoveClient(frame_sink_id_);
}
}
// viz::mojom::Blink::CompositorFrameSink:
void SetNeedsBeginFrame(bool needs_begin_frame) override {
if (!bundle_) {
return;
}
bundle_->SetNeedsBeginFrame(frame_sink_id_.sink_id(), needs_begin_frame);
}
// Not used by VideoFrameSubmitter.
void SetWantsAnimateOnlyBeginFrames() override { NOTREACHED(); }
void SetAutoNeedsBeginFrame() override { NOTREACHED(); }
void SubmitCompositorFrame(
const viz::LocalSurfaceId& local_surface_id,
viz::CompositorFrame frame,
std::optional<viz::HitTestRegionList> hit_test_region_list,
uint64_t submit_time) override {
if (!bundle_) {
return;
}
bundle_->SubmitCompositorFrame(
frame_sink_id_.sink_id(), local_surface_id, std::move(frame),
std::move(hit_test_region_list), submit_time);
}
// Not used by VideoFrameSubmitter.
void SubmitCompositorFrameSync(
const viz::LocalSurfaceId& local_surface_id,
viz::CompositorFrame frame,
std::optional<viz::HitTestRegionList> hit_test_region_list,
uint64_t submit_time,
SubmitCompositorFrameSyncCallback callback) override {
NOTREACHED();
}
void DidNotProduceFrame(const viz::BeginFrameAck& ack) override {
if (!bundle_) {
return;
}
bundle_->DidNotProduceFrame(frame_sink_id_.sink_id(), ack);
}
void InitializeCompositorFrameSinkType(
viz::mojom::blink::CompositorFrameSinkType type) override {
if (!bundle_) {
return;
}
bundle_->InitializeCompositorFrameSinkType(frame_sink_id_.sink_id(), type);
}
void BindLayerContext(viz::mojom::blink::PendingLayerContextPtr context,
bool draw_mode_is_gpu) override {}
#if BUILDFLAG(IS_ANDROID)
void SetThreads(const WTF::Vector<viz::Thread>& threads) override {
bundle_->SetThreads(frame_sink_id_.sink_id(), threads);
}
#endif
private:
const base::WeakPtr<VideoFrameSinkBundle> bundle_;
const viz::FrameSinkBundleId bundle_id_;
const viz::FrameSinkId frame_sink_id_;
};
VideoFrameSubmitter::VideoFrameSubmitter(
WebContextProviderCallback context_provider_callback,
cc::VideoPlaybackRoughnessReporter::ReportingCallback
roughness_reporting_callback,
std::unique_ptr<VideoFrameResourceProvider> resource_provider)
: context_provider_callback_(context_provider_callback),
resource_provider_(std::move(resource_provider)),
roughness_reporter_(std::make_unique<cc::VideoPlaybackRoughnessReporter>(
std::move(roughness_reporting_callback))),
frame_trackers_(false, nullptr) {
frame_sorter_.AddObserver(&frame_trackers_);
DETACH_FROM_THREAD(thread_checker_);
}
VideoFrameSubmitter::~VideoFrameSubmitter() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (context_provider_)
context_provider_->RemoveObserver(this);
if (shared_image_interface_) {
shared_image_interface_->gpu_channel()->RemoveObserver(this);
}
resource_provider_.reset();
}
void VideoFrameSubmitter::StopUsingProvider() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (is_rendering_)
StopRendering();
video_frame_provider_ = nullptr;
}
void VideoFrameSubmitter::StartRendering() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(!is_rendering_);
is_rendering_ = true;
if (compositor_frame_sink_) {
compositor_frame_sink_->SetNeedsBeginFrame(IsDrivingFrameUpdates());
}
frame_trackers_.StartSequence(cc::FrameSequenceTrackerType::kVideo);
}
void VideoFrameSubmitter::StopRendering() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(is_rendering_);
DCHECK(video_frame_provider_);
is_rendering_ = false;
frame_trackers_.StopSequence(cc::FrameSequenceTrackerType::kVideo);
frame_sorter_.Reset();
UpdateSubmissionState();
}
void VideoFrameSubmitter::DidReceiveFrame() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(video_frame_provider_);
SubmitSingleFrame();
}
bool VideoFrameSubmitter::IsDrivingFrameUpdates() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// We drive frame updates only when we believe that something is consuming
// them. This is different than VideoLayer, which drives updates any time
// they're in the layer tree.
return (is_rendering_ && ShouldSubmit()) || force_begin_frames_;
}
void VideoFrameSubmitter::Initialize(cc::VideoFrameProvider* provider,
bool is_media_stream) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (!provider)
return;
DCHECK(!video_frame_provider_);
video_frame_provider_ = provider;
is_media_stream_ = is_media_stream;
roughness_reporter_->set_is_media_stream(is_media_stream_);
task_runner_ = base::SingleThreadTaskRunner::GetCurrentDefault();
context_provider_callback_.Run(
nullptr, base::BindOnce(&VideoFrameSubmitter::OnReceivedContextProvider,
weak_ptr_factory_.GetWeakPtr()));
}
void VideoFrameSubmitter::SetTransform(media::VideoTransformation transform) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
transform_ = transform;
}
void VideoFrameSubmitter::EnableSubmission(viz::SurfaceId surface_id) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// TODO(lethalantidote): Set these fields earlier in the constructor. Will
// need to construct VideoFrameSubmitter later in order to do this.
frame_sink_id_ = surface_id.frame_sink_id();
child_local_surface_id_allocator_.UpdateFromParent(
surface_id.local_surface_id());
if (resource_provider_->IsInitialized())
StartSubmitting();
}
void VideoFrameSubmitter::SetIsSurfaceVisible(bool is_visible) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
is_surface_visible_ = is_visible;
UpdateSubmissionState();
}
void VideoFrameSubmitter::SetIsPageVisible(bool is_visible) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
is_page_visible_ = is_visible;
UpdateSubmissionState();
}
void VideoFrameSubmitter::SetForceBeginFrames(bool force_begin_frames) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
force_begin_frames_ = force_begin_frames;
UpdateSubmissionState();
}
void VideoFrameSubmitter::SetForceSubmit(bool force_submit) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
force_submit_ = force_submit;
UpdateSubmissionState();
}
void VideoFrameSubmitter::OnContextLost() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
receiver_.reset();
if (context_provider_)
context_provider_->RemoveObserver(this);
if (shared_image_interface_) {
shared_image_interface_->gpu_channel()->RemoveObserver(this);
shared_image_interface_.reset();
}
waiting_for_compositor_ack_ = 0;
last_frame_id_.reset();
if (video_frame_provider_)
video_frame_provider_->OnContextLost();
resource_provider_->OnContextLost();
// NOTE: These objects should be reset last; and if `bundle_proxy`_ is set, it
// should be reset after `remote_frame_sink_`.
compositor_frame_sink_ = nullptr;
remote_frame_sink_.reset();
bundle_proxy_.reset();
context_provider_callback_.Run(
context_provider_,
base::BindOnce(&VideoFrameSubmitter::OnReceivedContextProvider,
weak_ptr_factory_.GetWeakPtr()));
}
void VideoFrameSubmitter::OnGpuChannelLost() {
// GpuChannel lost is notified on the IO thread. Forward it to the
// VideoFrameCompositor thread.
if (base::SingleThreadTaskRunner::GetCurrentDefault() != task_runner_) {
task_runner_->PostTask(
FROM_HERE, base::BindOnce(&VideoFrameSubmitter::OnGpuChannelLost,
weak_ptr_factory_.GetWeakPtr()));
return;
}
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (!shared_image_interface_) {
return;
}
// The Observable removes all observers after completing GpuChannelLost
// notification. No need to RemoveObserver(). Call RemoveObserver during
// notification will cause deadlock.
shared_image_interface_.reset();
OnContextLost();
}
void VideoFrameSubmitter::DidReceiveCompositorFrameAck(
WTF::Vector<viz::ReturnedResource> resources) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
ReclaimResources(std::move(resources));
// `waiting_for_compositor_ack_` may be set to zero during SubmitEmptyFrame()
// or upon ContextLost().
if (waiting_for_compositor_ack_ == 0) {
return;
}
--waiting_for_compositor_ack_;
}
void VideoFrameSubmitter::OnBeginFrame(
const viz::BeginFrameArgs& args,
const WTF::HashMap<uint32_t, viz::FrameTimingDetails>& timing_details,
WTF::Vector<viz::ReturnedResource> resources) {
if (!resources.empty()) {
ReclaimResources(std::move(resources));
}
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
TRACE_EVENT0("media", "VideoFrameSubmitter::OnBeginFrame");
last_begin_frame_args_ = args;
WTF::Vector<uint32_t> frame_tokens;
for (const auto& id : timing_details.Keys())
frame_tokens.push_back(id);
std::sort(frame_tokens.begin(), frame_tokens.end());
for (const auto& frame_token : frame_tokens) {
if (viz::FrameTokenGT(frame_token, *next_frame_token_))
continue;
auto& details = timing_details.find(frame_token)->value;
auto& feedback = details.presentation_feedback;
#if BUILDFLAG(IS_LINUX)
// TODO: On Linux failure flag is unreliable, and perfectly rendered frames
// are reported as failures all the time.
bool presentation_failure = false;
#else
bool presentation_failure =
feedback.flags & gfx::PresentationFeedback::kFailure;
#endif
cc::FrameInfo::FrameFinalState final_state =
cc::FrameInfo::FrameFinalState::kNoUpdateDesired;
if (ignorable_submitted_frames_.contains(frame_token)) {
ignorable_submitted_frames_.erase(frame_token);
} else {
if (presentation_failure) {
final_state = cc::FrameInfo::FrameFinalState::kDropped;
} else {
final_state = cc::FrameInfo::FrameFinalState::kPresentedAll;
// We assume that presentation feedback is reliable if
// 1. (kHWCompletion) OS told us that the frame was shown at that time
// or
// 2. (kVSync) at least presentation time is aligned with vsyncs
// intervals
uint32_t reliable_feedback_mask =
gfx::PresentationFeedback::kHWCompletion |
gfx::PresentationFeedback::kVSync;
bool reliable_timestamp = feedback.flags & reliable_feedback_mask;
roughness_reporter_->FramePresented(frame_token, feedback.timestamp,
reliable_timestamp);
// Compute the delta between the time the frame was received by the
// compositor and when it was presented.
auto delta_between_receive_and_present =
details.presentation_feedback.timestamp -
details.received_compositor_frame_timestamp;
// We compute the average delta between frames being received at the
// compositor to them being presented using an exponential moving
// average with a smoothing factor
// emea_smoothing_factor_for_average_delta_ which defaults to 0.2.
// The exponential moving average formula for reference is as below:
// EMEA_Delta = (Delta_New * smoothing_factor) +
// (EMEA_PreviousDelta * (1 - smoothing_factor)
if (average_delta_between_receive_and_present_.is_zero()) {
average_delta_between_receive_and_present_ =
delta_between_receive_and_present;
} else {
// Smoothing factor for the exponential moving average for the delta.
constexpr double emea_smoothing_factor_for_average_delta = 0.2;
average_delta_between_receive_and_present_ =
delta_between_receive_and_present *
emea_smoothing_factor_for_average_delta +
average_delta_between_receive_and_present_ *
(1 - emea_smoothing_factor_for_average_delta);
}
}
if (pending_frames_.contains(frame_token)) {
frame_sorter_.AddFrameResult(pending_frames_[frame_token],
CreateFrameInfo(final_state));
pending_frames_.erase(frame_token);
}
}
TRACE_EVENT_NESTABLE_ASYNC_END_WITH_TIMESTAMP0(
"media", "VideoFrameSubmitter",
TRACE_ID_WITH_SCOPE("VideoFrameSubmitter", frame_token),
feedback.timestamp);
}
base::TimeTicks deadline_min = args.frame_time + args.interval;
base::TimeTicks deadline_max = args.frame_time + 2 * args.interval;
// The default value for the expected display time of the frame is the
// same as the deadline_max.
base::TimeTicks frame_expected_display_time = deadline_max;
// The expected display time of a frame can be computed from the average delta
// between the frame arriving at the compositor and being presented. We
// use the average delta computed above and add it to the current time, which
// gives us an approximate time for when we can expect the frame to actually
// be presented.
if (!average_delta_between_receive_and_present_.is_zero()) {
frame_expected_display_time =
base::TimeTicks::Now() + average_delta_between_receive_and_present_;
}
TRACE_EVENT_INSTANT1("media", "FrameExpectedDisplayTime",
TRACE_EVENT_SCOPE_THREAD, "frame_expected_display_time",
frame_expected_display_time);
frame_trackers_.NotifyBeginImplFrame(args);
frame_sorter_.AddNewFrame(args);
absl::Cleanup end_frame = [this, &args] {
frame_trackers_.NotifyFrameEnd(args, args);
};
absl::Cleanup roughness_processing = [this] {
roughness_reporter_->ProcessFrameWindow();
};
// Don't call UpdateCurrentFrame() for MISSED BeginFrames. Also don't call it
// after StopRendering() has been called (forbidden by API contract).
viz::BeginFrameAck current_begin_frame_ack(args, false);
if (args.type == viz::BeginFrameArgs::MISSED || !is_rendering_) {
compositor_frame_sink_->DidNotProduceFrame(current_begin_frame_ack);
frame_sorter_.AddFrameResult(
args,
CreateFrameInfo(cc::FrameInfo::FrameFinalState::kNoUpdateDesired));
return;
}
// Update the current frame, even if we haven't gotten an ack for a previous
// frame yet. That probably signals a dropped frame, and this will let the
// provider know that it happened, since we won't PutCurrentFrame this one.
// Note that we should DidNotProduceFrame with or without the ack.
if (!video_frame_provider_ ||
!video_frame_provider_->UpdateCurrentFrame(deadline_min, deadline_max)) {
compositor_frame_sink_->DidNotProduceFrame(current_begin_frame_ack);
frame_sorter_.AddFrameResult(
args,
CreateFrameInfo(cc::FrameInfo::FrameFinalState::kNoUpdateDesired));
return;
}
// We do have a new frame that we could display. See if we're supposed to
// actually submit a frame or not, and try to submit one.
auto video_frame = video_frame_provider_->GetCurrentFrame();
if (!SubmitFrame(current_begin_frame_ack, std::move(video_frame))) {
compositor_frame_sink_->DidNotProduceFrame(current_begin_frame_ack);
frame_sorter_.AddFrameResult(
args,
CreateFrameInfo(cc::FrameInfo::FrameFinalState::kNoUpdateDesired));
return;
}
// We submitted a frame!
// We still signal PutCurrentFrame here, rather than on the ack, so that it
// lines up with the correct frame. Otherwise, any intervening calls to
// OnBeginFrame => UpdateCurrentFrame will cause the put to signal that the
// later frame was displayed.
video_frame_provider_->PutCurrentFrame();
}
void VideoFrameSubmitter::ReclaimResources(
WTF::Vector<viz::ReturnedResource> resources) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
resource_provider_->ReceiveReturnsFromParent(std::move(resources));
// We've already submitted an empty frame so post a delayed task to clear
// frame resources.
if (!ShouldSubmit() && !last_frame_id_.has_value() &&
base::FeatureList::IsEnabled(kClearVideoFrameResourcesInBackground)) {
task_runner_->PostDelayedTask(
FROM_HERE,
base::BindOnce(&VideoFrameSubmitter::ClearFrameResources,
weak_ptr_factory_.GetWeakPtr()),
base::Seconds(5));
}
}
void VideoFrameSubmitter::OnReceivedContextProvider(
bool use_gpu_compositing,
scoped_refptr<viz::RasterContextProvider> context_provider,
scoped_refptr<gpu::ClientSharedImageInterface> shared_image_interface) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
constexpr base::TimeDelta kGetContextProviderRetryTimeout =
base::Milliseconds(150);
if (!use_gpu_compositing) {
shared_image_interface_ = std::move(shared_image_interface);
if (!shared_image_interface_) {
base::SingleThreadTaskRunner::GetCurrentDefault()->PostDelayedTask(
FROM_HERE,
base::BindOnce(
context_provider_callback_, context_provider_,
base::BindOnce(&VideoFrameSubmitter::OnReceivedContextProvider,
weak_ptr_factory_.GetWeakPtr())),
kGetContextProviderRetryTimeout);
return;
}
shared_image_interface_->gpu_channel()->AddObserver(this);
resource_provider_->Initialize(nullptr, shared_image_interface_);
if (frame_sink_id_.is_valid()) {
StartSubmitting();
}
return;
}
if (!MaybeAcceptContextProvider(std::move(context_provider))) {
base::SingleThreadTaskRunner::GetCurrentDefault()->PostDelayedTask(
FROM_HERE,
base::BindOnce(
context_provider_callback_, context_provider_,
base::BindOnce(&VideoFrameSubmitter::OnReceivedContextProvider,
weak_ptr_factory_.GetWeakPtr())),
kGetContextProviderRetryTimeout);
return;
}
context_provider_->AddObserver(this);
resource_provider_->Initialize(context_provider_.get(),
/*shared_image_interface*/ nullptr);
if (frame_sink_id_.is_valid())
StartSubmitting();
}
bool VideoFrameSubmitter::MaybeAcceptContextProvider(
scoped_refptr<viz::RasterContextProvider> context_provider) {
if (!context_provider) {
return false;
}
context_provider_ = std::move(context_provider);
if (context_provider_->BindToCurrentSequence() !=
gpu::ContextResult::kSuccess) {
return false;
}
return context_provider_->RasterInterface()->GetGraphicsResetStatusKHR() ==
GL_NO_ERROR;
}
void VideoFrameSubmitter::StartSubmitting() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(frame_sink_id_.is_valid());
mojo::Remote<mojom::blink::EmbeddedFrameSinkProvider> provider;
Platform::Current()->GetBrowserInterfaceBroker()->GetInterface(
provider.BindNewPipeAndPassReceiver());
if (base::FeatureList::IsEnabled(kUseVideoFrameSinkBundle)) {
auto& bundle = VideoFrameSinkBundle::GetOrCreateSharedInstance(
frame_sink_id_.client_id());
auto weak_bundle = bundle.AddClient(frame_sink_id_, this, provider,
receiver_, remote_frame_sink_);
bundle_proxy_ = std::make_unique<FrameSinkBundleProxy>(
std::move(weak_bundle), frame_sink_id_);
compositor_frame_sink_ = bundle_proxy_.get();
} else {
provider->CreateCompositorFrameSink(
frame_sink_id_, receiver_.BindNewPipeAndPassRemote(),
remote_frame_sink_.BindNewPipeAndPassReceiver());
compositor_frame_sink_ = remote_frame_sink_.get();
}
if (!surface_embedder_.is_bound()) {
provider->ConnectToEmbedder(frame_sink_id_,
surface_embedder_.BindNewPipeAndPassReceiver());
} else {
GenerateNewSurfaceId();
}
remote_frame_sink_.set_disconnect_handler(base::BindOnce(
&VideoFrameSubmitter::OnContextLost, base::Unretained(this)));
compositor_frame_sink_->InitializeCompositorFrameSinkType(
is_media_stream_ ? viz::mojom::CompositorFrameSinkType::kMediaStream
: viz::mojom::CompositorFrameSinkType::kVideo);
#if BUILDFLAG(IS_ANDROID)
WTF::Vector<viz::Thread> threads;
threads.push_back(viz::Thread{base::PlatformThread::CurrentId(),
viz::Thread::Type::kVideo});
threads.push_back(viz::Thread{Platform::Current()->GetIOThreadId(),
viz::Thread::Type::kIO});
compositor_frame_sink_->SetThreads(threads);
#endif
UpdateSubmissionState();
}
void VideoFrameSubmitter::UpdateSubmissionState() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (!compositor_frame_sink_)
return;
const auto is_driving_frame_updates = IsDrivingFrameUpdates();
compositor_frame_sink_->SetNeedsBeginFrame(is_driving_frame_updates);
// If we're not driving frame updates, then we're paused / off-screen / etc.
// Roughness reporting should stop until we resume. Since the current frame
// might be on-screen for a long time, we also discard the current window.
if (!is_driving_frame_updates) {
roughness_reporter_->Reset();
}
// These two calls are very important; they are responsible for significant
// memory savings when content is off-screen.
//
// While off-screen, we do not submit frames (unless |force_submit_| is true),
// which prevents GPU resource creation and accumulation on the remote side.
// During the transition to off-screen we further send an empty frame with the
// intent to evict any resources held for the previous frame. Combined these
// optimizations save 30-50% in cc:: resource memory usage.
//
// See https://crbug.com/829813 and https://crbug.com/829565.
if (ShouldSubmit()) {
// Submit even if we're rendering, otherwise we may display an empty frame
// before the next OnBeginFrame() which can cause a visible flash.
SubmitSingleFrame();
} else {
// Post a delayed task to submit an empty frame. We don't do this here,
// since there is a race between when we're notified that the player is not
// visible, and when auto-PiP starts. In PiP, we'll be set to force submit,
// but we're notified after we find out that the page is hidden. If we
// submit an empty frame now, then there will be a flicker in the video
// when the empty frame is displayed. By delaying the empty frame, we give
// the auto-PiP a chance to start. Note that the empty frame isn't required
// for visual correctness; it's just for resource cleanup. We can delay
// resource cleanup a little.
//
// If there are any in-flight empty frame requests, this cancels them. We
// want to wait until any group of state changes stabilizes.
empty_frame_timer_.Start(
FROM_HERE, base::Milliseconds(500),
base::BindOnce(&VideoFrameSubmitter::SubmitEmptyFrameIfNeeded,
base::Unretained(this)));
}
}
void VideoFrameSubmitter::SubmitEmptyFrameIfNeeded() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (!compositor_frame_sink_)
return;
// If we are allowed to submit real frames, then don't send a blank frame
// since the last real frame might actually be visible.
//
// We do not actually submit a real frame here, though; that should be done
// (if desired) by whatever switched us to ShouldSubmit() mode.
if (ShouldSubmit())
return;
// If we don't have a frame size, then we can't send a blank frame.
if (frame_size_.IsEmpty())
return;
SubmitEmptyFrame();
}
bool VideoFrameSubmitter::SubmitFrame(
const viz::BeginFrameAck& begin_frame_ack,
scoped_refptr<media::VideoFrame> video_frame) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(video_frame);
TRACE_EVENT1("media", "VideoFrameSubmitter::SubmitFrame", "frame",
video_frame->AsHumanReadableString());
if (!compositor_frame_sink_ || !ShouldSubmit()) {
return false;
}
// Not submitting a frame when waiting for a previous ack saves memory by
// not building up unused remote side resources. See https://crbug.com/830828.
//
// Similarly we don't submit the same frame multiple times.
if (last_frame_id_ == video_frame->unique_id()) {
return false;
}
gfx::Size frame_size(video_frame->natural_size());
// Prefer the frame level transform if set.
auto transform = video_frame->metadata().transformation.value_or(transform_);
if (transform.rotation == media::VIDEO_ROTATION_90 ||
transform.rotation == media::VIDEO_ROTATION_270) {
frame_size = gfx::Size(frame_size.height(), frame_size.width());
}
if (frame_size.IsEmpty()) {
// We're not supposed to get 0x0 frames. For now, just ignore it until we
// track down where they're coming from. Creating a CompositorFrame with an
// empty output rectangle isn't allowed.
// crbug.com/979564
return false;
}
bool frame_size_changed = false;
if (frame_size_ != frame_size) {
if (!frame_size_.IsEmpty())
GenerateNewSurfaceId();
frame_size_ = frame_size;
frame_size_changed = true;
}
// We can't delay frame size changes even if we have a pending compositor ACK
// because a relayout signal is already in flight on the main thread.
if (waiting_for_compositor_ack_ > 0 && !frame_size_changed) {
return false;
}
last_frame_id_ = video_frame->unique_id();
Opacity new_opacity = media::IsOpaque(video_frame->format())
? Opacity::kIsOpaque
: Opacity::kIsNotOpaque;
auto frame_token = ++next_frame_token_;
auto source_id = begin_frame_ack.frame_id.source_id;
if (source_id != viz::BeginFrameArgs::kManualSourceId) {
// Roughness reporter only cares about true video frames.
roughness_reporter_->FrameSubmitted(frame_token, *video_frame.get(),
last_begin_frame_args_.interval);
}
auto compositor_frame = CreateCompositorFrame(
frame_token, begin_frame_ack, std::move(video_frame), transform);
std::vector<viz::ResourceId> resources;
const auto& quad_list = compositor_frame.render_pass_list.back()->quad_list;
if (!quad_list.empty()) {
DCHECK_EQ(quad_list.size(), 1u);
auto resource_id = quad_list.front()->resource_id;
if (resource_id != viz::kInvalidResourceId) {
resources.push_back(resource_id);
}
}
compositor_frame.resource_list =
resource_provider_->PrepareSendToParent(resources);
// We can pass nullptr for the HitTestData as the CompositorFram will not
// contain any SurfaceDrawQuads.
compositor_frame_sink_->SubmitCompositorFrame(
child_local_surface_id_allocator_.GetCurrentLocalSurfaceId(),
std::move(compositor_frame), std::nullopt, 0);
resource_provider_->ReleaseFrameResources();
NotifyOpacityIfNeeded(new_opacity);
++waiting_for_compositor_ack_;
return true;
}
void VideoFrameSubmitter::SubmitEmptyFrame() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(compositor_frame_sink_ && !ShouldSubmit());
DCHECK(!frame_size_.IsEmpty());
TRACE_EVENT0("media", "VideoFrameSubmitter::SubmitEmptyFrame");
// If there's nothing to submit to or we've already submitted an empty frame,
// don't submit another one.
if (!compositor_frame_sink_ || !last_frame_id_.has_value())
return;
last_frame_id_.reset();
auto begin_frame_ack = viz::BeginFrameAck::CreateManualAckWithDamage();
auto frame_token = ++next_frame_token_;
auto compositor_frame = CreateCompositorFrame(
frame_token, begin_frame_ack, nullptr, media::kNoTransformation);
compositor_frame_sink_->SubmitCompositorFrame(
child_local_surface_id_allocator_.GetCurrentLocalSurfaceId(),
std::move(compositor_frame), std::nullopt, 0);
NotifyOpacityIfNeeded(Opacity::kIsNotOpaque);
// We set `waiting_for_compositor_ack_` to zero here since we want to allow a
// subsequent real frame to replace it at any time if needed.
waiting_for_compositor_ack_ = 0;
}
void VideoFrameSubmitter::SubmitSingleFrame() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// If we haven't gotten a valid result yet from |context_provider_callback_|
// |resource_provider_| will remain uninitialized.
// |video_frame_provider_| may be null if StopUsingProvider has been called,
// which could happen if the |video_frame_provider_| is destructing while we
// are waiting for the ContextProvider.
if (!resource_provider_->IsInitialized() || !video_frame_provider_)
return;
auto video_frame = video_frame_provider_->GetCurrentFrame();
if (!video_frame)
return;
if (SubmitFrame(viz::BeginFrameAck::CreateManualAckWithDamage(),
std::move(video_frame))) {
video_frame_provider_->PutCurrentFrame();
}
}
bool VideoFrameSubmitter::ShouldSubmit() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return (is_surface_visible_ && is_page_visible_) || force_submit_;
}
viz::CompositorFrame VideoFrameSubmitter::CreateCompositorFrame(
uint32_t frame_token,
const viz::BeginFrameAck& begin_frame_ack,
scoped_refptr<media::VideoFrame> video_frame,
media::VideoTransformation transform) {
DCHECK(!frame_size_.IsEmpty());
viz::CompositorFrame compositor_frame;
compositor_frame.metadata.begin_frame_ack = begin_frame_ack;
compositor_frame.metadata.frame_token = frame_token;
compositor_frame.metadata.preferred_frame_interval =
video_frame_provider_
? video_frame_provider_->GetPreferredRenderInterval()
: viz::BeginFrameArgs::MinInterval();
if (video_frame_provider_) {
compositor_frame.metadata.frame_interval_inputs.frame_time =
last_begin_frame_args_.frame_time;
compositor_frame.metadata.frame_interval_inputs.content_interval_info
.push_back({viz::ContentFrameIntervalType::kVideo,
video_frame_provider_->GetPreferredRenderInterval()});
compositor_frame.metadata.frame_interval_inputs
.has_only_content_frame_interval_updates = true;
}
if (video_frame && video_frame->metadata().decode_end_time.has_value()) {
base::TimeTicks value = *video_frame->metadata().decode_end_time;
TRACE_EVENT_NESTABLE_ASYNC_BEGIN_WITH_TIMESTAMP0(
"media", "VideoFrameSubmitter",
TRACE_ID_WITH_SCOPE("VideoFrameSubmitter", frame_token), value);
TRACE_EVENT_NESTABLE_ASYNC_BEGIN_WITH_TIMESTAMP0(
"media", "Pre-submit buffering",
TRACE_ID_WITH_SCOPE("VideoFrameSubmitter", frame_token), value);
TRACE_EVENT_NESTABLE_ASYNC_END0(
"media", "Pre-submit buffering",
TRACE_ID_WITH_SCOPE("VideoFrameSubmitter", frame_token));
if (begin_frame_ack.frame_id.source_id ==
viz::BeginFrameArgs::kManualSourceId) {
ignorable_submitted_frames_.insert(frame_token);
} else {
pending_frames_[frame_token] = last_begin_frame_args_;
}
RecordUmaPreSubmitBufferingDelay(is_media_stream_,
base::TimeTicks::Now() - value);
} else {
TRACE_EVENT_NESTABLE_ASYNC_BEGIN1(
"media", "VideoFrameSubmitter",
TRACE_ID_WITH_SCOPE("VideoFrameSubmitter", frame_token),
"empty video frame?", !video_frame);
}
// We don't assume that the ack is marked as having damage. However, we're
// definitely emitting a CompositorFrame that damages the entire surface.
compositor_frame.metadata.begin_frame_ack.has_damage = true;
compositor_frame.metadata.device_scale_factor = 1;
compositor_frame.metadata.may_contain_video = true;
// If we're submitting frames even if we're not visible, then also turn off
// throttling. This is for picture in picture, which can be throttled if the
// opener window is minimized without this.
compositor_frame.metadata.may_throttle_if_undrawn_frames = force_submit_;
// Specify size of shared quad state and quad lists so that RenderPass doesn't
// allocate using the defaults of 32 and 128 since we only append one quad.
auto render_pass =
viz::CompositorRenderPass::Create(/*shared_quad_state_list_size=*/1u,
/*quad_list_size*/ 1u);
render_pass->SetNew(viz::CompositorRenderPassId{1}, gfx::Rect(frame_size_),
gfx::Rect(frame_size_), gfx::Transform());
if (video_frame) {
compositor_frame.metadata.content_color_usage =
video_frame->ColorSpace().GetContentColorUsage();
const bool is_opaque = media::IsOpaque(video_frame->format());
resource_provider_->AppendQuads(render_pass.get(), std::move(video_frame),
transform, is_opaque);
}
compositor_frame.render_pass_list.emplace_back(std::move(render_pass));
return compositor_frame;
}
void VideoFrameSubmitter::GenerateNewSurfaceId() {
last_frame_id_.reset();
// We need a new id in the event of context loss.
child_local_surface_id_allocator_.GenerateId();
surface_embedder_->SetLocalSurfaceId(
child_local_surface_id_allocator_.GetCurrentLocalSurfaceId());
}
void VideoFrameSubmitter::NotifyOpacityIfNeeded(Opacity new_opacity) {
if (opacity_ == new_opacity || !surface_embedder_.is_bound()) {
return;
}
opacity_ = new_opacity;
surface_embedder_->OnOpacityChanged(new_opacity == Opacity::kIsOpaque);
}
void VideoFrameSubmitter::ClearFrameResources() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// If we are allowed to submit real frames, then don't clear frame resources.
if (ShouldSubmit()) {
return;
}
resource_provider_->ClearFrameResources();
}
} // namespace blink
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